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Nintendo 64 emulators

14 bytes removed, 00:59, 4 May 2014
Formatting fix.
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.
<gallery widths="300">[[File:Project64_2013-06-26_17-44-58-31.png|thumb|left|300px|Conker's BFD copyright screen, displaying issues with filtered text.]][[File:Mupen64plus_2013-08-18_20-35-50-08.png|thumb|300px|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.]]</gallery>
===64DD Emulation===
The 64DD (an abbreviation for "64 Disk Drive") was a Japan-exclusive peripheral that allowed a proprietary disk format to be used with the N64. This allowed for more space at a cheaper manufacturing cost. The peripheral was a commercial failure. There are currently no emulators that can emulate the 64DD. The peripheral is almost completely undocumented, which would make emulation very hard. Numerous attempts were made to emulate the 64DD, but none of them really went anywhere beyond proof-of-concept stages. Don't expect a 64DD emulator anytime soon, if ever.
[[Category: Consoles]]
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