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Modding consoles/flashcarts

81 bytes added, 01:22, 15 July 2022
NES/Famicom
==NES/Famicom==
[httphttps://krikzz.com/storeour-products/homecartridges/31-everdrive-n8-nespro-72pin.html EverDrive N8 NESPRO] <sup>(FC)</sup> (~$109200) Uses SD The "I'm rich bitch" option. Takes microSD cards and receives support, including fan-made mapperssupports oversized ROMs (up to 8MB each PRG & CHR), such as a dedicated coprocessor for running the Sunsoft 5Bfirmware, an RTC and proper bus conflicts emulation. Some mappers support save states. These mappers can cause issues on very early That last one means it will run pretty much every NES systems manufactured before 1987game known to man that isn't a pirate mapper. Supports Game Genie codesGood, but disgustingly expensive for what it does.
[httphttps://krikzz.com/storeour-products/homecartridges/32-everdriven8-n8pro-famicomfami.html EverDrive N8 FamicomPRO Fami] <sup>(FC)</sup> (~$109200) Uses MicroSD cards and is the exact The same product as the above, but 60-pin.
[https://www.retrousb.com/product_info.php?products_id=34 PowerPak] <sup>(FC)</sup> ($135) Uses CF cards to play games. Supports Game Genie codes. Does not receive any updates anymore, but is still a good option if you need to use Compact Flash cards instead of SD cards. Also has a built-in NSF player. Fan-made mappers are available, including ones that support save states, but these are unofficial.
Look at the [http://www.dbwbpkrikzz.com/miscpub/support/everdrive-n8/pro-series/Everdrive_N8_Compatibility_List_(OS_V13)mappers.pdf png compatibility chart] to see if the games you want to play are supported, and which cart supports them.
Expansion audio is supported by both carts, but a [http://www.retrofixes.com/2014/05/open-hidden-sound-channels-in-nes.html modification] to the NES is necessary to support it. The Famicom does not require this modification.
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