Apple IIGS emulators: Difference between revisions

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{{DISPLAYTITLE:Apple II<span style="font-size:75%">GS</span> emulators}}
{{DISPLAYTITLE:Apple II<span style="font-size:75%">GS</span> emulators}}
{{Infobox console
{{Infobox console
|title=Apple II<span style="font-size:75%">GS</span>
|title = Apple II<span style="font-size:75%">GS</span>
|developer=Apple Computer, Inc.
|image = AppleIIGSPC.png
|type=[[:Category:Computers|Computers]]
|imagecaption = An Apple II<span style="font-size:75%">GS</span> PC.
|release=September 1986
|developer = [[Apple Inc.|Apple Computer, Inc.]]
|discontinued=December 1992
|type = [[:Category:Computers|Computers]]
|emulated={{✓}}
|release = September 1986
|introductory price = {{Inflation|USD|999|1986}}
|discontinued = December 1992
|predecessor = [[Apple II line|Apple II]]
|emulated = {{✓}}
}}
}}
{{stub}}


The Apple II<span style="font-size:75%">GS</span> is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.
The '''[[Apple II line|Apple II]]<span style="font-size:75%">GS</span>''' is a 16-bit PC produced by Apple Computer, Inc. It was created to compete with the [[Amiga line|Amiga]] and the [[Atari ST line|Atari ST]] lines of PCs.


Despite the Apple II<span style="font-size:75%">GS</span> name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.
Despite the Apple II<span style="font-size:75%">GS</span> name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.
 
It was the first machine from Apple to use the Apple Desktop Bus and the first to provide a colour version of QuickDraw since the first colour Macintosh was not available until 1987. However it does not provide a high-resolution square pixel mode.


==Emulators==
==Emulators==
{| class="wikitable" style="text-align:center;width:100%"
!Name
!Platform(s)
!Latest version
![[Licensing|License]]
!Active
![[Recommended Emulators|Recommended]]
|-
! colspan="7"|PC / x86
|-
| [[KEGS]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [http://kegs.sourceforge.net/ {{KEGSVer}}]
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| {{✓}}
| {{✓}}
|-
| [[GSplus]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/digarok/gsplus/releases {{GSplusVer}}]
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| {{✗}}
| {{~}}
|-
| [https://david-schmidt.github.io/gsport GSport]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/david-schmidt/gsport/releases {{GSportVer}}]
| {{Green}} {{License|GPLv2}} ({{License|Copyleft}})
| {{✗}}
| {{✗}}
|-
| [https://www.sheppyware.net/software-mac/sweet16/ Sweet16]
| align=left|{{Icon|macOS}}
| [https://www.sheppyware.net/software-mac/sweet16/ {{Sweet16Ver}}]
| {{?}}
| {{✗}}
| {{?}}
|-
| [[MAME]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [http://www.mamedev.org/release.html {{MAMEVer}}]
| {{Green}} {{License|GPLv2}}<br>{{License|BSD3}}
| {{✓}}
| {{✗}}
|-
| [https://www.crossrunner.gs/ Crossrunner]
| align=left|{{Icon|Windows}}
| [https://www.crossrunner.gs/ {{CrossrunnerVer}}]
| {{?}}
| {{✓}}
| {{?}}
|}


{|class="wikitable" style="text-align:center"
==Enhancements==
!scope="col"|Name
{| class="wikitable sortable" style="text-align:center;width:100%"
!scope="col"|Operating system(s)
! colspan=2 style="width:50%" | Name
!scope="col"|Latest version
!KEGS
!scope="col"|Active
!GSplus
!scope="col"|[[Recommended Emulators|Recommended]]
|-
|[http://kegs.sourceforge.net/ KEGS]
|Multi-platform
|0.91
|{{✗}}
|{{✓}}
|-
|-
|[[MAME]]
|
|Multi-platform
|
|{{MAMEVer}}
|
|{{✓}}
|
|{{✗}}
|}
|}
==Processor==
The central processor is a 65816, a backwards-compatible 16-bit update to the 6502 that was also used in the Super Nintendo. It runs natively at 2.8Mhz but will slow down to ~1Mhz when in classic Apple II emulation mode or when writing to video memory.
==Graphics Capabilities==
In addition to RGB emulations of the existing Apple II artefact composite video modes, the IIgs adds 320x200 and 640x200 RGB colour modes; the former in various combinations of 16 colours per line and the latter at 4 colours per line (including a hardware [[dithering]] mode that acts a little like 16 colours per line). Each line may use any of 16 palettes, making a total of 256 colours on-screen without raster-linked palette changes.
There is also some support for 'fill mode', in which colour 0 means "repeat the last non-zero colour", designed to aid in fast single-colour fills.
Colours are selected from a 12-bit RGB 4,096 colour palette; the IIGS therefore has the same total colour range as its contemporaries the Commodore Amiga, the Atari STE and the Acorn Archimedes.
However it is subject to a number of deficiencies: there is a single buffer for video only — double buffering is not supported — and it supports neither hardware scrolling nor hardware sprites; and as all writes into video memory clock the CPU down to 1Mhz these are expensive to perform in software.
==Audio Capabilities==
The IIGS provides a 32-channel wavetable Ensoniq sound chip, which uses 64kb for samples.
The OS by default configures this as 15 stereo channels and uses the remaining two channels as interrupt counters; the IIGS is therefore often described as a 15-channel machine.
{{Apple}}
[[Category:Apple computers]]
[[Category:Computers]]

Latest revision as of 04:44, 15 September 2026

Apple IIGS
An Apple IIGS PC.
Developer Apple Computer, Inc.
Type Computers
Release date September 1986
Discontinued December 1992
Predecessor Apple II
Emulated

The Apple IIGS is a 16-bit PC produced by Apple Computer, Inc. It was created to compete with the Amiga and the Atari ST lines of PCs.

Despite the Apple IIGS name, it is a completely different architecture. The system has a chip called the “Mega II” which is an Apple //e on a chip, making it fully backwards compatible with Apple ][ software.

It was the first machine from Apple to use the Apple Desktop Bus and the first to provide a colour version of QuickDraw since the first colour Macintosh was not available until 1987. However it does not provide a high-resolution square pixel mode.

Emulators

[edit | edit source]
Name Platform(s) Latest version License Active Recommended
PC / x86
KEGS Windows Linux macOS 1.38 GPLv2 (Copyleft)
GSplus Windows Linux macOS 1.38.0 GPLv2 (Copyleft) ~
GSport Windows Linux macOS 0.31 GPLv2 (Copyleft)
Sweet16 macOS 3.0.3 ? ?
MAME Windows Linux macOS FreeBSD 0.289 GPLv2
BSD-3-Clause
Crossrunner Windows 1.1 ? ?

Enhancements

[edit | edit source]
Name KEGS GSplus

Processor

[edit | edit source]

The central processor is a 65816, a backwards-compatible 16-bit update to the 6502 that was also used in the Super Nintendo. It runs natively at 2.8Mhz but will slow down to ~1Mhz when in classic Apple II emulation mode or when writing to video memory.

Graphics Capabilities

[edit | edit source]

In addition to RGB emulations of the existing Apple II artefact composite video modes, the IIgs adds 320x200 and 640x200 RGB colour modes; the former in various combinations of 16 colours per line and the latter at 4 colours per line (including a hardware dithering mode that acts a little like 16 colours per line). Each line may use any of 16 palettes, making a total of 256 colours on-screen without raster-linked palette changes.

There is also some support for 'fill mode', in which colour 0 means "repeat the last non-zero colour", designed to aid in fast single-colour fills.

Colours are selected from a 12-bit RGB 4,096 colour palette; the IIGS therefore has the same total colour range as its contemporaries the Commodore Amiga, the Atari STE and the Acorn Archimedes.

However it is subject to a number of deficiencies: there is a single buffer for video only — double buffering is not supported — and it supports neither hardware scrolling nor hardware sprites; and as all writes into video memory clock the CPU down to 1Mhz these are expensive to perform in software.

Audio Capabilities

[edit | edit source]

The IIGS provides a 32-channel wavetable Ensoniq sound chip, which uses 64kb for samples.

The OS by default configures this as 15 stereo channels and uses the remaining two channels as interrupt counters; the IIGS is therefore often described as a 15-channel machine.


Apple(edit)