GBARunner2: Difference between revisions
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{{Infobox software | {{Infobox software | ||
|title = GBARunner2 | |title = GBARunner2 | ||
|logowidth = 150 | |logowidth = 150 | ||
|version = {{GBARunner2Ver}} | |version = {{GBARunner2Ver}} | ||
|active = | |active = No | ||
|platform = [[ | |platform = [[Emulators on 3DS|3DS]]<br/>[[Emulators on DS|DS]]<br/>DSiWare | ||
|type = Launcher | |type = Launcher | ||
|developer = [https://github.com/Gericom Gericom] | |developer = [https://github.com/Gericom Gericom] | ||
|support = [https:// | |support = [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RSVWHQ3XR2UX6 PayPal] | ||
|prog-lang = C++,C | |prog-lang = {{Proglang|C++}}, {{Proglang|C}} | ||
|license = | |license = {{license|GPLv2}} | ||
|source = [https://github.com/Gericom/GBARunner2 GitHub] | |source = [https://github.com/Gericom/GBARunner2 GitHub] | ||
|issuetracker = [https://github.com/Gericom/GBARunner2/issues GitHub] | |||
}} | }} | ||
GBARunner2 is a hypervisor that runs GBA games on DS/DSi/3DS in DS mode, basically like Nintendont does for running Gamecube games on Wii. | '''GBARunner2''' is a hypervisor that runs GBA games on DS/DSi/3DS in DS mode, basically like Nintendont does for running Gamecube games on Wii. | ||
<br> | |||
[[GBARunner3]] is a complete rewrite and successor project to GBARunner2. | |||
==Usage== | == Usage == | ||
* | * For better compatibility, place a GBA BIOS on your SD card. Either /bios.bin, /gba/bios.bin, or /_gba/bios.bin will work. | ||
** '''Note:''' Do not use Normmatt's open-source GBA BIOS. It won't work, as many patches are applied at fixed addresses. The right checksums are listed below. | ** '''Note:''' Do not use Normmatt's open-source GBA BIOS. It won't work, as many patches are applied at fixed addresses. The right checksums are listed below. | ||
* If you have a | * If you have a GBA folder on the root of your SD card, this folder will be opened by default. | ||
* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving. | * Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving. | ||
* If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build | * If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build. | ||
* GBARunner2 supports custom border frames if put in sd | * GBARunner2 supports custom border frames if put in sd:/_gba/frames. An example of one can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post] and there is a [https://docs.google.com/document/d/1owjiW-1fHEbokrkK2ZuPFjR2-N9s1dXCCAM3ghWRtxk/edit Google Doc guide on making your own]. | ||
* If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav). | |||
== Frontends == | |||
GBARunner2 does not need any frontends, but it is recommended to use [[TWiLight Menu++]]. | |||
== | == Compatibility lists == | ||
GBARunner2 | * [https://wiki.gbatemp.net/wiki/GBARunner2#DS_Compatibility_List DS (and DSi/3DS using flashcard) compatibility list] | ||
* [https://wiki.gbatemp.net/wiki/GBARunner2/DSi_3DS_Compatibility_List DSi/3DS compatibility list] | |||
[[Category:Software]] | |||
[[Category:Compatibility layers]] | |||
[[Category:DS software]] | |||
[[Category:3DS software]] | |||
[[Category:Inactive software]] | |||
Latest revision as of 08:06, 28 January 2026
| Developer(s) | Gericom |
|---|---|
| Release | |
| Latest version | Commit 6e4ce45 (2020/08/12) |
| Active | No |
| Platform(s) | 3DS DS DSiWare |
| Type | Launcher |
| Programmed in | C++, C |
| Support ($) | PayPal |
| License | GPLv2 |
| Source code | GitHub |
| Issue tracker | GitHub |
GBARunner2 is a hypervisor that runs GBA games on DS/DSi/3DS in DS mode, basically like Nintendont does for running Gamecube games on Wii.
GBARunner3 is a complete rewrite and successor project to GBARunner2.
Usage
[edit | edit source]- For better compatibility, place a GBA BIOS on your SD card. Either /bios.bin, /gba/bios.bin, or /_gba/bios.bin will work.
- Note: Do not use Normmatt's open-source GBA BIOS. It won't work, as many patches are applied at fixed addresses. The right checksums are listed below.
- If you have a GBA folder on the root of your SD card, this folder will be opened by default.
- Do NOT use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.
- If you are using GBARunner2 with TWiLight Menu++ on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build.
- GBARunner2 supports custom border frames if put in sd:/_gba/frames. An example of one can be found in this post and there is a Google Doc guide on making your own.
- If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav).
Frontends
[edit | edit source]GBARunner2 does not need any frontends, but it is recommended to use TWiLight Menu++.