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Xbox emulators

17 bytes removed, 18:50, 17 April 2018
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Comparisons
;Cxbx-Reloaded:This fork is built for 64-bit systems, and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some [[High/Low_level_emulation|LLE]] and code ported back from Dxbx and various Cxbx forks. It's had a good development momentum since mid-2016. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, a working [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 LLE-GPU support was finally introduced] into this software on April 1, 2018 (Or April 2, depending on the timezones. But it's REAL and not an April Fool's Day joke! Note, it's just the start. Will need lots more work.). See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list].
;XQEMU:An LLE-focused emulator that's also gradually advancing. It can emulate the BIOS and many games at very slow speeds, but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this compatibility list] that was taken from John GodGames' 2015 list.
;OpenXBOX:Beginning LLE emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, who is a well -known for making contributions to XQEMU and contributor who in early 2018 is still focused on streamlining the XQEMU's QEMU codebase. So expect more progress from XQEMU than OpenXBOX in the meantime.
;Cxbx:One of the first Xbox emulators, started as a converter of Xbox executables to 32 bit Windows executables. Can boot around 56 games, with around a dozen in an already playable state. See [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html this compatibility list].
;Dxbx: This is a port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.
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