The Visual Novel Problem: Difference between revisions

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#REDIRECT [[Visual novel problem]]
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The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) are made for various optical-based systems such as: [[DOS-based, Windows 1.0x/2x/3x series|Windows 3.x]], [[Windows 95/98/ME emulators|Windows 9x]], [[FM_Towns_emulators|FM Towns]] operating systems or [[Sega_Genesis_emulators#Hardware_features_and_accessories|Sega CD]], [[Philips_CD-i_emulators|CD-i]] consoles. Emulation remains the most practical way to experience these games, offering a more convenient alternative to setting up a virtual machine or using compatibility layers like Wine.
 
==The Visual Novel Problem==
Visual Novel preservation has been severely limited to mostly just making backups without an easy way of playing them, there are two main causes of this problem:
 
* A Lack of interest from both game publishers and those capable of developing an engine recreation.
 
* The understandable but frustrating rules and policies of projects like [[ScummVM]], anything that has NSFW content will be left behind by these projects.
 
Restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation. While many VN engines need recreations, this is unlikely to happen do to the current interest level and the content that a large majority of Visual Novels have.
 
==Active Projects==
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* [https://github.com/CommitteeOfZero/impacto Impacto] & [https://github.com/kichikuou/xsystem35-sdl2 Xsystem35] are two of the known recreation projects and need to be described,
* Are there any other recreation projects that need to be added?
 
==List of engines==
Placeholder Text: I'm working on the table right now
 
[[Category:Preservation|*]]
[[Category:Game engine recreations|*]]

Latest revision as of 02:44, 25 September 2025