PCSX2: Difference between revisions

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Issues: Emulator issues is no longer in the page (for some reason), so no point in keeping the Issues section here unless someone can rewrite it for current PCSX2 emulation issues if any
 
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==Setup==
==Setup==
===Gamepad===
===Gamepad===
See [https://pcsx2.net/docs/configuration/controllers pcsx2 docs: configuration/controllers page].
;Pressure-sensitive buttons
{{Main|PlayStation 2 emulators#Pressure-sensitive inputs}}
;wxWidgets build guide:
[http://www.mediafire.com/view/115130h5rc6qe6b/LilyPad-SCP.lily Native DS3 controls with LilyPad-SCP] - Import this with the 'Load Bindings' button in LilyPad's config.
[http://www.mediafire.com/view/115130h5rc6qe6b/LilyPad-SCP.lily Native DS3 controls with LilyPad-SCP] - Import this with the 'Load Bindings' button in LilyPad's config.
 
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom XInput Plugin.] If you use a DualShock controller running under an XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup. Also see [https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&curid=372&diff=145236&oldid=145203#USB_plugin_for_wxWidgets_builds USB plugin for wxWidgets builds].
Either that, or you can use [http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin the Pokopom XInput Plugin.] If you use a DualShock controller running under an XInput wrapper such as SCP Server, then this plugin is a no-brainer. It's very customizable, and you don't have to configure it beforehand. All of the buttons are bound at startup.


===Video===
===Video===
Most of the video options should be straightforward, with the possible exception of interlacing modes. Many games will run fine with 'None', while others may experience artifacting or jitter. "Auto" is recommended.
Most of the video options should be straightforward (recommended to use default options), with the possible exception of interlacing modes. Many games will run fine with 'Auto' option, while others may experience artifacting or jitter. See [[Deinterlacing]] page for more information.
 
* "Sawtooth" is not recommended at all. Artifacting is far too heavy to be usable.
* "Bob" has reduced artifacts, but jitter can still occur.
* "Blend" has the least amount of jitter. However, it can cause blurriness. The Blend interlacer does frame-blending. This is also known as motion blur. This means that if there is heavy jitter, the video output will be extremely blurry since the two jittering frames will blend together. Only use this interlacing method as a last resort.
You can cycle through the options with F5 to quickly test them out.
 
To completely eliminate the de-interlacing issue, the community has made patches/hacks for a lot of games that can be loaded through a .pnach file, like a cheat code. Those can be found in the PCSX2 wiki or forums.
 
Another method to get around this in older versions (custom res as an option was removed) is by running GSdx in hardware rendering, doubling the vertical resolution (if a game displays 640x480 on the emulator window, set vertical res to 960) and selecting bob-tff for interlacing. This can eliminate interlacing artifacts in most cases, although issues with upscaling, as well as using hardware emulation over software, can arise.


==Overview==
==Overview==
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PCSX2 is also able to run some PS1 games by emulating the original hardware's built-in backward compatibility. Unfortunately, it was largely added as a proof-of-concept and is only really useful for novelty purposes (see [[PlayStation 2 emulators#PlayStation Backwards Compatibility]] section for more information); PCSX2's PS1 support is rather inaccurate even compared to a real PS2 (which also has some major flaws in its backwards compatibility), so a more straightforward [[PlayStation emulators|PS1 emulator]] is still worth having on hand.
PCSX2 is also able to run some PS1 games by emulating the original hardware's built-in backward compatibility. Unfortunately, it was largely added as a proof-of-concept and is only really useful for novelty purposes (see [[PlayStation 2 emulators#PlayStation Backwards Compatibility]] section for more information); PCSX2's PS1 support is rather inaccurate even compared to a real PS2 (which also has some major flaws in its backwards compatibility), so a more straightforward [[PlayStation emulators|PS1 emulator]] is still worth having on hand.
==Issues==
{{Main|PlayStation 2 emulators#Emulation issues}}


==Special hardware==
==Special hardware==
===Pressure-sensitive buttons===
{{Main|PlayStation 2 emulators#Pressure-sensitive inputs}}
===Lightgun support===
===Lightgun support===
Lightgun support was available in the PCSX2 emulator via a third-party plugin called nuvee.<ref>https://lightgungamer.com/pcsx2</ref> This is no longer relevant since the removal of the plugin system, now PCSX2 handles lightgun support by itself.
Lightgun support was available in the PCSX2 emulator via a third-party plugin called nuvee.<ref>https://lightgungamer.com/pcsx2</ref> This is no longer relevant since the removal of the plugin system, now PCSX2 handles lightgun support by itself.