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TouchHLE

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|logo =
|logowidth =
|last-version = 0.2.0{{Version|TouchHLE}}
|active = Yes
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on WindowsAndroid|WindowsAndroid]]|architecture = x86-64, Aarch64AArch64
|target = [[iOS emulators|iOS]]
|developer = [https://hikari.noyu.me hikari-no-yume] (光の夢〜hikari's dream〜dream of light)
|website = [https://touchhle.org/ Official website]
|support = [https://liberapay.com/hikari_no_yume Liberapay]
|source = [https://github.com/hikari-no-yume/touchHLE Github]
}}
'''touchHLE''' is an a free and open-source iOS emulator focusing on early which emulates 32-bit versions of iOS, particularly versions . iPhoneOS 1.0 to 2.x (is currently supported, with 3.x support in the future, and later versions forecasted (including iPad apps) to also be supported)in the future.
==Downloads==
{| cellpadding="4"
|-
|align=center|{{Icon|Windows|macOS|Android}}
|[https://github.com/hikari-no-yume/touchHLE/releases/ 0.2.0{{TouchHLEVer}}] <br> [https://github.com/hikari-no-yume/touchHLE/actions Actions]
|}
==Overview==
Unlike most other efforts previous attempts at emulating iDevicesiOS, the author behind touchHLE went out of their way to reimplement most if does not all require the iOS standard librariesuse of a firmware dump, thereby negating instead providing its own implementation of the need for any copyrighted Apple firmware system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and thus potentially insulating the project from any legal consequence (case in point [[Dolphin]] whose presence difficulty of cryptographic keys needed installing delisted games. The author has stated the emulator will never support 64-bit apps, largely due to run Wii the more cynical business strategies adopted by game developers in the mid-2010s such as developing games became around a point of controversy<ref>[https://wwwlive-service model e.youtubeg.com/watch?v=hsQtv5IvrD8 Nintendo is threatening legal with microtransactions and loot boxes among others, not to mention that many of these games have received ports to Android devices anyway, making iOS emulationsolutions for those apps moot point. Accelerometer support is included..and it doesn't look good]</ref>) However, this only applies to devices with a built-in much the same way as the earlier [[UltraHLE]] project for the [[Nintendo 64 emulators|Nintendo 64]]accelerometer; a controller is required to simulate an accelerometer.
The only code touchHLE emulates is the app binary and some libraries, while touchHLE itself takes place of iOS and provides its own implementation of system frameworks such as Foundation, UIKit, OpenGL ES, OpenAL, etc. In addition, the developer intended touchHLE as a way to run and preserve early iOS games especially considering Apple's spotty track record with software preservation, with newer devices being unable to run older apps and games and the difficulty of installing delisted games. 64-bit apps will never be supported officially, but a fork in the future may bring them. A game controller is required to control the accelerometer. An Android version has been made, but is currently still being worked on, however a compiled version is not available yet. ==Supported Apps==*Super Monkey Ball*Crash Bandicoot Nitro Kart 3D*SMB Lite*Touch & Go Lite*Touch & Go*Mystery Mania*Fastlane Street Racing===Supported via additional branch=apps==*DOOM*Wolfenstein RPG*DOOM RPG 2*KataDama ahttps://appdb.ktouchhle.a "I love Katamari"org/
==References==
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