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Game Boy Advance emulators

41,575 bytes added, 1 May
PC / x86
{{Infobox console|title = Nintendo Game Boy Advance|logo = gbagba.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[File:GameboyCategory:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|discontinued = 2010|predecessor=[[Game Boy/Game Boy Color emulators|Game Boy (Color)]], [[Virtual Boy emulators|Virtual Boy]]|successor=[[Pokémon mini emulators|thumbPokémon mini]], [[Nintendo DS emulators|The Gameboy Advance handheld consoleDS(i)]]|emulated = {{✓}}}} {{for|other emulators that run on GBA hardware|Emulators on GBA}}  The '''[[gametechwikipedia:Game Boy AdvanceGame_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 212001, 2001; in North America on the 11th of June 11, 2001; and in Australia and Europe on the 22nd of June 22, and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.
==Emulators==
===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitable"style="text-align:center;width:100%"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]<br/><small>[https://docs.libretro.com/library/mgba/ mGBA_libretro]</small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}}|[https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>[https://old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch]</ref><br/>[https://mgba.io/downloads.html {{MGBAVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]<br/><small>[https://docs.libretro.com/library/vba_m/ vbam_libretro]</small><br/><small><abbr title="VBA Next is a Game Boy Advance emulator based on VBA-M 2011 with backported patches for performance and compatibility improvements.">[https://docs.libretro.com/library/vba_next/ vba_next_libretro]</abbr></small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://nightly.vba-m.com/ Nightly builds]<br/> [http://buildbot.libretro.com/nightly/ libretro core'''s'''] <br/> [https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[NanoBoyAdvance]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/nba-emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [https://github.com/nba-emu/NanoBoyAdvance/releases {{NanoBoyAdvanceVer}}]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[https://github.com/skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="Latest development build version">git Artifacts</abbr>]<br/>[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{?}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[GBE+PC]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{~}} ||{{?}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{~}} ||{{~}} || ||{{✗}} ||{{~}}[https://problemkaputt.de/gbanew.htm *] ||{{~}}|-|[[BizHawk]]<br/><small>(mGBA 0.10.0)</small>|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[Mesen|Mesen]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/SourMesen/Mesen2#development-builds {{MesenVer}}]|{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||WIP|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref><br/>[http://www.mamedev.org/release.html {{MAMEVer}}]|{{?}} ||{{~}} ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=gba&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://docs.libretro.com/library/gpsp/ gpSP_libretro]|align=left|{{Icon|Windows|Linux|macOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Mednafen]]<br/><small>[https://docs.libretro.com/library/beetle_gba/ mednafen_gba_libretro]</small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://hades-emu.org Hades]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/hades-emu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https://nightly.link/hades-emu/Hades/workflows/build/master Nightly builds]<br/> [https://github.com/hades-emu/hades Git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-|[[higan]] (火眼)<br/>byuu (謬/view)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases/tag/v110 {{higanVer}}]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}<ref group=N>Superseded by [[ares]].</ref>|-|iDeaS|align=left|{{Icon|Windows|Linux}}|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php {{iDeaSVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-|[https://fms.komkon.org/VGBA VGBA]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fms.komkon.org/VGBA/#Downloads {{VGBAVer}}]|{{?}} || || ||{{✗}} ||{{✓}} ||{{✗}}|-|Meteor|align=left|{{Icon|Linux}}|[https://github.com/blastrock/meteor {{MeteorVer}}]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|BoyCottAdvance|align=left|{{Icon|Windows|Linux|macOS}}|[http://boycottadvance.emuunlim.org/Downloads.htm {{BoyCottAdvanceVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-|PlayBoy Advance|align=left|{{Icon|macOS}}|[https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||{{✗}}|-|GameBeanAdvance|align=left|{{Icon|Windows}}|[https://github.com/bmchtech/GameBeanAdvance Git]|{{?}} || || ||{{✓}} ||{{~}} ||{{✗}}|-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|}</div> ===Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|GBACompatibility! scope="col"|NDS<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Game Link SupportActive! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://github.com/huhao1987/mGBA_Android unofficial android version]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[VisualBoy Advance#VBA-M|VBA-M]]|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[gpSP]]|align=left|{{Icon|Android|iOS|Pandora}}<br/>{{Icon|Didj|Symbian}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8 Pandora]<br/>[https://github.com/Summeli/gpSP4Cute Symbian]|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp>Libretro CoreOnly.</ref> ||{{~}}|-|Pizza Boy A Basic|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygba 1.12.1]|{{~}} ||{{~}} || ||{{✗}} ||{{✓}}||{{~}}|-|[https://www.explusalpha.com/contents/gba-emu GBA.emu]<br/><small>(VBA-M 2.1.4 based)</small>! scope|align="col"left|{{Icon|Android|Pyra}}|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]<br/>[Recommended emulators|Recommendedhttps://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]|{{?}} || || ||{{~}} ||{{✓}} ||{{~}}
|-
|style="text-align[https:center;"|[[Visual Boy Advance -M|Visual //sites.google.com/site/fastemulator/ My Boy Advance-M (VBA-M)]!]|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style="text-align:center;"|[httphttps://wwwplay.emucrgoogle.com/searchstore/labelapps/VisualBoyAdvance-M/ SVNdetails?id=com.fastemulator.gba 2.0.6]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"||style="text-align:center;"|✓{{~}}
|-
|style="text[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-align:center;"|[[mGBA]snes8x.html VBA10]|stylealign="text-align:center;"left|{{Icon|Multi-platformW10P}}|style="text-align:center;"|[https://endriftforum.xda-developers.com/mgbawindows-10-mobile/windows-10-mobile-apps-and-games/downloadsapp-vba10-emulator-t3588704 1.html 022]<br/>[https://emulator.2.0games/emulators/gameboy-advance/vba10/ Alt]|style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"|✗|style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[higan]]GBA_J2ME|stylealign="text-align:center;"left|{{Icon|Windows, OS X, LinuxJava}}|style="text-align:center;"|[http://byuuoldfag.orgtop/higandownloads/ ?act=view&id=168 1.0.94]|style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"? ||style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|iDeaSVGBAnext|stylealign="text-align:center;"left|{{Icon|Windows, LinuxAndroid}}|style="text-align:center;"|[httphttps://ciacinplay.site90google.com/ideas.php 1.0store/apps/details?id=com.4fms.0emu {{VGBANextVer}}]|style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[MESSNooDS]]|stylealign="text-align:center;"left|{{Icon|Multi-platformAndroid}}|style="text-align:center;"|[httphttps://wwwplay.google.com/store/apps/details?id=com.mamedevhydra.orgnoods 0.1]<br/release>[https://github.html com/Hydr8gon/NooDS/releases git]|{{MAMEVer?}}]|style="text-align:center;"||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"{{✓}} |?|style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|MeteorGBA4iOS|stylealign="text-align:center;"left|{{Icon|LinuxiOS}}|style="text-align:center;"|[https://githubiemulators.com/blastrock/meteor gba4ios 2.1.4]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{✓}} |style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align:center;"|{{}}
|-
|style="text-align[http://web.archive.org/web/20190801135245/http:center;"|[[No$GBA]//allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]|stylealign="text-align:center;"left|{{Icon|Windows, MS-DOSW8P}}|style="text-align:center;"|[httphttps://problemkaputtwww.appx4fun.decom/xap/15223/gba.htm 2.827]|style="text-align:center;"|✗{{?}} |style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|}
</div>
===Consoles===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+Consoles-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation PortablemGBA]]|stylealign="text-align:center;"left|{{Icon|Wii|WiiU|Switch}}<br>{{Icon|3DS|PSV}}|[httphttps://wwwmgba.mediafireio/builds/1/ Dev builds]<br/> [https://mgba.comio/downloaddownloads.html#homebrew {{MGBAVer}}]<br/41ny5xrwxizalx4>[https:/TempGBA4PSP-26750221/www.zip 26750221retroarch.com/?page=platforms libretro core]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"|✗{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M Nintendo Switch Online]] <small>(VBA-MSloop)]]</small>|stylealign="text-align:center;"left|{{Icon|[[Wii]], [[Gamecube]]Switch}}|style="text-align:center;"|r1231N/A|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align[[Wikipedia:center;"List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]] |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{(as VBA-Next)}} |style="text-align:center;"|{{}}
|-
|style[https://docs.libretro.com/library/vba_next/ VBA Next]|align="textleft|{{Icon|NGC|Wii|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4}}<br/>{{Icon|Vita}}<br/>{{Icon|Xbox|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]|{{?}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-|[[gpSP]]|align=left|{{Icon|DC|PSP}}<br/>{{Icon|PS2|NGC|Wii}}<br/>{{Icon|3DS|Vita}}|[https:center;"|//www.retroarch.com/?page=platforms libretro core]<br/>[[gpSPGpSP#PSP_Version|TempGBA4PSP]]|style{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group="textN name=gpsp></ref> ||{{✓}}|-|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.10|{{~}} ||{{n}} ||[[Wikipedia:center;"Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[PlayStation PortableWikipedia:Virtual_Console#Titles_3|Only for selected titles (Wii U)]]||{{✗}} ||{{✗}} ||{{✓}}|-|Game Boy Player|stylealign="textleft|{{Icon|GCN}}||{{~}} ||{{n}} || ||{{✗}} ||{{✗}} ||{{✓}}|-align|ReGBA|Align=left|{{Icon|PS2}}|[https:center;"//www.ps2-home.com/forum/viewtopic.php?t=1332 v1.45.5 revision 3]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|0[https://www.gc-forever.com/wiki/index.9php?title=Enhanced_mGBA emGBA]|stylealign="text-alignleft|{{Icon|GCN|Wii|WiiU}}|[https:center;"//files.extremscorner.org/gamecube/apps/mgba/latest git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|style="text[[VisualBoy Advance#VBA-GX|VBA GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https:center;"//github.com/dborth/vbagx/releases git]|{{?}} || || ||{{✓}} ||{{}} ||{{~}}|style="text-|Gbaemu4DS|align=left|{{Icon|NDS}}|[https:center;"//ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https://github.com/ichfly/gbaemu4DS git]|{{?}} || || ||{{✓}} ||{{✗}} ||{{}}|style="text-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|[https:center;"//github.com/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12] |{{?}} || || ||{{✓}} ||{{}} ||{{✗}}|style="text-|[[gpSP|UO gpSP Kai]] (UO gpSP改)|align:center;"=left|{{Icon|PSP}}|3.4 test 4 build 230|{{?}} || || ||{{}} ||{{✗}} ||{{✗}}|style="text-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https:center;"//github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{}}
|}
</div>
<references group=N />
 
===Comparisons===
;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]].
 
;[[NanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator. It aims for [[Emulation Accuracy|cycle-accurate]] emulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), while also offering enhancements such as improved audio quality. Very high compatibility, including games that require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#Game-compatibility peculiar hardware edge-cases]. Unfortunately, following the release of the next major update, developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the project.[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/]
 
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
 
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional minor improvements. It is behind in terms of [[Emulation Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, but is still useful for its robust debugging features and sound interpolation that reduces hissing.
 
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
 
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid-scan line effects.
==Comparisons==* ;[[gpSPhigan]] last official version was 0.9 by Exophase. There are, however, two superior forks: / [[http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmodares]] and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.* [[Visual Boy Advance -MEmulation Accuracy|Visual Boy Advance-M (VBA-M)Accuracy]] wise it is a fork behind compared to NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has dot-based instead of VBA with additional improvements. RetroArch's VBAscanline-Next is based off an older revision of renderer and doing better job compared to VBA-M with added speedhacks and tweaks, making . Also it a bit less accurate is behind in some respectsterms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, though it fixes a few games such as Advance Wars 2. * but Ares stands out being [[higanMulti-system_emulators|multi-system emulator]]'s GBA core is cycle-accurate, but is otherwise very much a WIP and not as compatible as either version of VBA.* supports some useful [[mGBA#Enhancements|enhancements]] is a GBA emulator that aims to be accurate while maintaining speed. It's actively developed like shaders/filters and has simple debug features that VBA-M lacks such as Solar/Tilt Sensor.
;[[Mesen]]: It has potential to being the best GBA debugger in the future. placeholder text ;[[MAME]]:Has a <code>gba</code> driver markup as working, but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261. ;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms, there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it's behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-forward in games. ;Pizza Boy A:Likely due to the [[Yuzu#Lawsuit|yuzu situation]], the project was pulled from the Play Store by its developer after seven years of development and was presumed dead in 2024[https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/][https://old.reddit.com/r/EmulationOnAndroid/comments/1ba5h5g/pizzaboy_emulator_is_gone/][https://www.theverge.com/2024/3/7/24093867/another-emulator-is-shutting-down]. However, in April, the project was renamed and development has resumed[https://www.theverge.com/2024/4/23/24138403/speaking-of-turning-your-phone-into-a-nintendo-emulator][https://gbatemp.net/threads/pizza-boy-a-basic-emulator-back-into-google-play-store-free-and-without-ads.654652/][https://old.reddit.com/r/emulation/comments/1cbp2fx/pizza_boy_is_back/]. ; [[Nintendo Switch Online]] (Sloop)* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;* Users are [[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service;* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the ''AGB Test Cartridge'' (v10) tests without a single failure;* Video filters can be applied;* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Allows rumble support for games that had such function back when played in a Game Boy Player (''Super Mario Advance 4: Super Mario Bros. 3'', ''Mario & Luigi: Superstar Saga'')* Different games between regions (Japan and International) '''NOTE:''' There's a ''huge'' <abbr title=Emulation "Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.# The import code files feature.# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses. '''List of recommended GBA emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.) ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M! No$GBA! SkyEmu! NanoBoyAdvance! Mesen! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA (Pro)! MAME! Nintendo Switch Online (Sloop)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=14 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{?}}|{{?}}|{{N}}|{{N}}|-| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]||||||||||{{N}}||||||-| rowspan=2 | Performance| [[Overclocking|Overclock]]|{{N}}[https://github.com/mgba-emu/mgba/issues/2833 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]|{{?}}|{{?}}|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]|{{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]|||||||{{N}}|{{N}}||{{N}}|||||{{N}}|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}|||||||||||{{Y}}||||-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>|{{Y}}|||||||||||{{Y}}||{{Y}}||-| [[Shaders_and_filters|Filters]]|{{Y}}|{{Y}}|||{{Y}}|{{Y}}||||{{Y}}||{{Y}}|{{Y}}|{{Y}}|{{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|{{~}}<ref group=N3 name=lrExclusive></ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]|{{N}}|{{Y}}|{{N}}|{{Y}}|{{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{Y}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>||||{{N}}|{{?}}|{{N}}|{{?}}|{{N}}|{{Y}}|{{N}}|||{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|{{N}}|-| Rewind|{{Y}}|||{{Y}}||||||||{{Y}}|{{Y}}||{{Y}}|-| Fast-Forward/Turbo Speed|{{Y}}|||||||||||{{?}}|{{Y}}|||-| Savestates|{{Y}}|||{{Y}}|{{Y}}|||||||{{Y}}|{{Y}}|||-| [https://tasvideos.org/Movies Movie recording/playback]| {{?}}[https://forums.mgba.io/archive/index.php?thread-4910.html]|||||||||||{{?}}||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|{{~}}<ref group=N3 name=lrExclusive></ref>|||||||||||{{?}}|||{{N}}|-| rowspan=6 | Quality of life| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=14 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]|{{Y}}|||||||||||{{?}}|{{Y}}|{{Y}}||-| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]|{{Y}}||||{{Y}}||{{N}}|{{N}}|{{Y}}|||{{?}}|{{Y}}|{{Y}}|{{N}}|-| Per-Game Profiles||||||||||||{{Y}}||{{Y}}||-| Command Line Options||||||{{Y}}||||||{{Y}}||{{Y}}|{{N}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]|||||||||||||||{{Y}}|-| rowspan=5 | Misc| [[Netplay|Netplay]]<br/><small>You can use either yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>|[https://mgba.io/faq.html#glossary WIP]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]|-| [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's MusicPlayer2000 sound engine</small>|{{~}}||||{{Y}}|||||{{N}}||{{?}}|||{{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=14 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].</ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://retroachievements.org/download.php#bizhawk *]|{{N}}||{{Y}}|{{Y}}|{{N}}|{{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]|{{Y}}|{{Y}}||{{Y}}|{{Y}}||||{{Y}}|||||{{N}}|}</div><references group=N3/> ==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M <br/>[[VisualBoy_Advance#VBA_Link_e-Reader|VBA 1.73 Mod]]! No$GBA! SkyEmu! NanoBoyAdvance! Mesen! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA! MAME! Nintendo Switch Online (Sloop)|-|colspan=2 | [https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system GBA BIOS]|{{Y}}|{{Y}}|{{Y}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{Y}}|-|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]|{{?}}|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]|{{n}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}<abbr title="3DS only">*</abbr>|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>|-| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video]]|{{y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|-|rowspan=5 | [[#Connectivity|<abbr title="There are five different kinds of connectivity, support varying by game.">Connectivity</abbr>]]|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single Pak]|{{✓}}<ref group=N2 name=libretro>Does not work on Libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for for VBA-M libretro core.</ref>|{{✗}}[https://github.com/visualboyadvance-m/visualboyadvance-m/issues/831 *]|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#GBA_Multi_Pak_Link_Multiplayer_.281.7E4GBA.29|Multi Pak]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#Connectivity|Wireless]]|{{✗}} [https://mgba.io/timeline.html#IN+THE+FUTURE *]|{{~}}|{{✗}}|{{✗}}|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{~}}|{{Y}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]|{{Y}}|{{?}}|{{✗}}|-|[[#GameCube Connectivity|<abbr title="The Nintendo GameCube – Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player. The Game Boy Micro is not compatible due to its different connector. The Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.">GameCube communication</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[Wikipedia:Game_Link_Cable#Third_generation|<abbr title="The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable. Another option is Game Boy Advance Wireless Adapter (model AGB-015) for Game Boy Advance, Game Boy Advance SP, and Game Boy Player.">Link Cable</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✓}}|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✓}}|{{?}}|{{✓}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| rowspan=3 | [[GBA_e-Reader_emulators|e-Reader]]| [[GBA_e-Reader_emulators#Emulators|e-Reader Alone]]|{{✓}}<ref group=N2 name=libretro /> |{{~}}|{{✓}}|{{TBD}}|{{✗}}|{{?}}|{{y}}|{{~}}<abbr title="Wii U only">*</abbr>|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GBA Game]]|{{✓}}<ref group=N2 name=libretro />|{{~}}<ref group=N2 name=e-Reader-GBAGame>incomplete: this emulator will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either No$GBA, VBA-M, or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. e-Reader/GBA game pack emulation in this emulator can be still reached by ripping a save game from real e-Reader hardware, with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J)."</ref>|{{~}}<ref group=N2 name=e-Reader-GBAGame></ref>|{{TBD}}|{{✗}}|{{?}}|{{y}}|{{✓}}|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{~}}<abbr title="SMA4 only">*</abbr>|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GCN Game]]|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{?}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|rowspan=3 | Inputs|Rumble Feature| {{y}}| {{?}}| {{?}}| {{?}}| | {{?}}| {{?}}|||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|| {{~}}<abbr title="Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>|-|[[#Inputs|Solar Sensor]]| {{~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{?}}||||| {{~}}<ref name=manual group=N2 />|| {{y}}|||-|Motion Control| {{y}}| {{y}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>| {{n}}| | {{n}}| {{?}}||||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|||-|rowspan=11 | [[#Special_hardware|Special hardware]]|Battle Chip Gate| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Soul Doll Adapter| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Multi Plust On System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Turbo File Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Power Antenna & Bug Sensor| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Official Nintendo Infrared Adapter| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Jukebox| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art31.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Virtureal Racing System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art24.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Play-Yan| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{~}}[https://shonumi.github.io/articles/art32.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Campho Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]| {{n}}| {{n}}| {{n}}| {{n}}|-|Glucoboy| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art33.html *]| {{n}}| {{n}}| {{n}}| {{n}}|}</div><references group=N2/>
===OversaturationGB/GBC backwards compatibility emulation/Enhanced Mode===Game Boy Advance is backwards compatible with GB/GBC, resulting in some of the [[Filehttps:1406913527173//cheapergamer.co.uk/gba-1enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA].png|400px|thumb|right|Left showing the default gameHaving said that, and right showing this shouldn't be confused with [[VBA-MGame Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] in "Gameboy Colors" modeor [[Super_Nintendo_emulators#Hardware_features_and_accessories|Super Game Boy 1/2]]The original GBA screen was not backlit, which would render the screen rather dark. To compensate for this, games would be overly saturated. The bright overly saturated colors would appear rather normal on Some of the multicore emulators supports both GB/GBC and GBA. In emulation however, this over saturation is not needed. Some games made after 2003 may look better with the backlit colors, however, as they were designed with the do not have support for "backwards compatibility/GBA SP in mindmode" emulation. For everything else, there are several ways to deal with this:
===Game Boy Advance Video===:''See also: [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia'No$'GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA'''emulators should be able to play this type of cartridge if its 32MB, although [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]*mGBA support both 32MB and 64MB video cartridges.:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.:See [[Ripping_games|Dumping/ripping]].
Under ===Connectivity=======GBA Multi Pak Link Multiplayer (1~4GBA)====;VBA-M: This doesn't work with old VBA versions.:Just disable "Emulation OptionsPause when Inactive", select configure all four Joypads each with their own button layout, enable "Link, Enable GBA ModeLink". There are Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four modesplayers. However, multiple instances of the same ROM will share a save file.;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.
'''Note''': Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy- GBA (no backlight) = strong desaturizationchaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>
- ====GBA SP (backlight) Wireless Multiplayer==== strong desaturizationThe [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://www.davidgf.net/2024/01/13/gba- Nintendo DS wireless-adapter/</ref>. [[GBE+]](in GBA mode = some desaturizationv1.6) and VBA-M partially implemented the support of this add-on, though it's still a work-in-progress, and can only access menus. Support of this add-on is currently on [[mGBA]]'s roadmap.
====GameCube Connectivity====[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA- VGA Mode (poppy bright): zero desaturization M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet.
=====Dolphin/mGBA or VBA-M=====:'''Requires mGBA 0.9.0 or newer or VBA-M'r947 or newer.''
* Reduce your volume. You won't want it to be high, especially with headphones.* Open Dolphin and mGBA/VBA- (M. Make sure neither are blocked by your firmware.* In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.* If you are using mGBA, open up the File menu, and click Connect to Dolphin. * In the dialog box that appears, press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.* If you are using VBA-M for Windows only) Under ", uncheck Pause When Inactive in Options > Emulator. Then, under Options->GameboyLink > Joybus Options, make sure the " you Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.* Dolphin will freeze.* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will find stutter a bit.* In either emulator, Dolphin should recognize the options:Joybus Link by then, and the GC game will detect that a GBA was connected.* To connect other units, open another emulator instance and repeat its process.
Notable games that work:*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well.*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]*[https://wiki.dolphin- "Real Colors"emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: no desaturization Battle] (buggy)
Notable games that don't:*[https://wiki.dolphin- "Gameboy Colors"emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: strong desaturization Drill Land]*lots more
===e-Reader===:'''Shaders'Main page: [[GBA e-Reader emulators]]''This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.
[https===Inputs===;Solar Sensor1. Emulation: This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:* mGBA:In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. The Nintendo Switch port of mGBA also allows use of the Switch's light sensor.* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.* No$GBA: Under '''Options/githubEmulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.* My Boy!: This emulator uses a button combination or the device's light sensor to check the brightness level.com/libretro/commonYou can change this under Settings -> Input -shaders/blob/master/cgp/gameboy> Cartridge Features -colors> "Solar Emulation By" menu.cgp gameboy-colors* Pizza Boy GBA: Uses the device's light sensor to check the brightness level.cgp]
A 2.cgp shader preset can be loaded ROM Patches: Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in -game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [OpenEMUhttp://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP] or , <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [RetroArchhttp://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix]] that is meant .* Combinations of Boktai 4 JP with earlier solar sensors to (sortget solar sensor bonuses aren't emulated yet in any DS emulator. ;Motion Control1. Emulation: This feature has been emulated in mGBA, VBA-of) replicate M, My Boy! and Pizza Boy:* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and Switch Pro Controller.* VBA '''doesn't''' emulate this feature, and its "Gameboy ColorsMotion Control" option in (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)* My Boy! uses the device's accelerometer to emulate this feature. You can change the imagesensitivity under Settings -adjustment Cg shader> Input -> Cartridge Features -> "Motion sensitivity" menu. The settings are parameters that are stored in * Pizza Boy GBA also used the cgp device's accelerometer to emulate this feature for games like WarioWare: Twisted and can be adjusted Yoshi's Universal Gravitation. 2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtimeusing mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases. The relevant parameters set for this effect arephp?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])
Target Gamma = ;Rumble FeatureThere are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game.Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator.
Monitor Gamma = 2==Special hardware===Emulation of these is spotty, apart from GBE+, which supports almost all GBA peripherals.16
Saturation = 0;Turbo File AdvanceThe Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to it, acting as an external memory card. Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and Derby Stallion Advance.5
Luminance = 0GBE+ supports this add-on.9
;Power Antenna & Bug SensorThe colors will not be exactly Power Antenna & Bug Sensor were small plastic peripherals that interfaced with the same as what VBA-M produces (a bit brighter GBA's serial port and no washed out blacks) but it will get you the desaturation effect. Can be adjusted contained LEDs that flashed in response to fit your tastescertain events within Keitai Denjuu Telefang 2, and you can get the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bitonly supported GBA game.
More recently, a different [https://github.com/Monroe88/commonGBE+ supports this add-shaders/tree/color-lcd/handheld/color-lcd shader] using a lookup table was created to much more accurately simulate VBA and No$GBA's optionson.
===Save file issues===;Official Nintendo Infrared AdapterThere are a number of different save formats for As the GBA games. With raw save datadid not have native infrared connectivity, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries Nintendo released an official IR adapter called the AGB-006 to autodetect save type but often is incorrect and restore this causes issuesfunctionality. A fix to this issue is to However, it only saw use a file called "vba-over.ini" in Cyber Drive Zoids: Kiju no Senshi Hyuu to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did notcontrol specific Zoid toy models.
The libretro versions of VBA, libretroGBE+ supports this add-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into the binary so it is able to load raw .sav files, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulatorson.
Libretro devs created a ;Figurine Readers[https://github.com/libretro/vbam-libretro/blob/master/srcSome GBA games/libretro/gbaconv/gbaconv.c command line tool] to convert libretroseries had figurine reader add-VBA .srm save files ons, essentially precursors to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable likes of Skylanders and it will output raw Amiibo.sav. The same can be done in reverse. A precompiled Windows 64-bit binary * '''Soul Doll Adapter''' (Legendz: Island of Ordeal/Sign of this tool can be found Nekuromu)[https* '''Multi Plust On System''' (Bouken Yuuki Pluster World:Plust Gate/EX/www.mediafire.com/?6bg8ag0bjs1b7ng here]Pluston GP)GBE+ has support for both the Soul Doll Adapter and Multi Plust On System, while mGBA supports the Soul Doll Adapter.
==Connectivity==;Battle Chip Gate===GBA Link Multiplayer A peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (1~4GBAJapanese edition)===* VBA. It can be connected to the Game Boy Advance and allow the player to transmit real-M: This doesnlife toy Battle Chips to the NetNavis in the game. It't work s also compatible with old VBA versionstoy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA[[mGBA]] and [[GBE+]] support this add-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save fileon.
* No$GBA: This method also works with DS roms, and that;GlucoboyAn obscure medical peripheral designed to monitor a child's blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the actual way to see the incomplete non-functional local Wirarest-game-accessory-for-gameboy-advance.41853/page-Fi DS multiplayer implementation2 Bayer Healthcare destroyed all unsold stock] making it hard to find. It's emulated in GBE+ since version 1.8. (todo)
==Emulation issues=GameCube Connectivity====Oversaturation===[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The GBA unit "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]The screen on the original Game Boy Advance is not backlit and can connect be hard to a GameCubesee in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue, so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account, since its screen was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>.For everything else though, emudevs have given some solutions:
====Dolphin and VBA-MEmulator Options===='''No$GBA:''' Under "Emulation Options", select "GBA Mode". There are four modes.
Game Boy connection support can be supported via joybus emulation. Such requires VBA-M * '''GBA (no backlight):''' Strong desaturation* '''GBA SP (r947 or newerbacklight) and a dump of a :''' Strong desaturation* '''Nintendo DS in GBA BIOS.mode:''' Some desaturation* '''VGA Mode (poppy bright):''' No desaturation
'''Connect 1~4 GBA Unit Without Game to GC GamemGBA:'''Under Tools > Settings > Shaders > Load New Shader, select "gba-color.shader"
First Part!* Open Dolphin and '''VBA-M. Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", now it's with the GC/Wii controller optionsnightly only). You have 4 GC controller ports: change how much Under Options > Game Boy Advance, you need to "GBA". Leave will find the game and its music running :)* option, '''VBA-M:'LCD Filter'' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones.
Second Part!* '''VBA-Mhigan:''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There will be that splash screen but it Under Settings > Video Filter, you will stutter a bit. * Dolphin should recognize find the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M"Color Emulation" checkbox.
Notable games that work* '''Color Emulation off:''' No desaturation* The Legend of Zelda Four Swords Adventures'''Color Emulation on: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity''' Gamma correction and adjusted color range.* Final Fantasy Crystal Chronicles* Billy Hatcher'''NanoBoyAdvance''': You can download games to your GBAEnabled by default. Amusingly, a RAM dump from VBA-M can be opened as a functional Under Config > Video > Color Correction > GBA ROM.* Kururin Squash* Sonic Adventure 2 (buggy)
Don't work''SkyEmu''':* Color Correction is set by default to 1.00 force in this emulator, and there are 2 types of desaturation methods. The Legend first one is named SkyEmu and is selected by default, and the other one is named Higan and, as it's name suggests, is based on higan's color correction. Change the desaturation type by pressing the ≡ button, then select GBA Color Correction Type. You can also change the intensity of Zelda Wind Wakerthe desaturation: Tingle Trainer connection always fails, though some messages do display on VBA-Mslide the slider to 0.00 to brighten the screen a tad bit.* Drill Land* lots more
'''Connect ====Shaders====Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA Game to GC Game'''screen, as well as other screen types. These are available in GLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> for Vulkan.
* '''VBAFor GBA, there is <code>gba-M'''color.cg</code><ref>https: Under "Emulator//github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg</ref>, Bios Files" set which simulates the color profile of a GBA BIOS file directory, and have the emulator use it. This will cause each regular GBA rom you load in screen under an external light source more accurately than VBA-M to show or No$GBA color options. If you prefer the BIOS splash screen darker color options that those emulators have, then proceed to the gameuse <code>vba-color. It has higher compatibility toocg</code><ref>https://github.* You do the all the steps above in the '''first part''' of the previous section (connecting a GBA unit without Game to a GC game) until the line with Dolphin freezing when you enable Joylink in VBAcom/libretro/common-shaders/blob/master/handheld/shaders/color/vba-Mcolor.cg</ref> instead.
ThenThere is also <code>nds-color.cg</code><ref>https:* '''VBA//github.com/libretro/common-M''': Open the regular GBA ROM to be connected with the GC game in VBAshaders/blob/master/handheld/shaders/color/nds-M as if it were a regular GBA ROMcolor. * There will be that splash screen, but if you do nothing the GBA game starts as usual cg</ref> and the connection doesn't actually happen<code>psp-color. What you must do is to hold '''Select+Start''' while the BIOS is loadingcg</code><ref>https://github. This will cause the BIOS animation to stop and wait for connections, and the regular GBA ROM game won't boot immediatelycom/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color. If it goes as intendedcg</ref>, VBA-M will stutter a bit and which simulates the connection will be initiated.* Dolphin should recognize color profiles of the Joybus Link by then original Nintendo DS frontlit screen and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBAPSP-M instance and repeat what you did with VBA1000/PSP-M2000 backlit screen, respectively.
Please note e-Reader functionality with GC games isn't emulated as of yet.For Game Boy Advance shader presets, see the "Shader Presets" page;{{Main|Shader_Presets}}
====Dolphin and other emulators=Horrible Sound Quality===Dolphin devs are working at rewriting As a handheld rushed to the entire GBA connectivity code market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in a far better way from scratch with more accurate emulators. They did a video using addition to samples and sequenced music like what would be heard on the higan emulator. Nothing of SNES, the sort actual playback quality is published at awful compared to the sound samples stored internally in the momentROM.
===GBAThere were [https://www.romhacking.net/utilities/881/DS Connectivity===Inserting tools] made to extract the internal high-quality music (as midi files plus a GBA card sound font, to be played on foobar2000), however, interest remains limited in implementing its playback in Slotreal-2 in a Nintendo DS unit (time on emulators. It's worth noting thatNanoBoyAdvance includes [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer] and there's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DesMume can emulate this: while playing the DS ROM, go to "Config, Slot 2 very experimental feature exists on [[mGBA]] (GBA Slotnightly versions)under Enhancements as " and select "XQ GBA CartridgeAudio". Now select the GBA ROM file, but it's very buggy and make sure its sav file is in the same folder. You may need still limited to reset games using the game sometimes to see standard sound engine, the effect inso-gamecalled "Sappy" engine, which is still a big part of the GBA's software library.
==Special Hardware=====Special CartridgesHigh Resolution Affine Transformation Graphical Effects===Most of these have not been emulated Similar to the scaling effects used on the Super NES known commonly as of yet. There used to be patches "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that could can be applied done in hardware. Due to the GBA ROMs with a utility like LunarIPS's lower resolution, but they're for the most part some detail may be lost to time nowadays. Your best bet is to use Action Replay to emulate those.
====Solar Sensor==== =====Emulation=====This feature has been emulated in both The [[mGBA and no$gba 2.6 onwards:* mGBA: Under '''Emulation/Solar Sensor'''. You can fine tune brightness levels as you wish, either increasing or decreasing it by in-game increments, or setting it at either maximum levels.* no$GBA: Under '''Options/Emulation Setup'']] emulator added an Enhancements', menu where you can find change the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darknessresolution of those graphical effects, 100 Watts, and Bright Sunlightfor a smoother effect.=====ROM Patches=====Fixes applied directly The graphical render engine will need to the ROM by various scene release groups be OpenGL for those to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Righttake effect. Itwon's argued this makes for a better experience actually, but sadly not all releases t work on games where those effects are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations done in software instead of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet the hardware scaling features (like the 3D environment in any DS emulator.Asterix & Obelix XXL)
====Motion Control=Save formats========Emulation=====* VBA '''doesn't''' emulate this featureOriginally, when saves were implemented, nobody settled on a format, and its "Motion Control" option (so the Visual Boy Advance devs made their own. Because other emulators often went with keys mapped raw data, having to each tilt direction) covers the GBC title Kirby Tilt'n Tumbleexchange different saves caused problems.* mGBA supposedly includes this feature The original Visual Boy Advance tries to figure out which format a given save is but key remapping for tilt sensors is not present in the latest buildsoften fails at it.=====ROM Patches=====Fixes applied directly to By explicitly telling the ROM by various scene release groups emulator to make read it compatible with any emulator/flashcard. Das a specific type using a file called <code>vba-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advansceneover.com/html/Releasesini</dbreleases.php?id=1799 JP]code>, [http://wwwVBA complies.advanscene.com/html/Releases/dbreleases.php?id=1947 EU]VBA-M includes this config file by default, [http://wwwbut older revisions like VBA 1.advanscene7.com/html/Releases/dbreleases.php?id=2001 US]* Warioware Twisted! (Patch: [http://www2 and VBALink do not.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])
====Others====* '''Variable Rumble Speed''': Drill Dozer. Can still be emulatedThe VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromusav files, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix])but converts the format to its own derivative at exactly 136 KB every time, Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix])with save type info contained within the file. The add-on is essentially Skylanders before it became popularThis completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.
VBATo solve this incompatibility, Libretro devs created a [https://github.com/libretro/vba-M has an option next/blob/master/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for Motion controls "Input, Set, Motion"other emulators. It currently works with all versions of takes standard input (i.e. just drag and drop the .srm onto the GBC title Yoshi Tilt'n Tumble, which executable) and outputs accordingly. It can also was a special cartridge with a motion sensor built-in to control movement be done inreverse. A [https://thysbelon.github.io/gbaconv-gameweb/ website version of this tool can be found here].
For more information about Game Boy Advance hardware and reverse engineering; <br/>* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]* MVG: [https://www.youtube.com/watch?v===Other AddR43k-onsp9XdIk The Story of Quake on the Game Boy Advance], [https://www.youtube.com/watch?v=_Qqg4VCZ0k8 How the Game Boy Advance knew it was running a Game Boy Game], [https://www.youtube.com/watch?v=_GVSLcqGP7g Tomb Raider on the Nintendo Game Boy Advance is incredible], [https://www.youtube.com/watch?v=mpNWEbZdXNw How Graphics worked on the Nintendo Game Boy Advance]* martin korth: [https://problemkaputt.de/gbatek-contents.htm gbatek]Not emulated yet* [https://akkera102.sakura.ne.jp/gbadev/ akkera102.sakura gbadev (Japanese)]* [https://gbadev.net/gbadoc/ gbadev - gbadoc]* [https://en.wikibooks.org/wiki/GBA_Development/Resources WikiBooks - GBA Development Resources]
* Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6. ==References=={{reflist|2}}
==e-Reader==''Main Page: [[GBA e-Reader emulators]]''{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
[[Category:ARM-based]]
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