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Nintendo 64 emulators

47 bytes added, 02:13, 14 May 2014
Emulation issues: typo
==Emulation issues==
The N64 was an overly complex machine that was difficult to program for. The N64's RDP was pretty much the first real 3D accelerator GPU on consoles. In fact, at the time it came out, it was the most powerful consumer-grade GPU in the world (came out a few months before the Voodoo). It is very hard to emulate all of its functions accurately and with almost no due to the lack of publicly available documentation available for emulator developers. And it Many RDP functions have to be reproduced in software for accuracy, which takes a lot of power to reproduce it in software. Especially if you also reproduce the coverage filters, which are a nuisance because they make the image look blurry, and at the same time necessary for pixel-perfect graphics. For this reason, emulating it with a high degree of accuracy and compatibility has proven to be no simple task.
===High-level vs. low-level graphics===
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