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Shader Presets

1,906 bytes added, 20:35, 11 September 2023
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[[File:Koko-aio-monitor-Commodore 1084S-Night.jpeg|thumb|298px|Koko-aio's Commodore 1084S monitor (Night)]]
===[https://forums.libretro.com/t/koko-aio-shader-discussions-and-updates/38455 Koko-aio]===
One of the main goal of this one is to be usable on integrated GPUs. Granted, don’t expect it to run on a Raspberry pi, but the actual target is Intel Haswell, the one on which I develop it, where it perform with all the features enabled, when dealing with 240p content, on 1080p at resolution ad about 85/90fps.
===[https://forums.libretro.com/t/koko-aio-shader-discussions-and-updates/38455 Koko-aio]===Koko-aio shader is meant to be an all-in one crt shaderpackage. It can be configured with many parameters, so that can be scaled to run on even on modest gpus while still developed to run with heavier presets on at least Haswell+ iGpus. On that gpu, iGPUs (as in version 3.5, it reaches about 85fps with all features enabled When dealing with lowres content on 1920x1080 resolution). While it is not meant to simulate the internal behaviour of CRT displays, it aims to give users "visual" parameters to make their monitors look similar. Several presets are included ;Features<small>* Scanlines* Screenlines* RGB phosphors* RGB deconvergence* NTSC/PAL CVBS color bleeding* Aperture grille and slot mask.* Input signal glowing* Output signal glowing* Blooming* Gamma, contrast, saturation, luminance, color temperature adjustments* Black frame insertions through alternate blanking* Interlace flickering, forcing and emulation* Antialiasing* Curvature* Ambient lights* Vignette and Spotlight* Bezel (Thanks to [https://github.com/HyperspaceMadness/ HyperspaceMadness])* Background images* Full screen glowing* 3D rotation/tilt* Integer scaling* Background image Night mode* Support for backdrop images for BW game/CABs that use mirrors [[File:Estefan3112's Koko-aio fork for Arcade Artworks.png|thumb|298px|Koko-aio fork for Arcade Artwork with HDR.png]]* NTSC emulation with selective artifacts smoothing* Temporal bloom* RF Noise* Dot matrix display emulation with grid, shadow and motion blur (gameboy mono)* Monochrome display “colorization”* TATE mode</small>
===[https://github.com/estefan3112/koko-aio-slang Koko-aio fork for Arcade Artwork]===
Repository for game-specific Arcade Artwork Artworks by using the [[#Koko-aio |Koko-aio]] slang shaderpresets. Successfully tested under MacOS, Windows and iPadOS. Currently the [[#Koko-aio|Koko-aio shader ]] presets provides superior performance on all reasonably powered desktops (including Macs), while providing enhanced shader functions, including bezel reflections,halo/glow effects and many more. It embeds game-specific artwork seamlessly and scales according to resolution. The [[#Koko-aio|koko-aio shader ]] presets is currently under steady development, thus it is a clear aim to stay in line with the Upstream upstream changes.
Main source of this artwork comes from John Merrit, who set a benchmark for realistic arcade artwork. Version 0.2 and following releases see the inclusion of some breathtaking 4K artwork provided by Ars Invictusas well. Release 0.3 contains 52 new game-specific presets. With release 0.4 (WIP), [https://github.com/estefan3112 estefan3112] would like to nightify all presets to the extent required. 0.4 release will also see usage of the new ambilight functionalities. See the list of new game presets in the each [https://github.com/estefan3112/koko-aio-slang/releases release notes].
==[https://forums.libretro.com/t/back-ups-arcade/40172 Back-Ups Arcade]==
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==[https://reshade.me/#download ReShade]==
ReShade is a '''generic post-processing injector''' for games and video software developed by [https://github.com/crosire crosire]. Similar to libretro, shader effects are saved with a special extension:
::This is a port of the crt-royale shader by TroggleMonkey from RetroArch/libretro to ReShade 4.9+.
==[https://github.com/mausimus/ShaderGlass/releases ShaderGlass]==
[[File:ShaderGlass demonstration.png|thumb|298px|ShaderGlass demonstration]]
Overlay for running GPU shaders on top of Windows desktop (similar to [[#WindowCast_for_Libretro|WindowCast for Libretro]]).
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