Changes

Jump to navigation Jump to search

Wii U emulators

13,294 bytes added, 5 April
Enhancements
[[File:{{Infobox console|title = Nintendo Wii U|logo = Wii U.png|developer = [[:Nintendo]]|type = [[:Category:Home consoles|thumbHome video game console]]|The generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]|release = November 2012|discontinued = January 2017|predecessor = [[Wii emulators|Wii]]|successor = [[Nintendo Switch emulators|Switch]]|emulated = {{✓}}}} {{for|other emulators that run on Wii U]]hardware|Emulators on Wii U}}  The '''Wii U''' is an eighth-generation console released by Nintendo in on November 18, 2012, at {{Inflation|USD|349.99|2012}}. It has a 3-core IBM [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC]] CPU at 1.24 GHz with 2 GBs of RAM and an AMD Radeon GPU. It is the first console by Nintendo to output to high-definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [https[wikipedia://en.wikipedia.org/wiki/Wii_U_Gamepad Wii_U_GamePad|Wii U GamePad]], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games, as well as supporting support the Wii Remote controllers for native Wii U games.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable"|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|Open-Source
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style! colspan="text-align: center;10"|[[Cemu]]| style="text-align: center;"|Windows| style="text-align: center;"|[http://cemu.infoPC /index.html#download v1.5.3]| style="text-align: center;"|Medium| style="text-align: center;"|✓| style="text-align: center;"|✗| style="text-align: center;"|✗x86
|-
| style[[Cemu]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://nightly.link/cemu-project/Cemu/workflows/build_check/main <abbr title="textLatest development build">Artifacts</abbr>]<br/>[http://cemu.info/index.html#download {{CemuVer}}]<br/>[https://flathub.org/apps/details/info.cemu.Cemu Flathub]|{{~}} ||{{~}} ||[https://compat.cemu.info 53%] ||{{✓}} ||{{✓}} ||{{✓}}|-| [[Decaf]]| align: center;"=left|{{Icon|Windows|Linux}}|[https://github.com/decaf-emu/decaf-emu Decafgit]| style="text{{✗}} ||{{✗}} || ||{{✓}} ||{{✗}} ||{{✗}}|-| Kinnay| align=left|{{Icon|Linux}}| [https: center;"//github.com/kinnay/Wii-U-Firmware-Emulator git]|{{✗}} ||{{✗}} || ||{{✓}} ||{{✗}} ||Windows{{✗}}| style-! colspan="text-align: center;10"|NMobile /AARM| style="text-|Cemu|align=left|{{Icon|Android}}|[https: center;"//github.com/SSimco/Cemu 1.0] (source only)|{{~}}|Low{{~}}| style="text-align: center;"{{?}}|{{}}| style="text-align: center;"|{{}}| style="text-align[https: center;"|✗//wiki.cemu.info/wiki/Roadmap#LLVM_as_a_CPU_JIT_backend roadmap]
|}
</div>
 
<references group=N />
===Comparisons===
*;[[Cemu ]]:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can launch and play commercial titlesrun a sizeable amount of games. As of 2022, but Cemu is at an early no longer in the experimental stage of development, having little performance optimizationit's now fully open-source, and a macOS port has been released.;[[Decaf]]:Can boot some commercial games. It's developed sporadically.;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, very basic audio emulationIOSU, and numerous bugsCafe OS up to the Wii U menu. ButWritten by the leading Decaf developers, it can run some games fullexjam and kinnay. ==Hardware features and peripherals==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! cemu|-speed| colspan=2 |[[Wikipedia:Wii_U_system_software#Wii_U_Menu|Wii U Menu]]|{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]|-| colspan=2 |[[Virtual Console]]|{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *Decaf is a research project for ]|-| colspan=2 |[[#Wii_Mode|Wii Mode / vWii]]|{{✗}}|-| colspan=2 |[[#Wii U Optical Disc|Wii U emulationOptical Disc]]|{{N}}|-|Connectivity|[[#Nintendo_Network|Nintendo Network]]|{{✓}}|-| rowspan=7 | Inputs| Motion Controls (Gyro) | {{~}}|-| GamePad Screen|{{✓}}[https://cemu.info/faq.html <abbr title="See 'How can I see the GamePad screen?' for more information. It is able ">*</abbr>]|-| GamePad Speaker | {{✓}}|-| Microphone | {{✓}}|-| Camera | {{✗}}|-| IR sensor | {{✗}}|-| NFC | {{~}}<ref group=N2>Cemu allows to load NFC tag from file, but it's not possible to boot some commercial gamesscan NFC tag in real-time via NFC reader.</ref>|-| colspan=2|[[Amiibo]]|{{~}}[[Amiibo#Emulation|*]]|-| colspan=2 |[[#Skylanders_Portal_of_Power|Skylanders Portal of Power]]| {{~}}|-| colspan=2 |[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]| {{~}}|}</div><references group=N2/>
===Dolphin=Nintendo Network====You might have read about an unofficial branch of [[Dolphin]] with Wii U support - don't get your hopes up. While the [https://en.wikipedia.org/wiki/PowerPC PowerPC] architecture family in the WiiU is the same as the Wii and GC (this fact alone was the reason why Wii emulation was added to Dolphin, originally GC-only), this support is nothing more than the file viewer features (region, internal name, various info, list of files and folders inside ISO and a way to extract them) being expanded to Wii U disc images. Nothing has been done on the actual emulation front as far as Dolphin is concerned, and the Dolphin developers have said that they're not going to add Wii U support to Dolphin.{{Main|Nintendo Network}}
==Running Games in CEMU====Wii Mode=Before opeining the ISO===You'll first need :[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to fill in -switch-between-wii-and-wii-u-modes Wii Mode]:[https://wiibrew.org/wiki/VWii WiiBrew: vWii]The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the "keys.txt" file in CEMU's directoryWii Balance Board. It has is possible to migrate most downloaded software and save files from a sample line with a bogus key and Wii to a comment, which you may as well deleteWii U.
Your file must have many lines like this, one for Also it supports [[Wii_emulators#Hardware_Features|Wii games that allow you to connect to the Wii U Common Key (D7B00402659BA2ABD2CB0DB27FA2B656), and one line for DS]] if you're gonna play them on the Game Key of each gameWiiU. Sharing these keys isn't exactly safe legally, but romsites at least share <ref>[httphttps://pastebinold.reddit.com/GWApZVLa r/wiiu/comments/244gqn/can_i_connect_an_original_ds_to_the_wiiu_when_its/ Can I connect an original DS to the Game onesWiiU when it's in Wii mode?]. Note that for games using the Loadiine format, you won't need a Game Key at all, but those will need CEMU versions from 1.4.0 onwards. </ref>
Your iso must be either uncompressedThe Wii U is not compatible with GameCube discs or accessories, compressed using WUD format, or in Loadiine format (only possible although a homebrew application for versions 1Wii Mode exists that enables GameCube hardware and GameCube controller support.4A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros.0 onwards) to boot in CEMUfor Wii U and does not support any other Wii or Wii U games. Here's a <ref>[[httpWikipedia://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1Wii_U#gid=0 Backward_compatibility|Wikipedia: Wii U's Backward compatibility list].]</ref>
===Installing Updates=Wii U Optical Disc====To install updates under CEMU, you need to open The Wii U Optical Disc (WUP-006) is the rpx file retail physical game medium for that specific update in CEMUthe Wii U, with a capacity of 25 GB. There is no 50 GB dual layer version. Your save data will be apparently lostThe Wii U system software is backwards compatible with Wii Optical Discs, that's because CEMU treats the but not with GameCube game now discs. The Wii U Optical Discs differ in appearance from most other optical discs in that it's updated as a separate new game so you'll need to copy your games overthey have soft, rounded edges.
To install updates under CEMUNintendo president Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies". Like with the GameCube and Wii optical discs, it was chosen by Nintendo to prevent copyright infringement of games, to reduce cost by avoiding licensing fees to the Blu-ray Disc Association (BDA), and to reduce loading times. This also prevents the console from being modified into a DVD or Blu-ray movie player.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_U_Optical_Disc] *cemu has no support for Wii U discs, PC optical drives can't read Wii U discs anyway.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.*See [[Ripping_games]]. ====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]====[[Cemu]] can communicate to the USB device directly if you have the Skylanders portal even though currently it has [https://wiki.cemu.info/wiki/Skylanders_Portal_FAQ#Known_Issues minor issues]. There is no official Skylanders portal emulation for [[Cemu]] at the moment, but you need can use [https://www.youtube.com/watch?v=Fw-JhDFvP1M this unofficial modified version] which has an emulated portal of power included. There is a [https://github.com/cemu-project/Cemu/pull/971 pull request] for adding "Skylanders Portal of Power" emulation to cemu though. ====[https://lego-dimensions.fandom.com/wiki/Game_Components#Toy_Pad LEGO Dimensions Toy Pad]====[[cemu]] can communicate to open the rpx file USB device [https://wiki.cemu.info/wiki/LEGO_Dimensions#Configuration if you have the Toy Pad]. Just like [[PlayStation_3_emulators#Peripherals|RPCS3]] there is no Toy Pad emulation for the [[cemu]] at the moment but you can use [https://github.com/Berny23/LD-ToyPad-Emulator#installation LD-ToyPad-Emulator] for that specific update . ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! cemu|-| rowspan=7 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}|-| [[Widescreen_hacks#Nintendo_Wii_U|Ultrawide hack]]<br/><small>Widescreen already supported on Wii U system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>| {{Y}}|-| [[Texture packs]]| {{N}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in CEMUthe near future. Your save <br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>|-| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>| {{N}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=3 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, cemu already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>|-| rowspan=5 | Performance| [[Overclocking|Overclock]]| {{N}}|-| [[30/60_FPS_cheat_codes#Wii_U|Internal Framerate Hack]]| {{Y}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be apparently losta crucial factor, but its impact likely varies depending on the specific technique employed, thatit's because CEMU treats recommended to use '''after applying the game now "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/0PQjAJNhNxU AFMF]''' or '''[https://youtu.be/t5DdQ5Q6s3E LSFG]''' can be used with cemu, please be aware that some visual glitches and artifacts may occur at this time.|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and itwill require additional amount of RAM capacity.</small>| {{N}}|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=3 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn's updated as a separate new t offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref>|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}|-| [[Shaders_and_filters|Filters]]| {{N}}[https://github.com/cemu-project/Cemu/issues/1032]|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{N}}[https://bugs.cemu.info/issues/369 *]|-| Rewind| {{N}}|-| Fast-Forward/Turbo Speed| {{N}}[https://old.reddit.com/r/cemu/comments/10729u0/hotkeys_for_game_speed/ *]|-| Savestates| {{N}}[https://github.com/cemu-project/Cemu/pull/953][https://github.com/cemu-project/Cemu/issues/898]|-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}[https://tasvideos.org/Forum/Topics/15210?CurrentPage=2&Highlight=440709#440709 *]|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}|-| rowspan=8 | Quality of life| [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]]| {{Y}}|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{~}}<ref group=N2>Use the [https://old.reddit.com/r/cemu/comments/111vt8e/cheating_on_cemu_how_do_you_do_it/ graphics pack options to enable cheats] in cemu. Right click on your game so >select graphic packs, you'll get many other options there.</ref>|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>|-| Per-Game Profiles| {{Y}}[https://wiki.cemu.info/wiki/Tutorial:Game_Profiles *]|-| Command Line Options| {{Y}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *]|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}[https://www.reddit.com/r/cemu/comments/143aa3z/how_to_run_cemu_with_hdr_vrr/ *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{N}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=20 RetroAchievements]| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| {{~}}<ref group=N2>Have to copy your games overbe done on a per game basis as the cemu didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://github.com/etra0/botw-freecam botw-freecam]. Also there is a [https://bugs.cemu.info/issues/111 feature request: free cam for cemu].</ref>|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{~}}[https://bugs.cemu.info/issues/98 *]|}</div><references group=N2/>
In order to make that rpx file yourself, you'll need a proper version ==[[Dolphin]] support for Wii U==You might have read about an unofficial branch of NUSGrabber [[Dolphin]] with a ckeyWii U support — but don't get your hopes up.bin, While the [[wikipedia:PowerPC|PowerPC]] architecture in the Wii U is the same as well a the [[Wii emulators|Wii U Console Key ]] and [[GameCube emulators|GameCube]] (that common key from earlier worksthis fact alone was the reason why Wii emulation was added to Dolphin. It was originally GameCube-only) , this support is nothing more than the file viewer features (region, internal name, various info, list of files and folders inside ISO and a Game Key for your version of way to extract them) being expanded to Wii U disc images. Nothing has been done on the actual emulation front as far as Dolphin is concerned, and the game. Then you follow [http://www.reddit.com/r/cemu/comments/4of2x6/guide_on_how_to_update_wii_u_games/ this guide]Dolphin developers have said that they are not interested in adding Wii U support to Dolphin.
===Controls===* '''Gamepad:''' Gamepad touch control emulation can be done by holding TAB then using the mouse. Microphone is mapped to a button for now, and tilting doesn't work yet.* '''Classic Controller'''* As of 1.5.4, the Wiimote isn't emulated yet.{{Nintendo}}
[[Category:Consoles]]
[[Category:Very Early EmulationHome consoles]][[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Wii U emulators|*]]
[[Category:PowerPC-based]]
11,610
edits

Navigation menu