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Game Boy Advance emulators

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{{Infobox console|title = Nintendo Game Boy Advance|logo = gbagba.png|developer = [[:Nintendo]]|type = [[File:GameboyCategory:Handheld consoles|Handheld game console]]|generation = [[:Category:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|thumbdiscontinued = 2010|predecessor=[[Game Boy/Game Boy Color emulators|The Game Boy Advance handheld console(Color)]], [[Virtual Boy emulators|Virtual Boy]]|successor=[[Pokémon mini emulators|Pokémon mini]], [[Nintendo DS emulators|DS(i)]]|emulated = {{✓}}}} {{for|other emulators that run on GBA hardware|Emulators on GBA}}  The '''[https[wikipedia://en.wikipedia.org/wiki/Game_Boy_Advance |Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on the 21st of March 212001, 2001; in North America on the 11th of June 11, 2001; and in Australia and Europe on the 22nd of June 22, and retailed for {{Inflation|USD|99.99|2001}}. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 288KB of RAM and 96KB of VRAM.
==Emulators==
===PC / x86===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|+PC-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB[[#Hardware_features_and_accessories|Hardware features<br/GBC>and accessories]]! scope="col"|GBA[[#Enhancements|Enhancements]]! scope="col"|NDSCompatibility! scope="col"|Game Link Support<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]
|-
|style="text-align:center;"|[[mGBA]]<br/><small>[https://docs.libretro.com/library/mgba/ mGBA_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD|Multi-platformWeb}}|style[https://mgba.io/builds/1/ Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group="text-alignN>[https:center;"|//old.reddit.com/r/emulation/comments/12x3fsm/mgba_0102_released/jhigow4/ endrift confirming the libretro core is tracking the master branch]</ref><br/>[https://mgba.io/downloads.html {{MGBAVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{~}} ||style="text-align:center;"|✓*|style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[Visual Boy VisualBoy Advance #VBA-M|Visual Boy Advance-M (VBA-M)]]|style<br/><small>[https://docs.libretro.com/library/vba_m/ vbam_libretro]</small><br/><small><abbr title="textVBA Next is a Game Boy Advance emulator based on VBA-alignM 2011 with backported patches for performance and compatibility improvements.">[https:center;"|Multi-platform//docs.libretro.com/library/vba_next/ vba_next_libretro]</abbr></small>|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://githubnightly.com/visualboyadvancevba-m.com/visualboyadvance-m GitHubNightly builds] <br/> [http://wwwbuildbot.emucrlibretro.com/searchnightly/ libretro core'''s'''] <br/> [https://github.com/labelvisualboyadvance-m/VisualBoyAdvancevisualboyadvance-Mm/ SVNreleases {{VBAMVer}}]|style="text-align:center;"|✓{{~}} |style="text-align:center;"|{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[higanNanoBoyAdvance]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux|macOS}}|style="text[https://nightly.link/nba-align:center;"|emu/NanoBoyAdvance/workflows/build/master Dev builds]<br/> [httphttps://byuugithub.orgcom/emulationnba-emu/higanNanoBoyAdvance/ releases {{higanVerNanoBoyAdvanceVer}}]|style="text-align:center;"{{n}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"{{✓}} ||style="text-align:center;"{{✓}} ||style="text-align:center;"|✗{{~}}
|-
|style="text-align:center;"|iDeaS[[SkyEmu]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS|Web}}|style="text-align[https:center;"|//github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0skylersaleh/SkyEmu/releases/ {{SkyEmuVer}}]|style="text-align:center;"{{n}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align:center;"|✗{{✓}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[GBE+ares]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style[https://nightly.link/ares-emulator/ares/workflows/build/master <abbr title="text-align:center;Latest development build version"|>git Artifacts</abbr>]<br/>[https://github.com/shonumiares-emulator/ares/gbe-plus GitHubreleases {{aresVer}}]|style="text-align:center;"{{?}} ||style="text-align:center;"{{~}} ||style="text-align:center;"||style="text-align:center;"{{✓}} ||style="text-align:center;"{{✓}} ||style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[MAMEGBE+]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://wwwgithub.mamedev.orgcom/shonumi/gbe-plus/release.html releases {{MAMEVerGBEVer}}]|style="text-align:center;"{{~}} ||style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"{{✓}} |?|style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
|-
|style="text-align:center;"[[No$|MeteorNo$GBA]]|stylealign="text-align:center;"left|{{Icon|Windows|LinuxDOS}}|style="text-align:center;"|[httpshttp://githubproblemkaputt.comde/blastrock/meteor 1gba.4htm {{No$GBAVer}}]|style="text-align:center;"{{~}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{|style="text-align:center;"}} ||style="text-align{{~}}[https:center;"//problemkaputt.de/gbanew.htm *] ||style="text-align:center;"|{{~}}
|-
|style="text-align:center;"|[[No$GBABizHawk]]<br/><small>(mGBA 0.10.0)</small>|stylealign="text-align:center;"left|{{Icon|Windows, MS-DOS|Linux}}|style="text[https://gitlab.com/TASVideos/BizHawk/-align:center;"|/pipelines Dev builds]<br/>[http://problemkaputttasvideos.deorg/BizHawk/gba.htm 2ReleaseHistory.8ehtml {{BizHawkVer}}]|style="text-align:center;"{{~}} ||{{~}} |style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{|style="text-align:center;"|✗}} |style="text-align:center;"|{{~}}
|-
!colspan|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="9Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref><br/>[http://www.mamedev.org/release.html {{MAMEVer}}]|{{?}} ||{{~}} ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=gba&compatibility= ?] ||{{✓}} ||{{✓}} ||Mobile{{✗}}
|-
|style="text-align[https:center;"|[[mGBA]//docs.libretro.com/library/gpsp/ gpSP_libretro]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text-align:center;"|[https://mgbabuildbot.libretro.iocom/downloads.html nightly/ libretro core]|{{MGBAVer~}}]|style="text-align:center;"|{{~}} |style="text-align:center;"||style="text-align[https:center;"//docs.libretro.com/library/gpsp/#compatibility ?] |✓*|style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)Mednafen]]|style="text-align:center;"|Multi-platform|style="text-align:center;"|<br/><small>[https://githubdocs.libretro.com/visualboyadvance-mlibrary/visualboyadvance-m GitHubbeetle_gba/ mednafen_gba_libretro] </small>|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http{{MednafenURL|releases/}} {{MednafenVer}}]<br/>[https://wwwbuildbot.emucrlibretro.com/searchnightly/label/VisualBoyAdvance-M/ SVNlibretro core]|style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"|✗|style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text[https://hades-emu.org Hades]|align:center;"=left|{{Icon|Windows|Linux|VBA8macOS}}|style="text[https://github.com/hades-alignemu/Hades/releases/tag/v1.0.0 {{HadesVer}}]<br/> [https:center;"|Windows Phone 8/8/nightly.1|style="textlink/hades-alignemu/Hades/workflows/build/master Nightly builds]<br/> [https:center;"|2//github.27com/hades-emu/hades Git]|style="text-align:center;"{{?}} ||style="text-align:center;"|✓|style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|?{{✓}} |style="text-align:center;"|{{✗}}
|-
|style="text-align:center;"|VBA10[[higan]] (火眼)<br/>byuu (謬/view)|stylealign="text-align:center;"left|{{Icon|Windows 10/Mobile|Linux|macOS}}|style="text-align[https:center;"|1//github.22com/higan-emu/higan/releases/tag/v110 {{higanVer}}]|style="text-align:center;"|✓{{?}} |style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} ||style="text-align:center;"{{✗}} |?|style{{✗}}<ref group="text-align:center;"|✓N>Superseded by [[ares]].</ref>
|-
!colspan|iDeaS|align="9"left|{{Icon|Windows|Linux}}|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php {{iDeaSVer}}]|{{?}} || || ||{{✗}} ||{{✗}} ||Consoles{{✗}}
|-
|style="text-align[https:center;"|[[mGBA]//fms.komkon.org/VGBA VGBA]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|[[Wii]]FreeBSD}}|style="text-align:center;"|[https://s3fms.amazonawskomkon.comorg/mgbaVGBA/mGBA-nightly-latest-wii.7z SVN#Downloads {{VGBAVer}}]|style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
|-
|style="text-align:center;"|[[Visual Boy Advance -M|VBA GX]]Meteor|stylealign="text-align:center;"left|{{Icon|[[Wii]], [[Gamecube]]Linux}}|style="text-align:center;"|[https://gbatempgithub.netcom/threadsblastrock/new-vba-gx-fork-2-3-0.371284/ 2.3.2meteor {{MeteorVer}}]|style="text-align:center;"{{?}} ||style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|✓ (as VBA-Next){{✗}} |style="text-align:center;"|{{}}
|-
|styleBoyCottAdvance|align="text-align:center;"left|{{Icon|TempGBA4PSPWindows|style="text-align:center;"Linux|[[PlayStation Portable]]macOS}}|style="text-align:center;"|[http://wwwboycottadvance.mediafireemuunlim.com/downloadorg/41ny5xrwxizalx4/TempGBA4PSP-26750221Downloads.zip 26750221htm {{BoyCottAdvanceVer}}]|style="text-align:center;"{{?}} |||style="text-align:center;"||style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"||style="text-align:center;"|✓{{✗}}
|-
|stylePlayBoy Advance|align="text-align:center;"left|{{Icon|macOS}}|[[gpSP]https://www.zophar.net/macintosh/gba/playboy-advance.html {{PlayBoyAdvanceVer}}]|style="text-align:center;"{{?}} || || ||{{✗}} ||{{✗}} ||[[PlayStation Portable]]{{✗}}|style="text-align:center;"|0.9GameBeanAdvance|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align[https:center;"//github.com/bmchtech/GameBeanAdvance Git]|{{?}} || || ||{{}} ||{{~}} ||{{✗}}|style="text-align:center;"|[[NooDS]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS}}|style="text-align[https:center;"//github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{}} |style="text-align:center;"|{{}}
|}
<small>*Experimental separate build under the name of Medusa.</smalldiv>
==Comparisons=Mobile / ARM===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility* ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]] is a GBA emulator that aims to be accurate while maintaining speed|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://github. It's actively developed and has features that VBA-M lacks such as Solarcom/huhao1987/mGBA_Android unofficial android version]<br/>[https://Tilt Sensorbuildbot.libretro.com/nightly/ libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-* |[[Visual Boy VisualBoy Advance #VBA-M|Visual Boy Advance-M (VBA-M)]] is a fork of VBA with additional improvements|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://buildbot. It is not updated as often these days and is falling behind in terms of accuracy and performance compared to mGBAlibretro.com/nightly/ libretro core]** RetroArch's VBA|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-Next is based off an older revision of VBAGBA-M with added speedhacks and tweaks, making it useful for lowerNDS-end devicesEmulator/dp/B0CGHK8QP5 v3. It is a bit less accurate in some respects, though it fixes a few games such as Advance Wars 2] (Amazon)[https://github. com/skylersaleh/SkyEmu git]* |{{n}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{~}}|-|[[gpSP]] last official version was |align=left|{{Icon|Android|iOS|Pandora}}<br/>{{Icon|Didj|Symbian}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9 by Exophase. There are, however, two superior forks2.8 Pandora]<br/>[https: //github.com/Summeli/gpSP4Cute Symbian]|{{~}} ||{{~}} ||[httphttps://dldocs.qjlibretro.netcom/psplibrary/emulatorsgpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp>Libretro Core Only.</ref> ||{{~}}|-mod|Pizza Boy A Basic|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=it.dbtecno.pizzaboygba 1.12.1]|{{~}} ||{{~}} || ||{{✗}} ||{{✓}}||{{~}}|-20090720|[https://www.explusalpha.com/contents/gba-emu GBA.html gpSPmodemu]<br/><small>(VBA-M 2.1.4 based)</small>|align=left|{{Icon|Android|Pyra}}|[https://github.com/Rakashazi/emu-ex-plus-alpha/releases/tag/Pre-release Pre-release]<br/>[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu {{.emuVer}}]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.02 Pyra]|{{?}} || || ||{{~}} ||{{✓}} ||{{~}}|-|[https://sites.google.com/site/fastemulator/ My Boy!] and |align=left|{{Icon|Android}}|[httphttps://filetripplay.google.netcom/store/pspapps/details?id=com.fastemulator.gba 2.0.6]|{{?}} || || ||{{✗}} ||{{✓}} ||{{~}}|-downloads|[https://forums.windowscentral.com/homebrewapp-spotlight/download252987-gpsptrio-nintendo-jemulators-12vba8-06vgbc8-16snes8x.html VBA10]|align=left|{{Icon|W10P}}|[https://forum.xda-f29570developers.htmlgpSPcom/windows-10-mobile/windows-J gpSP10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https://emulator.games/emulators/gameboy-Jadvance/vba10/ Alt]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|GBA_J2ME|align=left|{{Icon|Java}}|[http://oldfag.top/downloads/?act=view&id=168 1. gpSP0]|{{?}} || || ||? ||{{✗}} ||{{~}}|-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc)|VGBAnext|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com. Both are superior to Kaifms.emu {{VGBANextVer}}]* |{{?}} || || ||{{✗}} ||{{✓}} ||{{✗}}|-|[[higanNooDS]]'s GBA core is cycle|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]<br/>[https://github.com/Hydr8gon/NooDS/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{✗}}|-accurate, but up to v094 it was very much a WIP and not as compatible as VBA|GBA4iOS|align=left|{{Icon|iOS}}|[https://iemulators.com/gba4ios 2.1]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-M or mGBA|[http://web.archive.org/web/20190801135245/http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]|align=left|{{Icon|W8P}}|[https://www.appx4fun. v095 made amazing strides, resulting in compatibility on par with mGBAcom/xap/15223/ 2.27]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|}</div>
'''NOTE===Consoles===<div style="overflow-x:auto;width:''' There'100%">{| class="wikitable" style="text-align:center;width:100%"|-! scope="col"|Name! scope="col"|Platform(s '''a huge vulnerability''' in '''the original VBA emulator''' ()! scope="col"|Latest Version! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and most of its forks bar VBAOpen-M) that could be used to '''run malware''', similarly to ZSNES with malformed ROM files, but this time with '''cheat code files'''. The option under ''Source Software"Import > Gameshark code fileFLOSS</abbr>! scope="'' doesn't check if the cheat code file size is within 1024Kb, and this oversight can lead to parts of the file being exploited to run arbitrary code col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-|[[mGBA]]|align=left|{{Icon|Wii|WiiU|Switch}}<br>{{Icon|3DS|PSV}}|[https://mgba.io/builds/1/ Dev builds]<br/> [https://mgba.io/downloads.html#homebrew {{MGBAVer}}]<br/>[https://www.retroarch.com/?page=platforms libretro core]|{{~}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}} |-|[[Nintendo Switch Online]] <small>(which can be malwareSloop) if your cheat code file was tampered with to allow so, or you got it online from dubious sources</small>|align=left|{{Icon|Switch}}|N/A|{{~}} ||{{~}} ||[[Wikipedia:List_of_Nintendo_Switch_Online_games#Game_Boy_Advance|Only for selected titles]] ||{{✗}} ||{{✓}} ||{{✓}} |-|[https://docs.libretro. Fortunately, while com/library/vba_next/ VBANext]|align=left|{{Icon|NGC|Wii|NX}}<br/>{{Icon|PS3}}<br/>{{Icon|PS4}}<br/>{{Icon|Vita}}<br/>{{Icon|Xbox|Xbox360}}|[https://www.retroarch.com/?page=platforms libretro core]|{{?}} ||{{~}} || ||{{✓}} ||{{✓}} ||{{✓}}|-M |[[gpSP]]|align=left|{{Icon|DC|PSP}}<br/>{{Icon|PS2|NGC|Wii}}<br/>{{Icon|3DS|Vita}}|[https://www.retroarch.com/?page=platforms libretro core]<br/>[[GpSP#PSP_Version|TempGBA4PSP]]|{{~}} ||{{~}} ||[https://docs.libretro.com/library/gpsp/#compatibility ?] ||{{✓}} ||{{~}}<ref group=N name=gpsp></ref> ||{{✓}}|-|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.10|{{~}} ||{{n}} ||[[Wikipedia:Virtual_Console#Titles_2|Only for selected titles (3DS)]]<br/>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles (the current actively developed fork based off VBAWii U) still doesn']] ||{{✗}} ||{{✗}} ||{{✓}}|-|Game Boy Player|align=left|{{Icon|GCN}}||{{~}} ||{{n}} || ||{{✗}} ||{{✗}} ||{{✓}}|-|ReGBA|Align=left|{{Icon|PS2}}|[https://www.ps2-home.com/forum/viewtopic.php?t do sanity checks for those files, it just crashes immediately instead of the code running havoc=1332 v1.45. So, either5 revision 3]|{{?}} || || ||{{✓}} ||{{✗}} ||{{~}}|-|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]|align=left|{{Icon|GCN|Wii|WiiU}}# Avoid importing cheat code |[https://files bigger than 1024Kb you got online from untrustworthy sources.extremscorner.org/gamecube/apps/mgba/latest git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}# Avoid using the Import GameShark code file feature|-|[[VisualBoy Advance# Avoid using the old VisualBoyAdvance altogether, and settle for other options like mGBA and VBA-MGX|VBA GX]]|align=left|{{Icon|GCN|Wii|WiiU}}|[https://github.com/dborth/vbagx/releases git]|{{?}} || || ||{{✓}} ||{{✓}} ||{{~}}|-|Gbaemu4DS|align=left|{{Icon|NDS}}|[https://ichfly.github.io/gbaemu4DS Alpha 2 fix 4][https://github.com/ichfly/gbaemu4DS git]|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|[https://github. SRAM save files are compatible between all of themcom/Gericom/GBARunner2/releases/tag/v20200812-131430_6e4ce45 2020/08/12] |{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[gpSP|UO gpSP Kai]] (UO gpSP改)|align=left|{{Icon|PSP}}|3.4 test 4 build 230|{{?}} || || ||{{✓}} ||{{✗}} ||{{✗}}|-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{?}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|}</div><references group=N />
==Emulation issues=Comparisons===;[[mGBA]]:Free and open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, [[Emulation Accuracy|accuracy]], and portability. As of yet, it's the most complete GBA emulation effort with [[#Enhancements|enhancements]] and [[#Hardware_features_and_accessories|feature support]], passing the older project VBA and its forks. It is also available as a Libretro core for RetroArch. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into Dolphin recently for games supporting [[#Hardware_features_and_accessories|connectivity features]].
===Oversaturation===;[[FileNanoBoyAdvance]]:Highly [[Emulation_accuracy|accurate]]<ref>[https:1406913527173-1//github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md mGBA suite comparison]</ref> Game Boy Advance emulator.png|400px|thumb|right|Left showing the default game, and right showing It aims for [[VBAEmulation Accuracy|cycle-Maccurate]] in "Gameboy Colors" mode]]The original GBA screen was not backlitemulation when possible (CPU, DMA, timers, PPU and Game Pak prefetch), so the screen would appear to be rather darkwhile also offering enhancements such as improved audio quality. To compensate for thisVery high compatibility, including games would have very saturated and bright colorsthat require emulation of [https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY. The bright, overly saturated colors would appear rather normal on the GBAmd#Game-compatibility peculiar hardware edge-cases]. In emulation, howeverUnfortunately, following the appearance release of these colors are undesirable. Some games made after 2003 may look better with the backlit colorsnext major update, however, as they were designed with developer "[https://github.com/fleroviux fleroviux]" will step down from actively developing the GBA SP in mindproject. For everything else, there are several ways to deal with this[https://old.reddit.com/r/emulation/comments/1auz9c9/nanoboyadvance_180_is_released_plus_announcement/]
'''No$;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA'''emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
Under ":;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional minor improvements. It is behind in terms of [[Emulation Options"Accuracy|accuracy]] compared to mGBA or other recommended GBA emulators, select "GBA Mode. There are four modesbut is still useful for its robust debugging features and sound interpolation that reduces hissing.
::;VBA- GBA (no backlight) = strong desaturationNext:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid- GBA SP (backlight) = strong desaturationscan line effects.
;[[higan]] / [[ares]]:[[Emulation Accuracy|Accuracy]] wise it is behind compared to NanoBoyAdvance, SkyEmu (and maybe mGBA) but it has dot- Nintendo DS based instead of scanline-based renderer and doing better job compared to VBA-M. Also it is behind in GBA mode = terms of compatibility compared to mGBA, NanoBoyAdvance and SkyEmu, but Ares stands out being [[Multi-system_emulators|multi-system emulator]] and supports some desaturationuseful [[#Enhancements|enhancements]] like shaders/filters and simple debug features.
- VGA Mode (poppy bright);[[MAME]]: no desaturationHas a <code>gba</code> driver markup as working, but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.261.
;[[gpSP]]:Originally made for the PSP, its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai. TempGBA is another good fork. For other platforms, there's a libretro port of gpSP with fast x86 and ARM dynarecs. While it''VBAs behind the best GBA emulators in terms of accuracy, its great performance makes it a viable option for old/underpowered machines or for using extreme fast-M'''forward in games.
(VBA;Pizza Boy A:Likely due to the [[Yuzu#Lawsuit|yuzu situation]], the project was pulled from the Play Store by its developer after seven years of development and was presumed dead in 2024[https://old.reddit.com/r/emulation/comments/1b97uus/emulator_pizza_boy_for_gba_and_gbc_removed_from/][https://old.reddit.com/r/EmulationOnAndroid/comments/1ba5h5g/pizzaboy_emulator_is_gone/][https://www.theverge.com/2024/3/7/24093867/another-emulator-is-M for Windows only) Under "Optionsshutting->Gameboy" you will find down]. However, in April, the optionsproject was renamed and development has resumed[https://www.theverge.com/2024/4/23/24138403/speaking-of-turning-your-phone-into-a-nintendo-emulator][https://gbatemp.net/threads/pizza-boy-a-basic-emulator-back-into-google-play-store-free-and-without-ads.654652/].
- "Real Colors"; [[Nintendo Switch Online]] (Sloop)* GBA support was added to Nintendo Switch Online Expansion Pack in February 2023, alongside GB games exclusive to the normal tier;* Users are [[Wikipedia: no desaturationList_of_Nintendo_Switch_Online_games#Game_Boy_Advance|limited to the selection of games]] Nintendo chooses to make available on the service;* Can support Local Play with other Switch Online users (up to 4 players, Local Play must be with individual Switch systems);* [https://twitter.com/LuigiBlood/status/1624005571815899136 Accurate enough] at the point of being able to pass any of the ''AGB Test Cartridge'' (v10) tests without a single failure;* Video filters can be applied;* Allows exchange of regional variants in the International version of the app (USA and/or European versions);* Allows rumble support for games that had such function back when played in a Game Boy Player (''Super Mario Advance 4: Super Mario Bros. 3'', ''Mario & Luigi: Superstar Saga'')* Different games between regions (Japan and International)
'''NOTE:''' There's a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA- M. The function for adding GameShark codes ("Gameboy ColorsImport > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using: strong desaturation# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.# The import code files feature.# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.
'''higanList of recommended GBA emulators for Android:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
Under Settings==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M! No$GBA! SkyEmu! NanoBoyAdvance! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA (Pro)! MAME! Nintendo Switch Online (Sloop)|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=14 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.|-| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}|{{?}}|{{?}}|{{N}}|{{N}}|-| [[Widescreen_hacks#Emulators_.282D.29|Widescreen Hack]]|||||||||{{N}}||||||-| rowspan=2 | Performance| [[Overclocking|Overclock]]|{{N}}[https://github.com/mgba-emu/mgba/issues/2833 *]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{?}}[https://old.reddit.com/r/emulation/comments/65j3c3/can_a_emulated_game_run_better_then_the_actual/dgau7ck/ *]|{{?}}|{{?}}|{{Y}}[https://old.reddit.com/r/emulation/comments/8nw23h/gba_emulator_w_overclock_support/e02nnn6/ *]|{{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]||||||{{N}}|{{N}}||{{N}}|||||{{N}}|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}||||||||||{{Y}}||||-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>|{{Y}}||||||||||{{Y}}||{{Y}}||-| [[Shaders_and_filters|Filters]]|{{Y}}|{{Y}}|||{{Y}}||||{{Y}}||{{Y}}|{{Y}}|{{Y}}|{{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]|{{~}}<ref group=N3 name=lrExclusive></ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]|{{N}}|{{Y}}|{{N}}|{{Y}}|{{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}| {{N}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]|{{Y}}<ref group=N3 name=ExStandalone>Exclusive to standalone version.</ref>||||{{N}}|{{N}}|{{?}}|{{N}}|{{Y}}|{{N}}|||{{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]|{{N}}|-| Rewind|{{Y}}|||{{Y}}|||||||{{Y}}|{{Y}}||{{Y}}|-| Fast-Forward/Turbo Speed|{{Y}}||||||||||{{?}}|{{Y}}|||-| Savestates|{{Y}}|||{{Y}}|{{Y}}||||||{{Y}}|{{Y}}|||-| [https://tasvideos.org/Movies Movie recording/playback]| {{?}}[https://forums.mgba.io/archive/index.php?thread-4910.html]||||||||||{{?}}||||-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]|{{~}}<ref group=N3 name=lrExclusive></ref>||||||||||{{?}}|||{{N}}|-| rowspan=6 | Quality of life| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=13 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]|{{Y}}||||||||||{{?}}|{{Y}}|{{Y}}||-| [[Save_disk_space_for_ISOs#Game_Boy_Advance_.2F_Nintendo_DS_.2F_Nintendo_3DS|Streamable compression format]]|{{Y}}||||{{Y}}|{{N}}|{{N}}|{{Y}}|||{{?}}|{{Y}}|{{Y}}|{{N}}|-| Per-Game Profiles|||||||||||{{Y}}||{{Y}}||-| Command Line Options|||||||||||{{Y}}||{{Y}}|{{N}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]||||||||||||||{{Y}}|-| rowspan=5 | Misc| [[Netplay|Netplay]]<br/><small>You can use either yuzu/Ryujinx for playing GBA games online via netplay.<br/>This enhancement shouldn't be confused with GBA connectivity features emulation.</small>|[https://mgba.io/faq.html#glossary WIP]|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{N}}|{{Y}}[https://www.nintendo.com/us/store/products/game-boy-advance-nintendo-switch-online-switch/ *]|-| [https://github.com/ipatix/gba-hq-mixer High Quality Audio Mixer]<br/><small>HQ audio mixer for games which use Nintendo's MusicPlayer2000 sound engine</small>|{{~}}||||{{Y}}||||{{N}}||{{?}}|||{{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=14 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=5 RetroAchievements]|{{~}}<ref group=N3 name=lrExclusive>Exclusive to libretro core. There is also a [https://github.com/RetroAchievements/RAVBA modified version of VBA-M] for RetroAchievement support. [https://github.com/mgba-emu/mgba/issues/2232 Feature request: RetroAchievements integration in mGBA standalone].</ref>|{{~}}<ref group=N3 name=lrExclusive></ref>|{{N}}|{{N}}[https://github.com/skylersaleh/SkyEmu/issues/36 *]|{{N}}|{{N}}|{{N}}|{{Y}}[https://retroachievements.org/download.php#bizhawk *]|{{N}}||{{Y}}|{{Y}}|{{N}}|{{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]|{{Y}}[https://mgba.io/2021/03/28/mgba-0.9.0/#more-debugging-improvements *]|{{Y}}|{{Y}}||{{Y}}||||{{Y}}|||||{{N}}|}</div><references group=N3/> ==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! mGBA! VBA-M <br/>[[VisualBoy_Advance#VBA_Link_e-Reader|VBA 1.73 Mod]]! No$GBA! SkyEmu! NanoBoyAdvance! Game Boy Player! Virtual Console! BizHawk! ares! GBE+! gpSP! Pizza Boy GBA! MAME! Nintendo Switch Online (Sloop)|-|colspan=2 | [https://www.copetti.org/writings/consoles/game-boy-advance/#operating-system GBA BIOS]|{{Y}}|{{Y}}|{{Y}}|{{Y}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{Y}}|{{?}}|{{Y}}|-|colspan=2 | [[#GB.2FGBC_backwards_compatibility_emulation.2FEnhanced_Mode|GB/GBC backwards compatibility emulation/Enhanced Mode]]|{{?}}|{{?}}[https://www.romhacking.net/forum/index.php?topic=21831.0 *]|{{n}}|{{?}}|{{n}}|{{?}}|{{?}}<abbr title="3DS only">*</abbr>|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{X}}<abbr title="Plays GB/GBC games through a separate app">*</abbr>|-| colspan=2 | [[#Game_Boy_Advance_Video|Game Boy Advance Video Filter]]|{{y}}|{{?}}|{{?}}|{{?}}|{{?}}|{{n}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|{{?}}|-|rowspan=5 | [[#Connectivity|<abbr title="There are five different kinds of connectivity, support varying by game.">Connectivity</abbr>]]|[https://squallsnake.com/blog-gba-single-pak-multiplayer-game-list/ Single Pak]|{{✓}}<ref group=N2 name=libretro>Does not work on Libretro core. Feature Requests: [https://github.com/libretro/vbam-libretro/issues/114 GBA Game Link Support], [https://github.com/libretro/vbam-libretro/issues/87 e-Reader support] for for VBA-M libretro core.</ref>|{{✗}}[https://github.com/visualboyadvance-m/visualboyadvance-m/issues/831 *]|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#GBA_Multi_Pak_Link_Multiplayer_.281.7E4GBA.29|Multi Pak]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}|{{✓}}|{{✗}}[https://github.com/skylersaleh/SkyEmu/issues/44 *]|{{✗}}|{{y}}|{{~}}<abbr title="Pokemon only">*</abbr>|{{✓}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[#Connectivity|Wireless]]|{{✗}} [https://mgba.io/timeline.html#IN+THE+FUTURE *]|{{~}}|{{✗}}|{{✗}}|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{~}}|{{Y}}[https://www.davidgf.net/2024/01/13/gba-wireless-adapter/ *]|{{Y}}|{{?}}|{{✗}}|-|[[#GameCube Connectivity|<abbr title="The Nintendo GameCube – Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, the e-Reader, or even a second GameCube via the Game Boy Player. The Game Boy Micro is not compatible due to its different connector. The Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.">GameCube communication</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}[https://old.reddit.com/r/EmuDev/comments/vvdqyk/release_of_skyemu_10/ifjfj7a/ *]|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|[[Wikipedia:Game_Link_Cable#Third_generation|<abbr title="The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable. Another option is Game Boy Advance Wireless Adapter (model AGB-015) for Game Boy Advance, Game Boy Advance SP, and Game Boy Player.">Link Cable</abbr>]]|{{✓}}<ref group=N2 name=libretro />|{{✓}}<ref group=N2 name=libretro />|{{✓}}|[https://old.reddit.com/r/emulation/comments/15pvssg/the_skyemu_v3_gbgba_and_newly_nds_emulator_is_now/jw1785m/ WIP]|{{✗}}|{{y}}|{{✗}}|{{✓}}|{{?}}|{{✓}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| rowspan=3 | [[GBA_e-Reader_emulators|e-Reader]]| [[GBA_e-Reader_emulators#Emulators|e-Reader Alone]]|{{✓}}<ref group=N2 name=libretro /> |{{~}}|{{✓}}|{{TBD}}|{{✗}}|{{y}}|{{~}}<abbr title="Wii U only">*</abbr>|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{✗}}|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GBA Game]]|{{✓}}<ref group=N2 name=libretro />|{{~}}<ref group=N2 name=e-Reader-GBAGame>incomplete: this emulator will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either No$GBA, VBA-M, or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. e-Reader/GBA game pack emulation in this emulator can be still reached by ripping a save game from real e-Reader hardware, with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J)."</ref>|{{~}}<ref group=N2 name=e-Reader-GBAGame></ref>|{{TBD}}|{{✗}}|{{y}}|{{✓}}|{{TBD}}|{{?}}|{{TBD}}|{{?}}|{{?}}|{{?}}|{{~}}<abbr title="SMA4 only">*</abbr>|-| [[GBA_e-Reader_emulators#Emulators|e-Reader/GCN Game]]|{{✓}}<ref group=N2 name=libretro />|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{y}}|{{✗}}|{{✗}}|{{?}}|{{✗}}|{{?}}|{{?}}|{{?}}|{{✗}}|-|rowspan=3 | Inputs|Rumble Feature| {{y}}| {{tbd}}| {{tbd}}| {{tbd}}|| {{tbd}}|||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|| {{~}}<abbr title="Allows rumble support for games that had such function back when played in a Game Boy Player (Super Mario Advance 4: Super Mario Bros. 3, Mario & Luigi: Superstar Saga)">*</abbr>|-|[[#Inputs|Solar Sensor]]| {{~}}<ref name=manual-switch group=N2>Only the Nintendo Switch port allows use of the Switch's light sensor.</ref>| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection via light sensor/camera input/weather forecast/GPS location/other.</ref>| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />| {{~}}<ref name=manual group=N2 />||||| {{~}}<ref name=manual group=N2 />|| {{y}}|||-|Motion Control| {{y}}| {{y}}<ref group=N2 name=RetroArch>Motion Control support present on RetroArch VBA-M core.</ref>| {{n}}| | {{n}}||||| {{y}}[https://github.com/shonumi/gbe-plus#read-the-manual *]|| {{y}}|||-|rowspan=11 | [[#Special_hardware|Special hardware]]|Battle Chip Gate| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Soul Doll Adapter| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{?}}| {{?}}| {{n}}| {{n}}|-|Multi Plust On System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Turbo File Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Power Antenna & Bug Sensor| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Official Nintendo Infrared Adapter| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}| {{n}}| {{n}}| {{n}}| {{n}}|-|Jukebox| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art31.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Virtureal Racing System| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art24.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Play-Yan| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{~}}[https://shonumi.github.io/articles/art32.html *]| {{n}}| {{n}}| {{n}}| {{n}}|-|Campho Advance| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| [https://old.reddit.com/r/emulation/comments/141mm66/glucoboy_found_and_dumped/jn0p5jr/ (WIP)]| {{n}}| {{n}}| {{n}}| {{n}}|-|Glucoboy| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{n}}| {{y}}[https://shonumi.github.io/articles/art33.html *]| {{n}}| {{n}}| {{n}}| {{n}}|}</div><references group=N2/> ===GB/GBC backwards compatibility emulation/Enhanced Mode===Game Boy Advance is backwards compatible with GB/GBC, resulting in some of the [https://cheapergamer.co.uk/gba-enhanced-gbc-games/ GB/GBC games enhanced if you play on GBA]. Having said that, this shouldn't be confused with [[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color emulation]] or [[Super_Nintendo_emulators#Hardware_features_and_accessories|Super Game Boy 1/2]]. Some of the multicore emulators supports both GB/GBC and GBA emulation, however they do not have support for "backwards compatibility/GBA mode" emulation. ===Game Boy Advance Video===:''See also: [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] on Wikipedia''GBA Videos were officially released cartridges with movies/shows on them for viewing on GBA hardware. Most recommended GBA emulators should be able to play this type of cartridge if its 32MB, although [https://youtu.be/o9XmB43bN5w?t=540 not all of it supports 64MB ones].*[https://old.reddit.com/r/Gameboy/comments/byos8r/watching_gameboy_advance_video_on_a_gamecube/ Game Boy Player is not compatible with this feature]*mGBA support both 32MB and 64MB video cartridges.:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.:See [[Ripping_games|Dumping/ripping]]. ===Connectivity=======GBA Multi Pak Link Multiplayer (1~4GBA)====;VBA-M: This doesn't work with old VBA versions.:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will find have a separate SRAM save file.;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]"Color will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.;No$GBA:Set the number of Emulated Gameboys in the Emulation" checkboxsetting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs. '''Note''': Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy-chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple midsection.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>
- Color Emulation off====GBA Wireless Multiplayer====The [[Wikipedia: Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no desaturationcartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory, but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
The libretro core of [[gpSP]] has successfully emulated the wireless adapter<ref>https://www.davidgf.net/2024/01/13/gba-wireless-adapter/</ref>. [[GBE+]](in v1.6) and VBA-M partially implemented the support of this add- Color Emulation on: gamma correction , though it's still a work-in-progress, and adjusted color rangecan only access menus. Support of this add-on is currently on [[mGBA]]'s roadmap.
'''Shaders'''====GameCube Connectivity====[https://nintendo.fandom.com/wiki/Game_Boy_Advance_to_Nintendo_GameCube_Link_Cable#List_of_Supported_Games The Game Boy Advance can also connect to the GameCube].<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as yet.
There are Cg [[shaders]] which can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These shaders are additionally available in GLSL<ref name="GLSL">https:====Dolphin//github.com/libretro/glslmGBA or VBA-shaders/tree/master/handheld/shaders/color</ref> and Slang<ref nameM====="Slang">https://github''Requires mGBA 0.9.com/libretro/slang0 or newer or VBA-shaders/tree/master/handheld/shaders/color</ref> formatsM r947 or newer. ''
For * Reduce your volume. You won't want it to be high, especially with headphones.* Open Dolphin and mGBA/VBA-M. Make sure neither are blocked by your firmware.* In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.* If you are using mGBA, open up the File menu, and click Connect to Dolphin. * In the dialog box that appears, there press Connect. mGBA will boot up the GBA BIOS if no rom has been selected.* If you are using VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, make sure the "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>gba-color127.0.0.cg1</code>or <refcode>localhost</code>.* Dolphin will freeze.* Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.* In either emulator, Dolphin should recognize the Joybus Link by then, and the GC game will detect that a GBA was connected.* To connect other units, open another emulator instance and repeat its process. Notable games that work:*[https://githubwiki.comdolphin-emu.org/libretroindex.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes are available for the US/commonPAL version work. The third Japan-shadersonly Navi Trackers mode works as well.*[https:/blob/masterwiki.dolphin-emu.org/handheldindex.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]*[https:/shaders/color/gbawiki.dolphin-coloremu.cg<org/ref>index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, which simulates the color profile of a GBA screen under an external light source more accurately than RAM dump from VBA-M or No$can be opened as a functional GBA color options. If you prefer the darker color options that those emulators have, then use <code>vba-colorROM.cg</code><ref>*[https://githubwiki.com/libretro/commondolphin-shadersemu.org/blobindex.php?title=Kururin_Squash! Kururin Squash!]*[https:/master/handheld/shaders/color/vbawiki.dolphin-coloremu.cg<org/ref> insteadindex. php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)
There is also <code>nds-color.cg</code><ref>Notable games that don't:*[https://githubwiki.com/libretro/common-shaders/blob/master/handheld/shaders/color/ndsdolphin-coloremu.cg<org/ref> and <code>psp-colorindex.cg</code><ref>httpsphp?title=Mr_Driller://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively_Drill_Land Mr.Driller: Drill Land]*lots more
===Save file issuese-Reader===There are a number of different save formats for :''Main page: [[GBA games. With raw save data, ite-Reader emulators]]''s very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vbaThis device can read content off e-over.ini" Card paper stripes either as standalone content, or additional content to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-overGBA/GC games.ini by default, but older versions Can be thought of VBA like VBA 1.7.2 and VBALink did notas DLC.
The libretro versions of VBA===Inputs===;Solar Sensor1. Emulation: This feature has been emulated in mGBA, libretro-VBA-Next and libretro-VBA-M, come with vba-overNo$GBA 2.ini baked into 6 onwards, and My Boy!:* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the binary so it is able solar level incrementally or to load raw set any particular brightness level.sav files, but The Nintendo Switch port of mGBA also changes allows use of the Switch's light sensor.* VBA-M: This emulator uses the keys of the save file output lateral motion controls to be a 136KB change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.srm file for every save type* No$GBA: Under '''Options/Emulation Setup''', with save type info contained within you can find the fileSolar Sensor Level option. This completely avoids any save type issuesYou are given the choice between only three brightness levels though: Darkness, 100 Watts, but makes its save files incompatible with standalone VBA and most other emulatorsBright Sunlight.* My Boy!: This emulator uses a button combination or the device's light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu.* Pizza Boy GBA: Uses the device's light sensor to check the brightness level.
Libretro devs created 2. ROM Patches: Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [httpshttp://githubwww.advanscene.com/libretrohtml/vbam-libretroReleases/blobdbreleases.php?id=1567 JP], [http:/master/srcwww.advanscene.com/libretrohtml/gbaconvReleases/gbaconvdbreleases.c command line toolphp?id=1145 US] to convert libretro-VBA , <s>EU</s>.* '''Boktai 2:''' [http://www.srm save files to raw advanscene.sav save data for other emulatorscom/html/Releases/dbreleases. You can just drag and drop a php?id=1567 JP], <s>US</s>, [http://www.srm onto the executable and it will output raw advanscene.savcom/html/Releases/dbreleases. The same can be done in reversephp?id=1992 EU]. A precompiled Windows 64-bit binary of this tool can be found * '''Boktai 3:''' [httpshttp://www.mediafireadvanscene.com/html/Releases/dbreleases.php?6bg8ag0bjs1b7ng hereid=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.
;Motion Control1. Emulation: This feature has been emulated in mGBA, VBA-M, My Boy! and Pizza Boy:* mGBA includes full motion control support using the motion sensor present in controllers like DualShock 4, DualSense and Switch Pro Controller.* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* VBA-M core on RetroArch includes motion control support by using a controller stick (left or right)* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -> "Motion sensitivity" menu.* Pizza Boy GBA also used the device's accelerometer to emulate this feature for games like WarioWare: Twisted and Yoshi's Universal Gravitation. 2. ROM Patches: Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=Connectivity=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id==1979 US]) ;Rumble FeatureThere are various rumble features found in GBA Link Multiplayer /GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (1~4GBAWii-only)===, which also cover the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-MGX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble: This doesn't work '' Drill Dozer has rumble support, with old variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA versions-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi: Superstar Saga, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator.
Just disable "Pause when Inactive"===Special hardware===Emulation of these is spotty, configure apart from GBE+, which supports almost all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save fileperipherals.
* VBA Link + e-Reader;Turbo File AdvanceA combined version of VBA Link and VBA e-Reader is useful if you want The Turbo File Advance was a peripheral for the GBA which allowed certain games to write data to use the Pokémon Battle-e Cardsit, acting as an external memory card. Downloads Developed by Sammy Corporation, it was compatible with only 2 games, RPG Tsukuru Advance and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here]Derby Stallion Advance.
* mGBAWhile running mGBA, select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save fileGBE+ supports this add-on.
* No$;Power Antenna & Bug SensorThe Power Antenna & Bug Sensor were small plastic peripherals that interfaced with the GBA: This method also works with DS ROMs, 's serial port and contained LEDs that's the actual way flashed in response to see certain events within Keitai Denjuu Telefang 2, the incomplete non-functional local Wi-Fi DS multiplayer implementationonly supported GBA game. (todo)
===GBA Wireless Multiplayer===There is a [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adaptor]] that can replace using a traditional wired link, but only if the game GBE+ supports the hardware. It has the ability to have 5 connected players at once. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with the accessory but the accessory also work with ''Pokémon Emerald'' and the ''Classic NES Series'' games. If no game is inserted into the slot, it has it's own software that it can run, which behaves as a method to do a single pack download play. Unfortunately, no emulator is capable of this feature. The only emulator with plans for such a feature is [[mGBA]]add-on.
===GameCube Connectivity===;Official Nintendo Infrared AdapterThe As the GBA unit can connect did not have native infrared connectivity, Nintendo released an official IR adapter called the AGB-006 to a GameCuberestore this functionality. However, it only saw use in Cyber Drive Zoids: Kiju no Senshi Hyuu to control specific Zoid toy models.
====Dolphin and VBAGBE+ supports this add-M====on.
Game Boy connection support can be supported via joybus emulation;Figurine ReadersSome GBA games/series had figurine reader add-ons, essentially precursors to the likes of Skylanders and Amiibo. Such requires VBA-M * '''Soul Doll Adapter''' (Legendz: Island of Ordeal/Sign of Nekuromu)* '''Multi Plust On System''' (r947 or newerBouken Yuuki Pluster World: Plust Gate/EX/Pluston GP) GBE+ has support for both the Soul Doll Adapter and a dump of a GBA BIOSMulti Plust On System, while mGBA supports the Soul Doll Adapter.
;Battle Chip GateA peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4''Connect 1~4 GBA Unit Without (Japanese edition). It can be connected to the Game Boy Advance and allow the player to GC Gametransmit real-life toy Battle Chips to the NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
First Part!* Open Dolphin [[mGBA]] and VBA[[GBE+]] support this add-M. Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", now it's with the GC/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game and its music running :)* '''VBA-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphoneson.
Second Part!;Glucoboy* An obscure medical peripheral designed to monitor a child'''VBAs blood glucose levels and reward them for keeping tabs on their condition. [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-M''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROMrarest-game-accessory-for-gameboy-advance. There will be that splash screen but 41853/page-2 Bayer Healthcare destroyed all unsold stock] making it will stutter a bithard to find. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connectedIt's emulated in GBE+ since version 1.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M8.
Notable games that work==Emulation issues=====Oversaturation===[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]* The Legend of Zelda Four Swords Adventures: Both two modes available for screen on the US/PAL version workoriginal Game Boy Advance is not backlit and can be hard to see in some conditions. The third Japan-only Navi Trackers mode works as wellTo compensate, but game developers often used oversaturated colors by default so that the game crashes result would look normal on hardware. On standard computer screens, saturation is not an issue, so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the naming Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account, since its screen due to a bug was actually <abbr title="A newer model, AGS-101, was released in the GC2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions: ====Emulator Options===='''No$GBA:''' Under "Emulation Options", select "GBA connectivityMode". There are four modes. * Final Fantasy Crystal Chronicles'''GBA (no backlight):''' Strong desaturation* Billy Hatcher'''GBA SP (backlight): You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.''' Strong desaturation* Kururin Squash'''Nintendo DS in GBA mode:''' Some desaturation* Sonic Adventure 2 '''VGA Mode (buggypoppy bright):''' No desaturation
Don't work''mGBA:* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails''' Under Tools > Settings > Shaders > Load New Shader, though some messages do display on VBAselect "gba-Mcolor.* Drill Land* Any Pokémon game* lots moreshader"
'''Connect GBA Game to GC VBA-M:''' (nightly only): Under Options > GameBoy Advance, you will find the option, '''LCD Filter'''.
* '''VBA-Mhigan:''': Under "EmulatorSettings > Video Filter, Bios Files" set the GBA BIOS file directory, and have the emulator use it. This you will cause each regular GBA ROM you load in VBA-M to show find the BIOS splash screen then proceed to the game. It has higher compatibility too.* You do the all the steps above in the '''first part''' of the previous section (connecting a GBA unit without Game to a GC game) until the line with Dolphin freezing when you enable Joylink in VBA-M"Color Emulation" checkbox.
Then:* '''VBA-MColor Emulation off:''': Open the regular GBA ROM to be connected with the GC game in VBA-M as if it were a regular GBA ROM. No desaturation* There will be that splash screen, but if you do nothing the GBA game starts as usual and the connection doesn't actually happen. What you must do is to hold '''Select+Start'Color Emulation on:'' while the BIOS is loading. This will cause the BIOS animation to stop and wait for connections, and the regular GBA ROM game won't boot immediately. If it goes as intended, VBA-M will stutter a bit Gamma correction and the connection will be initiatedadjusted color range.* Dolphin should recognize the Joybus Link '''NanoBoyAdvance''': Enabled by then and the GC game will detect that a GBA unit was connecteddefault.* To connect other Under Config > Video > Color Correction > GBA units, open another VBA-M instance and repeat what you did with VBA-M.
Please note e-Reader functionality with GC games isn't emulated ''SkyEmu''': Color Correction is set by default to 1.00 force in this emulator, and there are 2 types of desaturation methods. The first one is named SkyEmu and is selected by default, and the other one is named Higan and, as it's name suggests, is based on higan's color correction. Change the desaturation type by pressing the ≡ button, then select GBA Color Correction Type. You can also change the intensity of yetthe desaturation: slide the slider to 0.00 to brighten the screen a tad bit.
====Dolphin and other emulatorsShaders====Dolphin devs are working at rewriting Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the entire colors to those of a real GBA connectivity code screen, as well as other screen types. These are available in a far better way from scratch with more accurate emulatorsGLSL<ref name="GLSL">https://github. They did a video using the higan emulatorcom/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github. Nothing of the sort is published at the momentcom/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> for Vulkan.
===For GBA, there is <code>gba-color.cg</code><ref>https://github.com/libretro/DS Connectivity===Inserting a GBA card in Slotcommon-shaders/blob/master/handheld/shaders/color/gba-2 in a Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS gamescolor. DeSmuME can emulate this: while playing cg</ref>, which simulates the DS ROM, go to "Config, Slot 2 (color profile of a GBA Slot)" and select "screen under an external light source more accurately than VBA-M or No$GBA Cartridge"color options. Now select If you prefer the GBA ROM filedarker color options that those emulators have, and make sure its sav file is in the same folderthen use <code>vba-color.cg</code><ref>https://github. You may need to reset the game sometimes to see the effect incom/libretro/common-shaders/blob/master/handheld/shaders/color/vba-gamecolor.cg</ref> instead.
===eThere is also <code>nds-Reader===A device that connects to the GBAcolor.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which can read content off esimulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-Card paper stripes either as standalone content2000 backlit screen, or additional content to GBA games (or even GC ones). Also known as the GBA's DLCrespectively.
''For Game Boy Advance shader presets, see the "Shader Presets" page;{{Main Page: [[GBA e-Reader emulators]]''|Shader_Presets}}
==Special Hardware=Horrible Sound Quality===Most As a handheld rushed to the market (because of these have not been emulated as of yetthe WonderSwan Color competition), the Game Boy Advance had some cut corners. There used to be patches that The sound hardware was affected the hardest: while it could be applied play Game Boy Color sound in addition to GBA ROMs with a utility samples and sequenced music like Lunar IPS (mostly from [http://bubbz.pocketheaven.com/?system=gba&section=patch No Frills])what would be heard on the SNES, but they're for the most part lost to time nowadays. Your best bet actual playback quality is awful compared to use Action Replay to emulate thosethe sound samples stored internally in the ROM.
===Solar Sensor=======Emulation====This feature has been emulated in mGBA, VBA-M and no$gba 2There were [https://www.romhacking.6 onwards:* mGBA: In the shortcuts editor, shortcuts can be configured net/utilities/881/ tools] made to raise/lower extract the solar level incrementally or to set any particular brightness level. * VBAinternal high-M: This emulator uses the keys of the lateral motion controls quality music (as midi files plus a sound font, to change the Solar Sensor levels. You can find those keys and modify them be played on foobar2000), however, interest remains limited in implementing its playback in Options -> Input real-> Configure.time on emulators.It's worth noting that NanoBoyAdvance includes [https://github. com/ipatix/gba-hq-> mixer High Quality Audio Mixer] and there's a very experimental feature exists on [[mGBA]] (nightly versions) under Enhancements as "SpecialXQ GBA Audio" tab.* no$GBA: Under '''Options/Emulation Setup'', but it's very buggy and still limited to games using the standard sound engine, you can find the Solar Sensor Level option. You are given so-called "Sappy" engine, which is still a big part of the choice between only three brightness levels though: Darkness, 100 Watts, and Bright SunlightGBA's software library.
====ROM Patches=High Resolution Affine Transformation Graphical Effects===Fixes applied directly Similar to the ROM by various scene release groups to make it compatible with any emulator/flashcardscaling effects used on the Super NES known commonly as "Mode 7" graphics, making the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in-game brightness level controllable with L+Left/Righthardware. ItDue to the GBA's argued this makes for a better experience actuallylower resolution, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulatorsome detail may be lost.
===Motion Control===VBA-M has The [[mGBA]] emulator added an option for Motion controls "Input, Set, Motion". It currently works with all versions Enhancements' menu where you can change the resolution of the GBC title Kirby Tilt'n Tumblethose graphical effects, which also was for a special cartridge with a motion sensor built-in smoother effect. The graphical render engine will need to control movement in-game. But VBA-M does not support motion controls be OpenGL for GBA games yetthose to take effect.====Emulation====* VBA '''doesnIt won't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* mGBA supposedly includes this feature but key remapping for tilt sensors is not present work on games where those effects are done in software instead of the latest builds.====ROM Patches====Fixes applied directly to the ROM hardware scaling features (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them like the same as the ROM 3D environment in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* Warioware Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US]Asterix & Obelix XXL)
===Rumble FeatureSave formats===There are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releasesOriginally, and some games like Tarzan 2 GBC when saves were programmed to have rumble support but shipped implemented, nobody settled on regular cartridges. Emulated by VBA-M GX (Wii-only)a format, which also cover so the dummied-out rumble gamesVisual Boy Advance devs made their own. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart Because other emulators often went with rumble supportraw data, having to exchange different saves caused problems. It would rumble when you tilt The original Visual Boy Advance tries to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature figure out which format a given save is but often fails at it's not enabled in current builds.* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on By explicitly telling the rock emulator to read it as a specific type you drill through ingameusing a file called <code>vba-over.ini</code>, VBA complies. Partially emulated by VBA-M GX (Wii-only, functional)includes this config file by default, mGBA has this feature but it's not enabled in current buildsolder revisions like VBA 1.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware)7. These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme 2 and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulatorVBALink do not.
===Figurine Readers===* '''Figurine AddThe VBA-Next and VBA-on:''' Legendz: Isle Of TrialsM cores in Libretro have the file baked into the binary so that it can load raw .sav files, Legendz: Sign Of Necromu, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix])but converts the format to its own derivative at exactly 136 KB every time, Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleaseswith save type info contained within the file.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popularThis completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.
===Other AddTo solve this incompatibility, Libretro devs created a [https://github.com/libretro/vba-ons===Not emulated yetnext/blob/master/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A [https://thysbelon.github.io/gbaconv-web/ website version of this tool can be found here].
For more information about Game Boy Advance hardware and reverse engineering; <br/>* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]* Battle Chip Gate (and variations)MVG: [https: compatible with Japanese versions //www.youtube.com/watch?v=R43k-p9XdIk The Story of Megaman Zero 3Quake on the Game Boy Advance], Megaman Battle Network 4[https://www.youtube.com/watch?v=_Qqg4VCZ0k8 How the Game Boy Advance knew it was running a Game Boy Game], 4[https://www.5youtube.com/watch?v=_GVSLcqGP7g Tomb Raider on the Nintendo Game Boy Advance is incredible], 5 and 6[https://www.youtube.com/watch?v=mpNWEbZdXNw How Graphics worked on the Nintendo Game Boy Advance]* martin korth: [https://problemkaputt.de/gbatek-contents.htm gbatek]* [https://akkera102.sakura.ne.jp/gbadev/ akkera102.sakura gbadev (Japanese)]* [https://gbadev.net/gbadoc/ gbadev - gbadoc]* [https://en.wikibooks.org/wiki/GBA_Development/Resources WikiBooks - GBA Development Resources]
==References==
{{reflist|2}}
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Sixth-generation video game consoles]]
[[Category:Game Boy Advance emulators|*]]
[[Category:ARM-based]]
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