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Nintendo 64 emulators

91 bytes added, 23:24, 23 November 2023
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Hardware variants
===Aleck 64 arcade emulation===
See [[Nintendo_64#Emulators|Emulators section]] Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for compatible emulatorsthe NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN)[http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64. The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on cpp&arcade_only=0&current_version=0 MAME and bombed. It was never released outside Japan, even though one N64 port made itBizHawk's MAME core support this arcade variation].
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:
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