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Shader Presets

30 bytes added, 20:39, 11 September 2023
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* Integer scaling
* Background image Night mode
* Support for backdrop images for BW game/CABs that use mirrors [[File:Estefan3112's Koko-aio fork for Arcade Artworks.png|thumb|298px|Koko-aio fork for Arcade Artwork with HDR.png]]
* NTSC emulation with selective artifacts smoothing
* Temporal bloom
===[https://github.com/estefan3112/koko-aio-slang Koko-aio fork for Arcade Artwork]===
[[File:Estefan3112's Koko-aio fork for Arcade Artworks.png|thumb|298px|Koko-aio fork for Arcade Artwork with HDR]]Repository for game-specific Arcade Artworks by using the [[#Koko-aio|Koko-aio]] slang presets.  Successfully tested under MacOS, Windows and iPadOS. Currently the [[#Koko-aio|Koko-aio]] presets provides superior performance on all reasonably powered desktops (including Macs), while providing enhanced shader functions, including bezel reflections, halo/glow effects and many more. It embeds game-specific artwork seamlessly and scales according to resolution. The [[#Koko-aio|koko-aio]] presets is currently under steady development, thus it is a clear aim to stay in line with the upstream changes.
Main source of this artwork comes from John Merrit, who set a benchmark for realistic arcade artwork. Version 0.2 and following releases see the inclusion of some breathtaking 4K artwork provided by Ars Invictus as well. Release 0.3 contains 52 new game-specific presets. With release 0.4 (WIP), [https://github.com/estefan3112 estefan3112] would like to nightify all presets to the extent required. 0.4 release will also see usage of the new ambilight functionalities. See the list of new game presets in the each [https://github.com/estefan3112/koko-aio-slang/releases release notes].
 
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==[https://forums.libretro.com/t/back-ups-arcade/40172 Back-Ups Arcade]==
===Notable presets for ReShade===
:;====[https://forums.libretro.com/t/cyberlab-mega-bezel-death-to-pixels-shader-preset-pack/35606/648 CyberLab ReShade Death To Pixels Shader Preset Pack]====:;====[https://disk.yandex.ru/d/JO3NUIa0r1X45w Vasiliy.M.'s PCSX2 CRT] ====:<small>[https://youtu.be/dpSi5yn2emY?t=18 (Demonstration)]</small>:;====[https://github.com/frankschoeman/kyubus-shader kyubus Retro CRT] ====:<small>[https://www.youtube.com/@kyubus7814/videos (Demonstration)]</small>
::Kyubus Retro CRT is a collection of Reshade and RetroArch retro CRT presets using existing shaders such as [[CRT_shaders#CRT-Guest-Advanced|CRT-Guest]], [[CRT_shaders#CRT-Royale|CRT-Royale]] and [[CRT_shaders#CRT-Lottes|CRT-Lottes]]. ::These presets are mainly developed on a monitor resolution of 1440p but presets for 1080p and 4k monitors are included.
::To make the lower resolution shader display correctly RetroArch (or any emulator) integer scaling needs to be switched ON (Settings>video>scaling). GaussianBlur, LumaSharpen and Deband(range) are probably the first parameters you might want to adjust depending on the resolution of the content and your preferences. [https://github.com/frankschoeman frankschoeman] also recommend trying RetroArch shaders underneath such as "/xbr/super-xbr-fast.slangp"(Set Input and Output gamma to 1.0 in shader parameters) and "/cubic/catmull-rom-fast.slangp". In case those aren't available [https://github.com/frankschoeman frankschoeman] suggest setting the preset to one where GaussianBlur is enabled.
:;====[https://1drv.ms/u/s!Akfc1OCPWC-sg9BB3R1LG2SjK66Cvg?e=nxVGTe AirCon's Retro CRT] ====:<small>[https://www.youtube.com/watch?v=wp_ha411BgY (Demonstration)]</small>
::Mimics blurry, lightbleeding, uncalibrated inexpensive 8~90's CRT.
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