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*pcfx.rom
Mednafen
,→Sprite Limit: Remove erroneous non-setting.
This is a feature on older systems, due to hardware limitations, that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation by alternating which sprites were on screen each refresh, causing the sprite to flicker. Mednafen's default settings are true to the original system limits, but this can be disabled in the cfg file. Here is the list of options from the cfg file to change from 0 to 1 if you don't wish to have the limit.
*nes.no8lim
*pce.nospritelimit