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Mednafen

91 bytes added, 02:39, 4 October 2013
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==Review==
It is Mednafen only has a command line onlyinterface, so its interface might be hard to use to new users.
The most useful best cores in Mednafen are those that are original. These - which are the PS1, PCE, PC-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate versionsversion. The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual boy Boy core is one of the bestfor the system, although it does not attempt to reproduce the 3D.
Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores.
Other cores are less useful, as there are better options in stand-alone emulators. (NES, Genesis, Master System and SNES). These cores might even be based on out -dated versions. For instance, the SNES core is based on an old outdated version of bSNES. This is before the performance/accuracy/balanced cores - 0.50x territory - with a couple of changes by Ryphecha.
It is unknown at this time whether Mednafen's GBA core is better than VBA-M.
[[RetroArch]] uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen , so it might make sense to use that instead.
==Using Mednafen==
Its Mednafen is pretty easy to get up and running. You can use a frontend like medgui. However, a good text editor like [http://www.notepad-plus-plus.org/ Notepad++] is all you need if you need to change settings.===BiosBIOS===
Most systems cores do not require any bios BIOS except for the PS1, PCE-CD and PC-FX that cores. BIOS files need to be placed into a folder called "firmware" in your mednafen Mednafen directory. Mednafen is very picky about which BIOS to use. The ones that you might need are:
PS1:
===CUE===
For most systems , Mednafen only needs the rom file ; but to load PS1 games , Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] page for moreinfo.
===Loading a game===
In mednafen to To load a gamein Mednafen, simply drag and drop your rom or cue CUE file onto the mednafen.exe , or if you prefer , you can use the command line. Mednafen requires no special commands , such as the desired system. For example , in windows Windows, the command would look like C:/Emulators/Mednafen/mednafen.exe C:/Roms/Nintendo/battletoads.nes
===Dual Analog Controllers with PS1===
To use enable analog sticks and the rumble feature of Dualshock on DualShock controllers , open the mednafen-09x.cfg file , search for "psx.input.port1" and change gamepad to dualshockDualShock. Do this for port2 if you wish to play multiplayer games with the features of dualshock Dualshock controllers.
===Configuring Controls===
Once in -game , to configure your controller at any time , press press altAlt+shiftShift+1 and it will guide you through the setup. Press altAlt+shiftShift+2 and so on for each additional controller for multiplayer.
===Graphical Enhancements===
====Sprite Limit====
On This is a feature on older systems , due to hardware limitations , that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation but by alternating which sprites were on screen each refresh , causing the sprite to appear to flicker. Mednafens Mednafen's default settings are true to the original system limits but this can be disabled in the cfg file this limitation can be removed. Here is the list of options from the cfg file to change from 0 to 1 if you don't wish to have the limit.
*pcfx.rom
*pcfx.nospritelimit
===Cheats===
Mednafen supports the usual cheats such as gamesharkGameShark, codebreakerCode Breaker, and action replayAction Replay. The cheats menu is can be accessed by with ALT+C.
===Further Reading===
#Run MedGui.exe
#You'll get a small window. On your left, you'll see two arrow buttons with a console/handheld icon in between. Choose your desired platform.
#Click the button with the blue lightning icon and look for the folder that contains your game(s). The emulator looks for compressed archives by default, but you can still load uncompressed files by clicking on the drop down menu.#Pick your game.#Click the button with a checkered red ball and joystick to start the game.#You'll then (very likely) get a message an update prompt. Click Yes, and wait.
#Start the game. If it asks you to update again, ignore it and restart the emulator.
#While the game is loaded, press ALT + SHIFT + 1 to map your controller. You'll get several options per button (for example, UP 1, UP 2, UP 3, etc.). Just map the first one to your controller, and the rest to a key you'll never press. You will have to repeat this step for every emulator core.#Close the emulator.#Click the arrow button on the right side of the window. It should expand it.#Click Advanced Mode.#Click the tab called Media/Network/Utility        .
#*"Password" which you can establish or leave blank
#When you're done fiddling with your settings, click Create standard.conf
#Click Create Server. A cmd window will appear.#Click My IP to obtain your external IP address, and share it along with your port to your friend(s).#Launch the game.#Press T, and type /server localhost.#Wait for your friend(s) other people to connect         .
#In the Netplay-Client section, you have the following options:
#*"Host", which is the server's IP you'll connect to
#*"Port, which is the one used by the server (which you should also have open on your end).#*"Password", blank if there is none.#*"Nickname" where you type whatever you want.#*"Localplayer" is the number of players that will also be playing from one computer.#*"Small font" which makes the chat font smaller.
#When you're done fiddling with your settings, launch the game.
#Press T, and type /server IP_goes_here        .
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