FinalBurn Alpha: Difference between revisions
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|logowidth = 200 | |logowidth = 200 | ||
|developer = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community] | |developer = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community] | ||
|version = | |version = {{Version|FinalBurnAlpha}} | ||
|active = No | |active = No | ||
|platform = [[Emulators on | |platform = [[Emulators on Windows|Windows]]<br/>and more | ||
|architecture = x86 | |architecture = x86 | ||
|target = Multiple [[Arcade emulators|arcade systems]] | |target = Multiple [[Arcade emulators|arcade systems]] | ||
| Line 12: | Line 12: | ||
|accuracy = | |accuracy = | ||
|website = [https://www.fbalpha.com/ fbalpha.com] | |website = [https://www.fbalpha.com/ fbalpha.com] | ||
|prog-lang = C++ | |prog-lang = {{Proglang|C++}} | ||
|support = | |support = | ||
|license = | |license = {{License|NC}} {{License|SA}} | ||
|source = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub] | |source = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub] | ||
}} | }} | ||
'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is a source-available, multi-[[Arcade emulators|arcade emulator]]. It is currently inactive since most developers left the project | '''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is a source-available, multi-[[Arcade emulators|arcade emulator]]. It is currently inactive since most developers left the project. The active fork is [[FinalBurn Neo]]. | ||
==Download== | ==Download== | ||
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|align=center|{{Icon|APK-big}} | |align=center|{{Icon|APK-big}} | ||
|[https://www.apkshub.com/app/com.greatlittleapps.afba aFBA] | |[https://www.apkshub.com/app/com.greatlittleapps.afba aFBA] | ||
|- | |||
|align=center|{{Icon|PSP}} | |||
|[https://archive.org/details/psp-homebrew-library?query=Finalburn&sin= Various FBA port]<small> (Include unofficial ports)</small> | |||
|- | |- | ||
|align=center|{{Icon|Win-big}} | |align=center|{{Icon|Win-big}} | ||
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==Overview== | ==Overview== | ||
This source-available project is based on FinalBurn | This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. | ||
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, | FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful. | ||
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake | Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English. | ||
After the | After the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported to Android in a version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]". | ||
Thanks to the integration of Kaillera, you can even join the servers of the whole world! | Thanks to the integration of Kaillera, you can even join the servers of the whole world! | ||
| Line 62: | Line 65: | ||
{{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}} | {{Main|http://www.coinop.org/arcadesystem.aspx/ www.coinop.org's system charts}} | ||
* | *65xx-based (DECO Cassette System, etc.) | ||
*68xx-based (Namco Super Pac-Man-based) | |||
*68k-based (CP System, CP System Dash, CP System II, Cave 68k, Konami GX, Neo Geo MVS, PolyGame Master, Psikyo 1st Generation, Sega System 16, Sega System 18, Sega System 24, Sega X Board, Sega Y Board, Taito F2 System, Taito X System, Taito Z System, Toaplan Version 1, Toaplan Version 2, etc.) | |||
*Konami CPUs | |||
* | *SH-2-based (CP System III, Kaneko Super Nova System, Psikyo SH-2, etc.) | ||
* | *Vxx-based (Irem M72, Irem M90, Irem M92, Irem M107, Sega System 32, etc.) | ||
*Z80-based (Irem M62, Irem M63, Namco Pac-Man-based, Namco Galaxian-based, Sega System 1, etc.) | |||
* | |||
* | |||
* | |||
'''Pending:''' | '''Pending:''' | ||
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread]) | *[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread]) | ||
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards] | *[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards] | ||
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32 bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread]) | *[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32-bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread]) | ||
*And | *And many more arcade board games by different publishers are being added almost every month. | ||
===Credits=== | ===Credits=== | ||
<ref group=N>The credits information was copied from the | <ref group=N>The credits information was copied from the acknowledgments page in the official User Manual page's drop-down menu (See Resources sector) and later edited.</ref> | ||
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami. | ;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami. | ||
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare. | :* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare. | ||
:* Individual | :* Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha. | ||
:* The following | :* The following are the original acknowledgments from the old readme.txt: | ||
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming. | :"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming." | ||
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], | ;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn, but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018, by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]". | ||
==Notes== | ==Notes== | ||
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* [http://neo-source.com/index.php?topic=2902.0 Flyers collection (PNGs)] (Started April 27, 2016) | * [http://neo-source.com/index.php?topic=2902.0 Flyers collection (PNGs)] (Started April 27, 2016) | ||
==External | ==External links== | ||
* [http://www.barryharris.me.uk/index.php Barry Harris's Site] | * [http://www.barryharris.me.uk/index.php Barry Harris's Site] | ||
* [https://twitter.com/fbalpha Twitter] (Not pretty) | * [https://twitter.com/fbalpha Twitter] (Not pretty) | ||
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.) | * [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.) | ||
* | * {{YouTubeChannelOwner|dinkc64|YouTube channel}} (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha) | ||
* | * {{YouTubeVideo|P2jH7KM62Ao|FB ALPHA V.0.2.97.42 - 25 GAMES TEST}} (EMURETRO. Jul 21, 2017.) | ||
* [https://www.rom-game.fr/news/1623-Final+Burn+Alpha+meilleur+emulateur+arcade.html FinalBurn Alpha - THE CREAM OF THE CROP OF ARCADE EMULATION] (Frédéric Gechter, Friday, April 10, 2015. French article.) | * [https://www.rom-game.fr/news/1623-Final+Burn+Alpha+meilleur+emulateur+arcade.html FinalBurn Alpha - THE CREAM OF THE CROP OF ARCADE EMULATION] (Frédéric Gechter, Friday, April 10, 2015. French article.) | ||
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[[Category:Multi-emulators]] | [[Category:Multi-emulators]] | ||
[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
[[Category:Source-available emulators]] | |||
[[Category:Inactive emulation software]] | |||
Latest revision as of 01:22, 20 August 2026
| Developer(s) | Barry Harris, dinkc64, iq_132 & FBA community |
|---|---|
| Latest version | 0.2.97.43 [+] |
| Active | No |
| Platform(s) | Windows and more |
| Architecture(s) | x86 |
| Emulates | Multiple arcade systems |
| Website | fbalpha.com |
| Programmed in | C++ |
| License | Non-commercial Source-available |
| Source code | 7-Zip GitHub |
FinalBurn Alpha (FB Alpha or FBA) is a source-available, multi-arcade emulator. It is currently inactive since most developers left the project. The active fork is FinalBurn Neo.
Download
[edit | edit source]| FinalBurn Alpha | ||
| pFBA: Portable FinalBurn Alpha Compiled by emucr | ||
| aFBA | ||
| Various FBA port (Include unofficial ports) | ||
| Other FBA versions Via Emu-France | ||
| Older FBA versions Via Zophar's Domain | ||
Overview
[edit | edit source]This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.
After the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported to Android in a version called "aFBA".
Thanks to the integration of Kaillera, you can even join the servers of the whole world!
Interesting note on the comparison between FBA and MAME - FBA is coded for speed, not accuracy, according to iq_132.
List of emulated systems
[edit | edit source]- Main article: [Wiki lists]
- Main article: [Arcade Otaku wiki]
- Main article: [FBA's website]
- Main article: [System16's arcade museum]
- Main article: [UVList's hardware database]
- Main article: [www.coinop.org's system charts]
- 65xx-based (DECO Cassette System, etc.)
- 68xx-based (Namco Super Pac-Man-based)
- 68k-based (CP System, CP System Dash, CP System II, Cave 68k, Konami GX, Neo Geo MVS, PolyGame Master, Psikyo 1st Generation, Sega System 16, Sega System 18, Sega System 24, Sega X Board, Sega Y Board, Taito F2 System, Taito X System, Taito Z System, Toaplan Version 1, Toaplan Version 2, etc.)
- Konami CPUs
- SH-2-based (CP System III, Kaneko Super Nova System, Psikyo SH-2, etc.)
- Vxx-based (Irem M72, Irem M90, Irem M92, Irem M107, Sega System 32, etc.)
- Z80-based (Irem M62, Irem M63, Namco Pac-Man-based, Namco Galaxian-based, Sega System 1, etc.)
Pending:
- VCO Object/Sega Z80-3D system (Thread)
- Many of Atari's custom arcade game boards
- Incredible Technologies 32-bit hardware (Thread)
- And many more arcade board games by different publishers are being added almost every month.
Credits
[edit | edit source]- Old
- The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
- There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
- Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha.
- The following are the original acknowledgments from the old readme.txt:
- "Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming."
- Current
- The current active team is Barry, KEV, iq_132 (First name: Dave. Probably the same guy who formed Final Burn, but it could be a different guy.), JackC and dink. The libretro core was forked on October 25, 2018, by barbudreadmon, a small-time contributor to the Yabause fork, "Kronos".
Notes
[edit | edit source]- ↑ The credits information was copied from the acknowledgments page in the official User Manual page's drop-down menu (See Resources sector) and later edited.
Resources
[edit | edit source]- French Wikipedia
- Full user guide (Extensive drop-down menu. Long learning curve.)
- FinalBurn Alpha Tutorial, on Planetemu (French. (archive).)
WIP threads:
- What I've been working on (iq_132's work in progress) (Started August 04, 2008. Big thread.)
- Porting MAME drivers (vbt's work in progress) (Started October 16, 2011)
- dink's FBA Development & Fixes thread (Started March 28, 2014. Big thread.)
- Romhack's WIP thread (Started February 04, 2015)
Media:
- FBA Previews & Titles screenshots (fullset) + icons (Started December 02, 2015)
- Flyers collection (PNGs) (Started April 27, 2016)
External links
[edit | edit source]- Barry Harris's Site
- Twitter (Not pretty)
- Forum for FBA development (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)
YouTube channel (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)
FB ALPHA V.0.2.97.42 - 25 GAMES TEST (EMURETRO. Jul 21, 2017.)- FinalBurn Alpha - THE CREAM OF THE CROP OF ARCADE EMULATION (Frédéric Gechter, Friday, April 10, 2015. French article.)