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PlayStation 4 emulators

486 bytes added, 2 May
Undo revision 86223 by Ahayri (talk)
| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%<br/><small>0 out of 76 reported titles</small>]
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| [https://github.com/red-prig/fpPS4/ fpPS4]
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| [https://githubnightly.comlink/red-prig/KimieStarfpPS4/TL_Installer_Prototypeworkflows/releasesmain/tagtrunk/FINAL GUIfpPS4.zip Nightly] <br/><small>''GUI [https://nightlygithub.linkcom/themitosan/redfpPS4-Temmie-s-Launcher?tab=readme-ov-prigfile Temmie's Launcher] <br/>GUI [https://github.com/fpPS4KimieStar/workflowsTL_Installer_Prototype/mainreleases/trunktag/fpPS4.zip NightlyFINAL Temmie's Launcher] (Proto) ''</small>
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| [https://fpps4.net/compatibility/ 6%<br/><small>106 110 out of 1780 1814 reported titles</small>]
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| ?[https://github.com/SysRay/psOff_compatibility/issues 0%<br/><small>0 out of 109 reported titles</small>]
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:; psOff
:: Yet another compatibility layer. Developer solely focused on the rendering part and recently started to implement the system functions to run some binaries. It renders decently fast, the planned changes will make it almost perfect. It currently doesn't support: multiple command buffer submits, for loops in shader, missing opcodes.[https://github.com/SysRay/psOff_public?tab=readme-ov-file#description]It can currently run Worms W.M.D., Sonic Mania, Tomb Raider I-III Remastered, Undertale, Deltarune and Blackhole with 60 FPS. Red Dead Redemption shows its legal warnings before crashing.
:; [[Kyty]]
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
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