List of notable ports
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In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system. See #External links section, those may help if the game you are looking for isn't on the list.
- B
- This is an unofficial port made without the authorization of the game's right holder with an actual malicious intention of making profit, often refereed as bootlegs.
- E
- This is an official emulated release. Usually the ROM can be extracted and played in another emulator.
- Rmk
- This is a remake, which is the same game remade from scratch and can dramatically differ from the original game.
- Rmstr
- This is a remaster, which is the same game released at a later date but with minor alterations.
- U
- This is a community-made unofficial port.
Console versions may be more convenient to set up. See Virtual Console games, PlayStation Store games, and/or Xbox Live Arcade games.
- If you're looking for a specific game title, use the 'Ctrl+F' shortcut (or 'Command+F' for macOS users) to search within this page.
Personal computers
editIt's usually preferred to use a native PC port rather than emulation.
When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.
However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. Grand Theft Auto IV and Batman: Arkham Knight) or right up to today (like Saints Row 2). Every port has its own troubles so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check PCGamingWiki for any potential issues you might have.
Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, Wine can play a majority of classic titles very well. Some ports may be for DOS and are supported by DOSBox.
There are also community patches which can fix some of these issues and depend on the complexity of the game, it may have a cross-platform game engine recreation. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
Older games may not have good controller support as Xinput does not have backwards compatibility with DirectInput. Common problems with XInput-based controllers with older PC games includes directional pad and/or analog triggers not being recognized. In that case, DirectInput wrappers such as XInput Plus and Xidi can be helpful. Alternatively, using key-to-gamepad mappers such AntiMicroX can also circumvent these issues.
PC versions of games superior to Console counterparts
editThis section is dedicated to substantial differences in gameplay mechanics, content, or noticable technical performance between various ports, specifically highlighting titles that are superior on PC. Please avoid listing titles that only have performance or minor visual differences such as resolution.
- For titles that have inferior PC ports, see #Console versions of games superior to PC counterparts.
- For titles with multi-platform releases exclusive to consoles and not available on PC, see #Console multi-platform exclusives.
- For titles with multi-platform releases but exclusive content on consoles, see #Multi-platform games with exclusive console DLCs.
- For multiplatform console exclusives has differences across generations, see #Multi-generation console exclusives.
| Game | Preferred platform(s) | Console version(s) issues |
|---|---|---|
| F1 2000 | Windows | |
| Mafia | Windows | RookerVision - Mafia 1 Side by Side comparison |
| Soldier of Fortune 2000 | Windows | Soldier of Fortune 2000 Retro Time Capsule PC vs Dreamcast vs PlayStation 2! |
| The Witcher 2: Assassins of Kings | Windows | Digital Foundry: The Witcher 2: Xbox One X Enhanced vs PC vs Xbox 360 Comparison |
Console versions of games superior to PC counterparts
edit- For titles that have inferior console ports, see #PC versions of games superior to Console counterparts.
- For titles with multi-platform releases exclusive to consoles and not available on PC, see #Console multi-platform exclusives.
- For titles with multi-platform releases but exclusive content on consoles, see #Multi-platform games with exclusive console DLCs.
- For multiplatform console exclusives has differences across generations, see #Multi-generation console exclusives.
While we live in a time where the PC versions are automatically regarded as the "definitive" ones because of the benefits the platform has over consoles, it was not always the case. This section covering games that either received poor ports where emulation is preferable, or were ported with annoying flaws that prevent the PC version to be the ultimate one, or got completely different versions compared to console titles of the same name.
| Game | Preferred platform(s) | PC version issues |
|---|---|---|
| 007 Nightfire | PlayStation 2
Xbox Nintendo GameCube |
Completely different game, developed by Gearbox Software. Some weapons appear in the console version but not the PC version, has fewer levels than the console versions and does not implement driving mode. It uses Half-Life's game engine, GoldSrc. Had a mixed reception compared to the console's counterpart. |
| 2006 FIFA World Cup / FIFA World Cup: Germany 2006 | Xbox 360 | Based on the version for 6th generation consoles, instead on superior one for Xbox 360. |
| Alone in the Dark (2008) | PlayStation 3 | PS3 version titled as Alone in the Dark: Inferno, includes an new gameplay sequence in Episode 6 and addresses a number of gameplay issues found in the PC port of original Xbox 360 version, such as additions of full camera control, more zoomed-out third-person camera view, more user-friendly inventory system and tighter driving mechanics. |
| Blood Omen: Legacy of Kain | PlayStation | Worse camera, slower animations, poor quality sound and FMVs compared to PS1 version. Numerous crash issues and incompatibility with the modern PCs. Most of the issues can be fixed by Verok's GL Wrapper & Patch. |
| Castlevania: Lords of Shadow | PlayStation 3
Xbox 360 |
Does not include foliage animation[1] and the Solid Snake outfit[2] from the console versions. |
| Crazy Taxi | Dreamcast
Nintendo GameCube |
The 2002 PC port is locked to 50 FPS, is missing the licensed soundtrack, and is prone to crashing when loading into the city without Windows Compatibility Mode fixes. The 2011/2014 Steam version is playable at 60 FPS, but suffers from many of the same problems as previous PC port and runs horribly due to bad optimization with DirectX 9[3]. Use DXVK, SilentPatch, and Crazy Taxi Overhaul to fix the issues with current Steam version, or just play the Dreamcast version. |
| Cröixleur Sigma | PlayStation 4
Nintendo Switch |
The Japanese PlayStation 4 version has PSVR capabilities (was removed in the international releases for reasons unknown), while all versions of the Switch port feature a pseudo-VR "Gyro Mode" that recreates VR through the Joy-Con's gyroscopic accelerometer, and both console versions have local co-op multiplayer for select modes, all of which are missing in the latest "Deluxe Edition" version on PC. The PC version of Deluxe Edition also introduced a bug with the Wanderer feature in the Dungeon Mode which causes the player to take severe damage (if not One-Hit K.O.) from them unless the game is played in Offline Mode. English translation for the in-game subtitles are also worse in the PC version with missing spaces between words or missing text strings, leading to a lot of run off sentences. Fortunately, the Switch version can be emulated perfectly via Yuzu or its derivative.[4] The PS4 version's performance on current PS4 emulators such as shadPS4 is unknown. |
| Darkstone | PlayStation | The 3D engine in the PC version, while outputting in higher resolution, is known to produce rendering errors on some systems, both older and newer. The music is very glitchy and dialogue audio cuts off abruptly. The PC version allows multiplayer and two-character mode, but some PS1 features like selling artifacts are missing. Some players also find the camera/battle controls awkward and unintuitive compared with the console. |
| Devil May Cry 5 | PlayStation 5
Xbox Series X/S |
Сonsoles has an expanded "Special Edition" version of the game with additional features (Legendary Dark Knight Mode, ray tracing and Turbo Mode), which are not available on PC. |
| Driver: San Francisco | PlayStation 3
Xbox 360 |
Missing the split screen multiplayer mode and a grainy orange filter. |
| Dynasty Warriors 4 / Shin Sangokumusou 3 | PlayStation 2 | Although the PC version (subtitled as Hyper in all localizations) has graphical and AI improvements over the original PS2 release, it lacks content from the standalone addons Xtreme Legends and Empires. |
| FIFA 06
FIFA 07 |
Xbox 360 | Based on the version for 6th generation consoles and titled as FIFA 06: Road to FIFA World Cup, Xbox 360 versions of these games are completely different and visually superior, although it has limited content on the Xbox 360 compared to 6th generation home consoles and PC - EA cut several leagues from the Xbox 360 version of the game. |
| FIFA 08
FIFA 09 FIFA 10 |
PlayStation 3
Xbox 360 |
Based on the version for 6th generation consoles, instead on superior one for 7th generation. |
| FIFA 11 | PlayStation 3
Xbox 360 |
After long time shipping 6th generation based game to PC, this one is finally based on the version for 7th generation consoles but with limited quantity of new features. |
| FIFA 14 | PlayStation 4 (Pro)
Xbox One (X/S) |
Based on the version for 7th generation consoles, instead on superior one for 8th generation. |
| FIFA 21
FIFA 22 |
PlayStation 5
Xbox Series X/S |
Based on the version for 8th generation consoles, instead on superior one for 9th generation. |
| Finding Nemo | PlayStation 2
Xbox Nintendo GameCube |
Completely different game, developed by a different studio. |
| Forza Motorsport 6 | Xbox One | There was a massively cut-down, free-to-play PC version of the game, known as Forza Motorsport 6: Apex. Also features optional micro-transactions and contains only 63 cars and 12 racing events.[1][2] |
| Grand Theft Auto: San Andreas | PlayStation 2 | Many missing effects, worse textures and different map geometry, compared to the PS2 version. See here and here (also see #PlayStation 2 section). Most of the problems can be fixed by using mods and patches. However, the retail "Second Edition" (v2), Steam, and Rockstar Games Launcher versions need to be downgraded to be moddable. Use this pack, "Proper Fixes" and SkyGFX for Windows version. |
| Gun | Xbox 360 | Better visuals on Xbox 360 version. |
| Harry Potter and the Sorcerer's Stone | PlayStation 2
Xbox Nintendo GameCube |
Completely different game, developed by a different studio. Game originally released for Windows and Mac OS in 2001 and developed by KnowWonder and published by Electronic Arts. A new Philosopher's Stone game was initially rumoured in June 2003 for sixth-generation consoles. It was officially confirmed in July 2003 that EA was developing a new game for the Nintendo GameCube, PlayStation 2 and Xbox consoles based on the game engine from Harry Potter and the Chamber of Secrets released in 2002. This new game was developed by Warthog Games and set out to fix some of the problems encountered in Chamber of Secrets such as loading times. The game uses similar character and location designs as the Chamber of Secrets game and the previous generation consoles by making them 3D. See Flandrew's 2 comparison videos for more information: for the game as a whole and for Quidditch. |
| Harry Potter and the Chamber of Secrets | PlayStation 2 | Completely different game, developed by a different studio. PS2 developed by EA UK, Xbox and Nintendo GameCube versions by Eurocom and PC version by KnowWonder. There are also slight differences between the three console versions of the game. The Nintendo GameCube, PlayStation 2 and Xbox versions of the game allow the player to access a broom and enter free-flight mode. While only the PlayStation 2 version allows the player to land anywhere they want, in the Xbox and Nintendo GameCube versions the landing zones are limited. In the Nintendo GameCube version, there is an exclusive feature involving GC–GBA connectivity that allows a secret room to be opened in the GC version when connected with the GBA version of the game. See Flandrew's comparisons for more information: for the game as a whole and for Quidditch. |
| Harry Potter and the Prisoner of Azkaban | PlayStation 2
Xbox Nintendo GameCube |
Completely different game, developed by a different studio. PS2, Xbox and Nintendo GameCube versions developed by EA UK and PC version by KnowWonder. The PlayStation 2 version features mini-games compatible with the EyeToy. See Flandrew's comparison for more information. |
| Just Cause | Xbox 360 | Xbox 360 version is a "soft remaster" of the initial launch, and it had slightly better graphics, taking the OG Xbox as base and enhancing it. The 360 was promised as a "next-gen version" but in reality, nothing changed gameplay-wise, they are just the graphics that are better with a slightly cleaner UI.[3] |
| Lord of the Rings: The Fellowship of the Ring | Xbox | Completely different game, developed by a different studio. See Flandrew's comparison for more information. |
| Madden NFL 2001 | PlayStation 2 | Placeholder text |
| Madden NFL 2002 | Xbox
Nintendo GameCube |
Madden NFL 2002 for PC is once again more of a console rehash than it is something new or innovative, as it's based mostly on last year's PlayStation 2 engine instead of the much-improved 2002 console iteration. That said, PC owners will be pleased to know that they're getting the most feature rich Madden around with plenty of extra stuff that's not in any of the console versions.[4] Xbox and Nintendo GameCube versions are slightly better-looking than its PS2 counterpart, but that's it.[5][6] |
| Madden NFL 06 | Xbox 360 | Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer Madden NFL 06 of the sixth generation over those of the seventh generation ones. |
| Madden NFL 07 | PlayStation 3
Xbox 360 |
Based on the version for 6th generation consoles, instead on graphically better one for 7th generation versions. Though some people prefer Madden NFL 07 of the sixth generation over those of the seventh generation ones. |
| Metal Gear Solid | PlayStation | The FMVs don't work on modern PCs and lack blur effects. The GOG.com release fixes the FMVs, and a mod fixes additional issues. |
| NBA 2K14 | PlayStation 4 (Pro)
Xbox One (X/S) |
Based on the version for 7th generation consoles, instead on graphically better one for eighth gen.[7] |
| NBA 2K21
NBA 2K22 NBA 2K23 NBA 2K24 |
PlayStation 5
Xbox Series X/S |
Based on the version for 8th generation consoles, instead on graphically better one for ninth gen.[8] After four years 2K finally announced that NBA 2K25 on PC will be New Gen, which means that all associated modes and features, excluding crossplay, will be available to play on PC via Steam. This includes ProPLAY™, MyCAREER, MyTEAM, Play Now and, for the first time on PC – The City, MyNBA Eras, and The W.[9] |
| NBA Live 06
NBA Live 07 |
Xbox 360 | Based on the version for 6th generation consoles, instead on graphically better one for Xbox 360. Though most people prefer Live 06 and NBA Live 07 of the sixth generation over those of the seventh generation ones. |
| Need for Speed: Hot Pursuit 2 | PlayStation 2 | Different engine with inferior graphics, and developed by a different studio. |
| Need for Speed: Most Wanted (2005) | Xbox 360 | The graphics were slightly inferior compared to the Xbox 360 version. Use Xbox 360 Stuff Pack mod for Windows version. |
| NHL 07 | Xbox 360 | Based on the version for 6th generation consoles, instead on superior one for Xbox 360. |
| NHL 08
NHL 09 |
PlayStation 3
Xbox 360 |
Based on the version for 6th generation consoles, instead on superior one for 7th generation. However, similarly to FIFA 07 situation, NHL 08 has limited features on the 7th generation version compared to 6th generation home consoles and PC. |
| Portal | Xbox 360 | The port of the original Portal game on Xbox 360 was titled as Portal: Still Alive. It was exclusively released on Xbox Live Arcade on October 22, 2008 and it shouldn't be confused with Orange Box version of the game. It contains the original story of Portal developed by Valve, 14 new bonus test chambers modified from the Portal: The Flash Version MapPack created by We Create Stuff, and 9 new achievements (12 total). There are no additional story-related levels. It's possible to be played on newer Xbox consoles through backwards compatibility: [10], [11].
Still Alive has never been fully ported to any other platforms; the Nintendo Switch port of Portal includes the bonus chambers, but it is otherwise based on the original Orange Box version of the game, lacking the new achievements and some small details present in Still Alive on Xbox 360. An unofficial PC port of the bonus levels also exists, but it similarly lacks the new achievements, and is inaccurate to the original Xbox 360 version in some minor ways. Also see Portal on game engine recreations and source ports page. |
| PowerSlave/Exhumed | Windows Rmk
PlayStation Sega Saturn |
A completely different game; while the original PC release is a straightforward FPS get from point A to point B, while the Sega Saturn and PlayStation versions are closer to being a 3D metroidvania. Whether Saturn or PlayStation version is better is a matter of taste; PlayStation version has unlocked framerate and true translucency for water surfaces, but its level geometry is simplified and lighting is distinctly different. Both of the console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC. |
| Prince of Persia: The Forgotten Sands | Wii | The Wii version is a completely different (and superior) game than the PS3/360/PC version. |
| Pro Evolution Soccer 6 / Winning Eleven: Pro Evolution Soccer 2007 | Xbox 360 | Based on the version for 6th generation consoles, instead on superior one for Xbox 360. |
| Pro Evolution Soccer 2015
Pro Evolution Soccer 2016 Pro Evolution Soccer 2017 |
PlayStation 4 (Pro)
Xbox One (X/S) |
Slightly better graphics on the eighth gen home consoles compared to seventh gen home consoles and PC version which could be considered as a hybrid port. Although game modes and gameplay are the same. See comparisons for PES2015, PES2016, PES2017 |
| Rayman 2 | Dreamcast
PlayStation 2 3DS |
Too many differences to list here. See there and there. Wikipedia:Michel Ancel has said that he considers the Dreamcast port the best version of the game. Rayman 3D (the 3DS port) is based on the Dreamcast version with some additional content, but has some additional issues, inferior visuals and FPS drops. New 3DS models can fix the performance issues by forcing New 3DS mode using CFW. PlayStation 2 version also has some advantages compared to other versions. |
| Silent Hill 2 | PlayStation 2
Xbox |
Missing some effects, fog effects are lower quality, audio is worse and some effects are missing details, badly converted FMVs, and has compatibility issues on modern versions of Windows and newer hardware. Many problems from the PC version can be patched using the Silent Hill 2: Enhanced Edition. |
| The Sims | PlayStation 2
Xbox Nintendo GameCube |
Different engine, developed by a different studio. |
| The Simpsons: Hit & Run | Xbox | Strange physics and other problems on modern PCs, though can be fixed with Lucas' Simpsons Hit & Run Mod Launcher |
| Shrek 2 | Xbox
PlayStation 2 Nintendo GameCube |
Completely different game, developed by a different studio. See Flandrew's comparison for more information. Got a PC port a year later under the name "Shrek 2: Team Action". |
| Sonic Adventure DX | Nintendo GameCube
Dreamcast |
Too many to list here. The Nintendo GameCube version is also affected by many downgrades compared to the Dreamcast version, but is playable at 60 FPS and story cutscenes can be skipped. Use SADX Mod Installer to downgrade and patch any of the PC ports, or just play the Dreamcast version. |
| Sonic Adventure 2 | Nintendo GameCube
Dreamcast |
Nintendo GameCube version has some improved character models, revamped multiplayer, and a few quality-of-life changes, but is marred many visual downgrades, errors during the cutscenes, and worse sound mixing than the Dreamcast version. HD version on PS3, Xbox 360, and PC supports 16:9 aspect-ratio, but is inconsistent between in-engine cutscenes as it sometimes shifts back to 4:3, is missing some Chao Garden features, content featured in the Nintendo GameCube version is locked behind a DLC paywall, introduces more bugs than other versions, and sound mixing is even worse to the point of blaring over other sounds. Patch the PC version with SA Mod Manager and install various mods to fix these problems, or just play the Dreamcast version. |
| Sonic Riders | Nintendo GameCube
Xbox PlayStation 2 |
4-player split screen is not supported on PC. The Nintendo GameCube and Xbox versions have more visual effects, such as the heat haze in Egg Factory. |
| Spider-Man 2 | PlayStation 2
Xbox Nintendo GameCube |
PS2, Xbox and Nintendo GameCube versions completely different game compared to PC version, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay. See Xbox section for more information. |
| SpongeBob SquarePants: Battle for Bikini Bottom | PlayStation 2
Xbox Nintendo GameCube |
Completely different game, developed by a different studio. The remake titled SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated is based on the original console versions. |
| SpongeBob SquarePants: Lights, Camera, Pants! | PlayStation 2
Xbox Nintendo GameCube |
Completely different game, developed by a different studio. |
| The SpongeBob SquarePants Movie | PlayStation 2
Xbox Nintendo GameCube |
Completely different game, developed by a different studio. |
| Sudeki | Xbox | Original PC version is copy-protected by the notorious StarForce driver that is known to cause BSODs and other serious system issues. Game may refuse to run at all without compatibility mode on newer systems. Audio and possibly some visuals are of degraded quality compared to the Xbox version. |
| Team Fortress 2 | Xbox 360 | 2007 version (still available on console with Orange Box) slightly better visual details in texture, lighting, animation and physics compared to the most recent Steam version (build 4016097). Xbox 360 version has more features compared to PlayStation 3 version. Servers on the PlayStation 3 went offline permanently on March 28, but while the PS3 version is no longer it seems the servers for the Xbox 360 version are still running. PC version, in June 2011, became free-to-play, with revenue derived from microtransactions for in-game cosmetics. A 'drop system' was also added and refined, allowing free-to-play users to periodically receive in-game equipment and items. Discontent with recent updates has driven some players back to the original/vanilla, pre-free-to-play version of Team Fortress 2. This has led them to explore options like the Team Fortress 2 Classic mod or console versions of the game. |
| Tiger Woods PGA Tour 07 | PlayStation 3
Xbox 360 |
Based on the version for sixth generation consoles?, instead on graphically better one for seventh gen. |
| Tom Clancy's Splinter Cell: Pandora Tomorrow | PlayStation 2
Xbox Nintendo GameCube |
Shadows, water and torchlight may not render correctly on modern PCs. It is recommended to play it on the original Xbox. |
| Tom Clancy's Splinter Cell: Double Agent | PlayStation 2
Xbox Nintendo GameCube |
The PC version is the сontroversial 7th gen version, not the superior 6th gen version. |
| Tomb Raider (1996) | PlayStation | The PC version of the game is notorious for having missing music. Patches exist that add it from the PS1 version. Note that the proper music is not a continuous soundtrack and only plays when certain events happen; to test if your version has been patched, see if the demo in Lara's Home asks you to use the joystick. |
| Tomb Raider: Legend | Xbox 360 | In the PC version the "Next Generation Content" option enables enhanced graphics based on the Xbox 360 release, but has bugs such as missing wetness effects on Lara, misaligned ropes and vines, and random crashing on levels such as Kazakhstan. |
| Tomb Raider: Underworld | Xbox 360 | The PC version does not include some of the graphical improvements from the Xbox 360 release. |
| Toy Story 3 | PlayStation 3
Xbox 360 |
The Windows version is a port of the Wii version instead of the X360/PS3 versions, have fewer Toy Box options for gameplay and town customization, and lack a multiplayer option. |
| Transformers: Rise of the Dark Spark | PlayStation 4
Xbox One |
The PC version lacks the improved lighting and reflections from the PS4/Xbox One versions. |
| Trouble Witches: Episode 1 ~ Daughters of Amalgam | PlayStation 4
Nintendo Switch |
The latest PC version, subtitled "Origin", is missing newer content, features, and DLC from the later produced "FINAL!" version for PlayStation 4 and Nintendo Switch. |
| True Crime: New York City | PlayStation 2 | Lots of graphical effects missing on PC version and lots of bugs and issues: [12]. The Xbox version looks competent on the surface, but the developers accidentally pushed the wrong build of the game into production according to what we know. The build they pushed has extra AI pathing issues, physics issues, and a mid-boss where the throw mechanic is broken, instead requiring frame perfect inputs or else you'll be softlocked. But none of these other versions can prepare you for the atrocity that is the Nintendo GameCube version of the game. While both the Xbox and Nintendo GameCube version were ported by Exakt Entertainment, it appears that the Nintendo GameCube version got far less effort overall similarly to PC version. Lighting and shading has been simplified resulting in a flatter looking world, especially during daytime scenes. A lot of other effects are missing completely, such as water physics in flooded basements. |
| UEFA Champions League 2006–2007 | Xbox 360 | Based on the version for 6th generation consoles, instead on superior one for Xbox 360. |
| UEFA Euro 2008 | PlayStation 3
Xbox 360 |
Based on the version for 6th generation consoles, instead on superior one for 7th generation. |
| X-Men: The Official Game | Xbox 360 | Slightly better graphics compared to 6th generation consoles and PC. |
Multi-platform games with exclusive console DLCs
edit- For titles that have inferior console ports, see #PC versions of games superior to Console counterparts.
- For titles that have inferior PC ports, see #Console versions of games superior to PC counterparts.
- For titles with multi-platform releases exclusive to consoles and not available on PC, see #Console multi-platform exclusives.
- For multiplatform console exclusives has differences across generations, see #Multi-generation console exclusives.Sometimes games, with a almost identical version for PC and consoles, receive expansions available only on certain platforms.
| Game | Exclusive DLCs | Avaliable on |
|---|---|---|
| Alpha Protocol | Pre-order DLCs: Exclusive Assault Pack (GameStop exclusive) and Stealth Weapons Pack (BestBuy exclusive). Both adds new weapons and extra consumables like rounds, grenades etc. | ✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Batman: Arkham Asylum | Play As The Joker Challenge Map - allow to play as the Joker in eight challenge map remakes.
Prey In The Darkness Map Pack - add 2 new Challenge maps. |
✓ PlayStation 3 |
| Batman: Arkham Knight | '60s-themed Bat-tank
Scarecrow Nightmare Challenges Adam West skin |
✓ PlayStation 4 |
| Batman: Arkham Origins | Knightfall Pack - 3 combat and 2 predator challenge maps and 3 skins: 60s Batman Adam West, Knightfall and New 52 Metallic. Can be unofficially unlocked on PC. | ✓ PlayStation 3 |
| Dead Rising 2 | Case Zero and Case West - standalone expansion packs, which increasing game story. | ✓ Xbox 360 |
| Dead Rising 3 | Protagonist Bundle - pre-order bonus: suits of Frank West and Chuck Greene, along with two custom skill moves each, and two new combo weapons - Zombie Slugger and Paddlesaw.
Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α - added classic a beat-em-up arcade gameplay with power-ups, bonus stages, and boss fights, themed in various Capcom media such as Street Fighter, Darkstalkers, and Power Stone[5]. |
✓ Xbox One |
| Dead Space | Multiple packs: Astronaut, Big Gun, Elite (Xbox 360 exclusive), Heavy Damage, Hot Rod, Military, Obsidian (PlayStation 3 exclusive), Pedestrian, Scorpion, Speed Kills and Tank, which add new weapons, suits, upgrades and skins. | ~ PlayStation 3 |
| ~ Xbox 360 | ||
| Dead Space 2 | Ignition Rewards - bonus items for completing exclusive for consoles puzzle game Dead Space - Ignition. Can be unofficially unlocked on PC.
Severed - two extra chapters. Outbreak Map Pack - two new Multiplayer maps: the Academy (a school setting) and the Concourse - a shopping mall setting. |
✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Heavy Rain | Chronicles: Episode One - The Taxidermist - adds a extra storyline, which is prequel for main plot. | ✓ PlayStation 3 |
| Metal Gear Rising: Revengeance | VR Missions is available for PC, but only it's Japanese version for PlayStation 3 contains a new variant of the HF Wooden Sword called "Hebidamashii". | ✓ PlayStation 3 |
| Overlord II | Battle Rock Nemesis - expansion with a new arena for the Netherworld Tower. | ✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Persona 5
Persona 5 Royal |
Devil Summoner: Raidou Kuzunoha Costume & BGM Special Set - was removed from all game ports and versions released after the original launch of Persona 5 Royal for PlayStation 4 in 2019. Can be unofficially unlocked on PC. | ✓ PlayStation 3 |
| ✓ PlayStation 4 | ||
| Prince of Persia (2008) | Epilogue - continues game's plot and opens the true ending. | ✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Prototype 2 | Pre-order DLCs: Bio-Bomb Butt Kicker (GameStop exclusive) and Hardened Steel Vehicle Armor (BestBuy exclusive). | ✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Saint's Row 2 | Ultor Exposed - new missions, customizations, vehicles and multiplayer maps.
Corporate Warfare - same as previous. The Unkut Pack - adds only customization options. |
✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Saints Row: The Third | Unlockable Pack is available for PC, but only it's version for consoles (confirmed on PlayStation 3) will add Black Prototype Crusader Tank at player's Crib Garage. | ✓ PlayStation 3 |
| Saint's Row IV | Plague of Frogs Pack - adds pieces from "Gat out of Hell" expansion - Jezebel and Demon outfits, and the Lil’ Croaker weapon. | ✓ PlayStation 4 |
| ✓ Xbox One | ||
| Sonic Frontiers | The Asian versions of the game sold for the PlayStation 4, PlayStation 5 and Nintendo Switch in physical media through Japanese retail stores had downloadable content related to the Japanese VTuber Inugami Korone from Hololive, which could be redeemed as download codes. Such DLC allowed cosmetic changes in gameplay, such as voiceclips and emotes from her YouTube channel. Data for this DLC was been removed in the International versions of the game for all platforms, resorting for mods in the Nintendo Switch and PC versions being available.
While Sega has released a port of Sonic Frontiers known as Sonic Frontiers - Definitive Edition for the Nintendo Switch 2 in 2026, it is based on the International versions of the game and all content related to Inugami Korone does not transfer to this edition, even if purchased in Japan. |
✓ Nintendo Switch |
| ✓ PlayStation 4 | ||
| ✓ PlayStation 5 | ||
| Split/Second: Velocity /
Split/Second |
Various "time savers": Master Unlock!, Track and Mode unlock!, Full Vehicle Unlock!, All Track and Mode Unlocks Pack, Time Savers Pack, All Vehicle Unlocks Pack - allow to unlock all cars, tracks and race types without needing to complete "Season" mode.
"High Octane" Supercar Pack - new cars: Cobretti Severus, Ryback Vulcan and Hanzo Katana. Elite Vehicle Livery - customization pack. Ryback Cyclone Special - add a stronger, upgraded version of a standard car. Survival at the Rock - new track for "Survival" races (Minepit Park) and a new multiplayer-only race mode (Survival Race). Deadline - new cars (Hanzo Kanobo, Cobretti Centaur and Ryback Javelin), new livery for the Ryback Coyote vehicle and new race type "Deadline". Quarry Onslaught - add race course "Quarry" and race type "Onslaught". GAME, Gamestation, Gamestop and Micromania cars - exclusive branded vehicles. Each one is a separate DLС. |
✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Star Wars: The Force Unleashed II | Endor/The Battle of Endor - extra mission following the dark-side ending.
Character Pack - new costumes and skins (Luke Skywalker in Dagobah Training Gear, Obi-Wan Kenobi in Clone Wars Battle Armor, Darth Malak, Han Solo, Lando Calrissian, Admiral Ackbar and others). Two Exclusive Challenge Levels - Amazon pre-order bonus with new trials: Defend the Core Trial and The Trial of Dagobah. Exclusive Maulkiller Pack - GameStop pre-order bonus: Maulkiller skin and Maulkiller Silver Saber Crystal (called "Amplification"). Collector's Edition - new: Challenges map (Core Destruction Trial, Tower of Death Trial and The Trial of Agility), skin (Deak Starkiller) and lightsaber crystal (called "Impact"). |
✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| Stranglehold | Collector's Edition - include remastered "Hard Boiled" movie (not included in version for Xbox 360) and behind the scenes materials about game (at extra disc for Xbox 360)[6].
Map Pack - add 10 multiplayer maps and 21 multiplayer character skins. |
✓ PlayStation 3 |
| ~ Xbox 360 | ||
| Transformers: War for Cybertron | Map and Character Pack #1 and Map and Character #2: both contains - obviously - extra maps and characters for multiplayer. Version from PlayStation 3 can be unofficially unlocked on PC. | ✓ PlayStation 3 |
| ✓ Xbox 360 | ||
| X-Men Origins: Wolverine - Uncaged Edition | Weapon X Arena level, which include bonus room with heightened enemy reaction effects and three game mode: Custom Combat Arena, Ladder Challenge and Environmental Simulator[7]. | ✓ PlayStation 3 |
| ✓ Xbox 360 |
Console ports of PC games
editSince game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically, the games have to be altered to fit the constraints of the console and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the X360/PS3 versions of certain Disney games like Cars 2 and Toy Story 3. In the latter case, the PC versions suffer from downgraded graphics as a consequence of being ported from the inferior Wii versions, instead of the superior X360 and PS3 versions. Certain console ports of the PC games, however, may feature exclusive content like completely different soundtracks or extra missions. A notable example is the flashback mission in No One Lives Forever, which is only available for the PS2 version of the game.
Atari 8-bit series
edit| Name | Platforms | Notes |
|---|---|---|
| Spelunker | Commodore 64
NES Arcade Rmk MSX Mobile PlayStation 3 Rmk PlayStation 4 Rmk Nintendo Switch Rmk |
C64: A new opening music in the title screen is available, which was featured in most versions.
NES: Developed by TOSE and published by both Irem and Broderbund. Based on the Commodore 64 version, the NES version is known to be one of the most unreasonable games in the system, to the point of being a cultural heritage among Japanese gamers. This version also introduces additional difficulties that are applied after beating the game up to six times, such as making the keys invisible to the player. ARC: Developed by Irem. The game includes an energy meter, which is depleted by touching in enemies, hazards or falling off. Such energy can be recovered with water bottles. It is possible to continue in this version by inserting coins. Later, an updated revision of the game called Spelunker: 23 no Kagi was released only in Japan, and adds new gimmicks, such as swimming and skateboards (this update should not be confused with Spelunker II on the NES). MSX: Developed by Irem. Basically a port of the NES version that is slow. The floor and wall colors are swapped from orange to blue. Japan-only. PS3: Known as Spelunker HD. Features new stages and can switch back to the original NES graphics at any time. PS4/NSW: Known as Spelunker HD Deluxe. Based on HD. Most re-releases are emulations of the NES version. |
MSX
editIncludes titles that were released on MSX2, MSX2+ and MSXturboR. Some titles are enhanced when played in a higher machine than the one required (e.g.: Disc Station diskmags), but that is not the purpose of this list.
| Name | Platforms | Notes |
|---|---|---|
| Antarctic Adventure | Colecovision
NES Game Boy Mobile |
GB: Released through Konami GB Collection Vol. 3. Japan-only. Re-released for GBC through Konami GB Collection Vol. 4. Europe-only. |
| Bakudan Otoko
(Bomberman) |
Sharp X1
PC-8801 MZ-2000 FM-7 PC-6001 MZ-700 ZX Spectrum NES Rmk MSX Rmk SG-1000 B Game Boy Rmk |
Most computer versions behave the same.
NES: Different version with ties to Lode Runner. Also introduces power-ups, 50 stages, new enemies and a password system. MSX: Re-released on the computer as Bomberman Special. Based on the NES version. Japan-only. SG-1000: Bootleg port of the MSX version. Requires the infamous 8kb RAM Adapter that was released only in Taiwan. GB: Monochromatic port of the NES version available in Bomber Boy / Atomic Punk, known as GAME B. |
| Dragon Slayer IV: Drasle Family | NES
MSX1 Mobile |
NES: Released as Legacy of the Wizard. The only version that was released outside Japan. Re-released later on modern platforms as part of Namco Museum Archives Vol. 2.
MSX1: Worse graphics. Japan-only. |
| Fray | MSXturboR
PC-9801 PC-88VA Game Gear TurboGrafx-16 |
All ports are Japan-only. |
| Golvellius | Master System
MSX2 |
SMS: Better graphics. FM Sound Unit support.
MSX2: Better graphics and different musics. Has way more content than the SMS version. Japan-only. |
| King's Valley | MSX2
PlayStation E Sega Saturn E |
PS1: Included as part of Konami Antiques MSX Collection Vol. 3. Japan-only.
Saturn: Included as part of Konami Antiques MSX Collection Ultra Pack. Japan-only. |
| King's Valley II | MSX2 | Japan-only. |
| Konami's Ping Pong | Arcade
Amstrad CPC Commodore 64 ZX Spectrum Disk System PlayStation E Sega Saturn E |
Arcade: Better graphics.
FDS: Released by Nintendo as Smash Ping Pong. The cameos of Penta were replaced by Diskun and Donkey Kong, respectively. The former also received several voice clips. Was released on Wii Virtual Console in Europe as Smash Table Tennis. Japan-only. PS1: Included as part of Konami Antiques MSX Collection Vol. 1. Japan-only. SS: Included as part of Konami Antiques MSX Collection Ultra Pack. Japan-only. |
| Madou Monogatari 1-2-3 | PC-9801
Game Gear Mobile |
PC98: Better graphics. Several enemies became way too realistic. Japan-only.
GG: Games were released as individual entries. Japan-only. |
| Majou Densetsu
(Knightmare) |
SG-1000 B
PlayStation E Sega Saturn E Mobile |
SG-1000: Requires the 8kb RAM Adapter. Taiwan-only.
PS1: Included as part of Konami Antiques MSX Collection Vol. 2. Japan-only. SS: Included as part of Konami Antiques MSX Collection Ultra Pack. Japan-only. |
| The Maze of Galious | NES | Japan-only. |
| Metal Gear | NES
Commodore 64 MS-DOS Mobile PC |
NES: Nearly a different game made by a different team from the original version.
C64: Port of the NES version. DOS: Port of the NES version. US and Europe-only. PC: Released as a proper port of the original in 2020 on GOG, based on the re-release from Metal Gear 3: Subsistence. It was also re-released in 2023 as part of Metal Gear Solid: Master Collection Vol. 1, which also applied to modern consoles. |
| Metal Gear 2: Solid Snake | Mobile
PC |
PC: Released as part of Metal Gear Solid: Master Collection Vol. 1, based on the re-release from Metal Gear 3: Subsistence, which also applied to modern consoles. |
| Nemesis 2 | Master System B
Sharp X68000 Rmk PlayStation E Sega Saturn E Mobile PSP (E/R) |
SMS: No SCC music. Plays with the protagonist from Penguin Adventure by default. South Korea-only.
X68000: Remake released as Nemesis '90 Kai. Japan-only. PS1: Included as part of Konami Antiques MSX Collection Vol. 2. Japan-only. SS: Included as part of Konami Antiques MSX Collection Ultra Pack. Japan-only. PSP: Emulated and remaster versions available in Salamander Portable. Japan-only. |
| Nemesis 3: The Eve of Destruction | PlayStation E
Sega Saturn E Mobile |
PS1: Included as part of Konami Antiques MSX Collection Vol. 1. Japan-only.
SS: Included as part of Konami Antiques MSX Collection Ultra Pack. Japan-only. |
| Parodius | PlayStation E
Sega Saturn E Mobile PSP Rmk |
PS1: Included as part of Konami Antiques MSX Collection Vol. 3. Japan-only.
SS: Included as part of Konami Antiques MSX Collection Ultra Pack. Japan-only. PSP: Remaster version available in Parodius Portable. Japan-only. |
| Penguin Adventure | Master System B
PlayStation E Sega Saturn E Mobile |
SMS: South Korea-only.
PS1: Included as part of Konami Antiques MSX Collection Vol. 3. Japan-only. SS: Included as part of Konami Antiques MSX Collection Ultra Pack. Japan-only. |
| Psycho World | Game Gear
Master System |
GG: Released by Sega as Psychic World. Most music were arranged.
SMS: Based on the GG version. Bigger playfield, different stage layouts and character designs. Europe and Brazil-only. |
| Puyo Puyo | Disk System
Arcade NES |
AC: New game with a proper story mode. For the other ports that was based on this version, please see the Arcade entry on this page.
NES: Based on the Disk System version, but converted into cartridge. Japan-only. |
| Rollerball | NES | |
| Space Manbow | Mobile | Japan-only. |
| Undeadline | Sharp X68000
Sega Genesis |
|
| Xevious: Fardraut Densetsu | TurboGrafx-16 | Almost a different game from the original in terms of story. Japan-only. |
PC-8801 / PC-88VA
edit| Name | Platforms | Notes |
|---|---|---|
| Popful Mail | PC-9801
SNES Sega CD TurboDuo |
SCD: Released with lots of voice acting and cutscenes. Originally, this was meant to be a Sonic game called Sister Sonic, but this idea was dropped off. Localized in English by Working Designs (now Gaijinworks), which is harder than the original Japanese release. Not released in Europe. |
| Snatcher | MSX2
TurboDuo Rmk Sega CD Rmk PS1 Rmk Sega Saturn Rmk |
MSX2: Requires the SCC or SCC plugged into the cartridge slot for enhanced music. Japan-only.
Duo: 16-bit remake. All violence and NSFW content remained intact. Includes lots of pop culture references. Some musics play with CD Audio soundtrack. Lots of voice acting. Japan-only. It was distributed worldwide through TurboGrafx-16 Mini / PC Engine mini, but was left untranslated and most violence, NSFW and pop culture references were toned down or removed entirely. SCD: Based on the PC Engine version. Localized in English. Heavily censored in order to get a "T" from ESRB (still a 18+ game in Europe). Can use the Justifier for certain minigames. Overseas-only. PS1: 32-bit remake. Slightly censored over the PC Engine version. Features FMV cutscenes and more CD Audio soundtracks. Japan-only. Saturn: Same as PS1, but with their soundtrack out of pitch in some tracks. Japan-only. |
| Star Cruiser | Sharp X1 Turbo
PC-9801 Sharp X68000 Sega Genesis |
Genesis: Most of its gameplay is slow compared to other versions. Can be played on a TeraDrive computer to get a faster gameplay. Japan-only. |
| Xanadu /
Xanadu: Dragon Slayer II |
Sharp X1
NEC PC-8000 NEC PC-98 Rmk FM-7 MSX Microsoft Windows Rmk Sega Saturn Rmk |
Sharp X1, NEC PC-8000, NEC PC-98 (port), FM-7, MSX: direct ports. The main difference is the color palette, featured on each computer.
NEC PC-98 (remake), Microsoft Windows: enhanced graphics. Titled as "Revival Xanadu". Sega Saturn: part of compilation "Falcom Classics". Most enhanced graphics with smooth side-scrolling and optional "Easy" difficulty (called "Saturn mode"). Japanese-only. |
| Ys I
Ys II Ys I + II |
Sharp X1
PC-9801 Fujitsu FM-7 MSX2 Apple IIGS MS-DOS Sharp X68000 Rmk PC NES Master System Sega Saturn Mobile Rmk NDS Rmk iOS Rmk Android Rmk |
X68000: 16-bit version released in 1991. Not to be confused with the aftermarket release. Japan-only.
Apple IIGS/DOS: The only PC versions to be localized for English audiences. US-only. NES: Developed by Advance Communication. Most layouts were modified. New soundtrack and new final boss were added. Japan-only. SMS: Developed and published by Sega. The only version released worldwide before any remakes or compilations with Ys II. Saturn: Japan-only. PC: Released as Ys Eternal. Can run on Windows 95 and up. Japan-only. Another remake was also released, as Ys Complete. NDS: Sold as Ys Book I. Was released in a bundle outside Japan with Ys II. Japan-only. iOS/AND: Remake known as Ys Chronicles 1. |
| PC-9801
Fujitsu FM-77AV Sharp X1 MSX2 NES Sega Saturn PC Rmk Mobile NDS Rmk iOS Rmk Android Rmk |
Saturn: Sold in a compilation with Asteka II. Japan-only.
PC: Released as Ys II Eternal. Can be played on Windows 95, but Windows 98 or 2000 is recommended. Japan-only. NDS: Sold as Ys Book II. Was released in a bundle outside Japan with Ys II. Japan-only. iOS/AND: Remake known as Ys Chronicles 2. | |
| TurboGrafx-CD Rmk
PC Rmk PS2 Rmk NDS Rmk PSP Rmk Sharp X68000 Rmk |
TG-CD: Features cutscenes with CD Audio soundtrack. Some characters does have voice acting. Was released only in Japan and US, but Europe got it through Wii Virtual Console for the first time.
PS2: Remake bundle known as Ys I & II Eternal Story. Japan-only. PC: Remake bundle known as Ys I Taikenban / Ys II Taikenban. Can be played on Windows 98 up to Vista. Japan-only. Another remake of both games were released as Ys I & II Chronicles, which can be played on Windows XP up to 7. This remake was later localized as Ys I & II Chronicles+ for digital platforms. NDS: Remake bundle known as Legacy of Ys: Books I & II. Localization of both Ys I & II remakes on the handheld, which were previously released on standalone format. PSP: Remake bundle known as Ys I & II Chronicles. X68000: Obscure aftermarket release for Japan in 2021. Was sold alongside a fresh port of Ys I. Japan-only. |
PC-9801 / PC-9821
edit| Name | Platforms | Notes |
|---|---|---|
| Policenauts | 3DO
PlayStation Sega Saturn |
3DO: Comes packaged with 2 discs. Uses FMV cutscenes and cel shaded graphics over the pixel art in the PC-98 original. Supports the 3DO Mouse (FZ-JM1). Panasonic also sold the game within a bundle with an extra mouse pad.
PS1: The most known and re-released version, based on the 3DO version. Comes packaged with 2 discs. Supports the PlayStation Mouse. Some content was censored. Has an English fan translation. Saturn: The best and definitive version according to the creator. Comes packaged with 3 discs. Uncensored content and higher FPS on cutscenes. Supports the Shuttle Mouse and the Virtua Gun in certain minigames. Has an English fan translation. |
Sharp X68000
editMay be easier to emulate ports than the original versions.
| Game | Platforms | Notes |
|---|---|---|
| Akumajou Dracula | PlayStation | Known as Castlevania Chronicles. Includes both the original game and an Arrange Mode with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series. |
| Mad Stalker: Fullmetal Force | PlayStation
FM Towns TurboDuo Sega Genesis |
PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
FMT: A port with updated graphics and remixed music. Duo: uses graphics from the FM Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode. GEN: Previously unreleased port that was scrapped until it was completed as a limited physical release in 2020 by Opera House after acquiring the rights to the developer's back catalog of games. Missing parallax scrolling, simplified graphics. |
| Genocide | TurboDuo
FM Towns |
Duo: Inferior graphics and sound with worse gameplay than the original.
FMT: released as part of the Genocide Square compilation. Features updated graphics, sound, new cutscenes, and revised gameplay. |
| Genocide 2: Master of the Dark Communion | SNES
FM Towns MS-DOS |
SNES: Lower sound quality and altered graphics. Level order for the first few levels is re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
FMT: Same as Genocide above. DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English. |
Arcade
editAtari Games
editMost of the games owned made by the company would be purchased by Midway (and later, Warner Bros.) and would receive emulated re-releases through compilations, often handled by Digital Eclipse.
| Name | Platforms | Notes |
|---|---|---|
| Indiana Jones
and the Temple of Doom |
Amiga
Atari ST Amstrad CPC Apple II Commodore 64 ZX Spectrum MS-DOS NES |
PCs: Developed by Paragon Programming, Papyrus Design Group and Mindscape. US and Europe-only.
NES: Developed by Tengen. Different gameplay from the Arcade original. Originally published by Mindscape (and licensed by Nintendo), it was later re-released as an unlicensed game a year after. |
| Marble Madness | Atari ST
PC Booter Commodore 64 Apple II Amstrad CPC Amiga MS-DOS ZX Spectrum Sharp X68000 PC-9801 FM Towns NES Master System Sega Genesis Game Boy Game Boy Color Game Boy Advance Game Gear Mobile |
AST/PCB/C64/AII/CPC/AMI/DOS/ZXS: Developed by Atari and published by Electronic Arts. US and Europe-only.
X68/PC98/FMT: Developed and published by Home Data (now Magical). These Japanese PC versions supports mouse or trackball as their input methods. The PC-9801 version also suffers from slowdowns in older machines. Japan-only. NES: Developed by Rare. Not published by Tengen, a rare instance from the company. US and Europe-only. GEN: Two versions of the game does exist in the system: An Western-only version published by Electronic Arts and a Japan-only version published by Tengen. The Tengen version is more accurate to the Arcade original and also supports the Sega Mouse (not its American counterpart, Mega Mouse). The Electronic Arts version lacks analog control support and it is heavily criticized by its sound quality. SMS: Developed by Tengen. Europe-only. GB: Developed and published by Mindscape. Based on the NES version with some changes, notably, the omission of the game's ending. US and Europe-only. GG: Basically the same as the Master System version, but all the gameplay is optimized to fit into the handheld's small screen. US and Europe-only. GBC: Slightly better than the version released on the original Game Boy. US and Europe-only. GBA: Known as 2 Games in One! Marble Madness + Klax, of which also bundles a port of Klax. The port appears to be incomplete. US and Europe-only. MOBI: Many versions of the game were developed for a variety of Western-only mobile phones, such as J2ME, BlackBerry and even Windows Mobile. Most versions for 32-bit consoles and later are emulations of the Arcade original. |
| Peter Pack Rat | Amstrad CPC
Commodore 64 ZX Spectrum |
Developed by Software Creations. Europe-only. |
| Rampart | NES
Sega Genesis Master System Game Boy Game Boy Color Game Boy Advance Atari Lynx Amiga Atari ST Commodore 64 MS-DOS |
NES: Two different versions exist on the system, an earlier one developed by Konami for Japan and a later one developed by Bitmasters (and published by Jaleco) for overseas markets.
GEN: Developed by Silicon Sorcery and published by Tengen. Japan and US-only. SMS: Developed by Developer Resources and published by Tengen. Europe-only. GB: Developed by C-Lab and published by Jaleco. Sold worldwide. GBC: Developed by Digital Eclipse and published by Midway. US-only. GBA: Known as 2 Games in One! Gauntlet + Rampart. Developed by EC Interactive. Based on the Arcade version. It also includes a port of Gauntlet. US and Europe-only. LYNX: Developed by Atari Corporation (not Atari Games or Tengen). US-only. AMI/AST/C64: Developed by The Kremlin and published by Domark. Europe-only. DOS: Developed by Bitmasters and published by Electronic Arts. US and Europe-only. All other re-releases are emulations of the Arcade version. |
| RoadBlasters | Amiga
Amstrad CPC Atari ST Commodore 64 ZX Spectrum NES Atari Lynx Sega Genesis |
PCs: Developed by Probe and published by U.S. Gold. US and Europe-only.
NES: Developed by Beam Software and published by Mindscape. Licensed by Nintendo, unlike most Atari Games ports published by Tengen. US-only. LYNX: Has stereo support when played in the Lynx II. GEN: Developed by Sterling Silver Software and published by Tengen. Some of the animations, items and the radio calls were eliminated or reduced in order to maintain a stable framerate during gameplay. US and Japan-only. |
| Road Runner | Atari 2600
Atari ST Amstrad CPC MS-DOS Commodore 64 ZX Spectrum NES |
A2600: Developed by Atari Corporation (not Atari Games). It was released in both US and Europe with minor differences on gameplay.
PCs: Developed by Canvas. US and Europe-only. DOS: Developed by Banana Developments. US-only. NES: Developed by Beam Software, who did not get credited in-game to avoid legal troubles with Nintendo. Published by Tengen, therefore, an unlicensed game by Nintendo. US-only. |
Capcom
editCapcom ported their Arcade stuff to a variety of systems, starting with the NES. With the advent of sixth generation consoles, Capcom often re-released their Arcade titles through compilations with emulators, many of them handled by Western companies such as Digital Eclipse.
| Name | Platforms | Notes |
|---|---|---|
| 1941: Counter Attack | TurboGrafx-16 | Ported by Hudson Soft and requires a SuperGrafx system to be played. Japan-only.
All other re-releases of the game after this one are emulations of the Arcade version. |
| Adventure Quiz: Capcom World
Adventure Quiz 2: Hatena? no Daibouken |
TurboDuo | Bundle known as Adventure Quiz: Capcom World Hatena? no Daibouken. Includes both games in a single disc, both features arranged music in CD Audio format. Japan-only. |
| Buster Bros.
Pang Pomping World |
TurboGrafx-CD
Game Boy PlayStation Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
TG-CD: Developed by Hudson Soft. Japan and US-only.
GB: Developed by Ocean. US and Europe-only. PCs: Developed by Ocean and Arc Developments. Europe-only. PS1: Included as part of Buster Bros. Collection, alongside Super Buster Bros and Buster Buddies. |
| Captain Commando | SNES
PlayStation |
PS1: Developed by New Corporation. Japan-only.
All other re-releases of the game after the PlayStation version are emulations of the Arcade original. |
| Cyberbots:
Fullmetal Madness |
Sega Saturn
PlayStation |
SS: Requires a RAM cartridge to be played (either the 1MB or 4 MB). Japan-only.
PS1: Developed by OeRSTED. Although it was Japan-only, Sony Computer Entertainment brought it to US markets in 2011 as part of the PSone Classics for PS3 and PSP (it is still unreleased in Europe). All other re-releases are emulations of the Arcade version. |
| Darkstalkers:
The Night Warriors |
PlayStation | Developed by Psygnosis. All other re-releases are emulations of the Arcade version. |
| Dungeons & Dragons:
Shadow over Mystara |
Sega Saturn | Known as Dungeons & Dragons Collection. Includes a port of Tower of Doom. Requires the 4MB RAM Cartridge to play. Japan-only. All other re-releases are emulations of the Arcade version. |
| Dungeons & Dragons:
Tower of Doom |
Sega Saturn | Known as Dungeons & Dragons Collection. Includes a port of Shadow over Mystara, of which requires the 4MB RAM Cartridge to be played. Japan-only. All other re-releases are emulations of the Arcade version. |
| Dynasty Wars | Amstrad CPC
Commodore 64 ZX Spectrum Amiga Atari ST TurboDuo |
PCs: All versions were developed by Tiertex. Europe-only.
TurboDuo: Released in 1994 with additional cutscenes. Japan-only. All re-releases made after the TurboDuo version are emulations of the Arcade original. |
| Final Fight | SNES
Amstrad CPC Commodore 64 ZX Spectrum Amiga Atari ST Sharp X68000 Sega CD Game Boy Advance |
SNES: Known to be one of the most controversial versions of the game, mainly to the omission of Guy and the additional censorships in the International versions. A revision of the game called as Final Fight Guy was released only in Japan, by replacing Cody with Guy alongside minor improvements.
PCs: All versions were developed by Creative Materials. Europe-only. X68: Regarded to be the best version after the Arcade original. It supports MIDI soundcards such as the SC-55. Japan-only. SCD: Released as Final Fight CD. The most customized version, featuring arranged soundtrack, cutscenes, voice acting and additional modes such as Time Attack. Due to its CD-based nature, it features loadings between stages. GBA: Released as Final Fight One. Basically an apology after all the omissions made on the SNES version, and some of the censorship was also removed. Some of the characters were also updated in order to reflect their updated appearances in Street Fighter Alpha 3. Multiplayer is possible through link cable. All re-releases made after the Game Boy Advance version are emulations of either the Arcade, SNES, GBA or Sega CD versions. |
| Forgotten Worlds | Amstrad CPC
Commodore 64 ZX Spectrum Amiga Atari ST Sega Genesis Master System MS-DOS TurboDuo |
PCs: All versions were developed by Arc Developments. Europe-only.
GEN: This version was been developed internally by Sega. It removes the voice acting and also the stages 6 and 8 from the Arcade version. The game also requires to hold the Mode button on the 6 Button Control Pad during the boot in order to avoid an instant Game Over screen. SMS: Based on the Genesis version and developed by SIMS. The most compromised version, as it lacks 2-player support, most of the backgrounds are gone, several stages were been omitted (although it features an exclusive stage set in an Underwater world) and all shots fires automatically. Europe and Brazil-only. Duo: Features an arranged soundtrack plus new voice acting on the cutscenes. Some of the stages' graphics were also removed. Special controllers can also be used such as the Avenue Pad 3 (bundled with the game in Japan) and the XE-1AP through an adapter (XHE-3). All re-releases made after the TurboDuo version are emulations of either the Arcade or Genesis versions. |
| Ghouls 'n Ghosts | Amstrad CPC
Commodore 64 ZX Spectrum Amiga Atari ST Sega Genesis Master System X68000 TurboGrafx-16 PlayStation Sega Saturn Mobile |
PCs: All versions were developed by Software Creations. Overseas-only.
GEN: Developed by Yuji Naka, who later would be the creator of Sonic the Hedgehog. Minor aspects from the Arcade version such as High Score rankings and opening demos were removed due to shortage of ROM chips at the time. SMS: Based on the Genesis version and developed by Sanritsu. It features secret portals were Arthur can upgrade his moves and defense. Overseas-only. X68000: Arcade-perfect version. TG-16: Made by Alfa System and is only playable on the SuperGrafx. More accurate than the Genesis version. Japan-only. PS1/SS: Released as part of Capcom Generations 2, alongside Ghosts 'n Goblins and Super Ghouls 'n Ghosts. All music is played as standard CD audio soundtracks. Neither of the two versions were released in the US, but the PS1 version was released at least in Europe. All re-releases made after the mobile phone versions are emulations of either the Arcade, Genesis or SuperGrafx versions. |
| Giga Wing | Dreamcast | Supports the console's modem on the Japanese version for online capabilities. |
| JoJo's Venture
JoJo's Bizarre Adventure |
PlayStation
Dreamcast PlayStation 3 Xbox 360 |
PS1: Known as JoJo's Bizarre Adventure. Includes both Arcade games. All music is streamed. The Japanese version also includes a minigame that can be played on a PocketStation.
DC: Known as JoJo's Bizarre Adventure. Includes both Arcade games. All music is FM, noted by the small amount of reverb in it. An special version known as JoJo no Kimiyou na Bouken: Mirai he no Isan for Matching Service was released in Japan, which supports online play, through its official servers were shutdown years ago. PS3/X360: Known as JoJo's Bizarre Adventure HD ver.. A super limited, download-only re-release that lasted about two years from its respective storefronts. Online support for the Xbox 360 version ended years ago. |
| The King of Dragons | SNES | Developed by Prism Kikaku, who would be later renamed as Nippon Ichi Software.
All other re-releases after the SNES version are emulations of the Arcade original. |
| Knights of the Round | SNES | Very limited in terms of co-op gameplay, as it supports only 2 players and both of them shares a maximum of 9 continues.
All other re-releases after the SNES version are emulations of the Arcade original. |
| Magic Sword: Heroic Fantasy | SNES | Developed by Minakuchi Engineering. 2-player support is not available, certain enemies were removed and stage branching paths were eliminated.
All other re-releases after the SNES version are emulations of the Arcade original. |
| Mars Matrix | Dreamcast | Supports the console's modem on the Japanese version for online capabilities. |
| Marvel Super Heroes | PlayStation
Sega Saturn PlayStation 3 Xbox 360 |
SS: Can make use of the 1MB RAM cartridge to be played, which reduces the amount of loading times. Although the cartridge was never released outside Japan, it can still be used in American, Brazilian and PAL systems.
PS1: Features less animations than the Saturn version. X360/PS3: part of Marvel vs. Capcom: Origins. All other re-releases are emulations of the Arcade version. |
| Marvel Super Heroes vs.
Street Fighter |
Sega Saturn
PlayStation |
SS: Requires the 4MB RAM Cartridge to play. The Norimaro license remains intact. Japan-only.
PS1: The worst version, it suffers from many limitations, such as the removal of tag team battles, as there is no option to increase hardware capabilities. Sold worldwide, however, the Norimaro license is unavailable in the US and PAL versions. All other re-releases are emulations of the Arcade version, some with the Norimaro license intact. |
| Marvel vs. Capcom: Clash of Super Heroes | Dreamcast
PlayStation PlayStation 3 Xbox 360 |
DC: A true conversion of the game, it also adds a new mode called Cross Fever, taking advantage of the system's built-in 4-player capabilities.
PS1: Suffers from the same limitations as other ports of CP System II games. X360/PS3: part of Marvel vs. Capcom: Origins. All other re-releases are emulations of the Arcade version. |
| Marvel vs. Capcom 2: New Age of Heroes | Dreamcast
PlayStation 2 Xbox PlayStation 3 Xbox 360 iOS |
X360/PS3: Widescreen support, online multiplayer, all characters unlocked from the start, some bugs. |
| Mega Man: The Power Battle
Mega Man 2: The Power Fighters |
Neo Geo Pocket Color
PlayStation 2 Nintendo Switch E |
NGPC: Developed by Capcom themselves as Rockman Battle & Fighters, it combines both games into a single one, albeit with 8-bit graphics. Japan-only.
PS2: Released in a compilation known as Rockman Power Battle Fighters. Features a new 2-player mode. Japan-only NSW: Emulated re-release of the Neo Geo Pocket Color version by SNK known as Mega Man: Battle & Fighters, without an English localization applied in the ROM. In order to help new players, the instruction manual was translated in English. Such re-release was later made on PC (Steam) through Neo Geo Pocket Color Selection Vol. 2 without additional changes. All other re-releases of the game made by Capcom are emulations of the original Arcade versions. |
| Mega Twins | Sega Genesis
TurboDuo |
GEN: Developed by Sega and Visco. It uses the Japanese name worldwide. The stages are not combined into a single one, 2-player support is gone and there is no time limit.
Duo: Developed by NEC Avenue. It includes a whole new set of musics in the form of CD audio soundtrack. However, everything else such as graphics and sound effects are massively downgraded, even when compared with the Genesis version. All other re-releases of the game after the TurboDuo version are emulations of the Arcade original. |
| Wolf of the Battlefield: Mercs | Amstrad CPC
Commodore 64 ZX Spectrum Amiga Atari ST Sega Genesis Master System PlayStation Sega Saturn |
GEN: Developed by Sega. 2-player support is gone, but to compensate, it features a new original mode, as the Arcade original was deemed too short to complete.
SMS: Developed by Tiertex. As with the Genesis version, 2-player support is missing. Europe and Brazil-only. PCs: Developed by Tiertex. US and Europe-only. PS1/SS: Available in Capcom Generations 4: Blazing Guns, alongside its prequel, Commando (now Wolf of the Battlefield: Commando) and Gun.Smoke. The PlayStation version was released in both Japan and Europe (except Germany), while the Saturn version is Japan-only. All other re-releases of the game after Capcom Generations 4: Blazing Guns are emulations of the Arcade or Genesis versions. |
| Night Warriors:
Darkstalkers' Revenge |
Sega Saturn | Lacks several animations and the resolution is a bit stretched. All other re-releases are emulations of the Arcade version. |
| Pang! 3/Buster Buddies | PlayStation | Included as part of Buster Bros. Collection, alongside Pomping World and Super Buster Bros. |
| Plasma Sword: Nightmare of Bilstein | Dreamcast | Sold worldwide. All other re-releases are emulations of the Arcade version. |
| Power Stone
Power Stone 2 |
Dreamcast
PlayStation Portable |
PSP: "Power Stone Collection" is a collection of both games with widescreen support. |
| Progear | Mobile | All other re-releases are emulations of the Arcade version. |
| The Punisher | Sega Genesis | Developed by Sculptured Software. Many aspects were downgraded and censored, including the music, which may sound awful due to the use of the GEMS sound driver. US and Europe-only, also region locked if any of the two cartridges are played on Japanese systems.
All other re-releases of the game after the Genesis version are emulations of the Arcade original. |
| Quiz & Dragons: Capcom Quiz Game | PlayStation 2 E
Xbox E |
All of these are emulations, but a special version of the game that features questions themed around Capcom is included on Capcom Classics Collection Vol. 2. |
| Quiz Nanairo Dreams:
Nijiirochou no Kiseki |
Sega Saturn
PlayStation |
Japan-only. |
| Quiz Sangokushi: Chiryaku no Hasha | PC-9801 | Known as Quiz Chiryaku no Hasha: Sangokushi Kitan. Developed by SystemSoft. Japan-only. |
| Quiz Tonosama no Yabou | TurboGrafx-CD
Sega CD PC-9801 |
TG-CD: Developed by Hudson Soft. All music is arranged in CD Audio format. Japan-only.
SCD: Known as Capcom no Quiz Tonosama no Yabou. Developed by SIMS. All music is done by the Genesis soundchip (YM2612). Features bonus stage minigames. Japan-only. PC98: Known as Quiz Tonosama no Yabou: Zenkokuban. Developed by SystemSoft. Japan-only. |
| Red Earth | PlayStation 4 E
Nintendo Switch E Xbox One E PC E |
Available as part of Capcom Fighting Collection. |
| Rival Schools: United by Fate | PlayStation | Sold worldwide. Comes packaged with 2 discs. All other re-releases are emulations of the PlayStation version. |
| Saturday Night Slam Masters | FM Towns
SNES Sega Genesis |
SNES: Support for the Super Multitap is added for certain modes.
GEN: The team battle royale mode was eliminated, but a new death mode was included in its place. US and Europe-only, also region locked if any of the two cartridges are played on Japanese systems. All other re-releases of the game after the Genesis version are emulations of the Arcade original. |
| Star Gladiator Episode I: Final Crusade | Dreamcast | Sold worldwide. All other re-releases are emulations of the Arcade version. |
| Street Fighter Alpha:
Warriors' Dreams |
CPS Changer
Sega Saturn PlayStation Windows 9x Game Boy Color Mobile |
CPS: A downgraded version of the game, which is basically a CP System-at-home. Notably, all music was toned down to the hardware's standards.
SS: Features less animations than the original, alongside a stretched resolution. New soundtrack in CD Audio format was added (but not replaced) alongside several modes. PS1: The most known version. W9X: Requires Windows 95 to be played and installed. Japan and US-only. GBC: Developed by Crawfish Interactive. Likely the worst version of the game ever released, due to its technical limitations. All other re-releases are emulations of the Arcade version. |
| Street Fighter Alpha 2
Street Fighter Zero 2 Alpha |
Arcade
Sega Saturn PlayStation Windows 9x SNES Mobile |
AC: Known as Street Fighter Zero 2 Alpha. Japan, Asia and Brazil-only. For ports based on this updated version, see its sub-entry below.
SS: Features the same additions and problems as the port of the previous game. W9X: Requires Windows 95 to be played. Based on the PS1 version. This version is also sold on GOG without the disc check DRM, as it is sold on digital format. SNES: Developed by Capcom themselves, it uses the S-DD1 chip made by Nintendo, and it is one of the two games that uses it (the other being Star Ocean), also being the only one that was released worldwide. Even for a cartridge-based system, it does feature strong loading times due to all data being compressed. Further re-releases of this version also does not speed-up such routines either. Other than that, Shin Akuma is included as a hidden playable character. All other re-releases are emulations of the Arcade and SNES versions. |
| Sega Saturn
PlayStation |
Bundled as part of Street Fighter Collection. While the Arcade original was not released in US and Europe, the game is named as Street Fighter Alpha 2 Gold in the US and Street Fighter Alpha 2 (Prime) in PAL regions. The Dramatic Battle mode was removed and, exclusively to the Saturn version, Cammy was added to Vs. and Training modes. All other re-releases are emulations of the Arcade version. | |
| Street Fighter Alpha 3 | Arcade Rmk
Dreamcast Sega Saturn PlayStation Game Boy Advance PlayStation 2 PlayStation Portable |
PS1: The most known version and the one that was mainly used for future ports. Adds legacy characters from other games, however, the gameplay takes a hit on pretty much everything in order to save RAM space, as done with other CP System II ports. The Japanese version also supports interaction with the PocketStation.
SS: Developed by Mitchell. Requires the 4MB Cartridge. New variants of the Dramatic Battle mode were been added. Other than that, it is pretty much the same as the PS1 version, minus the PocketStation support. Japan-only. DC: Known as Street Fighter Alpha 3: Saikyo Dojo. One of the most known versions of the game, it is an improvement over the PS1 version and supports online rankings. An updated, Japan-only re-release known as Street Fighter Zero 3 Saikyou-Ryuu Doujou for Matching Service added support for actual online gameplay, but its severs were shutdown ages ago. AC: Updated and upgraded version of the game known as Street Fighter Zero 3 Upper. Runs on Sega NAOMI board (GD-ROM) and can interact with VMUs who does have save data from the Japanese version of Street Fighter Alpha 3: Saikyo Dojo in it. Japan-only. GBA: Known as Street Fighter Alpha 3 Upper. Developed by Crawfish Interactive. Despite being based on its updated NAOMI revision, it is easily the worst version of the game due to the technical limitations of the GBA hardware, alongside the fact that it was released earlier on the system's life. Three characters from other games in the series were also added. PSP: Known as Street Fighter Alpha 3 MAX. The best version of the game, featuring all additions from the previous console and Arcade versions. In addition, Ingrid from Capcom Fighting Evolution joins the roster as a playable character. PS2: Included as part of Street Fighter Alpha Anthology. Includes an emulation of Alpha 3 alongside a proper port of Zero 3 Upper. Despite this, this port of Zero 3 Upper lacks several modes from the GBA and PSP versions. All other re-releases are emulations of the Arcade (both CP System II and NAOMI) versions. |
| Street Fighter II: The World Warrior
Street Fighter II': Champion Edition Street Fighter II' Turbo: Hyper Fighting |
SNES
MS-DOS Amiga Commodore 64 Atari ST ZX Spectrum PlayStation Sega Saturn Mobile |
SNES: One of the most sold arcade conversions ever, it stands as the first port of the game. It sold enough to be Capcom's most sold game ever until it was outclassed by many Monster Hunter and Resident Evil games.
DOS: Developed by Capcom themselves. US and Europe-only. AMI/AST/C64: Developed by Creative Materials. Europe-only. ZX: Developed by Tiertex. Europe-only. PS1/SS: Included in Street Fighter Collection 2 (Capcom Generations 5) alongside the other two CP System updates. Includes the arranged soundtrack from the FM Towns version of Super, as well the Super VS. Mode, which predates the concept of Hyper by few years. While the PlayStation version was released worldwide, the Saturn version is Japan-only. All other re-releases of The World Warrior are emulations of the Arcade or SNES versions. |
| TurboGrafx-16
Sharp X68000 Master System PlayStation Sega Saturn Mobile |
TG-16: Developed by Capcom themselves. More accurate than the Genesis version. Originally released in Japan only, it was brought stateside on the Wii Virtual Console with the name change of Shadaloo members intact. It also supports the Avenue Pad 6, which was developed for this game.
X68000: Arcade-perfect version. Supports MIDI and can also be installed on the HDD. Japan-only. SMS: The second worst of all console ports across all iterations of Street Fighter II, suffering from much hardware limitations as the Game Boy version based on Super. Most of the music featured also does not match the game itself. Brazil-only. PS1/SS: Included in Street Fighter Collection 2 (Capcom Generations 5) alongside the other two CP System iterations. Same notes as in The World Warrior entry. All other re-releases of Champion Edition are emulations of the Arcade or TurboGrafx versions. | |
| SNES
Sega Genesis PlayStation Sega Saturn |
SNES: Port of the game using the SNES version of The World Warrior as its respective base.
GEN: Customized version known as Special Champion Edition. Does support both 3 and 6 button control pads. The Hyper Fighting mode can be accessed by playing the Hyper mode in the title screen. A Champion Edition port was being developed by Sega under the name ST II' Turbo, but it was cancelled and discontinued in favor of Capcom's own work, such prototype can be found across the Internet. PS1/SS: Included in Street Fighter Collection 2 (Capcom Generations 5) alongside the other two CP System games. Same notes as in The World Warrior entry. All other re-releases of Hyper Fighting are emulations of both Arcade, SNES and Genesis versions. | |
| Street Fighter III: New Generation
Street Fighter III: 2nd Impact: Giant Attack Street Fighter III: 3rd Strike: Fight for the Future |
Dreamcast | Available as part of Street Fighter III: Double Impact. All re-releases made after it are emulations of the Arcade originals. |
| Dreamcast
PlayStation 2 Xbox PlayStation 3 Xbox 360 |
DC: A system known as "System Direction" was added, which would be featured in all non-emulated console ports. New soundtracks were added and Gill is a playable character.
PS2: Released as part of Street Fighter Anniversary Collection outside Japan. Xbox: Released as part of Street Fighter Anniversary Collection worldwide. PS3/X360: Released as Street Fighter III: 3rd Strike Online Edition. Online support for the Xbox 360 version ended years ago. All re-releases made after Online Edition are emulations of the Arcade original. | |
| Street Fighter EX
Street Fighter EX Plus |
PlayStation | Known as Street Fighter EX Plus Alpha. Based on Street Fighter EX Plus. Features new modes and return of legacy characters (Dhalsim and Sakura). |
| Street Fighter EX2
Street Fighter EX2 Plus |
PlayStation | Based on Street Fighter EX2 Plus. Features new modes and Hayato as an exclusive character. |
| Strider | Amiga
Amstrad CPC Atari ST Commodore 64 MS-DOS ZX Spectrum Sega Genesis Master System Sharp X68000 TurboDuo PlayStation NES Rmk |
PCs: Developed by Tiertex. Europe-only.
GEN: Developed by Sega. All voices were omitted, with the International versions also further eliminating Hiryu's attack voice. Music were slightly arranged. SMS: Developed by Tiertex. Europe and Brazil-only. X68000: Developed by SPS. Arcade-perfect version. Japan-only. Duo: Originally meant to be for the SuperGrafx, this version was in development hell and was not released until 1994. New voice acting was been added. Requires the Arcade Card. Japan-only. PS1: Bundled with Strider 2. Features additional arranged tracks. NES: A whole different game based on the manga, but the gameplay retains the same as the Arcade version. US-only. All other re-releases of the game after the PlayStation version are emulations of the Arcade and Genesis versions. |
| Strider 2 | PlayStation | Known as Strider Hiryu 1&2 in Japan and just as Strider 2 outside the country. Includes a port of the original Strider as a bonus. |
| Super Buster Bros.
Super Pang |
SNES
PlayStation |
SNES: Developed by Capcom. Some of the music from the original was altered.
PS1: Included as part of Buster Bros. Collection, alongside Buster Bros. and Buster Buddies. |
| Super Gem Fighter Mini Mix
Pocket Fighter |
Sega Saturn
PlayStation WonderSwan |
SS: Requires the 4MB RAM Cartridge to play. Japan-only.
WS: Graphics are monochrome. Japan-only. All other re-releases are emulations of the Arcade version. |
| Super Puzzle Fighter II Turbo | Sega Saturn
PlayStation Windows 9x Dreamcast Game Boy Advance PlayStation 3 Rmk Xbox 360 Rmk Mobile |
SS/PS1: Released at the same time in Japan, new modes and music were added. Suffers from the streteched resolution as usual, even more on the Saturn version.
W9X: Requires Windows 95 to be played. Japan and US-only. DC: Known as Super Puzzle Fighter II X for Matching Service. Has support for online gameplay, but its severs were shutdown ages ago. Japan-only. GBA: Developed by Atomic Planet Entertainment. US and Europe-only. PS3/X360: Remake known as Super Puzzle Fighter II Turbo HD Remix. Developed by Backbone Entertainment. US and Europe-only. All other re-releases are emulations of the Arcade version. |
| Super Street Fighter II: The New Challengers
Super Street Fighter II Turbo Hyper Street Fighter II: The Anniversary Edition |
SNES
Sega Genesis Sharp X68000 FM Towns MS-DOS Amiga Game Boy PlayStation Sega Saturn |
SNES: Censorship in this version applies on all regional variants.
GEN: Mainly known for its soundtrack not being the best sounding, even when compared with Special Champion Edition. It also uses a custom cartridge mapper, that allows the Genesis to load games up to 8MByte and has been used in many aftermarket games. X68000: Japan-only. FMT: Features an arranged soundtrack. Japan-only. DOS: US and Europe-only. AMI: Europe-only. GB: Considered the worst console port across all iterations of Street Fighter II ever released. Although it is mainly based on Champion Edition, secondary elements such as music and ending cutscenes are based on Super. It supports the Super Game Boy accessory on the SNES, but the optional enhancements are not enough to save the GB version from being bad. PS1/SS: Available as part of Street Fighter Collection, of which bundles Super Turbo and Street Fighter Alpha 2 Gold (the latter on a separate disc outside Japan). All other re-releases of Super are emulations of the Arcade, SNES or Genesis versions. |
| 3DO
MS-DOS Amiga PlayStation Sega Saturn Dreamcast Game Boy Advance PlayStation 3 Rmk Xbox 360 Rmk Nintendo Switch Rmk |
3DO: Despite being the first port ever, it is known for the problematic control scheme on the standard 3DO controller. An official controller released by Capcom was made, but it was plagued by its unconventional placement of the D-Pad and the Pause/Play buttons. Control problems aside, the soundtrack from the FM Towns of Super is included.
DOS: US and Europe-only. AMI: Europe-only. PS1/SS: Available as part of Street Fighter Collection, of which bundles Super and Street Fighter Alpha 2 Gold (the latter on a separate disc outside Japan). DC: Known as Super Street Fighter II X for Matching Service. It supports online play, although official servers were shutdown years ago. It includes two variations of Gouki (Akuma): Shin Gouki (Shin Akuma) and Tien Gouki (Shin Akuma with a Super gauge), both which can be playable by setting up the virtual DIP Switches in the Secret Option menu. Bonus stages from Super also does return, which were omitted in the Arcade original. Japan-only. GBA: Known as Super Street Fighter II Turbo Revival. Although it mainly relies on content from the SNES version of Super, it was plagued with hardware limitations. Certain stages were inherited from Street Fighter Alpha 3 and some features from the Dreamcast version were brought back to this version. PS3/X360: Known as Super Street Fighter II Turbo HD Remix. Features new graphics and music, although it is possible to revert back to the original elements. NSW: Known as Ultra Street Fighter II: The Final Challengers. Includes Evil Ryu and Violent Ken as playable characters, alongside a new mode minigame called "Way of Hado" as a form to demonstrate motion controls through the Joy-Con controllers. Other than that, it is based on HD Remix with a few changes. All other re-releases of Super Turbo are emulations of the Arcade or Game Boy Advance versions. | |
| PlayStation 2
Xbox |
The console versions of the game included in Street Fighter Anniversary Collection (except for PS2 in Japan and Europe, where the game was released on stand-alone format) does have new arranged tracks for characters that weren't available in their original CP System iterations. The soundtracks are deemed inferior by default when compared with their Super and Super Turbo counterparts.
All other re-releases of Hyper are emulations of the Arcade original. | |
| Tech Romancer | Dreamcast | Sold worldwide. An special version known as Choukou Senki Kikaioh for Matching Service was released in Japan, which supports online play, through its official servers were shutdown years ago. |
| Three Wonders | PlayStation
Sega Saturn |
Developed by Xing. All other re-releases of the game after these versions are emulations of the Arcade original. |
| U.N. Squadron | Amiga
Amstrad CPC Atari ST Commodore 64 ZX Spectrum SNES Mobile |
PCs: Developed by Capcom USA. Europe-only.
SNES: 2-player support is removed. The stage selection is also non-linear. |
| Vampire Savior
Vampire Hunter 2 Vampire Savior 2 |
Sega Saturn
PlayStation |
SS: Requires the 4MB RAM Cartridge to play. Features most elements from its upgraded versions. Japan-only.
PS1: Known as Darkstalkers 3 outside Japan. Features all elements from its upgraded version, alongside hidden characters. All other re-releases are emulations of the Arcade version. |
| Warriors of Fate | PlayStation
Sega Saturn Mobile |
Japan-only. All other re-releases of the game after the Mobile phone versions are emulations of the Arcade original. |
| X-Men:
Children of the Atom |
Sega Saturn
PlayStation MS-DOS |
SS: Developed by Rutubo Games. Several animations are missing, as the game was released before the concept of the RAM Cartridges being a thing.
PS1: Developed by Capcom. Features way less animations and higher loading times. The intro was been replaced with a FMV one. US and Europe-only. DOS: Developed by Probe. Can be played on Windows 95. US and Europe-only. All other re-releases are emulations of the Arcade version. |
| X-Men vs. Street Fighter | Sega Saturn
PlayStation |
SS: Requires the 4MB RAM Cartridge to play. Japan-only.
PS1: Features way less animations, higher loading times and removal of certain modes. Sold worldwide. All other re-releases are emulations of the Arcade version. |
Data East
editMost of Data East games were ported by subcontract. After the closure of the company in early 2000s, G-Mode and Paon (now Paon DP) allowed companies to re-release Data East Arcade games through emulation.
| Name | Platforms | Notes |
|---|---|---|
| Atomic Runner Chelnov | Sega Genesis
Sharp X68000 Sega Saturn |
GEN: The most common version and the definitive version due to the amount of content added over the Arcade original.
X68: Known as Video Game Anthology vol.2: Atomic Runner Chelnov. Developed by Micomsoft. Japan-only. SS: Unreleased version based on the Arcade original. A prototype dump is available across the Internet. Meant to be Japan-only. All other re-releases are emulations of the Arcade and Genesis versions. |
| BreakThru / Kyoukou Toppa | NES
Amstrad CPC Commodore 64 ZX Spectrum |
NES: Developed by Data East. US-only.
PCs: Developed by U.S. Gold. Europe-only. All other re-releases are emulations of the Arcade version. |
| Captain Silver | Master System
NES |
SMS: Developed by Sega. Notorious for cutting two stages in the US version due to memory shortage issues (the European and Brazilian cartridges features all stages, as well the original Japanese release). Supports FM Sound Unit if available.
NES: Developed by Jorudan and published by Tokuma Shoten. Features different stages and enemies not available in the Arcade original. Japan-only. All other re-releases are emulations of the Arcade version. |
| Darwin 4078 | MSX2 | Developed by Hudson Soft and published by Panasoft. No FM-PAC support. Japan-only. All other re-releases are emulations of the Arcade version. |
| Express Raider
Western Express |
Amstrad CPC
Commodore 64 ZX Spectrum |
Europe-only. All other re-releases are emulations of the Arcade version. |
| Karnov | NES
PC Booter MS-DOS Amstrad CPC Commodore 64 ZX Spectrum Macintosh |
NES: Developed by Sakata SAS. Published by Namco in Japan and Data East in the US. Japan and US-only.
PCB/DOS: Developed by Quicksilver. US-only. CPC/ZX: Developed by Software Studios. Europe-only. C64: Developed by Mr. Micro. US and Europe-only. MAC: Developed by Technology Works. US-only. All other re-releases are emulations of the Arcade and NES versions. |
| Last Mission | Commodore 64 | US and Europe-only. |
| Side Pocket | NES
Game Boy Sega Genesis Rmk SNES Rmk Game Gear Rmk Mobile Rmk Nintendo Switch Rmk |
NES: Published by Namco in Japan and Data East overseas.
GB: Sold worldwide. GEN: Full remake of the game, featuring a different soundtrack and new modes. SNES: The most common version. Developed by Iguana Entertainment, based on the Genesis version. Features a complete new soundtrack, which dethrones the compositions of the Genesis and Arcade versions. GG: Developed by Opera House, based on the Genesis version. US-only. MOBI: Known as Side Pocket Billiard DX. Developed by G-Mode. Japan-only. NSW: Known as G-Mode Archives 55 Side Pocket DX. Based on the mobile phone version. Japan-only. All other re-releases are emulations of the Game Boy, Genesis and SNES versions. |
| Shackled | Atari ST
Amstrad CPC Commodore 64 ZX Spectrum |
Developed by Choice. Europe-only. |
Irem
editAfter being hit by major financial loss caused by the 2011 Touhouku Earthquake, Irem was forced to become a pachinko manufacturer. Many people did leave up to join Granzella or Tozai Games, which are responsible to either port, emulate or do full remakes of past Irem titles.
| Name | Platforms | Notes |
|---|---|---|
| Battle Chopper
Mr. HELI no Daibouken |
TurboGrafx-16
Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
TG-16: Japan-only. It was brought worldwide through Wii U Virtual Console under its respective Japanese name.
PCs: Europe-only. All other re-releases are emulations of the Arcade or TurboGrafx versions. |
| Dragon Breed | Amiga
Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
Europe-only. All other re-releases are emulations of the Arcade version. |
| GunForce | SNES | Developed by B.I.T.S. Studios. Has many slowdowns. All other re-releases are emulations of the Arcade version. |
| Hammerin' Harry | NES | |
| Image Fight | NES
TurboGrafx-16 PlayStation Sega Saturn FM Towns Sharp X68000 |
NES: Many aspects were downgraded. Japan and US-only.
PS1/SS: Known as Arcade Gears Image Fight & X Multiply. Developed by Xing. Bundled with X Multiply. Japan-only. FMT: Developed by Ving. Japan-only. X68: Developed and published by Irem. Near Arcade-perfect port, save by all sound and music being slightly high pitched due to clock rate differences. Japan-only. All other re-releases are emulations of the Arcade and TurboGrafx versions. |
| In the Hunt
Kaitei Daisensou |
PlayStation
Sega Saturn |
PS1: Developed by Tsuji Jimusho.
SS: Developed by SIMS. It features many slowdowns. All other re-releases are emulations of the Arcade version. |
| The Irem Skins Game | SNES | |
| Legend of Hero Tonma | TurboGrafx-16 | All re-releases made after the TG-16 version are emulations of both versions. |
| Lot Lot | NES
MSX PC-8801 Sharp X1 |
NES: Developed by HAL Laboratory. Japan-only.
PCs: Japan-only. |
| Match It | Game Boy
PC-9801 |
GB: Known as Shisenshou: Match-Mania. All erotic elements from the Japanese Arcade version were removed. Japan-only.
PC-9801: Japan-only. |
| Ninja Spirit
Saigo no Nindou |
TurboGrafx-16
Game Boy Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
TG-16: Limited continues.
GB: Developed by B.I.T.S. Studios. Japan and Hong Kong-only. PCs: Developed by Activision under the Mediagenic label. Europe-only. All other re-releases are emulations of the Arcade and TurboGrafx versions. |
| R-Type | TurboGrafx-16
Master System PC-88 VA MSX Sharp X68000 Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum Game Boy TurboGrafx-CD PlayStation Game Boy Color PlayStation 3 Rmk Xbox 360 Rmk PlayStation 4 Rmk Nintendo Switch Rmk PC (E/R) iOS (E/R) Android (E/R) Mobile |
TG-16: One of the most known conversions, developed by Hudson Soft. In Japan, due to memory shortage issues at the time, Hudson was forced to split the game into two parts, known as R-Type I and R-Type II; both with four stages each. When it was released in US, Hudson managed to combine both R-Type I and R-Type II into one game, which is known just as R-Type. The US version is the definitive version of the game on the system and is the one that is generally used for emulated re-releases.
SMS: Developed by Compile and published by Sega. Supports the FM Sound Unit if available. Includes a new stage that can be found during Stage 4. PC88: Developed by Telenet Japan. Japan-only. MSX: Developed by ISCO and Opera House. Supports FM music if the FM-PAC cartridge is available. Japan-only. AMI: Developed by Factor 5. Europe-only. AST: Developed by Images Design. Europe-only. C64: Developed by Rainbow Arts. US and Europe-only. CPC/ZX: Developed by Electric Dreams. Europe-only. X68: Near Arcade-perfect port, save by the same sound issues as Image Fight. Japan-only. GB: Developed by B.I.T.S. Studios. TG-CD: Known as R-Type Complete CD. Developed by Irem. Basically an enhanced version based on the original card releases, which builts all stages together into one game and features CD Audio soundtrack, as well some cutscenes featuring human characters. Japan-only. PS1: Known as R-Types. Developed by Racjin. Bundled with a port of R-Type II. GBC: Colorized version known as R-Type DX. Includes a colorized version of R-Type II as well. For the special emulated re-release of this game, see the respective entry in the Game Boy section. MOBI: Developed by Cybird. Versions for 503i, BREW and SoftBank 3G phones were distributed. Japan-only. iOS: Developed by Electronic Arts. AND: Developed by Worker Bee. PS3/X360/iOS/AND: Remake known as R-Type Dimensions. Developed by Tozai Games and Southend Interactive. It also counts as a remake of R-Type II. PS4/NSW/PC: Enhanced version of the remake mentioned above known as R-Type Dimensions EX. All other re-releases are emulations of the Arcade and Japanese console versions. |
| R-Type II | SNES
Game Boy PlayStation Game Boy Color Amiga Atari ST PlayStation 3 Rmk PlayStation 4 Rmk Xbox 360 Rmk Nintendo Switch Rmk PC Rmk iOS Rmk Android Rmk |
SNES: Known as Super R-Type.
GB: Developed by B.I.T.S. Studios. PS1: Known as R-Types. Developed by Racjin. Bundled with a port of R-Type. GBC: Colorized version known as R-Type DX. Includes a colorized version of R-Type as well. For the special emulated re-release of this game, see the respective entry in the Game Boy section. AMI/AST: Developed by Arc Developments and published by Activision. Europe-only. PS3/X360/iOS/AND: Remake known as R-Type Dimensions. Developed by Tozai Games and Southend Interactive. It also counts as a remake of R-Type. PS4/NSW/PC: Enhanced version of the remake mentioned above known as R-Type Dimensions EX. All other re-releases are emulations of the Arcade and SNES versions. |
| Risky Challenge
Gussun Oyoyo |
SNES
PlayStation Sega Saturn |
SNES: Developed by Kan's. Known as Super Gussun Oyoyo. Includes additional stages. Japan-only.
PS1/SS: Developed by Xing. The Saturn version is known as Gussun Oyoyo S. Japan-only. All other re-releases are emulations of the SNES version. |
| Undercover Cops | SNES | All other re-releases are emulations of the Arcade and SNES versions. |
| X Multiply | PlayStation
Sega Saturn |
Known as Arcade Gears Image Fight & X Multiply. Developed by Xing. Bundled with a port of Image Fight. Japan-only. All other re-releases are emulations of the Arcade version. |
Konami
editKonami started porting their Arcade games to MSX in 1983. As time passed, Konami games became more Japan and Asia-focused, being limited to rhythm and live service Arcade games.
The company currently allows companies such as D4 Enterprise, M2, Hamster and Limited Run Games to re-release their Arcade, MSX and console games through emulation.
| Name | Platforms | Notes |
|---|---|---|
| A-Jax | Sharp X68000
Amstrad CPC Commodore 64 MS-DOS ZX Spectrum |
X68: Developed by SPS. The most accurate port of the game before emulation. Japan-only.
PCs: Developed by Imagine. US and Europe-only. All other re-releases are emulations of the Arcade version. |
| Amidar | Atari 2600
PV-1000 |
A26: Developed and published by Parker Brothers. US-only.
PV1K: Developed by Casio. Japan-only. |
| Badlands | MSX | Can only be played on Pioneer PX-7 or PX-V7 machines. Requires a compatible LaserDisc player. Japan-only. |
| Beastorizer
Bloody Roar |
PlayStation | Developed by Hudson Soft. Includes new gimmicks and modes, as well new music. All other re-releases are emulations of the PlayStation version. |
| Bells & Whistles
Detana!! TwinBee |
TurboGrafx-16
Sharp X68000 Sega Saturn PlayStation PlayStation Portable |
TG-16: The game is now played in a scaled down resolution. Japan-only until its re-releases through digital storefronts.
X68: Developed and published by Konami, it is the best port of the game. The game also does support the MT-32 soundcard over the PC's soundchips. Japan-only. SS/PS1: Known as Detana TwinBee Yahhoo! Deluxe Pack. Includes a port of TwinBee Yahhoo!. Japan-only. PSP: Known as TwinBee Portable. Bundled with many other games in the series. Japan-only. All other re-releases are emulations of the Arcade version. |
| Blades of Steel | Disk System
NES Game Boy Amiga Commodore 64 MS-DOS |
FDS: Known as Konamic Ice Hockey. Japan-only.
NES: A conversion of the FDS port but on cartridge. US and Europe-only. GB: Features monochrome graphics. PCs: Developed by Novotrade. US-only. |
| Block Hole
Quarth |
NES
Game Boy MSX2 Sharp X68000 PC-9801 Mobile |
MSX2: The first port ever released. Makes use of the SCC soundchip. Japan-only.
GB: Features a Vs. mode through Game Link Cable. Originally Japan and US-only, the game arrived in a colorized form on Konami GB Collection Vol.2 for the Game Boy Color (Europe-only). NES: Includes a level editor. Japan-only. X68: The most accurate port of the game, save by music issues. Japan-only. PC98: Based on the X68 version. Japan-only. All other re-releases after the Mobile versions are emulations of the Arcade, MSX2 and Game Boy versions. |
| Circus Charlie | MSX
NES Commodore 64 Arcade PlayStation Mobile SG-1000 B |
MSX: The first and most known version of the game. Due to technical limitations, it only features 4 attractions. Japan and Europe-only.
NES: Developed by Konami but published by Soft Pro International. A slightly enhanced port of the MSX version, featuring the same omissions as usual. It is notorious for being included in many multicarts. Japan-only. C64: Developed by Parker Brothers but published by Konami. US-only. AC/PS1: Port of the game included as part of Konami 80's Arcade Gallery. The PS1 version is Japan and US-only. SG-1000: Bootleg port based on the MSX version. Taiwan-only. All other re-releases are emulations of the Arcade version with musical changes. |
| Combat School
Boot Camp |
Amstrad CPC
Commodore 64 ZX Spectrum MS-DOS |
CPC/C64/ZX: Developed by Ocean. Europe-only.
DOS: Developed by Banana Developments. US-only. |
| Contra
Gryzor |
NES
MSX2 Amstrad CPC Commodore 64 ZX Spectrum MS-DOS Mobile |
CPC/C64/ZX: Developed and published by Ocean. Europe-only.
NES: The most known version, and often, regarded as the defintive version of the game, despite being played on weak hardware. The game now plays in a horizontal resolution and all stages are individually numbered (stages 5~8 were combined into one on the Arcade original). While the game had cutscenes between stages in the Japanese version, these were further removed in the US version in order to save costs. Unlike the previous European releases on 8-bit PCs, copies of the game in the continent were censored and renamed as Probotector, in order to comply with the German laws at the time. MSX2: Supports the SCC soundchip. The stages are displayed by a single-screen rather than actual scrolling. Includes many additional stages. Supports the Game Master II cartridge to save and load progress. Japan-only. DOS: Developed by Banana Developments. US and Europe-only. All other re-releases are emulations of the Arcade, NES and MSX2 versions. |
| Crypt Killer
Henry Explorers |
Sega Saturn
PlayStation Windows 9X |
SS: Supports either the 3D Control Pad, Shuttle Mouse and/or Virtua Gun for better gameplay. Supports 2-player rather than 3.
PS1: Supports the Justifier. Has more loadings than the Saturn version, it also only supports up to 2 players. W9X: Requires Windows 95 to run. Japan-only. |
| Cue Brick | Sharp X68000
Sega Genesis Rmk Game Gear Rmk |
X68: Known as Cueb Runner. Developed by SPS. Japan-only.
GEN/GG: Adaptation known as Junction. Developed and published by Micronet. The references to Gradius are gone. Japan and US-only, through the US version managed to be released in Europe through Sega Channel without major gameplay issues. |
| Double Dribble | Disk System
NES Game Boy Amiga Commodore 64 MS-DOS |
FDS: Known as Exciting Basket. Features music that would not be available later in the NES version. Japan-only.
NES: US and Europe-only. GB: Known as Double Dribble 5-on-5 in the US, Konamic Basket in Japan and Hyper Dunk in Europe. Supports the Game Link Cable for Vs. matches. PCs: US and Europe-only. All other re-releases are emulations of the NES version. |
| Fantastic Journey
Gokujyou Parodius! |
SNES
Sega Saturn PlayStation PlayStation Portable |
SNES: Adds Goemon/Ebisumaru (from The Legend of the Mystical Ninja), Kid Dracula/Kid-D (from Castlevania) and Upa/Rupa (Bio Miracle Bokutte Upa) as playable characters. Japan-only.
SS/PS1: Known as Parodius. Bundled with Parodius Da!. Japan and Europe-only. PSP: Known as Parodius Portable. Bundled with almost every game of the series. Some music tracks were changed. Japan-only. All other re-releases are emulations of the Arcade version. |
| Gradius
Nemesis |
NES
Arcade TurboGrafx-16 Sega Saturn PlayStation MSX PC-8801 Sharp X1 Sharp X68000 Master System B |
NES: The most known console port, famous for introducing the "Konami Code". Can only have 2 Options following Vic Viper rather than 4.
AC: Known as Vs. Gradius. Based on the NES version. MSX: The second most known console port. Features an extra stage exclusive to this version, as well some hidden stages. Can unlock TwinBee as a spaceship if the cartridge is also inserted in the machine (2-slot machine required). Re-releases of the game in floppy disk format supports the SCC and SCC+ soundchips. Japan and Europe-only. PC88: Features minimalistic colors. Supports FM soundcards. X1: Based on the PC88 version, it features music from the MSX version that is high pitched. TG-16: Almost identical to the Arcade original, save by the vertical scrolling. Originally Japan-only, it was released worldwide through Wii Virtual Console. SS/PS1: Known as Gradius Deluxe Pack. The best conversions of the game bar loadings, although the Saturn version plays better due to extra processing power. Includes a port of Gradius II (Vulcan Venture). Japan-only. X68: The first game ever released for this computer, it is graphically accurate, but the music isn't one of the best. Developed by SPS and published by Sharp. Japan-only. SMS: Bootleg port of the MSX version known as Nemesis. Developed and published by Zemina. South Korea-only. All other re-releases are emulations of the Arcade (both Bubble System and Vs. variants), NES, TurboGrafx and X68000 versions. |
| Gradius II
Vulcan Venture |
NES
TurboDuo Sega Saturn PlayStation Sharp X68000 |
NES: Known as Gradius II. Features different music and stages. Japan-only.
Duo: Released under its Japanese name. Features an extra stage not present in the original. Originally Japan-only, it was brought worldwide through Wii Virtual Console. SS/PS1: Known as Gradius Deluxe Pack. Bar loadings, it is one of the best conversions of the game, although the Saturn version plays better due to extra processing power. Includes a port of Gradius (Nemesis). Japan-only. X68: Developed by Konami themselves, it is often regarded as the definitive port. Supports MT-32 and SC-55 soundcards. Japan-only. All other re-releases are emulations of the Arcade or TurboDuo versions. |
| Gradius III | SNES
PlayStation 2 |
SNES: The most known version of the game, notorious for being a launch title for the system in certain regions. Supports more weapon configurations than its Arcade counterpart, however, some music was changed. It is also plagued with slowdowns.
PS2: Known as Gradius III and IV. The most accurate version of the game by default. Includes a playable port of Gradius IV. All other re-releases are emulations of the Arcade or SNES versions. |
| Gradius IV | PlayStation 2
PlayStation Portable |
PS2: Known as Gradius III and IV. Includes a new port of Gradius III.
PSP: Known as Gradius Collection. While it mainly includes emulated games in the series, Gradius IV is actually a port due to its heavy use of 3D graphics. |
| Haunted Castle | Windows
PlayStation 4 Xbox One Nintendo Switch (E/R) |
Part of the Castlevania Dominus Collection. The collection comes with two versions of Haunted Castle: its original arcade version and a new Haunted Castle: Revisited remake done in the style of Castlevania: The Adventure ReBirth on the Wii. |
Namco
editRight into the Golden Age of Arcades, Namco was allowing companies to port games to weaker personal computers, but this changed when the company started to port their 8-bit Arcade hits to NES and MSX by 1984. By the mid-90s, Namco's own Arcade games were powered by PlayStation-based Arcade boards, allowing almost-perfect conversions of their Arcade games to the PlayStation, PlayStation 2 and PlayStation 3. Namco (now as Bandai Namco Entertainment) often re-release their Arcade games through the Namco Museum series, although in recent times, Hamster re-releases them as part of Arcade Archives.
| Name | Platforms | Notes |
|---|---|---|
| Air Combat | PlayStation | All other re-releases are emulations of the Arcade version. |
| Alien Sector
Baraduke |
Sharp X68000
PlayStation Mobile |
X68: Known as Video Game Anthology Vol.13: Baraduke. Developed by Micomsoft. Almost a perfect port from the original, save by the sound. Japan-only.
PS1: Available as part of Namco Museum Vol. 5. All other re-releases are emulations of the Arcade version. |
| Assault
Assault Plus |
PlayStation | Available as part of Namco Museum Vol. 4. All other re-releases are emulations of the Arcade versions. |
| Burning Force | Sega Genesis | All other re-releases are emulations of the Arcade versions. |
| Chou Zetsu Rinjin Bravoman | TurboGrafx-16
Plug 'n Play Mobile |
TG-16: Known as Bravo Man in US. As with the original Street Fighter, Bravo Man's attack distances varies between how much time the buttons are held. New voice acting in English is also featured.
PNP: Released as part of Namco Nostalgia 3, a plug 'n play console released by Bandai in 2006, only in Japan. Includes a port plus a remake of the game known as Bravo Man (Arrange). In it, Momo-chan from Wonder Momo is playable. All re-releases made after the Mobile phone versions are emulations of the Arcade or TurboGrafx versions. |
| Cosmo Gang the Puzzle | SNES
Mobile |
SNES: Includes a new Puzzle mode, which is original for this version. Originally released only in Japan, it was brought by Nintendo as part of the company's Nintendo Classics lineup in 2024. Years before, the SNES version was brought stateside as Pac-Attack or Pac-Panic, swapping elements from Cosmo Gang the Video with Pac-Man.
All re-releases made after the Mobile phone versions are emulations of both Arcade and SNES versions. |
| Cosmo Gang the Video | SNES | Japan-only. All other re-releases are emulations of both Arcade and SNES versions. |
| Cyber Sled | PlayStation | All other re-releases are emulations of the Arcade version. |
| Dangerous Seed | Sega Genesis | Japan-only. All re-releases made after it are emulations of the Arcade original. |
| Dragon Buster | NES
PlayStation Sharp X1 PC-8801 FM-7 MSX2 PC-9801 Sharp X68000 |
NES: The first port of game and the one that is more known. Includes a new ending. Japan-only until its inclusion on NAMCO MUSEUM ARCHIVES Vol.1 for PlayStation 4, Nintendo Switch (US and Europe-only), Xbox One and PC.
X1/PC98: Developed by Micomsoft. Japan-only. PC88: Developed by Enix. Requires PC-8801mkIISR or newer. Japan-only. FM7: Developed by Enix. Runs only in FM-77AV models. Japan-only. MSX2: Developed by Namco themselves. Japan-only. X68: Known as Video Game Anthology Vol.7: Dragon Buster. Developed by Micomsoft. The most accurate, non-emulated version of the game. Japan-only. PS1: Available as part of Namco Museum Vol. 2. All other re-releases are emulations of the Arcade and NES versions. |
| Dragon Saber | TurboGrafx-16
PlayStation |
TG-16: Japan-only.
PS1: Available as part of Namco Museum Encore. Japan-only. All other re-releases are emulations of the Arcade and TurboGrafx versions. |
| Dragon Spirit | Sharp X68000
TurboGrafx-16 Amiga Atari ST Amstrad CPC Commodre 64 ZX Spectrum MS-DOS NES PlayStation Mobile |
X68: Arcade-perfect port. Japan-only.
TG-16: Downscaled resolution. PCs: Developed by Consult Software. Europe-only. NES: A different version known as Dragon Spirit: The New Legend. Gameplay and story differs from the original, but it is largely the same. The US version is also censored. PlayStation: Available as part of Namco Museum Vol.5. MOBI: Available for 505i series. All re-releases made after the Mobile phone version are emulations of the Arcade, NES or TurboGrafx versions. |
| Final Lap | NES
TurboGrafx-16 |
NES: Makes use of the Namco N163 soundchip. Japan-only.
TG-16: Known as Final Lap Twin. Includes a RPG mode that parodies Star of the Giants, where players can upgrade the car by racing against rivals. Japan and US-only. All other re-releases are emulations of the Arcade version with brandings removed. |
| Four Trax | Sega Genesis | Adapted version known as Quad Challenge in the US and MegaTrax in Japan. |
| Galaga '88 | TurboGrafx-16
Sharp X68000 Game Gear Mobile |
TG-16: Known as Galaga '90 in the US.
X68: Arcade-perfect port. Japan-only. GG: Known as Galaga '91 in Japan and Galaga 2 in Europe (no version made to US or Brazil). All re-releases made after the Mobile versions are emulations of the Arcade or TurboGrafx versions. |
| Genpei Toumaden | Sharp X68000
NES Rmk TurboGrafx-16 PlayStation Mobile |
X68000: Developed by Micomsoft. Arcade-perfect port. Japan-only.
NES: Known as Genpei Toumaden: Board Game. The game was changed from a standard platformer to an Action RPG mixing elements of a virtual board game, such as exchanging players (up to 4). Japan-only. TG-16: Developed by Namco. Was brought outside Japan inside the TurboGrafx-16 Mini in 2020. PS1: Available in Namco Museum Vol. 4. Starting from this version, the game is now named as The Genji and the Heike Clans as its respective overseas name. MOBI: Two different versions were made, one for the 900i series released in 2004 and another for BREW-compatible phones released in 2006. Japan-only. All re-releases made after the Mobile versions are emulations of the Arcade or TurboGrafx-16 versions. |
| Hopping Mappy | Mobile | Three different vesions does exist: One for iAppli, the second for VAppli and the final for BREW-compatible phones. All re-releases made after them are emulations of the Arcade original. |
| Kyuukai Douchuuki | Sega Genesis | Includes additional modes and teams. Japan-only. |
| Marchen Maze | TurboGrafx-16
Sharp X68000 |
TG-16: The game is now played from a top-view, rather than the isometric perspective on the original. Time limit is gone and there is infinite continues, alongside stage select. Japan-only.
X68: Arcade-perfect port. Japan-only. All re-releases made after the X68000 version are emulations of the Arcade or TurboGrafx versions. |
| Marvel Land | Sega Genesis | The only home console port and also the only version that was released outside Japan. It was released as Talmit's Adventure in Europe. All other re-releases are emulations of the Arcade version. |
| Metro-Cross | NES
PlayStation Atari ST Amstrad CPC Commodore 64 ZX Spectrum Mobile |
NES: Developed by Now Production. The most proper conversion of the game. Japan-only.
PCs: Developed by Probe. US and Europe-only. PS1: Available as part of Namco Museum Vol. 5. All other re-releases are emulations of the Arcade and NES versions. |
| Ordyne | TurboGrafx-16
PlayStation |
TG-16: Sold in Japan and US.
PS1: Available as part of Namco Museum Encore. Japan-only. All other re-releases are emulations of the Arcade and TurboGrafx versions. |
| Pac-Land | NES
TurboGrafx-16 Atari Lynx PlayStation PC-8001 Sharp X68000 Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
PC-80: The first port of the game. Developed and published by Enix. Requires a PC-8001mkIISR. Features many loadings between stages due to the game being in a cassette tape. Supports FM sound sources. Japan-only.
NES: One of the most known versions of the game, notably for the graphics being too simplified. Features less stages than the original. Single-player only, but can make use of the second controller to play it on a more traditional way (left and right on D-Pad and B or A to jump). It remained Japan-only for a long time until its sale on Wii U Virtual Console worldwide. TG-16: A more accurate version. Features some new cutscenes (and an ending), as well a PRO mode, where the player faces faster ghosts. LYNX: Developed by Atari Corporation. US-only. X68: Known as Video Game Anthology Vol.11: Pac-Land. Developed by Micomsoft. One of the most proper ports of the game. Japan-only. PS1: Available as part of Namco Museum Vol. 4. CPC: Developed by Grandslam. Europe-only. C64: Developed by Gannon Designs. US and Europe-only. AMI/AST/MSX/ZX: Developed by Mr. Micro. Europe-only. All other re-releases are emulations of the Arcade and NES versions. |
| Pac-Mania | NES
Master System Sega Genesis PlayStation Game Boy Advance Tandy CoCo 3 Amiga Atari ST Archimedes Amstrad CPC Commodore 64 ZX Spectrum MSX MSX2 Sharp X68000 Mobile Zeebo |
AMI/ST/CPC/C64/ZX/MSX: Published by Grandslam. Europe-only.
MSX2: Developed by Namco themselves. Supports music in FM mode when played in a computer with the MSX-MUSIC standard enabled. Japan-only. NES: Published by Tengen, therefore, an unlicensed title by Nintendo. US-only. GEN: Developed by Sculptured Software. US and Europe-only. SMS: Europe and Brazil-only. X68: Arcade-perfect port. It is also bundled with a port of the original Pac-Man in another floppy disk. Japan-only. PS1: Available as part of Namco Museum Vol. 5. GBA: Available as part of Pac-Man Collection. ZEE: Brazil and Mexico-only. All other re-releases not mentioned are emulations of the Arcade version. |
| Phelios | Sega Genesis | The text is in English across all regional versions. All other re-releases are emulations of the Arcade and Genesis versions. |
| Pistol Damiyo no Bouken | Mobile | All re-releases made after are emulations of the Arcade original. |
| The Return of Ishtar | PC-8801
PC-9801 Sharp X68000 MSX2 X1 Turbo Fujitsu FM-77AV PlayStation Mobile |
PC88/PC98/X1T/FM77AV: Developed by SPS. Japan-only.
X68000: The most accurate version before the PlayStation version. Japan-only. MSX2: Developed by Namco. Can use the FM-PAC's built-in SRAM to save the game progress rather than using passwords. Japan-only. PS1: Available in Namco Museum Vol. 4. Does have DualShock support, so, a single player can control both Ki and Gil at the same time with the analog sticks. A harder mode is also available. MOBI: Two different versions were made, one for the 900i series released in 2006 and another for BREW-compatible phones released in 2007. Japan-only. All re-releases made after the Mobile versions are emulations of the Arcade version. |
| Rolling Thunder | Amiga
Atari ST Amstrad CPC Commodore 64 ZX Spectrum NES PlayStation Mobile |
PCs: Developed by Tiertex. Overseas-only.
NES: Developed by Arc (later Arc System Works). The Japanese version makes use of the Namco N163 soundchip. When brought to US by Tengen (as an unlicensed game), the music had to be re-arranged, as the NES lacked the sound expansion support, unlike the Famicom. The Japanese version would be re-released through emulation by M2 in Namco Museum Archives Vol. 2. PS1: Available in Namco Museum Encore. Japan-only. MOBI: Two different versions were made, one for the iAppli series released in 2005 and another for EZAppli phones released in 2007. Japan-only. All re-releases made after the Mobile versions are emulations of the Arcade or NES (Famicom) version. |
| Rolling Thunder 2 | Sega Genesis | All other re-releases are emulations of the Arcade and Genesis versions. |
| Rompers | PlayStation
Mobile |
Available as part of Namco Museum Encore. Japan-only.
All re-releases made after the Mobile phone versions are emulations of the Arcade original. |
| Sky Kid | Arcade
NES Super Cassette Vision Game Boy PlayStation Mobile |
AC: Updated version known as Sky Kid Deluxe. Runs on Namco System 86 hardware and features arranged music.
NES: The very first port of the game. Includes bonus stages and it is more easier due to the few bullets being shot from enemies. Some changes from Deluxe were also featured. Initially published by Sunsoft in US and Europe, but other worldwide re-releases just features the Japanese version instead. SCV: Developed by Namco but published by Epoch. Japan-only. GB: Port of the game included in Namco Gallery Vol. 3. Based on the NES version. Japan-only. PS1: Available as part of Namco Museum Encore. Japan-only. All other re-releases are emulations of the Arcade and NES versions. |
| Splatterhouse | TurboGrafx-16
FM Towns |
TG-16: An okay port of the game, notorious for being severly censored in the US version.
FMT: Developed by Ving. Japan-only. All re-releases made after the FM Towns version are emulations of the Arcade or TurboGrafx versions. |
| StarBlade | Sega CD
3DO PlayStation PlayStation 2 iOS Android Mobile |
SCD: Developed by Technosoft. It is the worse version in terms of graphics, but all gameplay remains the same. Supports the XE-1AP analog controller for better aim movement, its respective emulated re-release on Mega Drive Mini 2 makes use of the Cyber Stick USB controller instead.
3DO: Developed by High-Tech Lab Japan and published by Panasonic. PS1: Developed by High-Tech Lab Japan. Known as StarBlade Alpha. Features additional FMV content. PS2: Included as a minigame in Tekken 5. Based on the Arcade version. iOS/AND: Based on the PS1 version. Japan-only. All other re-releases are emulations of the Arcade and Sega CD versions. |
| Suzuka 8 Hours | SNES | Developed by Arc (later known as Arc System Works).
Due to the game being based into the real life circuit alongside real life sponsorships, neither the Arcade and SNES versions were re-released. |
| Tekken | PlayStation
PlayStation 2 PlayStation 5 E Nintendo Switch 2 E Xbox Series X/S E |
PS1: The most known and re-released version. Features CD audio soundtrack, more characters and a texture swap of Kazuya known as Devil.
PS2: An emulation of the Arcade original is available in Tekken 5. In the same year, an enhanced-port of the PS1 version of Tekken was released as part of NamCollection, only in Japan. PS5/SW2/XSXS: Emulated version of the Arcade original re-released as part of Arcade Archives. Notably to be the first game that is exclusive to the Arcade Archives 2 label, skipping the PlayStation 4 and Nintendo Switch. |
| Valkyrie no Densetsu | TurboGrafx-16
PlayStation |
TG-16: Japan-only.
PS1: Available as part of Namco Museum Vol. 5. The English title of the game is known as The Legend of Valkyrie and was been named as such in re-releases of the game in other platforms. All other re-releases are emulations of the Arcade and TurboGrafx versions. |
| Wonder Momo | TurboGrafx-16
PlayStation Mobile |
TG-16: Additional cutscenes between stages were added, appealing more to Momo-chan's lifestyle. Japan-only.
PS1: Available in Namco Museum Encore. Japan-only. MOBI: Two different versions were made, one for the 900i series released in 2005 and another for EZAppli phones released in 2007. Japan-only. All re-releases made after the Mobile versions are emulations of the Arcade or TurboGrafx-16 versions. |
| Youkai Douchuuki /
Shadowland |
NES
TurboGrafx-16 Mobile |
NES: Additional boss battles were added. All erotic elements were removed. Japan-only.
TG-16: Several secondary content such as the dancing cutscene was altered. All erotic elements were removed. Japan-only. All re-releases made after the Mobile phone versions are emulations of the Arcade or TurboGrafx versions (for the former, the erotic elements are also removed). |
Nintendo
editGradually, Nintendo gave up in the Arcade market and focused into the NES / Famicom as time did go by. The true last Arcade game ever produced was Vs. Dr. Mario in 1990, and ended up being US-only.
In recent years, Nintendo allowed Hamster to re-release most of their Arcade games as part of the Arcade Archives series, albeit being exclusive to the Nintendo Switch (as well playable on Nintendo Switch 2).
| Name | Platforms | Notes |
|---|---|---|
| Donkey Kong | NES
Disk System Intellivision Atari 2600 ColecoVision Atari 8-bit MS-DOS TI-99/4A Commodore 64 Amstrad CPC MSX ZX Spectrum Atari 7800 |
NES: The most known version to mankind, also being a launch title worldwide. Features three of the four stages from the Arcade version. Notably, the hero in this version is now known as Mario. Later, this version was modded officially by Nintendo as Donkey Kong: Original Edition, which included the missing level, however, it was released under special circumstances.
FDS: Same content as the NES version, but on disk. Japan-only. INTV/CV: Developed and published by Coleco. US and Europe-only. A2600/A7800/A8B/DOS/TI99/C64: Developed and published by Atari. US and Europe-only. CPC/MSX/ZXS: Developed and published by Ocean. Europe-only. All other re-releases are emulations of the Arcade or NES versions. |
| Donkey Kong 3 | NES
PC-6601 PC-8801 Sharp X1 IBM JX |
NES: The most known version. Some music and animations were not featured.
Japanese PCs: Known as Donkey Kong 3 Dai Gyakushuu. Developed and published by Hudson Soft. Features both the old DK (now Cranky Kong) and Stanley fighting each other across multiple locations in the world. Japan-only. All other re-releases are emulations of the Arcade or NES versions. |
| Donkey Kong Jr. | NES
Disk System Intellivision Atari 2600 ColecoVision BBC Micro Atari 7800 |
NES: The most known version to mankind, also being a launch title worldwide. Unlike Donkey Kong and Popeye, there are no compromises in terms of gameplay, save by the removal of cutscenes.
FDS: Same content as the NES version, but on disk. Japan-only. INTV/CV: Developed and published by Coleco. The ColecoVision version is one of the best versions of the game and was included as a pack-in title. US and Europe-only. A2600/A7800/BBC: Developed and published by Atari. US and Europe-only. All other re-releases are emulations of the Arcade or NES versions. |
| Mario Bros. | NES
Disk System Atari 2600 Atari 5200 Atari 7800 Atari 8-bit SNES Rmk Game Boy Advance Rmk Commodore 64 Amstrad CPC ZX Spectrum Wii U E |
NES: The most known version. It was also remade in 1993 for European countries known as Classic Mario Bros., which featured slightly arranged graphics and additional cutscenes from the Arcade original.
FDS: Known as Kaettekita Mario Bros.. Based on the NES version, it features new stage gimmicks and ads from Nagatanien products. Japan-only. A2600/A5200/A7800: Developed and published by Atari. US and Europe-only. A8B: Developed by Sculptured Software and published by Atari. US and Europe-only. C64/CPC/ZXS: Developed and published by Ocean. Europe-only. SNES: Remake available through the Super Mario Bros. 3 part of Super Mario All-Stars. Known as Battle Mode, players can compete against themselves by collecting coins and surviving from enemies. GBA: Remake available through all games in the Super Mario Advance series and Mario & Luigi: Superstar Saga. Allows simultaneous multiplay (up to 4) with multiple systems. Wii U: Official modification of the NES version known as Luigi Bros.. Available only through Super Mario 3D World by either completing the game or by having save data from New Super Mario Bros. U + New Super Luigi U on the system. All other re-releases are emulations of the Arcade, NES (1983), SNES or GBA versions. |
| Popeye | NES
Odyssey² Atari 2600 Atari 5200 Atari 8-bit Intellivision ColecoVision Commodore 64 TI-99/4A Mobile Rmk Nintendo Switch Rmk PlayStation 4 Rmk |
NES: The most known version of the game, also being a launch title for the system worldwide. It omits several music from the original, but still, the most accurate port of the game.
Other consoles/PCs: Developed and published by Parker Brothers. The differences are minimal with visuals, but otherwise, not great to play compared to the Arcade or NES versions. US and Europe-only. MOBI: Remake of the Arcade original. Developed and published by Namco. Includes new level motifs, as well arranged MIDI music. US-only. NSW/PS4: Budget 3D remake that barely plays like the original. Developed by Sabec Limited. It was so poorly made and received that it managed to get delisted in less than 2 years after its release (there is no physical release of the game either). |
| Punch-Out!! | NES Rmk | Known as Punch-Out!! Gold Version in Japan, which was distributed originally as a prize for Family Computer Golf: U.S. Course. Later released worldwide as Mike Tyson's Punch-Out!!, featuring the boxer Mike Tyson as the final opponent. The license dropped and it was later re-released as Punch-Out!! featuring Mr. Dream, replacing Tyson as final boss with a generic character.
All other re-releases are emulations of the Arcade or NES (Gold and Mr. Dream) versions. |
| Sheriff | Game Boy Advance Rmk | Port of the game available in WarioWare Inc. known as Wario's Sheriff. Features Wario as the main character. It should not be confused with the microgame available during gameplay. |
| Sky Skipper | Atari 2600 | Developed by Parker Brothers. US-only. All other re-releases are emulations of the Arcade version. |
Sega
editBeing the most profitable company in the Arcade business before the COVID-19 pandemic, Sega always ported and re-released many of their 8, 16 and 2D 32-bit Arcade games to a variety of systems. After the desmise of Dreamcast, M2 was in charge of most emulated re-releases, including the non-Arcade ones up to the Sega CD. Currently, the company re-releases emulated Arcade games as part of the Like A Dragon / Yakuza franchise.
| Name | Platforms | Notes |
|---|---|---|
| Action Fighter | Master System
Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
SMS: The game is now more linear, which has missions that must be cleared as the player progresses. Boss battles were also added.
PCs: Ports of the SMS version. US and Europe-only. All other re-releases are emulations of the Arcade original. |
| Air Rescue | Master System | Developed by SIMS. The game is now in 2D, which resembles Choplifter. Europe and Brazil-only. |
| Alex Kidd: The Lost Stars | Master System | The 1UP system is now removed and been replaced with a depleting life bar system, similarly to Wonder Boy. No 2-player support, which means Stella is nowhere seen in this version. Supports the FM Sound Unit if detected.
All other re-releases are emulations of both Arcade and SMS versions. |
| Alien Storm | Sega Genesis
Master System Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
GEN: Includes additional modes based on the Genesis port of Golden Axe.
SMS: 2-player support is unavailable. Europe and Brazil-only. PCs: Developed by Tiertex and published by U.S. Gold. Europe-only. All other re-releases are emulations of the Genesis version. |
| Alien Syndrome | Master System
Game Gear NES Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS MSX ZX Spectrum Sharp X68000 PlayStation 2 Rmk |
SMS: Developed by Sanritsu. Supports the FM Sound Unit if detected.
GG: Developed by SIMS. Japan and Europe-only. NES: Developed by Sanritsu. More Arcade-accurate than the SMS version, it was published as a licensed game from Nintendo by Sunsoft, but in the US, it was published as an unlicensed game from Nintendo by Tengen. The main difference between these two versions lies in the cartridge mapper itself, where the US version is more simplified. PCs: US and Europe-only. X68: Developed by Micomsoft. The best version of the game, which also makes of the unused music that was left in the original version. Japan-only. PS2: Budget 3D remake released as Sega Ages 2500 Series Vol. 14: Alien Syndrome in Japan. It was released in the US as part of Sega Classics Collection, but not in Europe due to issues with PEGI. All other re-releases are emulations of the Arcade original. |
| Altered Beast | Sega Genesis
Master System NES TurboGrafx-CD TurboGrafx-16 Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS MSX ZX Spectrum Nintendo 3DS E |
GEN: The first ever port of the game and the most common to be known. In most countries, it was released as a pack-in game with the system.
SMS: No 2-player support. The scrolling is very poor. Supports the FM Sound Unit if detected. US and Europe-only. NES: Developed by EIM and published by Asmik. No 2-player support. Features a new underwater stage, alongside a new form (Dolphin) and a new Neff brother (Octopus). Japan-only. TG-CD: Developed by Nova. A new intro was added. The gameplay was been made harder and it has no 2-player support. Due to some unknown foresight, the game is incompatible with Super CD-ROM² (TurboDuo) systems, which means it can only be played on original CD-ROM² ones. Japan-only. TG-16: Developed by Nova. A quick CD-to-cart conversion, featuring the same gameplay issues as before. Japan-only. PCs: Published by Activision. US and Europe-only. 3DS: Special emulated re-release known as 3D Altered Beast. It features stereoscopic 3D support. It was later included in Sega 3D Fukkoku Archives (Japan-only). All other re-releases are emulations of the Arcade and Genesis versions. |
| Bloxeed | Arcade Rmk | The game originally was released in the Sega System C2 arcade board. Sega made a version for their Sega System 16B and 18 boards only in Japan, which improves graphical quality and adds PCM samples through gameplay, alongside an additional button to rotate the Tetriminos counter-clockwise. |
| Body Slam | Master System | Known as Gokuaku Doumei Dump Matsumoto in Japan and Pro Wrestling worldwide. In the Japanese version, the likeness of Dump Matsumoto is intact and it is a female pro wrestling game. In the export version, the likeness of Dump Matsumoto is removed and it is a more traditional (male) pro wrestling game. |
| Bonanza Bros. | Sega Genesis
Master System Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum TurboDuo Sharp X68000 PlayStation 2 Rmk Mobile |
GEN: Includes additional stages. One of them is notable for being in a museum full of cameos from other Sega games.
SMS: 2-player support is unavailable. Europe and Brazil-only. PCs: Developed by Twilight and published by U.S. Gold. Europe-only. Duo: Developed and published by NEC Avenue. Includes an arranged soundtrack in CD Audio format. Japan-only. X68: Developed by SPS. Arcade-perfect port. Japan-only. PS2: Budget 3D remake known as Sega Ages 2500 Series Vol. 6: Ichini no Tant-R to Bonanza Bros., which also includes a budget 3D remake of Puzzle & Action: Tant-R. This compilation would be localized in English and included as part of Sega Classics Collection in US and Europe. All other re-releases are emulations of the Arcade and Genesis versions. |
| Clutch Hitter | Game Gear | It was largely downgraded from the Arcade original. The MLBPA license remains intact. US-only. |
| Columns | Sega Genesis
Master System Game Gear Sega CD Sega Saturn Dreamcast E TurboGrafx-16 SNES PlayStation 2 Rmk Nintendo Switch E MSX2 FM Towns PC-8801 PC-9801 Sharp X68000 Toshiba J-3100 Sharp Zaurus Clié |
GEN: Includes the Original and Flash modes. Both of them does have 2-player support.
SMS: Includes references to Tetris in the Flash mode. Overseas-only. GG: Has new graphics compared to the SMS version. 2-player battles are supported with a Gear-to-Gear cable. References to Tetris were removed. SCD: Included as part of Sega Classics Arcade Collection. Includes a new music that makes use of the CD Audio technology. Other than that, it is the same as the Genesis version. SS: Included as part of Sega Ages Columns Arcade Collection, alongside Columns II, Stack Columns and Columns '97. Based on the Arcade version. Japan-only. DC: Emulations of the Genesis version included as part of Sega Smash Pack Volume 1 in the US and Dream Library service in Japan. Both versions uses the same emulation with faulty sound. TG-16: Developed by Telenet Japan. Japan-only. SNES: Developed by Marigul. Was distributed only through the Japanese Nintendo Power service. Japan-only. MSX2: Developed by Compile. Supports MSX-MUSIC if available. Japan-only. FMT: Developed by Compile. Japan-only. PC88/PC98/X68/J3100: Known as Columns Taisen Mode Tsuki. Developed by SystemSoft (now known as SystemSoft Beta). Japan-only. PS2: Budget 3D remake known as Sega Ages 2500 Series Vol. 7: Columns. It was later localized and included as part of Sega Classics Collection in US and Europe. NSW: Special emulation of the Genesis version known as SEGA AGES Columns II. Included as a secondary game with Columns II. Developed by M2. All other re-releases are simple emulations of the Genesis or Game Gear versions. |
| Columns II:
The Voyage Through Time |
Sega Saturn
Nintendo Switch E |
SS: Included as part of Sega Ages Columns Arcade Collection, alongside Columns, Stack Columns and Columns '97. Japan-only.
NSW: Special emulated version known as SEGA AGES Columns II. Developed by M2. Includes a reward system; for each 10 levels cleared, artwork of (mainly female) Sega characters are unlocked. |
| Crack Down | Sega Genesis
Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS ZX Spectrum |
GEN: Developed by Hot-B.
PCs: Developed by Arc Developments. US and Europe-only. All other re-releases are emulations of the Genesis version. |
| Crazy Taxi | Dreamcast
Nintendo GameCube PlayStation 2 PlayStation 3 PlayStation Portable Microsoft Windows Xbox 360 Xbox One Android iOS |
Every time Crazy Taxi has been updated, the music has been redone, and it is considered to be worse than the original.
PlayStation 2/Nintendo GameCube/Windows: Lower quality port, with control issues. Windows version in particular suffers from poor frame-rate problems due to bad optimization, but it can be fixed with DXVK while the control issues and downgraded audio quality, altered soundtrack can be addressed with SilentPatch and mods, respectively. PlayStation Portable: Crazy Taxi: Fare War is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. Android: Titled Crazy Taxi Classic, with widescreen support. Control is a bit wonky. |
| Cyber Police ESWAT | Master System
Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
SMS: Characters are smaller, but the playfield is bigger. Overseas-only.
PCs: Published by U.S. Gold. Europe-only. |
| Cyber Troopers Virtual-On: Force | Xbox 360
PlayStation 4 |
X360: Japan and Asia-only, although the Asian version still is only in Japanese.
PS4: Included as part of Dennou Senki Virtual-On Masterpiece 1995-2001. Based on Xbox 360 version with a few changes. Japan-only. |
| Cyber Troopers Virtual-On: Oratorio Tangram | Dreamcast
Xbox 360 Xbox One |
Dreamcast: Original Soundtrack and not the NAOMI OST.
Xbox 360: XBLA. Improved controls, textures, lighting, and glowing effects. Added new characters, widescreen support, online, lobby system, and replay leaderboards. Local multiplayer was removed. Original Soundtrack and not the NAOMI OST. |
| Dynamic Country Club | Sega CD | Several modes were added for a lesser boring experience. Japan-only. |
| Dynamite Dux | Master System
Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
SMS: 1-player only. The Colonel Sanders cameo remains intact. Contains unused FM Sound Unit support that can only be triggered with cheating devices. Europe and Brazil-only.
PCs: Published by Activision. The Amiga and Atari ST versions are notorious for including erotic easter eggs. Europe-only. Due to the unauthorized inclusion of Colonel Sanders, the game never received a re-release. |
| Enduro Racer | Master System
Atari ST Amstrad CPC Commodre 64 Thomson MO5 ZX Spectrum |
SMS: The most known version, despite its large change in gameplay. The game is now presented in a isometric view, and it is possible to upgrade the motorcycle's parts after each race. Due to memory shortage, the International copies of the game omitted several elements from the Japanese version, such as additional graphics during the title screen.
CPC: Developed by MD Games. Europe-only. PCs: Developed by Software Studios. The Atari ST version is in 16-bit, while the others are in 8-bit. Europe-only. All other re-releases are emulations of the Master System version. |
| Fantasy Zone | Master System
NES MSX TurboGrafx-16 Sega Saturn Sharp X68000 PlayStation 2 Rmk Mobile Nintendo 3DS E Nintendo Switch E |
SMS: Some of the bosses were replaced with new ones in order to fit the technical limitations of the system. An improved version with FM Sound Unit support was made and included in Sega 3D Classics Collection.
NES: Two different versions were made: A Japan-only, from Sunsoft and an US-only, from Tengen (unlicensed by Nintendo). The Sunsoft version is more accurate to the Arcade version, while the Tengen version suffers from bad framerate and sprite flickering. Both versions are 1-player only. MSX: Demake of the SMS version. Japan-only. TG-16: Developed by Bits Laboratory. Completly lackluster in terms of animations and music. Most of these limitations were improved in Fantasy Zone near Arcade, which was included in the TurboGrafx-16 Mini. X68: Ported by Micomsoft. Includes an arranged soundtrack that makes use of the X68000's PCM channel. It also supports stereoscopic 3D through a 3D glasses adapter; the 3D glasses itself must be either the SMS or the Famicom ones. Japan-only. SS: Known as Sega Ages Fantasy Zone. It is the most accurate version that does not rely on emulation. Some karaoke songs are also included. Japan-only. PS2: Two remakes of the game does exist: An earlier, budget remake with 3D graphics that was released in Japan as Sega Ages 2500 Series Vol. 3: Fantasy Zone (it was later brought stateside inside Sega Classics Collection) and Fantasy Zone Neo Classic, a 3D remake of the NES (Sunsoft) version made by M2 which was included as part of Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection. 3DS: Special emulated re-release known as 3D Fantasy Zone: Opa-Opa Bros.. It enables the player to play with Upa-Upa (Opa-Opa's twin brother from Fantasy Zone: The Maze), although in dedicated mode that enables him to use weapons by the cost of each shot. It was later included as part of Sega 3D Classics Collection. NSW: Special emulated re-release known as SEGA AGES Fantasy Zone. Based on the 3DS version. All other re-releases are emulations of the Arcade, SMS and TG-16 versions. |
| Flash Point | Sega Genesis
MSX B Master System B |
GEN: As with the 1989 version of Tetris for the system, this version was being developed by Sanritsu, but never saw a release. It was later available in Sega Ages 2500 Series Vol. 28: Tetris Collection for the PlayStation 2, of which it was released for the first time ever.
MSX/SMS: Unlicensed version known as Flashpoint. Developed by Zemina. All references to Fantasy Zone and other Sega IPs were removed. South Korea-only. |
| Gain Ground | Sega Genesis
Master System TurboDuo PlayStation 2 Rmk Nintendo Switch E Mobile |
GEN: Developed by Sanritsu. Includes a new stage, set in the "present" days.
SMS: Developed by Sanritsu. Includes a new stage, set after the "future" era. All characters played by player 1 are Male, while all characters played by player 2 are Female. Europe and Brazil-only. Duo: Developed by Bits Laboratory and Fill-In-Cafe. Known as Gain Ground SX. All music is arranged on CD Audio format. Japan-only. PS2: Budget 3D remake known as Sega Ages 2500 Series Vol. 9: Gain Ground. It would be included as part of Sega Classics Collection in US and Europe. NSW: Special emulation re-release known as SEGA AGES Gain Ground. Developed by M2 and based in the Arcade version. All other re-releases are emulations of the Arcade and Genesis versions. |
| Golden Axe | Sega Genesis
Master System TurboGrafx-CD Sega CD Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS ZX Spectrum WonderSwan Color Game Boy Advance PlayStation 2 Rmk |
GEN: The most known version. It features a Duel mode, where players can battle against a set of enemies and bosses. The voice samples are different from the Arcade original.
SMS: A very limited port, where Alex is the only playable character. By consequence, 2-player support was been removed. US and Europe-only. TG-CD: Developed by Telenet Japan. Additional cutscenes with voice acting were added. The gameplay was made harder than usual. The music is presented in CD audio form. Japan-only. SCD: Included as part of Sega Classics Arcade Collection and Sega Classics Arcade Collection Limited Edition. The soundtrack is now in CD audio format, but it is the same as the Arcade original. The voice samples are also different. PCs: Developed by Probe. US and Europe-only. WSC: Japan-only. GBA: Included as part of Sega Smash Pack. Based on the Genesis version. US and Europe-only. PS2: Budget 3D remake released as Sega Ages 2500 Series Vol. 5: Golden Axe in Japan. It was released outside Japan as part of Sega Classics Collection. All other re-releases are emulations of the Arcade and Genesis versions. |
| Hang-On | SG-1000
Master System Arcade Rmk MSX PC-8801 |
SMS: The most known version. Very lackluster in terms of presentation. Although it includes the main theme inside, it is solely used to play when the game is running on a SG-1000 (similar to GBC-only games on the original GB). Supports the Bike Handler controller.
SG1K: Known as Hang-On II. Released months after the Arcade original, it is basically the same as the SMS version (released two months before), but way more downgraded. The main theme was been restored. Supports the Bike Handler controller. MSX: Known as Hang-On. Developed by Pony (later Pony Canyon). A quick port of the SG-1000 version. Japan-only. PC88: Developed by and published by Pax Softnica, who would develop many games for Nintendo hardware. Based on the SMS version. Requires a PC-8801 mkII SR to play. Japan-only. AC: Demake known as Hang-On Jr.. Runs on the Sega System E board. It is based on the previous SMS version, but it was little enhanced thanks to the extra hardware power. Japan-only. All other re-releases are emulations of the original Arcade version. |
| Hot-Rod | Amiga
Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
Published by Activision. Europe-only. |
| Laser Ghost | Master System | A complete different game from the Arcade original. Supports the Light Phaser, which is optional. Europe and Brazil-only. |
| Michael Jackson's
Moonwalker |
Sega Genesis
Master System |
GEN: Due to technical limitations, the game was changed from a beat 'em up to be more of a standard platformer, recycling elements from Shinobi. The final battle against Mr. Big is now in the space, similarly to Star Luster.
SMS: Based in the Genesis version. The final battle against Mr. Big is different. Overseas-only. Due to the licensing issues between Sony Music, the Michael Jackson estate and Warner Bros., Sega has not re-released any version of Michael Jackson's Moonwalker by any means. |
| OutRun | Master System
Sega Genesis Game Gear Sega Saturn TurboGrafx-16 Game Boy Advance PlayStation 2 Rmk Nintendo 3DS E Nintendo Switch E Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS MSX MSX2 ZX Spectrum Mobile |
SMS: The most known version. Supports both FM Sound Unit if detected and the Paddle Control for better car maneuvering.
GEN: Developed by both SIMS and Hertz. Includes a new music. Further emulated re-releases of the game censors some of the game's endings. GG: Developed by SIMS. It is a new port that is not based on the previous SMS version. Supports the Gear-to-Gear cable for Vs. racing. Japan, Europe and Brazil-only. SS: Known as Sega Ages OutRun. Almost an Arcade-perfect port of the game (it features the Arcade music on CD Audio format), it supports both the 3D Control Pad and Arcade Racer controllers for better precise movement. Released as stand-alone game in Japan, it was bundled within Sega Ages Vol 1. in the US and Europe. TG-16: Developed by NEC Avenue. Japan-only. PCs: Published by U.S. Gold. US and Europe-only. MSX2: Developed and published by Pony Canyon. Based on the SMS version. Japan-only. GBA: Included as part of Sega Arcade Gallery. There is several frame drops. US and Europe-only. PS2: Budget 3D remake known as Sega Ages 2500 Series Vol. 13: OutRun. Developed by SIMS. Features many car options and arranged soundtracks. Originally Japan-only, it was brought to US and Europe as part of Sega Classics Collection. 3DS: Special emulated re-release known as 3D OutRun (not to be confused with OutRun 3-D). Developed by M2. Includes 3D stereoscopic support, alongside additional vehicles. It was later included as part of Sega 3D Fukkoku Archives (Japan-only). NSW:Special emulated re-release known as SEGA AGES OutRun (not to be confused with the previous Saturn, PS2 and mobile versions). Developed by M2. Includes most content from the 3DS version. All other re-releases are emulations of the Arcade, Genesis or Game Gear versions. |
| OutRun 2 | Xbox
PlayStation 2 PlayStation Portable Microsoft Windows |
XBOX PAL version: Time Trial Route Scores are not saved in the PAL version due to a bug in that version.
XBOX NTSC-J version: Fixed slowdown, fixed bugs with the driver's view. Scud race & Daytona 2 tracks have been polished, to be more accurate to the arcade original (still not perfect). Japanese only (The Voice acting and some of the menus are still in English) PS2/Xbox/PSP/Windows: Part of OutRun 2006: Coast 2 Coast. Downgraded graphics and lacking the Scud race feature and Daytona 2 tracks. The Windows version also has its lens flare and bloom effects missing due to an oversight during the porting process, but is easily fixable by moving the file containing these effects to the correct folder. Use OutRun2006Tweaks to fix various problems with the Windows version, enable audio and texture replacement mods, and restore online multiplayer functionality. |
| OutRun 2 SP | PlayStation 2
Xbox PlayStation Portable Microsoft Windows PlayStation 3 Xbox 360 |
PS2/Xbox/PSP/Windows: Part of OutRun 2006 Coast 2 Coast, Downgraded graphics doesn't feature the ending scenes, PS2 version requires PlayStation Portable connectivity in order to unlock all vehicles. Clarissa's design is censored. Adds several cars and the ability for the player to choose a passenger. The Windows version is missing lens flare & bloom effects but can be fixed with mods.
PS2 NTSC-J: Titled "OutRun 2 SP" but contains: Coast 2 Coast, Outrun 2 and Outrun 2 SP. Downgraded graphics of the arcade original, fixes bugs, adds force feedback support for certain steering wheels, and adds some extra music. It also removes PlayStation Portable connectivity, meaning all vehicles can be unlocked normally. Clarissa's design has also been reverted to her original arcade appearance. English patch is available, but most of the game is still in Japanese. PS3/XBOX 360: Titled "OutRun Online Arcade". Updated graphics in order to match the arcade, fixes bugs, and adds online features and modes from Coast 2 Coast. Clarissa's design is censored. |
| OutRunners | Sega Genesis | Ported with major sacrifices in almost everything due to technical limitations. The US version by Data East is also censored, by removing cameos related to Sonic the Hedgehog. Japan and US-only.
All other re-releases are emulations of the Genesis version. |
| Puyo Puyo | Sega Genesis
Game Gear SNES Game Boy TurboDuo PlayStation PC-9801 FM Towns Sharp X68000 Windows 9x Macintosh Casio CX-100 Panasonic U1 Windows CE Nintendo Switch E Mobile |
GEN: The most re-released version. Unlike the Arcade original, it is possible to rotate counterclockwise. Although it was released only in Japan, it was brought worldwide as Dr. Robotnik's Mean Bean Machine, being based around the Adventures of Sonic the Hedgehog cartoon and replacing almost everything with elements from the show, but Carbuncle was left in there and forgot to be edited out.
GG: 2-player support is available with Gear-to-Gear Cable. Features a mission mode, who would later become into their own spin-offs, Nazo Puyo. Although it was released only in Japan, the game can be played on international systems with a complete localization known as Puzlow Kids. But rather, as with the Genesis version, Sega decided to brought it worldwide as Dr. Robotnik's Mean Bean Machine instead. SNES: Known as Super Puyo Puyo. A slightly altered port of the Arcade original with references to Sega removed. Although it was released only in Japan, Nintendo released the game as Kirby's Avalanche (Kirby's Ghost Trap in PAL regions), being based around the Kirby franchise and replacing many more elements from the original with the ones from Kirby. Unlike Dr. Robotnik's Mean Bean Machine, however, Kirby's Avalanche was never released to the Japanese market to this day. GB: Developed by Winkysoft. Supports the Super Game Boy when played in a SNES. A very bad port of the game, which suffers from slowdown and flickering. Japan-only. Duo: Known as Puyo Puyo CD. Has music and voice acting in CD Audio format. Japan-only. PS1: Known as Puyo Puyo Box. Based on the Genesis version. Japan-only. PC-98: Developed and published by Compile. Supports YM2203 soundcards. Includes a secret ending where Arle gets drunk. Japan-only. FMT: Developed by Compile. Japan-only. X68: Developed by SPS. Supports external MIDI soundcards. Japan-only. W9x: Developed by Quest (ActRaiser). Originally, it was meant to run on Windows 3.1 and included the Nazo Puyo mode from the Game Gear version, as well desktop wallpapers as bonus on the CD. A demo version was also released, turning it one of the most popular shareware in Japan. Years later, this version was re-released for Windows 9x as Puyo Puyo for Windows 95/98, although it is also compatible with Me and XP. Japan-only. MAC: Runs only on PowerPC-based Macintosh PCs. Based on the Windows 9x version. Japan-only. CX100/U1: Versions developed for dedicated word processor machines. Japan-only. Win CE: Two versions were made, one that is for monochrome devices and other that is for multicolor display devices. Both versions are single player-only. Japan-only. NSW: Special emulated re-release of the Arcade version known as SEGA AGES Puyo Puyo. Developed by M2. Includes a option to turn the Puyos counter-clockwise. All other re-releases are emulations of the Arcade, Genesis and Game Gear versions. |
| Puyo Puyo 2 | Sega Genesis
Game Gear Sega Saturn SNES Game Boy TurboDuo PC-9821 Windows 9x Macintosh WonderSwan NGPC PlayStation PlayStation 2 Rmk Nintendo 3DS E Nintendo Switch E Mobile |
GEN: Adds multiplayer support (up to 4). It was released outside Japan several times without an English localization.
GG: Supports the Gear-to-Gear cable for multiplayer. Japan-only. SS: Developed by Game Arts. Adds additional characters and bonus tracks, alongside videoclips of such songs. Japan-only. SNES: Known as Super Puyo Puyo Tsuu. Adds a Practice mode alongside multiplayer support (up to 4). Was later brought worldwide by Nintendo through the company's Nintendo Classics in 2019. A year later, Compile later released Super Puyo Puyo Tsuu Remix, which also added more modes, but all the music sounds more similar to the Arcade original. Super Puyo Puyo Tsuu Remix is Japan-only. GB: Known as Pocket Puyo Puyo Tsuu. Has Super Game Boy support when played on a SNES. The game was later released as part of Nintendo Power service with the mention of Sega in it. Japan-only. Duo: Known as Puyo Puyo CD Tsuu. Has additional cutscenes and voice acting. Japan-only. PC98: Can run only on PC-9821 machines. Compatible with DOS/V. Japan-only. W9X/MAC: Released at the same time, it brings many features from the PlayStation version. Japan-only. PS1: Known as Puyo Puyo Tsuu Ketteiban. Based on the Saturn version, it has new voice actors for several characters. Japan-only. Another version is available in Puyo Puyo Box, which is based on the Genesis version. Also Japan-only. WS: Developed by Bandai. Based on the Game Boy version, but with speech samples added. Japan-only. NGPC: Known as Puyo Pop. Developed by SNK. Based on the Game Boy version, it was been made in color and several speech samples were added. This marks the first time that Puyo Puyo 2 was ever released onto Western markets (and to this very day, it is the only version translated in English). PS2: Budget 3D remake known as Sega Ages 2500 Series Vol. 12: Puyo Puyo Tsuu Perfect Set. Japan-only. 3DS: Special emulated re-release known as 3D Puyo Puyo Tsuu. Developed by M2 and based in the Arcade version. Support stereoscopic 3D and can play against all characters. Japan-only, but it was included as part of Sega 3D Classics Collection in US and Europe. NSW: Special emulated re-release known as SEGA AGES Puyo Puyo 2. Developed by M2 and based in the Arcade version. All other re-releases are emulations of the Arcade, Genesis and Game Gear versions. |
| Puzzle & Action: Tant-R | Sega Genesis
Game Gear Sega Saturn PlayStation 2 Rmk |
GEN: New minigames are introduced. Supports the Team Player for multiplayer (up to 4). Japan-only.
GG: Some minigames were been replaced in order to fit the handheld's technical limitations. Japan-only. SS: Known as Sega Ages Vol. 1 Shukudai ga Tant-R. Includes a port of Quiz Shukudai wo Wasuremashita!. Japan-only. PS2: Budget 3D remake known as Sega Ages 2500 Series Vol. 6: Ichini no Tant-R to Bonanza Bros., which also includes a budget 3D remake of Bonanza Bros.. This compilation would be localized in English and included as part of Sega Classics Collection in US and Europe. All other re-releases are emulations of the Genesis version. |
| Puzzle & Action: Ichidant-R | Sega Genesis
Game Gear Sega Saturn PlayStation 2 Rmk Nintendo Switch E |
GEN: New Quest mode was added, which plays pretty much like a JRPG. Supports the Team Player for multiplayer (up to 4). Was locked to Japan until a worldwide re-release inside SEGA AGES Puzzle & Action: Ichidant-R.
GG: Known as Puzzle & Action: Ichidant-R GG. New minigames were added and some were replaced in order to fit the handheld's technical limitations. Japan-only. SS: Known as Sega Ages Rouka ni Ichidant-R. Includes a port of Quiz Rouka ni Tattenasai!. Japan-only. PS2: Minigames of this game were available in a budget 3D remake known as Sega Ages 2500 Series Vol. 6: Ichini no Tant-R to Bonanza Bros., includes budget 3D remakes of Bonanza Bros. and Puzzle & Action: Tant-R. This compilation would be localized in English and included as part of Sega Classics Collection in US and Europe. NSW: Special emulated re-release of both Arcade and Genesis versions known as SEGA AGES Puzzle & Action: Ichidant-R. Developed by M2. The Genesis version remains untranslated. All other re-releases are simple emulations of the Arcade or Genesis versions. |
| Quartet | Master System
Amstrad CPC Commodore 64 ZX Spectrum |
SMS: The game was been adapted to be more easier, as the original allowed up to 4 players. The US and European versions censors the main protagonist (Mary), turning into a Western-type of woman. Despite this, Mary appears in its Japanese form intact on the Sound Test.
PCs: Based on the Arcade version. Europe-only. All other re-releases are emulations of the Arcade and SMS versions. |
| Quiz Rouka ni Tattenasai! | Sega Saturn | Known as Sega Ages Rouka ni Ichidant-R. Includes a port of Puzzle & Action: Ichidant-R. Japan-only. |
| Quiz Shukudai wo Wasuremashita! | Sega Saturn | Known as Sega Ages Vol. 1 Shukudai ga Tant-R. Includes a port of Puzzle & Action: Tant-R. Japan-only. |
| Rad Mobile | Arcade
Sega Saturn |
ARC: Updated version known as Rad Rally. The gameplay was been optimized for two players and course selection is now possible.
SS: Known as Gale Racer. Includes additional cameos of Mighty and Ray from SegaSonic the Hedgehog. Japan-only. |
| Scramble Spirits | Master System
Amiga Atari ST Amstrad CPC Commodore 64 MSX ZX Spectrum |
SMS: The game is now played in a horizontal screen. Supports FM Sound Unit if available, despite not being released in Japan. Europe and Brazil-only.
PCs: Developed by Teque. Europe-only. All other re-releases are emulations of the Arcade version. |
| SDI: Strategic Defense Initiative | Master System
Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
SMS: Known as Global Defense outside Japan. 2-player support was partially removed; this version makes use of both control pads to move the satellite and its respective aim. Supports the FM Sound Unit if detected.
PCs: Europe-only. |
| Shadow Dancer | Sega Genesis Rmk
Master System Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
GEN: Known as Shadow Dancer: The Secret of Shinobi. A whole different game, but the gameplay remains the same.
SMS: Known as Shadow Dancer: The Secret of Shinobi. Although it shares the same name with the Genesis counterpart, it is a more faithful port of the Arcade original. Unlike the Arcade original, it lacks a time limit. Europe and Brazil-only. PCs: Developed by Images Software and published by U.S. Gold. Europe-only. All other re-releases are emulations of the Genesis version, which are known for the omission of the original World Trade Center buildings on the title screen. |
| Shinobi | Master System
NES TurboGrafx-16 Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS MSX ZX Spectrum Nintendo Switch E |
SMS: A life bar mechanic was allowed, at the expense of being depleted whenever Joe Musashi touches on every enemy rather than dying only when attacked. Supports the FM Sound Unit if detected.
NES: Developed by Tengen, based on the SMS version. Unlicensed by Nintendo. US-only. TG-16: Developed by Dual, based on the Arcade version. Japan-only. PCs: All ports are based on the Arcade version. US and Europe-only. NSW: Special emulated re-release known as SEGA AGES Shinobi. Notably, the portraits referencing Marlin Monroe were replaced with the wolf form of Centurion from Altered Beast. All other re-releases are emulations of the Arcade original. |
| Sindbad Mystery | SG-1000
Sega Saturn |
SG1K: The whole game is presented in horizontal screen. Japan and Oceania-only.
SS: Available inside Sega Ages Memorial Selection Vol. 2. Based on the Arcade version, the resolution is a bit bigger than the original. Japan-only. |
| Sky Target | Sega Saturn
Microsoft Windows |
Saturn: Inferior-looking port locked 30 FPS. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode.
PC:' Based on the Saturn version, better graphic (still not good as the arcade), Japan only. |
| Space Fury | ColecoVision | The game's graphics are upgraded from vector to raster. All other re-releases are emulations of the Arcade version. |
| Space Harrier | Master System
Sega Genesis Game Gear Sega 32x Sega Saturn NES TurboGrafx-16 Game Boy Advance PlayStation 2 Rmk Nintendo 3DS E Nintendo Switch E Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS ZX Spectrum PC-6001 Sharp X68000 Fujitsu FM-7 PC-8801 Sharp X1 Sharp MZ-700 Mobile |
SMS: The most known version. Features a new final boss (Haya-Oh). Can continue up to 9 times with a cheat code.
GEN: New port of the game included in the Sega Genesis Mini 2. Plays at 30FPS or even less. GG: Based on the SMS version, the playfield has been reduced. In order to avoid damage to the LCD screen hardware, constant flickering is applied on the floor. Haya-Oh is maintained as the final boss. 32x: Developed by Rutubo Games. Almost a perfect conversion, save by a few frame drops. Still a better choice than the Genesis version released on Sega Genesis Mini 2. SS: Known as Sega Ages Vol. 2 Space Harrier. An Arcade-perfect port of the game, it supports both the 3D Control Pad and Mission Stick for better precise movement. Released as stand-alone in Japan, it was bundled within Sega Ages Vol 1. in the US and Europe. NES: Developed by Whiteboard and published by Takara, alongside it being licensed by Nintendo. Based on the SMS version. Voice samples are gone and graphics became too simplified. Japan-only. TG-16: Developed by Micomsoft. Supports normal and reverse axis controls. PCs: Developed by Elite. US and Europe-only. Japanese PCs: Developed by Micomsoft. The PC-6001 port can run only on a PC-6001mkII or higher; the FM-7 port can run only on a FM77AV; the Sharp X1 port can only run on a Sharp X1 Turbo; the MZ-700 version was only distributed as a bonus on the Oh!X magazine; the Sharp X68000 port is the most accurate of the bunch, including also Haya-Oh as a final boss. Japan-only. GBA: Included as part of Sega Arcade Gallery. The playfield is smaller and there is several frame drops. US and Europe-only. PS2: Budget 3D remake known as Sega Ages 2500 Series Vol. 4: Space Harrier. Originally Japan-only, it was brought to US and Europe as part of Sega Classics Collection. 3DS: Special emulated re-release known as 3D Space Harrier (not to be confused with Space Harrier 3-D). Developed by M2. Includes 3D stereoscopic support, alongside Haya-Oh as an optional final boss. It was later included as part of Sega 3D Fukkoku Archives (Japan-only). NSW:Special emulated re-release known as SEGA AGES Space Harrier (not to be confused with the previous Saturn, PS2 and mobile versions). Developed by M2. Includes most content from the 3DS version. All other re-releases are emulations of the Arcade, Master System, Game Gear and TurboGrafx versions. |
| Stack Columns | Sega Saturn | Included as part of Sega Ages Columns Arcade Collection, alongside Columns, Columns II and Columns '97. Japan-only. |
| Star Trek:
Strategic Operations Simulator |
Atari 2600
Atari 5200 ColecoVision Apple II Atari 8-bit Commodore 64 MS-DOS TI-99/4A VIC-20 |
The game's graphics are upgraded from vector to raster. Some versions arrived on both US and PAL markets, while others remained US-only, like the Arcade original. |
| Super Hang-On | Arcade
Sega Genesis Game Boy Advance Nintendo 3DS E Amiga Atari ST Amstrad CPC Commodore 64 Macintosh MS-DOS ZX Spectrum Sharp X68000 |
AC: Updated version known as Limited Edition Hang-On. Features different courses. Europe-only.
GEN: The most known version. Does not reach in full 60 FPS when on gameplay. Some endings were altered. A new Original mode was added, where the player can compete with rivals and upgrade the motorcycle parts. AMI/AST/C64/CPC/ZXS: Developed by Software Studios. US and Europe-only. DOS: Developed by Interactive Designs. US-only. MAC: Developed by Impression Software. Easily the worst version across 16-bit PCs, it includes a track editor in order to compensate the loss in graphics, sound and controls. US-only. X68: Developed by SPS and published by Sharp. The most accurate port of the game in the 80s. Japan-only. GBA: Included as part of Sega Arcade Gallery. The road is smaller and there is several frame drops. US and Europe-only. 3DS: Special emulated re-release known as 3D Super Hang-On. Developed by M2. Includes 3D stereoscopic support alongside a mode where all courses can be run into a single one. It was later included as part of Sega 3D Fukkoku Archives 3: Final Stage (Japan-only). All other re-releases are emulations of the Arcade (original) or Genesis versions. |
| Super Masters Golf | Sega Genesis | Adaptation known as Naomichi Ozaki no Super Masters in Japan and Arnold Palmer Tournament Golf worldwide. Includes additional cutscenes featuring Opa-Opa and Alex Kidd. For ports based in it, please see its respective entry in the Genesis section. |
| Tac/Scan | Atari 2600
VIC-20 |
A2600: The game's graphics are upgraded from vector to raster. However, it is now presented in horizontal resolution, as opposed from vertical of the original. US-only.
VIC20: Unreleased prototype. It was been dumped and is also available around the Internet. All other re-releases are emulations of the Arcade version. |
| Tetris
(Sega System 16) |
Sega Genesis
Arcade Rmk |
GEN: Developed by Sanritsu and supposed to be released in 1989 by Sega itself, it was cancelled at the last minute due to the company losing the console-only rights to BPS (and for non-Japan markets, Nintendo). Although the ROM was easily bootlegged and played in pirate carts (including multi-carts) over time and a Mega-Tech version was also produced (this one, also releasing outside Japan), M2 did a new version that was released exclusively on the Sega Genesis Mini, which is more accurate to the original.
ARC: Due to the game's popularity in the Arcades, Sega ported Tetris to their Sega System E board, downgrading it in many aspects (16-bit to 8-bit). Alongside, Taito entered in a deal with Sega to sell boards of Tetris powered by their own Arcade machines as upgrade kits; versions released for Master of Weapon, Rastan Saga II (Nastar Warrior / Nastar) and Go for the Gold (Recordbreaker) were made and each can be easily identified by the music through the gameplay. All other re-releases are emulations of the Arcade original. |
| Time Scanner | Amiga
Atari ST Amstrad CPC Commodore 64 MSX ZX Spectrum |
Developed by Software Studios (16-bit PCs) and Spidersoft (8-bit PCs). Published by Activision. Europe-only. |
| Tokeijikake no Aquario | Nintendo Switch E
PlayStation 4 E PlayStation 5 E Xbox One E |
Emulated versions known as Clockwork Aquario. The Sega logo was removed from the ROMs in these versions. |
| Turbo OutRun | Sega Genesis
Nintendo 3DS E Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS ZX Spectrum FM Towns |
GEN: The most known version. Developed by Tiertex. Japan and Europe-only, but PAL cartridges can run on US and Brazilian systems without any issues.
PCs: Published by U.S. Gold. Europe-only. FMT: Developed and published by CRI. The most accurate port of the game that is not emulated. Features an arranged soundtrack in CD Audio format. Japan-only. 3DS: Special emulated included as part of Sega 3D Fukkoku Archives 3: Final Stage. Developed by M2. Japan-only. |
| Virtua Cop 2 | Sega Saturn
Microsoft Windows Sega Dreamcast PlayStation 2 |
Saturn: inferior looking port, running at 30 FPS, including extra options such as play as other characters, select of your gun, auto-reload and use "Virtua Cop 1" targeting system.
PC: Based on the Saturn port but with a better graphic, all the extra features were removed. Multiplayer is only online. Might be hard to run on a modern OS. Dreamcast: Better graphic than the PC version (still not good as the arcade). All the extra features from the Saturn returns, including extra easter eggs. PS2: titled: "Virtua Cop Re-Birth". Remake with different art style (hit or miss) running at 60 FPS, released only in Japan but supports English. Including "Virtua Cop 1". |
| Virtua Fighter 2 | Sega Saturn
Microsoft Windows PlayStation 2 Xbox 360 PlayStation 3 |
PC: Contemporary to the Saturn port. Contains the same extra plus online multiplayer. Might be hard to run on a modern OS.
PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60 FPS (the arcade version ran slightly slower at 57.5 FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan. 360/PS3: Very similar to the PS2 release. Runs in HD, but it's pillarboxed. Includes online play. |
| Virtua Tennis 2 | Dreamcast
PlayStation 2 |
PS2: Lower than Dreamcast quality port in 30 FPS. |
| Wonder Boy III: Monster Lair | Sega Genesis
TurboGrafx-CD |
GEN: Features less stages. Although it was only released in Japan and Europe, it was brought to US in multiple compilations through emulation.
TG-CD: Known as Monster Lair. Features CD Audio soundtrack. Unlike the other adaptations of the Monster World saga published by Hudson, this one stays more true to the original game, being the only things missing are the Wonder Boy name and the Sega logo. All other re-releases are emulations of such versions. |
| Wrestle War | Sega Genesis | The gameplay was been optimized to play in a horizontal screen. Although it was only released in Japan and Europe, it was released on US through Sega Smash Pack Volume 1 for the Dreamcast. |
SNK
editPre-Neo Geo era of SNK is a treasure trove of hidden gems. Many pre-Neo Geo titles are ported by multiple companies, mainly by Hamster.
This list also covers Hyper Neo Geo 64 games.
| Name | Platforms | Notes |
|---|---|---|
| Fatal Fury: Wild Ambition | PlayStation | Two additional fighters were included, Duck King and Mr. Karate II.
All other re-releases are emulations of the PlayStation version. |
| Mechanized Attack | NES | Supports the NES Zapper. US-only. |
| Samurai Shodown 64: Warriors Rage | Neo Geo Pocket Color Rmk | Adaptation known as Samurai Shodown! 2. A large downgrade from the original, which was presented in 3D graphics. No Vs. mode, but instead, a card collecting mechanic was been added.
All other re-releases are emulations of the NGPC version. |
Success
edit| Name | Platforms | Notes |
|---|---|---|
| Cotton: Fantastic Night Dreams | TurboDuo
Sharp X68000 PlayStation NGPC Mobile PlayStation 4 (E/R) Nintendo Switch (E/R) |
Duo: Developed by HuERA. Features additional cutscenes, which were been voiced.
X68: Developed by Success themselves but published by Electronic Arts Victor. Some of the boss attack patterns were changed. Japan-only. PS1: Released by Success. Japan-only. NGPC: 8-bit port of the original. Published by SNK outside Japan. PS4/NSW: Emulated re-release and new remake known as Cotton Reboot!. All other re-releases are emulations of the Arcade version (some of them with no relation to Sega). |
| Cotton 2 | Sega Saturn | Japan-only. All other re-releases are emulations of the Saturn version. |
| Cotton Boomerang | Sega Saturn | Japan-only. |
| Guardian Force | Sega Saturn | Japan-only. All other re-releases are emulations of the Saturn version. |
| Otenami Haiken | PlayStation | Japan-only. |
| Psyvariar -Medium Unit-
Psyvariar -Revision- |
PlayStation 2 | Known as Psyvariar Complete Edition. Developed by Skonec. Japan and Europe-only. |
Sunsoft
editMainly known for their NES games, Sunsoft also built up their early fame on Arcades as well.
This section also covers games published by Sun Electronics, which is Sunsoft's native name in Japanese.
| Name | Platforms | Notes |
|---|---|---|
| Arabian | Amstrad CPC B
BBC Micro B Commodore 64 B ZX Spectrum B NES Rmk |
PCs: Bootleg port known as Tales of the Arabian Nights. Released by Interceptor. Europe-only.
NES: Remake of the game known as Super Arabian. Developed by TOSE. Players can choose the level of difficulty right in the title screen. Japan-only. All other re-releases are emulations of both Arcade and NES versions. |
| Astra Superstars | Sega Saturn | Requires any version of RAM Cartrdige (1MB or 4MB) to play. Japan-only. |
| Farmers Rebellion
Ikki |
NES | The most known version. Developed by TOSE. This version was famous for being inaccurate at the time, even at the point that it was responsible for the term "kusoge" (クソゲー) in its home country. Japan-only. |
| Funky Fish | Arcadia 2001
Atari 2600 |
A2K1: Developed by UA Ltd. US and Europe-only.
A2600: Unreleased prototype. Developed by UA Ltd. All other re-releases are emulations of the Arcade version. |
| Hebereke no Popoon | SNES | Known as Hebereke's Popoon. Released without involvment of Atlus. Unlike the original, the SNES version was also released in Europe. |
| Kangaroo | Atari 2600
Atari 5200 Atari 8-bit |
A2600: Developed by General Computer Corporation. US and Brazil-only.
A5200/A8B: Developed by General Computer Corporation. These versions are pretty much the same. US-only. All other re-releases are emulations of the Arcade version. |
| Oishii Puzzle Ha Irimasenka | SNES | Known as Hebereke no Oishii Puzzle wa Irimasenka. The game is now themed around the Hebereke / U-four-ia universe. Japan-only. |
| Route-16 | Arcadia 2001
NES Rmk |
A2K1: Developed by UA Ltd. US and Europe-only.
NES: Remake of the game known as Route-16 Turbo. It features many new stages, although only 9 of them can be played due to a coding bug. All other re-releases are emulations of the Arcade and NES versions. |
| Shanghai: Sangoku Pai Tatagi | PlayStation 2 | Japan-only. |
Taito
editTo this day, Arcade gaming is Taito's main business. However, many of their Arcade ports were not developed in-house, and yes, subcontracted by their associates, such as Visco, Natsume (now Winning Entertainment Group) and A-Wave. After a reboot in the company's console business (who was been previously shutdown by Square Enix), Taito often teams-up with companies such as Gotch Technology, Hamster and M2 to re-release their Arcade games by emulation.
| Name | Platforms | Notes |
|---|---|---|
| Bubble Bobble | NES
Disk System Master System Game Boy Game Boy Color Game Boy Advance Rmk Nintendo DS Rmk Game Gear PlayStation Sega Saturn Wii Rmk Xbox 360 Rmk Amiga Atari ST Apple II Amstrad CPC BBC Micro Commodore 64 MSX2 Sharp X68000 FM Towns Mobile iOS |
FDS: The first port ever released. Secret stages were replaced with new stages exclusive to this version. Loading times are available by 16 stages each. Japan-only.
NES: Basically the Disk System version but on cartridge format. Loadings are gone. US and Europe-only. MSX2: Based on the Disk System version. Suffers from slowdown, even more in 2-player mode, which is required to get the good ending overall. Japan-only. SMS: Based on the MSX2 version. All slowdowns were eliminated. More items were added, secret stages returned and new bosses does appear. It also features new 100 stages over all other previous versions. Japan, Europe and Brazil-only. GB: Based on the Disk System version. All graphics are monochrome. GBC: Known as Classic Bubble Bobble outside Japan and Taito Memorial: Bubble Bobble in Japan. Developed by Nekogumi. It is a colorization of the previous Game Boy version, but it also adds cutscenes and bosses. The Japanese version also features localized text. GBA: Remake known as Bubble Bobble: Old & New. Developed by Taito but published by other companies across the world. Based on the Arcade version. NDS: Remake known as Bubble Bobble Revolution outside Japan and Bubble Bobble DS in Japan. Developed by Dreams and Marvelous. Wii: Remake known as Bubble Bobble Plus! outside Japan and Bubble Bobble Wii in Japan. Developed by Dreams and published by Square Enix outside Japan. X360: Remake known as Bubble Bobble NEO!. Developed by Dreams and Pegasus Japan. Based on the Wii remake. GG: Developed by Open Corporation, who are famous for making unlicensed games for both Master System and Game Gear. Based on the Master System version, but the camera is now smaller due to the handheld's screen size. 2-player support is allowed through Gear to Gear cable. US-only. PS1/SS/W9X: Known as Bubble Bobble also featuring Rainbow Islands. Developed by Probe Entertainment. Includes a new port of Rainbow Islands. This version was built from the scratch, as Taito already lost the source code of the Arcade version at the time. US and Europe-only. AMI/AST/C64/CPC/ZX/: Developed by Software Creations. US and Europe-only. APL2/DOS: Developed by Novalogic. US and Europe-only. X68: Developed by Micomsoft. Includes a new arranged soundtrack. A new set of stages called "Sybubblun" (based on Syvalion) were added. Japan-only. FMT: Developed by Ving. Japan-only. All other re-releases are emulations of the Arcade, Disk System, NES and Master System versions. |
| Bust-A-Move / Puzzle Bobble | SNES
Neo Geo Neo Geo CD 3DO Windows 9x Game Gear WonderSwan Mobile |
SNES: Developed by Taito. Includes 100 puzzle levels. Several modes where been added.
NG: Developed by Visco. The most accurate version when compared to the original Taito B System version. NGCD: Developed by Visco. Pretty much identical about the Neo Geo vesrion, with the loadings being almost nowhere besides the initial one. 3DO: Developed by Micro Cabin and published by Panasonic. Based on the SNES vesion. W9X: Developed by Taito, but published by other companies across the world. Features 120 puzzle levels. Multiplayer can only be played online. It was re-released a ton of times until 2004. GG: Developed by Santos. Based on the SNES vesion. Notably to be the last third-party title released for the Game Gear in Japan. WS: Developed by Yoshidayama Workshop and published by Sunsoft. Based on the SNES version, but with monochrome graphics. Japan-only. All other re-releases are emulations of the Neo Geo and SNES versions. |
| Cameltry | SNES
Sharp X68000 FM Towns iOS Rmk |
SNES: Known as On the Ball outside Japan. Supports the SNES Mouse.
X68: Developed by Micomsoft. Supports standard mouse controls. It also includes new arranged music based on opera compositions. Japan-only. FMT: Developed by Micomsoft. Supports standard mouse controls. Japan-only. iOS: Remake known as Cameltry: Labyrinth of Enigma. Meant to be played only on iPhone. All other re-releases are emulations of the Arcade version. |
| Champion Wrestler | TurboGrafx-16 | Developed by Cream. Japan-only.
All other re-releases are emulations of the Arcade or TurboGrafx versions. |
| Chase H.Q. | NES
TurboGrafx-16 Game Boy Master System Game Gear Sega Genesis Sega Saturn Game Boy Color Amiga Atari ST Amstrad CPC Commodore 64 MSX ZX Spectrum FM Towns Sharp X68000 Mobile |
NES: Known as Taito Chase H.Q.. Supports the Arkanoid Controller as an optional way of playing the game. Needs to beat the game twice in order to get the true ending. Japan-only.
GB: Two versions are known to exist; an earlier one known as Taito Chase H.Q. (developed by Bits Studios) and a newer one known as Super Chase H.Q. (developed by I.T.L.). The first version was released worldwide, while the second is US and Europe-only. GBC: Known as Chase H.Q.: Secret Police. Developed by Dreams and I.T.L. Includes a different soundtrack from the original game. TG-16: Known as Taito Chase H.Q.. Based on the NES version, it is the most common port of the game. SMS: Known as Taito Chase H.Q.. Based on the NES version. Europe-only. GG: Known as Taito Chase H.Q.. Uses the SMS ROM inside, it only changes the in-game font to be bigger. Japan and US-only. GEN: Known as Chase H.Q. II. Developed by I.T.L. Features different vehicles to be played. SS: Known as Taito Chase H.Q. Plus S.C.I. Includes a port of Special Criminal Investigation. Known for the badly-arranged soundtrack. Japan-only. PCs: Developed by Teque. Europe-only. FMT: Known as Taito Chase H.Q.. Developed by Ving. Features the Arcade soundtrack in CD Audio format. Japan-only. X68: Known as Taito Chase H.Q.. Developed by Twin Soft. Unlike many Arcade ports from this computer, this one suffer from many elements missing across the roads and some bugs. Japan-only. MOBI: Known as CHASE H.Q. 3D. Japan-only. All other re-releases are emulations of the Arcade or TurboGrafx versions. |
| Densha de GO!
Densha de GO! EX |
PlayStation
Game Boy Color WonderSwan Windows 9x Sega Saturn |
PS1: The most common version. It is compatible with the special controller.
GBC: Developed by I.T.L. A large downgrade from the original (32-bit to 8-bit), but still playable. WS: Is more playable than the GBC version and also features samples from the Arcade original. The only downside is the graphics, which are monochrome. SS: Developed by Kan's and published by Takara. Based on Densha de GO! EX. It is compatible with the special controller. W9X: Developed by Unbalance. It was intially based on the original, but further re-releases were based on EX. All versions are Japan-only. |
| Densha de GO! 2 Kousoku-hen
Densha de GO! 2 Kousoku-hen 3000-bandai |
Dreamcast
Nintendo 64 PlayStation Neo Geo Pocket Color Game Boy Color WonderSwan Windows 9x |
DC: Based on 3000-bandai. Uses Windows CE to run the game. It is compatible with the special controller.
N64: Known as Densha de GO! 64. Based on 3000-bandai. Supports the VRC microphone to get bonus seconds, but it is optional. It is compatible with the special controller. PS1: Based on the original 2, but features additional content not found in 3000-bandai and its ported versions GBC: Developed by I.T.L. As with the port of the first game, it is a large downgrade from the original. WS: Same features as the port from the first game. NGPC: Developed by SNK. It is presented in color and features more detailed graphics over the GBC version. All versions are Japan-only. |
| Don Doko Don | NES
TurboGrafx-16 |
NES: Developed by I.T.L. Japan-only.
TG-16: Developed by I.T.L. The best conversion of the game besides emulated re-releases. Japan-only. All other re-releases are emulations of the Arcade version. |
| Euro Champ '92 | Amiga
Commodore 64 |
Known as European Football Champ. Europe-only. |
| Fighters' Impact | PlayStation | Japan-only.
All other re-releases are emulations of the PlayStation version. |
| Final Blow | Sega Genesis
Amiga Commodore 64 FM Towns |
GEN: The most known version, mainly due to its tie in with James Douglas as James 'Buster' Douglas Knockout Boxing outside Japan. Developed by Whiteboard.
AMI/C64: Developed by Storm. Europe-only. FMT: Developed by Ving. Japan-only. All other re-releases are emulations of the Arcade version. |
| Football Champ
Hat Trick Hero Euro Football Champ |
SNES | Known as Super Soccer Champ in the US.
All re-releases made after the SNES version are emulations of the Arcade version. |
| G-Darius
G-Darius ver. 2 |
PlayStation
Windows 9X PlayStation 2 Nintendo Switch E PlayStation 4 E Windows 10 E |
PS1: The most known version.
W9X: Published by SourceNext. Requires Windows 95, but can safely run on Windows 98 and Me, as well Windows XP. Japan-only. PS2: Port of the PS version available in Taito Memories Gekan and Taito Legends 2. The game's speed was been increased and input lag was reduced. PS4/NSW: Special emulated re-release of the Arcade version (inlcuding ver. 2) known as G-Darius HD. Developed by M2. Also sold in a bundle with Darius Cozmic Revelation, which includes Dariusburst: Another Chronicle EX+. Later updates also added emulation support of the PS version, now known as G-Darius For Consumer. PC: Special emulated re-release of both Arcade and PS1 versions known as G-Darius HD. Developed by M2. Support for widescreen was added over the console versions, making it the definitive edition. All other re-releases are emulations of the PlayStation version. |
| Growl | Sega Genesis | Developed by I.T.L. 4-player support was removed and can be played only by a single player. Most of the PCM samples were removed and all dialogue from the Arcade original is featured only in text form. Japan and US-only, but the game can be played on European consoles without problems, as it was released as a digital-only game through Sega Channel in PAL regions.
All other re-releases are emulations of the Arcade version, some of them being censored due to the violence featured in-game. |
| Gun & Frontier | Sega Saturn | Known as Gun Frontier Arcade Gears. Developed by Goo!. Japan-only.
All other re-releases are emulations of the Arcade version. |
| Hit the Ice | TurboGrafx-16
Sega Genesis SNES Game Boy NES |
TG-16: Developed by I.T.L. The most Arcade accurate version.
GEN: Developed by Aisystem Tokyo. US-only. SNES: US-only. GB: US-only. NES: Unreleased prototype. It features a Quest mode where the player can battle enemy teams across a island. Meant to be released only in the US. |
| Liquid Kids
Mizubaku Daibouken |
TurboGrafx-16
Sega Saturn Amiga |
TG-16: Japan-only.
SS: Developed by Ving. Japan-only. AMI: Unreleased prototype. Developed by Ocean. The game was been available on the Internet since the 2000s. All other re-releases are emulations of the Arcade or TurboGrafx versions. |
| Mahjong Quest | Sharp X68000 | Known as Janshin Quest. Developed and published by SPS without the involvment of Taito. It is unknown if it is based on the "No Nudity" version. Japan-only. |
| Magical Date: Doki Doki Kokuhaku Daisakusen | PlayStation
Arcade |
PS1: Japan-only.
AC: Slightly updated version known as Magical Date: Sotsugyou Kokuhaku Daisakusen, which also runs on the same hardware as the original. Japan-only. All other re-releases are emulations of the PlayStation version. |
| Master of Weapon | Sega Genesis | Developed by Visco. Japan-only.
All other re-releases are emulations of the Arcade version. |
| Metal Black | Sega Saturn | Developed by Ving. Features loadings between stages. Japan-only.
All other re-releases are emulations of the Arcade or Sega Saturn versions. |
| Nastar Warrior
Rastan Saga II Nastar |
TurboGrafx-16
Sega Genesis |
TG-16: Japan-only.
GEN: Known as Rastan Saga II, dropping the Nastar name in the US. Developed by Opera House. Japan and US-only. All other re-releases are emulations of the Arcade version. |
| Night Striker | Sega CD
PlayStation Sega Saturn |
SCD: A double-edged sword port. While it has an arranged soundtrack (as well the Arcade original) in CD Audio format, it is plagued with a very fast choppy scrolling and extreme pixelated graphics, which may cause motion/visual sickness in some people. It is also compatible with the XE-1AP, to provide better manuvering. Japan-only until its worldwide release on Sega Genesis Mini 2 and Operation Night Strikers.
PS1: Developed by Ving. No analog controls are supported. Has framerate issues. Lacks the arranged soundtrack from Sega CD version. Japan-only. SS: Known as Night Striker S. Developed by Fill in Cafe, based on the PS1 version. It handles everything better due to Saturn's strong 2D capabilities. Extra stages were added. It is also compatible with the 3D Control Pad and Mission Stick. It still lacks the arranged soundtrack from the Sega CD version. Japan-only. All other re-releases are emulations of the Arcade and Sega CD versions. |
| Palamedes | NES
Game Boy MSX2 FM Towns |
NES: Developed and published by Hot-B. Cameos of Taito characters were removed. Japan and US-only.
GB: Developed by Hot-B. Cameos of Taito characters were removed. Japan and Europe-only. MSX2: Developed and published by Hot-B. Japan-only. FMT: Developed by Ving. The only port of the game where the Taito characters remains intact. Japan-only. |
| Plotting
Flipull: An Exciting Cube Game |
NES
Game Boy Amstrad GX4000 Amiga Atari ST Amstrad CPC Commodore 64 ZX Spectrum |
NES: Japan-only.
GB: Based on the NES version, but more simplified. The most common port of the game; due to its ROM size (32kB), it is often included on bootleg multi-carts. PCs/GX4K: Developed by Twilight. Europe-only. All other re-releases are emulations of the Arcade version. |
| Psychic Force
Psychic Force EX |
PlayStation
PlayStation 2 |
PS: Based on Psychic Force EX. Includes a new Story Mode with FMV cutscenes not featured in the Arcade original.
PS2: Bundled as part of Psychic Force Complete. Includes ports of Psychic Force, Psychic Force 2012 and Psychic Force 2 (now named Psychic Force 2012 EX). Japan-only. All other re-releases are emulations of the PlayStation version. |
| Psychic Force 2012 | Dreamcast
PlayStation PlayStation 2 Windows 9x Arcade E |
DC: Direct port of the Arcade original.
PS1: Known as Psychic Force 2. Graphics are downgraded, but new modes and extra characters from the first game were added. Japan and Europe-only. W9X: Developed by Unbalance. Based on the Dreamcast version, requires Windows 98 to run, but can also be played on Windows XP, as it received a re-release in 2001. Japan-only. PS2: Bundled as part of Psychic Force Complete. Includes ports of Psychic Force, Psychic Force 2012 and Psychic Force 2 (now named Psychic Force 2012 EX). These versions are plagued with constant slowdown during gameplay. Japan-only. AC: Emulation of the Arcade original featured in the NESiCA×Live service. Japan-only. All other re-releases are emulations of the PlayStation version. |
| Pu-Li-Ru-La | PlayStation
Sega Saturn FM Towns |
PS1/SS: Known as Pu-Li-Ru-La/Arcade Gears. Developed by Goo! and published by Xing. Japan-only.
FMT: Developed by Ving. Japan-only. All other re-releases are emulations of the Arcade version. |
| Puzznic | NES
Game Boy TurboGrafx-16 PlayStation Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS ZX Spectrum Sharp X68000 PC-9801 FM Towns Mobile |
NES: The most known port of the game. The branching stages were removed, but is now possible to continue the progress with a password. Includes a new mode called Grabnic. While the Asian women from the Japanese Arcade version was not featured, a girl does appear after clearing all stages; such character was removed in the US and European versions of the game.
GB: Branching stages were removed. Can continue with passwords. The Asian women were been replaced with girls that does appear for every 10 stages cleared. Japan-only. TG-16: Features additional characters from other Taito games. Japan-only. PS1: Developed by Altron. The best version of the game, as it includes all stages from the Arcade version. The Asian women were been replaced with other characters. PCs: Developed by Software Creations. Europe-only. X68/PC98: Developed by Broderbund Japan. The Asian women were replaced by original characters. Japan-only. FMT: Developed by Ving. It is the only version with the Asian women stripping mechanic intact. Japan-only. |
| Quiz Torimonochou | Sharp X68000 | Developed by Micomsoft. Japan-only.
Due to the game being a product licensed by NTV, it was never re-released. |
| Raimais | Disk System | Known as Yuu Maze (meant to be spoken as Youmais). Does have loading after clearing a certain batch of stages. Japan-only.
All other re-releases are emulations of the Arcade version. |
| RayStorm | PlayStation
Sega Saturn PlayStation 2 PlayStation 3 Xbox 360 Windows 9X PlayStation 4 E Nintendo Switch E Windows 10 E iOS Android |
PS: The most known version. Features a bunch of additional modes over the original.
SS: Known as Layer Section II. Developed by Tose and published by Media Quest. Japan-only. W9X: Published by SourceNext. Requires Windows 95, but can safely run on Windows 98 and Me (might causes issues when running on Windows XP and higher). Japan-only. PS2: Port of the PS1 version available in Taito Memories Gekan and Taito Legends 2. PS3/X360: Known as RayStorm HD. Published by Square Enix. Adds new units and mods, with the game being presented in 16:9. The PS3 version is Japan-only, but the X360 version was re-released worldwide. PS4/NSW/W10: Special emulated re-release bundled within Ray'z Arcade Chronology, which includes RayCrisis and RayForce. Developed by M2. Also features a new RayStorm HD, this time using code in real-time from the Arcade version. iOS/AND: New modes based on the PS1 version were added. The iOS version is compatible with both iPhone and iPad devices. All other re-releases are emulations of the PlayStation version. |
| Side By Side | PlayStation | Known as Side By Side Special. Also re-released on the system as Side By Side Special 2000. Japan-only. |
| Sonic Blast Man | SNES | A whole original beat 'em up game, the Arcade gameplay was now simply reduced as a Bonus Stage element. |
| Space Invaders DX | Arcade
SNES Sega Saturn TurboDuo PlayStation |
AC: An slightly updated version of the game was released in Japan for the Taito F3 System. Versions of the game distributed outside Japan runs on Taito B System hardware only.
SNES: Known as Space Invaders: The Original Game. The Parody Mode of the Arcade original is unavailable. SS: Known as Space Invaders. As with other versions, it lacks the Parody Mode. Japan-only. Duo: Known as Space Invaders: The Original Game. Developed by NEC Avenue. The Parody Mode of the Arcade original was slightly altered: Rather than featuring elements from other Taito games, it now features girls in the background, as well some new music. Japan-only. PS: Known as Space Invaders 2000. Uses the Saturn version as base, and therefore, it lacks the Parody Mode. However, in order to fill content in-disc, it includes playable demos of G-Darius and Densha de GO! 2. Japan-only. All other re-releases are emulations of the Arcade (Taito B System) and SNES versions. |
| Space Gun | Master System
Amiga Atari ST Commodore 64 ZX Spectrum |
SMS: Developed by Cream. Supports the Light Phaser as an optional controller. Europe-only until its worldwide release through Operation Night Strikers.
PCs: Developed by Images Software. Europe-only. All other re-releases are emulations of the Arcade and Master System versions. |
| Special Criminal Investigation | TurboGrafx-16
Master System Sega Saturn Amiga Atari ST Commodore 64 ZX Spectrum |
PCs: Developed by ICE Software. Europe-only.
TG-16: Japan-only. SMS: Developed by Natsume (now Winning Entertainment Group). Europe and South Korea-only. SS: Known as Taito Chase H.Q. Plus S.C.I. Includes a port of Chase H.Q.. Known for the badly-arranged soundtrack. Japan-only. All other re-releases are emulations of the Arcade or TurboGrafx versions. |
| Super Chase: Criminal Termination | SNES | Known as Super Chase H.Q.. A demake of the original due to hardware limitations and many other aspects; clearly detected due to most musics of the Arcade version being featured in it. |
| Super Football Champ | PlayStation | Japan and Europe-only. |
| Super Space Invaders '91
Majestic Twelve: The Space Invaders Part IV |
Master System
Game Gear Amiga Atari ST Amstrad CPC Commodore 64 MS-DOS ZX Spectrum TurboGrafx-16 Rmk Sega Genesis Rmk |
SMS/GG: Known as Super Space Invaders. Developed by The Kremlin and Tiertex. The GG version supports Gear to Gear Cable for 2-player support. The GG version is US and Europe-only, while the SMS version is Europe-only.
PCs: Known as Super Space Invaders. Developed by The Kremlin. US and Europe-only. TG-16: Arranged version known as Space Invaders: Fukkatsu no Hi. Includes a port of the original (known by selecting the left option) and a new game inspired by the Arcade original (known by selecting the right option). The OST is different. Japan-only. GEN: Arranged version known as Space Invaders '90 or Space Invaders '91. The game itself is based on the Arcade original, but the whole OST is different. Japan and US-only, but both versions can be played on PAL hardware with some minor issues. All other re-releases are emulations of the Arcade version. |
| Syvalion | SNES
Sharp X68000 |
SNES: Developed by Toshiba EMI. It is a very bad port, where the movements are inaccurate and the sprites are too big. It lacks SNES Mouse support. Features a different soundtrack, which was supervised by Koichi Sugiyama (Dragon Quest). Japan and Europe-only.
X68: Developed by SPS. The most accurate port of the game. It supports Mouse, Trackball and analog control movements. It still has some issues related with some characters being too big. Japan-only. All other re-releases are emulations of the Arcade version. |
| Thunder Fox | Sega Genesis | Developed by Aisystem Tokyo. Can only be played with one player. The music tempo is a bit slow when compared to the Arcade original. Japan and US-only, attempting to play in PAL hardware shows corrupted graphics.
All other re-releases are emulations of the Arcade version. |
| Yuuyu no Quiz de Go! Go! | SNES | Japan-only.
All other re-releases are emulations of the Arcade version. |
Tecmo
editThe company was re-releasing their own Arcade games (including the ones from their Tehkan era) by the sixth generation of consoles. After being merged with Koei, Koei Tecmo Games allows Hamster to re-release Tecmo and Tehkan games as part of Arcade Archives.
| Name | Platforms | Notes |
|---|---|---|
| 1 on 1 Government | PlayStation | Known as Simple 1500 Series Vol. 30: THE Basket - 1 on 1 Plus. Published by D3 Publisher. Japan-only. |
| Gallop Racer | PlayStation | Includes new races based on international courses. Japan-only. |
| Gallop Racer 2 | PlayStation | Japan-only. |
| Gallop Racer 3 | PlayStation | Known as Gallop Racer in the US, but still 3 in Japan. |
| Logic Pro Adventure | PlayStation | Published by Aqua Rouge. Japan-only. |
| Tecmo World Cup '90 | Sega Genesis
Arcade |
Known as Tecmo World Cup in English and Tecmo World Cup '92 in Japan. Developed by SIMS. The Arcade version was released as a cartridge for the Mega Play arcade board. |
| Tondemo Crisis! | PlayStation | Known as Incredible Crisis outside Japan. Localized by Titus. |
Neo Geo
editDue to the high amount of games available, the Neo Geo does have its dedicated subsection.
This list does not cover AES versions of MVS games, as they do feature an "AES mode" trigger built-in, even if the game was not released for the system. It does, however, cover CD conversions of MVS games, as some of them does feature CD Audio soundtrack among extra content.
| Name | Platforms | Notes |
|---|---|---|
| 2020 Super Baseball | Neo Geo CD
SNES Sega Genesis |
SNES: Developed by Monolith but published by different companies. Japan and US-only.
GEN: Developed by NuFX Productions and published by Electronic Arts. All other re-releases are emulations of either MVS or AES releases. |
| Alpha Mission II | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Baseball Stars Professional | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Blue's Journey
Raguy |
Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Burning Fight | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Crossed Swords | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Cyber-Lip | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Fatal Fury:
King of Fighters |
SNES
Sega Genesis Neo Geo CD Sharp X68000 |
SNES: Developed by Nova and published by Takara. Two-plane fighting is gone, as well two player co-op. The Bonus Stage was changed. In Vs. Mode, player 1 cannot select enemy fighters.
GEN: Developed by Takara, Gai Brain and Aspect. Published by Takara in Japan and by Sega outside the country. In addition to the removal of contents from the SNES version, the Genesis version further does eliminate fighters such as Billy and forces mirror matches during single player mode. However, unlike the SNES version, new moves were added, as well the ability of player 1 being able to use enemy fighters. NGCD: Almost no loading times besides the initial one. X68: Developed and published by Magical. Some content hailing from Fatal Fury 2 were added. Mirror matches are allowed in Vs. Mode. Japan-only. All other re-releases are emulations of either MVS or AES releases. |
| Fatal Fury 2 | SNES
Sharp X68000 TurboDuo Sega Genesis Game Boy Rmk Neo Geo CD |
SNES: Developed by Nova and published by Takara. The graphics were been compromised and special moves were simplified. Boss characters features a generic ending.
X68: Developed and published by Magical. Requires constant disk swapping between fights in addition to loading times, although it can be installed on a HDD if available. It did come with a proprietary controller featuring 4 buttons, but it is also compatible with other Genesis controllers through adapters (2-button controllers can be used, but in the same way as the original Street Fighter did). It also supports MIDI soundcards. Japan-only. Duo: Developed and published by Hudson Soft. Requires Arcade CD-ROM² Duo/Pro cards. Most music of the game are in CD Audio format, while music in cutscenes uses the built-in soundchip of TurboGrafx-16. Japan-only. GEN: Developed by Gai Brain and published by Takara. Supports the 6 Button Arcade Pad. Combos are supported. The fighters are bigger than in the SNES version. New endings were added. Colors might look off in certain Genesis models. GB: Adaptation known as Nettou Garou Densetsu 2: Aratanaru Tatakai. Developed by Sun L and published by Takara. Supports the Super Game Boy features when played on a SNES. The graphics were greatly downgraded and all voices were gone. All fighters are now superdeformed. Supports Vs. matches through Game Link cable. Japan-only. NGCD: Almost no loading times besides the initial one. Features arranged music in CD Audio format. All voices were been replaced from the ones in Fatal Fury Special. All other re-releases are emulations of either MVS, AES, SNES and Genesis versions. |
| Fatal Fury 3:
Road to the Final Victory |
Neo Geo CD
Sega Saturn Windows 9X |
NGCD: Features arranged (and new) music in CD Audio format.
SS: Released under its Japanese title. Developed by SIMS. It features long loading times due to the game being released before the RAM Cartridges being a thing on the system. Japan-only. W9X: Developed by Kinesoft. It is compatible with Windows 95, but later Japan-only re-releases allows the game to be played on Windows 98, Me and XP. All other re-releases are emulations of either MVS or AES versions. |
| Fatal Fury Special | SNES
Sharp X68000 TurboDuo Game Gear Sega CD Neo Geo CD FM Towns |
SNES: Developed by Monolith and published by Takara. As with other ports of Fatal Fury games, graphics and voices took a hit and were compromised. A new survival mode was been added.
X68: Developed and published by Magical. Features the same advantages and issues as the previous port of Fatal Fury 2 on the PC. Japan-only. Duo: Developed and published by Hudson Soft. Requires Arcade CD-ROM² Duo/Pro cards. Most music of the game are in CD Audio format. Japan-only. GG: Developed by Gai Brain and published by Takara. Easily the worst version of the game due to its 8-bit hardware, although the characters are not super deformed as seen in other games in the series for handheld systems. SCD: Developed by Funcom and published by Takara. While the graphics were compromised, the soundtrack is the same as the original, but on CD Audio format. NGCD: Almost no loading times besides the initial one. Features arranged music in CD Audio format. FMT: Developed by Japan Home Video (JHV). Based on the X68000 version. Japan-only. All other re-releases are emulations of either MVS, AES, and SNES versions. |
| Galaxy Fight: Universal Warriors | Sega Saturn
PlayStation Neo Geo CD |
NGCD: Published by SNK. Features arranged CD Audio soundtrack. Japan and US-only.
PS1/SS: Developed by Santaclaus. Based on the NGCD version, it features the same CD Audio soundtrack, but suffers from missing animations. Those are the only versions that were released in Europe back in the day. All other re-releases are emulations of the MVS version. |
| Garou: Mark of the Wolves | Dreamcast | Known as Fatal Fury: Mark of the Wolves in the US. Japan and US-only.
All other re-releases are emulations of either MVS or AES versions. |
| Ghost Pilots | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| League Bowling | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Magician Lord | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Mahjong Kyou Retsuden | Neo Geo CD | |
| NAM-1975 | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Ninja Combat | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| King of the Monsters | SNES
Sega Genesis |
SNES: Developed by Genki and published by Takara.
GEN: Developed by Sega. All other re-releases are emulations of either MVS or AES releases. |
| Puzzled | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Real Bout Fatal Fury | Neo Geo CD
Sega Saturn PlayStation |
NGCD: Features arranged music in CD Audio format.
SS: Released under its Japanese title. Based on the Neo Geo CD version. Requires the 1MB Extended RAM Cartridge (HSS-0150). Japan-only. PS1: Additional modes were added in order to compensate the loss in certain animations, as well other graphical elements. Sold worldwide. All other re-releases are emulations of either MVS, AES or PlayStation versions. |
| Real Bout Fatal Fury 2 | Neo Geo CD
Neo Geo Pocket Color Rmk |
NGCD: Released under its Japanese title. Features arranged music in CD Audio format. Japan-only.
NGPC: Adaptation known as Fatal Fury: First Contact. Developed by Yumekobo. Features super deformed characters, as seen previously in the Game Boy Fatal Fury games. All other re-releases are emulations of either MVS, AES or NGPC versions. |
| Real Bout Fatal Fury Special | Neo Geo CD
Sega Saturn Game Boy Rmk PlayStation |
NGCD: Features arranged music in CD Audio format. Some cutscenes were added.
SS: Released under its Japanese title. Based on the Neo Geo CD version. Requires either the 1MB Extended RAM Cartridge (HSS-0150) or the 4MB one (HSS-0167). Japan-only. PS1: Known as Real Bout Garou Densetsu Special: Dominated Mind. New cutscenes were added, alongside Alfred from Real Bout Fatal Fury 2 being playable. Other features were been added, while others were removed due to the few amount of RAM in the system. Japan-only. GB: Adaptation known as Nettou Real Bout Garou Densetsu Special. Developed by Gai Brain and published by Takara. Shares the same limitations and features as the Game Boy port of Fatal Fury 2, including Super Game Boy support. Japan-only. All other re-releases are emulations of either MVS, AES or PlayStation versions. |
| Riding Hero | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Robo Army | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Sengoku | Neo Geo CD
SNES Sega CD |
SNES: Developed by Data East. Japan-only.
SCD: Developed by Sammy. Japan-only. All other re-releases are emulations of either MVS or AES releases. |
| The Super Spy | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Thrash Rally | Neo Geo CD | Known as Rally Chase. Japan-only. All other re-releases are emulations of either MVS or AES releases. |
| Top Player's Golf | Neo Geo CD | All other re-releases are emulations of either MVS or AES releases. |
| Waku Waku 7 | Sega Saturn | Requires any version of RAM Cartridge (1MB or 4MB) to play. All music is on CD Audio format. Japan-only. All other re-releases are emulations of the MVS version. |
Unsorted
editFor Arcade games that does not have their dedicated company sub-section yet.
| Name | Platforms | Notes |
|---|---|---|
| Battle Arena Toshinden 2 / Toshinden 2 | PlayStation
Sega Saturn Windows 9X |
PS1: Published by different companies across the world. It later managed to get an updated version called Battle Arena Toshinden 2 Plus, which is Japan-only.
SS: Known as Battle Arena Toshinden URA. Developed by Nextech. W9X: Published by different companies across the world. Requires Windows 95 to run. All other re-releases are emulations of the PlayStation (2 Plus) version. |
| Chaos Field | Dreamcast
Nintendo GameCube PlayStation 2 Nintendo Wii Xbox 360 |
Dreamcast: Japanese only. Has an English fan translation patch.
Nintendo GameCube: An enhanced port subtitled Expanded with a unique "Original Mode" with small waves of enemies in between bosses. Available in English. PlayStation 2: Same as the Nintendo GameCube version but was subtitled New Order and was released exclusively in Japan. Has performance issues. Wii: Part of MileStone Shooting Collection: Karous Wii but must be unlocked first; was localized by UFO Interactive Ultimate Shooting Collection with official English translation and playable from the start. Was re-released again for the Wii as MileStone Shooting Collection 2 in Japan. Xbox 360: Released as part of the Sakura Flamingo Archive. collection by KLON. Runs at higher resolutions, but suffers from performance issues despite being on superior hardware, is prone to crashes/freezing, and missing effects/textures compared to previous releases. |
| DoDonPachi / DaiOuJou | PlayStation 2
Xbox 360 iOS E PlayStation 4 E Switch E |
PlayStation 2: Features an in-depth Simulation Mode for practicing the game, a "No Bullets" Mode to learn chaining routes, a replay feature that also allows players to take over the gameplay, and a "Death Label" boss rush mode. Notable for involving some top-level competitive shoot 'em up players contributing to this port's development and includes a superplay DVD. Released only in Japan.
Xbox 360: Released as DoDonPachi Dai-Ou-Jou Black Label EXTRA. Notorious for its long loading times on certain modes and controversy surrounding the stolen source code from ARIKA's PlayStation 2 port. Includes the game's "White Label" and "Black Label" versions along with an exclusive "X-mode" that must be unlocked through gameplay (either scoring enough points or playing for 6 hours). A patch was eventually released which addresses most issues and unlocks X-Mode from the start. Released only in Japan and region locked. iOS: First (and so far only) translated release of the original "White Label" release and available internationally. Features a Practice Mode and online leaderboards through Apple Game Center. Includes micro-transactions through its Custom Edit feature. PlayStation 4/Switch: Released as DoDonPachi DaiOuJou Rinne Tensei under M2's ShotTrigGers line of modern shoot 'em up re-releases. Compiles arcade-faithful ports of DoDonPachi DaiOuJou's "White Label" and "Black Label" releases as well as the unreleased prototype/exported "DoDonPachi III" revision, but most of the the new features and its arranged modes are based on the "White Label" release. On top of the usual ShotTrigGers quality-of-life features (e.g. real-time gameplay graphs, mini-map, quick-saves, save states), it also includes a new Arcade Challenge mode, Arcade Review mode for practicing the game, a new Super Easy mode for beginners, a Luna Tour mode, three arranged modes for each of the three Element Dolls, optional remastered in-game character art, three soundtrack options (the original Arcade music, a new Stereo 2023 remasters, and Arranged soundtrack), online leaderboards, and shareable replays. The Switch version has less room for replays compared to the PlayStation 4 version (maximum of 30 replays in the Switch version vs. PlayStation 4 version's 99). Released only in Japan. |
| Hatris | NES
Game Boy TurboGrafx-16 PC-9801 Calculators Mobile |
NES: Both US and Japanese versions includes graphical differences, but it is otherwise the same. Japan and US-only.
GB: Supports Vs. Match through Game Link cable up to 2 players. Japan and US-only. TG-16: Developed by Micro Cabin. Japan-only. PC98: Japan-only. CALC: Released for the Sharp Wizard series of special calculators by BPS. Japan-only. MOBI: Two different versions were released, Hatris DX, developed by Althi, and a later Hatris, developed by G-Mode. All other re-releases are emulations of the NES and Game Boy versions. |
| Heaven's Gate | PlayStation | Known as Yusha: Heaven's Gate. Japan and Europe-only. |
| Ikaruga | Dreamcast
Nintendo GameCube Steam [Windows] Xbox 360 Playstation 4 Nintendo Switch |
Dreamcast: most faithful port to the arcade, Japanese subtitles only.
Nintendo GameCube: Some slowdown issues with slightly inferior graphics. Conquest mode which is not in any other port (select stage + specific section) but it is also the only version without subtitles. Windows: Analog control support, has the most achievements, customizable options, and some graphics/cutscene enhancements not in any other homeport. The select screen was altered. Xbox 360: Analog control support, not very faithful port, and some enemy patterns are completely different, but has online multiplayer, and the select screen was altered. PS4: Analog control support, No online multiplayer. The select screen was altered. Switch: Analog control support, compressed audio, but has online multiplayer. The select screen was altered. Arcade: Re-released on Taito NesicaxLive arcade platform, powered by Taito Type X2 hardware. Basically the same as the Steam version, with achievements and Internet ranking functionalities, and altered select screen. An extra selection is added for players to choose from 3-button control scheme (button 3 for releasing homing laser) and legacy 2-button control scheme (same as NAOMI version, button 1+2 for releasing homing laser). |
| Judge Dredd | PlayStation | Released a month after its Arcade debut. Developed by Gremlin Interactive. US and Europe-only. |
| Karous | Dreamcast
Nintendo Wii Xbox 360 Windows |
Dreamcast: Japanese only. Has an unofficial English translation.
Wii: Part of MileStone Shooting Collection: Karous Wii; was localized by UFO Interactive Ultimate Shooting Collection with official English translation. Missing the final boss. Was re-released again for the Wii as MileStone Shooting Collection 2 in Japan. Xbox 360: Released as part of the Sakura Flamingo Archive. collection by KLON. Suffers from micro-stuttering problems and bad sound mixing that causes the player's sword swings and shots to blare over the game, drowning out the music. Windows: Standalone release on Steam. Official english translation, however backers messages on the side panels remain untranslated. Online leaderboards were added for each difficulty and lacks the intentional slowdowns from the Arcade/Dreamcast version |
| Radirgy | Dreamcast
Nintendo GameCube PlayStation 2 Nintendo Wii Xbox 360 |
Dreamcast: Japanese only. Has an English fan translation patch.
Nintendo GameCube: Enhanced port. Japanese only. PlayStation 2: Enhanced port. Japanese only. Wii: Part of MileStone Shooting Collection: Karous Wii but must be unlocked first; was localized by UFO Interactive Ultimate Shooting Collection with official English translation and playable from the start. Later re-released again for the Wii as MileStone Shooting Collection 2 in Japan. Xbox 360: Released as part of the Sakura Flamingo Archive. collection by KLON. Suffers from micro-stuttering when loading the in-game messages which happens often unless disabled before starting a game. |
| Radirgy Noa | Windows
Nintendo Wii Xbox 360 |
Wii: Standalone release titled Radirgy Noa Wii which also includes Illvelo Still, straight arcade port. Later re-released again for the Wii as MileStone Shooting Collection 2 in Japan.
Xbox 360: Standalone release titled Radirgy Noa Massive. Features a whooping four additional modes, one of them can be only unlocked by pressing (left-left-right-right-left-right-left-left-right-right-left-left-right-left-right-right) at the title screen, a tutorial with included superplay video, a gallery mode and online rankings for each mode. Later re-released again for the Xbox 360 as part of the Sakura Flamingo Archive. collection by KLON. The port in the collection has been stripped of all additional features and is likely to have issues. Windows: released as a bonus disc in the MileStone Sound Collection soundtrack set. Only features Arcade and Massive modes. The installer and executable will only run if Locale is set to japanese. |
| Shanghai: Matekibuyuu | PlayStation | Known as Shanghai: True Valor outside Japan. Published by Sunsoft in Japan plus US and by Infogrames in Europe. |
| Twin Hawk | Sega Genesis
TurboGrafx-16 TurboGrafx-CD |
GEN: The game shows less areas of the screen due to resolution. Japan and Europe-only, but the European cartridge can be played on US/Brazilian systems without issues.
TG-16: Developed by NEC Avenue. Japan-only. TG-CD: Known as Daisenpuu Custom. Developed by NEC Avenue. Adds CD Audio soundtrack and a new stage. Other than that, it is the same as the TurboGrafx-16 version. Japan-only. All other re-releases are emulations of the Arcade version. |
Home consoles
edit- For differences between vanilla and remastered versions of the titles, see #Original vs. Remastered.
- For titles that have inferior console ports, see #PC versions of games superior to Console counterparts.
NES
editNES games sometimes suffered from slowdown, and sprite flickering.
| Name | Platforms | Notes |
|---|---|---|
| Babel no Tou
Mystery Tower |
Arcade
Game Boy PlayStation (E/R) Mobile Sharp X68000 (B/R) |
Arcade: unknown changes. Japan-only.
GB: Included as part of Namco Gallery Vol. 3. Features Super Game Boy enhancements. Japan-only. PS1: Includes an emulated version of the game alongside a full 2,5D remake as part of Namco Anthology 1. Japan-only. Mobile: Released for mobile phones through J-Sky and Vodafone Live services. Japan-only. X68: Bootleg of the game made by an entity known as "Gamma AVC". Features 16-bit graphics. Japan-only. |
| Baseball | Arcade
Disk System |
AC: Known as Vs. Baseball (not to be confused with Atari RBI Baseball). Runs on the Nintendo Vs. System board. As with other baseball games, it is optimized for the Arcade markets, which allows the player to play for 3 innings each before inserting another coin to continue.
FDS: Same contents as the cartridge version but on a disk. Japan-only. All re-releases made after the Disk System version are emulations of the NES version. |
| Bases Loaded | Arcade
Mobile |
Arcade: Titled Jitsuryoku!! Pro Yakyuu. Runs on Mega System 1 hardware, which features major improvements over the NES original. |
| Clu Clu Land | Arcade
Disk System e-Zaurus |
AC: Known as Vs. Clu Clu Land. Runs on the Nintendo Vs. System board. Enhanced version.
FDS: Port of the Arcade version. Japan-only. PDA: A rare port released for the e-Concept Zaurus (a series of Japanese PDAs from Sharp). Japan-only. Most re-releases are emulations of both NES, Disk System and Arcade versions. |
| Crystalis | Game Boy Color | Adds some extras - like one dungeon. Horrible port though (sound, graphics, narrow field of vision). |
| Darkwing Duck | Game Boy | |
| Digital Devil Story: Megami Tensei
Digital Devil Story: Megami Tensei II |
SNES | Compilation, titled Kyūyaku Megami Tensei. Improved graphics, updated music. Extra features and altered/added areas. Japan only. |
| Donkey Kong Jr. Math | Famicom TV C1 | Sold in a multi-cart with the NES port of Donkey Kong Jr. known as Donkey Kong Jr. & Jr. Sansuu Lesson. Only the +-×÷ Exercise mode is available to play. Japan-only.
All re-releases made after it are emulations of the NES original. |
| Dragon Quest I
Dragon Quest II |
MSX
MSX 2 SNES GBC Mobile iOS Rmk Android Rmk PlayStation 4 Rmk Nintendo 3DS Rmk Nintendo Switch Rmk Nintendo Switch 2 Rmk PlayStation 5 Rmk Xbox Series X/S Rmk PC Rmk |
MSX/MSX2: Japan-only.
SNES: Compilation known as Dragon Quest I & II. Includes U.S. NES enhancements. Updated graphics and game balance. Japan-only. GBC: Compilation known as Dragon Warrior I & II. Improved graphics from NES version, SFC version's game balance and events. Japan and US-only. MOBI: Developed by Tose. Based on the GBC versions with the improved sprites from the SFC versions of DQ6/DQ3R. No battle animations. Japan-only. iOS/AND: Developed by Matrix. New English translation. Based on the mobile version. PS4/3DS/NSW: Developed by Bee Tribe. HD and 3D ports of the iOS and Android versions. Only the Nintendo Switch versions managed to be localized and released outside Japan. NSW/NS2/PS5/XSXS/PC: Partial 3D remake known as Dragon Quest I & II HD-2D Remake. Developed by Artdink. Some content was censored. |
| Dragon Quest III | SNES Rmk
GBC Mobile Rmk iOS Rmk Android Rmk |
SFC: full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only.
GBC: improved graphics from the NES version with the SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events). Mobile: based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only. iOS/AND: new English translation. Based on the mobile version. |
| Dragon Quest IV | PlayStation
Nintendo DS Rmk iOS Rmk Android Rmk |
PS1: updated graphics. Japan only.
NDS: port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party chat added (officially Japan exclusive). New Multi-5 localizations. iOS/AND: direct port of DS version. English-only localization. Party chat translated. |
| DuckTales | Game Boy
PlayStation 3 Rmk Xbox 360 Rmk Wii U Rmk PC Rmk |
GB: Some stages were modified to fit into the handheld's technical limitations. The Japanese version also features DuckTales as its own title, unlike the original, which adopted the title from the Japanese dub (Wanpaku Duck Yume Bouken).
PS3/X360/Wii U/PC/iOS/AND: Known as DuckTales Remastered. Developed by WayForward. Published by Capcom on consoles and PC; Disney Interactive Studios on smartphones. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to allow cutscenes to be skipped after the first playthrough. The smartphone versions also adds new localizations, such as Japanese. |
| DuckTales 2 | Game Boy | Some stages were modified to fit into the handheld's technical limitations. |
| Final Fantasy
Final Fantasy II |
MSX2
PlayStation Rmk WonderSwan Rmk Game Boy Advance Rmk PSP Rmk |
MSX2: updated graphics (FF1 only)
PS1: updated graphics and sound, most bugs fixed, new music added for mini-bosses, Fiends and Chaos, HP of all bosses doubled, easy mode added GBA/PSP: original difficulty level removed, bonus dungeons |
| Final Fantasy III | Nintendo DS Rmk
PSP Rmk |
Full 3D remake. |
| Fire Emblem Gaiden | Nintendo 3DS Rmk | Known as Fire Emblem Echoes: Shadows of Valentia. Includes additional content. |
| Fire Emblem: Shadow Dragon and the Blade of Light | SNES Rmk
Nintendo DS Rmk |
SFC: remade as the first chapter of Fire Emblem: Mystery of the Emblem with upgraded graphics and improved balance. The remake also continues the storyline.
NDS: the SFC remake was divided to two releases - Fire Emblem: Shadow Dragon with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only Fire Emblem: New Mystery of the Emblem for the DS, covering the rest of the storyline as well as including the BS Fire Emblem maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization. |
| Ganbare Goemon! Karakuri Douchuu | MSX2 | MSX2: features a new password system and it is possible to play with 2-players simultaneously. All music is in PSG only. |
| The Goonies | Arcade
Disk System PC-8801 Sharp X1 MSX |
Arcade: Released for Nintendo VS. System and PlayChoice-10 boards. Only versions that were released for US market.
FDS: same content as the original but with loading screens between stages. PC88: features less colorful graphics. Makes use of the FM soundcards. X1: same as the PC-8801, but with all music and sounds being in PSG only. MSX: nearly a different game from the original, it is more non-linear like Metroid and there's no 1-UP system. Also the only version released in Europe. |
| Higemaru Makaijima | MSX2 | All music and sounds are in PSG only. |
| Kirby's Adventure | Game Boy Advance Rmk
Nintendo 3DS Rmk |
GBA: Known as Kirby: Nightmare in Dream Land. Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
3DS: Known as 3D Classics: Kirby's Adventure. Slowdown and flickering fixed, 3D feature added. |
| King's Knight | MSX
PC-8801 Sharp X1 iOS Rmk Android Rmk |
PC88/X1: Known as King's Knight Special. Japan-only.
iOS/AND: Known as King's Knight: Wrath of the Dark Dragon. Has ties to Final Fantasy XV and was free to play. It was available for less than a year. |
| The Legend of Zelda | SNES Rmk
Nintendo GameCube E Game Boy Advance E |
SNES: Known as BS Legend of Zelda, which was released only through Satellaview. Updated graphics, smaller overworld map, timer. Japan only
GC/GBA: emulated versions. Improved grammar. |
| Mahjong | Arcade
Disk System |
AC: Known as Vs. Mahjong. Runs on the Nintendo Vs. System board. Japan-only until it was been re-released worldwide on Nintendo Switch as part of Arcade Archives.
FDS: Same contents as the cartridge version but on a disk. Japan-only. All re-releases made after the Disk System version are emulations of both NES and Arcade versions. |
| Mega Man 1
Mega Man 2 Mega Man 3 Mega Man 4 Mega Man 5 Mega Man 6 |
Sega Genesis Rmk
PlayStation PlayStation 2 E Nintendo GameCube E Xbox E PlayStation 4 E Xbox One E Nintendo 3DS E PC E PSP Rmk |
MD: Mega Man: The Wily Wars, a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (leading to an imbalanced Yellow Devil fight). Was later re-released on the Sega Genesis Mini and re-printed by Retro-Bit, the latter of which attempted to fix some of the slow down that occurred in the original release.
PS1: Rockman Complete Works, individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only. PS2/GC/Xbox: Mega Man Anniversary Collection, a U.S. compilation of the Complete Works versions minus some features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music and controller configuration options. The GC version has inverted A/B buttons. The PS2 version has input lag. Each version has different exclusive video extras. PS4/XB1/3DS/PC: Mega Man Legacy Collection, a compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem, however, the Challenge mode uses the US version. The release is a port/emulation hybrid of sorts. PSP: Mega Man Powered-Up (PSP), a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect-ratio and NES music). Unlockable playable characters, features, and moves from later games in the series. |
| Metroid | Nintendo GameCube E
Game Boy Advance Rmk |
GC: emulated. Unlocked in Metroid Prime if a GBA with Metroid: Fusion is connected to the system
GBA: remade as Metroid: Zero Mission using the engine from Metroid: Fusion. Updated graphics and sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password. |
| Mighty Bomb Jack | Arcade | Known as Vs. Mighty Bomb Jack. Changes are minimal other than the title screen. |
| Milon's Secret Castle | Game Boy | Features smaller rooms, new music and many slowdowns. |
| Ninja Gaiden | TurboGrafx-16
SNES |
TG-16: Updated graphics (but poor use of scrolling), new music. Japan-only, although the game can be played in English and Chinese with a cheat code.
SNES: Released as part of Ninja Gaiden Trilogy. Increased palettes, updated music based on OST. |
| Ninja Gaiden II: The Dark Sword of Chaos | SNES | Released as part of Ninja Gaiden Trilogy. Increased palettes, updated music based on OST. |
| Ninja Gaiden III: The Ancient Ship of Doom | SNES | Released as part of Ninja Gaiden Trilogy. Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version. |
| Pinball | Arcade
Disk System |
AC: Known as Vs. Pinball. Runs on the Nintendo Vs. System board. Features new animations and musics.
FDS: Same contents as the cartridge version but on a disk. Japan-only. All re-releases made after the Disk System version are emulations of both NES and Arcade versions. |
| River City Ransom
Downtown Nekketsu Monogatari |
TurboGrafx-16
Game Boy Advance |
TG-16: improved graphics, updated music. Japan-only
GBA: improved graphics, updated music. Save feature and various bonus features. |
| Robo Warrior
Bomber King |
MSX | Worse colors. No smooth scrolling. Only PSG audio. The game's progress can be saved with cassette tapes, although such function will not work on a MSXturboR due to its tape support being unavailable in the firmware. Japan-only. |
| Seikima II: Akuma no Gyakushuu | MSX2 | Better graphics. Features actual music from Seikima II as BGM. PSG audio-only. Japan-only. |
| Soccer | Arcade
Disk System |
AC: Known as Vs. Soccer. Runs on the Nintendo Vs. System board. Features new animations and musics.
FDS: Same contents as the cartridge version but on a disk. Japan-only. All re-releases made after the Disk System version are emulations of both NES and Arcade versions. |
| Solomon's Key | Master System
Disk System Game Boy TurboGrafx-16 Rmk |
SMS: Known as Solomon no Kagi: Oujo Rihita no Namida. Developed by Aisystem Tokyo. Improved graphic palette, optional FM Sound Unit support, password system, extra rooms, and music added. Japan-only.
FDS: same as NES, but with Loading screens. TG-16: now a licensed title based on the ZIPANG movie. Programmed by Arc (later Arc System Works) and distributed by Pack-In-Video (later Marvelous). Graphics and music were remade in order to fit the movie's aesthetics. The gameplay and stages are based on the NES version. Japan-only. GB: Known as Solomon's Club. Colors are limited up to 4, item shop, password, and new music added. Original music and mazes from the NES version are slightly different. |
| Starship Hector | SNES | Released as part of Caravan Shooting Collection. Features stereo sound. |
| Star Luster | Arcade
Sharp X68000 Rmk PlayStation (E/R) Nintendo GameCube E Mobile |
AC: Known as Vs. Star Luster. Japan-only, until its worldwide release on PlayStation 4 and Nintendo Switch as part of Arcade Archives.
X68: supports several MIDI soundcards. Japan-only. PS1: emulated and new remake of the original available in Namco Anthology 1. The PS1 remake is different from the X68 version. Japan-only. GC: Emulated version available in the Japanese version of Star Fox Assault. |
| Star Soldier | MSX
SNES Nintendo GameCube Rmk PlayStation2 Rmk PSP Rmk Mobile Rmk iOS Rmk |
MSX: no background graphics. All the music and sounds are in PSG only.
SNES: released as part of Caravan Shooting Collection. Features stereo sound. PS2/GC: 3D budget remake. PSP: same content as the GC/PS2 versions. Can be played in vertical mode. Mobile: can be played on Bomberman Land 3 for PS2. |
| Super Mario Bros.
Super Mario Bros. 2/The Lost Levels |
Arcade
Disk System SNES Rmk Game Boy Color |
Arcade: Known as Vs. Super Mario Bros. Stages are slightly different, new music track added for the Name Entry screen.
FDS: Features most changes from Vs. Super Mario Bros. Not to be confused with the original The Lost Levels release. SNES: 16-bit remake included as part of Super Mario All-Stars. improved graphics, sample-based music, saving, inaccurate physics. GBC: Known as Super Mario Bros. Deluxe. saving, Vs. multiplayer, a large suite of bonus features, a smaller screen size. |
| Super Mario Bros. 2 | SNES Rmk
Game Boy Advance Rmk |
SNES: 16-bit remake included as part of Super Mario All-Stars. Improved graphics, sample-based music, saving.
GBA: Known as Super Mario Advance. Decreased difficulty, extra gameplay mode, smaller screen size. |
| Super Mario Bros. 3 | SNES Rmk
Game Boy Advance Rmk |
SNES: 16-bit remake included as part of Super Mario All-Stars. Improved graphics, sample-based music, saving.
GBA: Known as Super Mario Advance 4: Super Mario Bros. 3. e-Reader support, replays, smaller screen size. Re-releases on Wii U and Nintendo Classics features all e-Reader content unlocked from the start. |
| Super Pitfall | PC-8801
TRS-80 CoCo |
|
| TaleSpin | Game Boy | |
| Takeshi no Chousenjou | iOS
Android |
Includes a new stage set in America. Japan-only. |
| Tennis | Arcade
PC-8801 PC-8001 X1 Turbo MZ-1500 Disk System |
AC: Known as Vs. Tennis. Runs on the Nintendo Vs. System board.
Japanese PCs: Developed and published by Hudson Soft. Japan-only. FDS: Same contents as the cartridge version but on a disk. Japan-only. All re-releases made after the Disk System version are emulations of both NES and Arcade versions. |
| Urban Champion | Arcade
Nintendo 3DS Rmk |
AC: Known as Vs. Urban Champion. Runs on the Nintendo Vs. System board.
3DS: Known as 3D Urban Champion. The fights can be viewed from multiple angles and stereoscopic 3D support were added. Most re-releases are emulations of both NES and Arcade versions. |
| Zelda II: The Adventure of Link | Nintendo GameCube E | Potentially seizure-inducing effects replaced |
SNES
editSome SNES games suffered from slowdown which may be fixed in ports.
Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing area, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrarily to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original work.
| Game | Platforms | Notes |
|---|---|---|
| ActRaiser | Windows
Nintendo Switch PlayStation 4 Xbox One |
A remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST. |
| Chrono Trigger | PlayStation
Nintendo DS iOS Android Windows |
PS1: Extra content including FMV & bestiary, longer load times.
NDS: PS1 extra content (with load times fixed) plus more extra content, touch controls, more literal translation, French translation added. iOS/Android: Translation based on NDS with additional languages, touch controls, mostly unchanged graphics. PC: Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got. |
| Clock Tower | Windows
PlayStation WonderSwan Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S |
PS1/PC: Titled "Clock Tower: The First Fear". FMV, minor graphical changes; additional new weapon, enemy, & location.
WonderSwan: greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size. PS4/PS5/Switch/XBONE/XBS: Titled "Clock Tower: Rewind". Features a Rewind mode which has extra content and other improvements, as well as Original mode to experience the game as it was in the classic 1995 release. |
| Contra III: The Alien Wars | Game Boy Advance | Titled "Contra Advance: The Alien Wars EX". Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audio. |
| Donkey Kong Country | Game Boy Color
Game Boy Advance |
GBC: Weaker graphics & audio, new stage, longer version of "Winky's Walkway", mini-games, time trial.
GBA: Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial. |
| Donkey Kong Country 2: Diddy's Kong Quest | Game Boy Advance | Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial. |
| Donkey Kong Country 3: Dixie's Double Trouble | Game Boy Advance | Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial. |
| Dragon Quest V | PlayStation 2 Rmk
Nintendo DS Rmk Andoid iOS |
PS2: Full 3D remake with party enhancements. Only released in Japan.
DS: Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake, along with some unique content. iOS/Android: Port of the DS version. |
| Dragon Quest VI | Nintendo DS Rmk | Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes. |
| EarthBound | Game Boy Advance | Worse audio. Japan only. |
| Final Fantasy IV | PlayStation
WonderSwan Color Game Boy Advance PlayStation Portable Nintendo DS Rmk iOS Rmk Android Rmk Windows Rmk |
Original Version
PS1: FMV opening and ending, new features, different translation, longer load times. WonderSwan Color: Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. GBA: Titled Final Fantasy IV Advance. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio. PSP: Titled Final Fantasy IV: The Complete Collection. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. 3D Remakes NDS: Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). iOS/Android/PC: DS version port, followed by 3D remake of "The After Years". PC: HD version of DS remake. |
| Final Fantasy V | PlayStation
Game Boy Advance iOS Android Windows |
PS1: First official English release.
GBA: Titled Final Fantasy V Advance. New translation. Extra content, worse audio. iOS/Android: Redone sprites (RPG Maker art style), touch controls. PC: Redone sprites (RPG Maker art style). |
| Final Fantasy VI | PlayStation
Game Boy Advance Andoid iOS Windows |
GBA: Titled "Final Fantasy VI Advance". New translation. Extra content, worse audio.
iOS/Android Translation based on GBA version, redone sprites and Mode-7 sections (RPG Maker art style), reworked Cyan Bushido, touch controls. PC: Same as previous, no touch control. |
| Front Mission | PlayStation
Nintendo DS Rmk |
DS: Only official English release. |
| "Ganbare Goemon 1
Yuki-Hime's Disappearance" / "The Legend of the Mystical Ninja" |
Game Boy Advance | Worse audio, no multiplayer/co-op, more save slots than the Super Famicom release, can change character any time. Japan only. Bundled with Ganbare Goemon 1. |
| Ganbare Goemon 2: Kiteretsu Shōgun Magginesu | Game Boy Advance | Worse audio, no multiplayer/co-op, more save slots, can change character any time. Japan only. Bundled with Ganbare Goemon 2. |
| Kirby Super Star | Nintendo DS | Titled "Kirby Super Star Ultra". Extra games, enhanced graphics. |
| The Legend of Zelda: A Link to the Past | Game Boy Advance
Switch U Windows U MacOS U Linux U Android U |
GBA: Extra dungeon reliant on "Four Swords" game. More accurate translation, more shops, new enemies. Link voice clips from "Ocarina of Time". Simplified difficulty (20 digs like PAL SNES version instead of 25 in digging minigame, Ice Dungeon layout).
PC/Switch: Unoffical native port made by fans by decompilation.[13][14] Android Android version |
| "Mega Man & Bass" /
"Rockman & Forte" |
Game Boy Advance | Only official English release. Worse audio. No dash button. Smaller screen resolution makes the game borderline unplayable. |
| Mega Man X | DOS
Nintendo GameCube PlayStation 2 PlayStation Portable Rmk iOS |
DOS: Different aspect-ratio, worse audio, buggy wall climbing.
GC/PS2: SNES version included in Mega Man X Collection. The collection also includes extra content like music player and art gallery. PSP: Titled "Mega Man Maverick Hunter X". Full 3D remake, different Sigma stages. Serves as an alternate take on the original game. iOS: Touch controls, "redrawn" graphics (actually smeared versions of the SNES graphics), much slower gameplay, level movement restrictions, no stage changes after beating Mavericks in a certain order, optional microtransactions. PS4/PC/Switch/XB1: SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more. |
| Mega Man X2 | Nintendo GameCube
PlayStation 2 Windows PlayStation 4 Xbox One Nintendo Switch |
GC/PS2: Included in Mega Man X Collection. The collection also includes extra content like music player and art gallery.
PS4/PC/Switch/XB1: SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more. |
| Mega Man X3 | PlayStation
Sega Saturn Nintendo GameCube PlayStation 2 PlayStation 4 Nintendo Switch Xbox One Windows |
SNES: Has a ROM hack that makes Zero a fully playable character and quality-of-life changes.
PS1/Saturn: Remixed soundtrack and progress can be saved via memory card/RAM cart. PC: Port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done. GC/PS2: PS1 version included in "Mega Man X Collection". Loading times are eliminated. PC/PS4/Switch/XB1: SNES and SFC versions are included in "Mega Man X Legacy Collection" with extra content including achievements, music player, art gallery, challenges, and more. |
| Metal Max 2: Kai | Game Boy Advance
Nintendo DS Rmk |
GBA: Average port with a better font and worse music. You'll want to get the 1.1 revision because the initial one is so bugged and unplayable it had to be recalled.
DS: Full 3D remake with animated NPC sprites and much better graphics. Improved in every aspect and filled to the brim with new content. Based on the engine of Metal Max 3 for the Nintendo DS. |
| Ogre Battle: The March of the Black Queen | PlayStation | Titled "Ogre Battle: Limited Edition". Slightly enhanced graphics and sound. |
| R-Type III: The Third Lightning | Game Boy Advance
Nintendo Switch Rmk Nintendo Switch 2 Rmk PlayStation 5 Rmk PC Rmk |
GBA: Features many slowdowns and most music was badly arranged. Europe-only.
NSW/NSW2/PS5/PC: HD remake known as R-Type Dimensions III. |
| Romancing SaGa | WonderSwan Color
PlayStation 2 |
WonderSwan: Enhanced graphics, new story scenario & side quest (Japan only).
PS2: Enhanced 3D graphics. |
| Secret of Mana | iOS
Android Windows Rmk PlayStation 4 Rmk PlayStation Vita Rmk Nintendo Switch |
Android/iOS: Partially enhanced graphics, enhanced fonts & menus, touch controls.
PC/PS4/Vita: Full 3D remake with animated cutscenes, voice acting, and remixed soundtrack. Switch: SNES version included in Collection of Mana with borders around the game. |
| Shin Megami Tensei | PlayStation
Sega CD Game Boy Advance iOS |
SNES: Use the English patch by Orden as it fixes some issues with the original Aeon Genesis translation and changes names of demons, races, items, and spells to match with the official localizations of the later games by Atlus.
PS1: Redrawn graphics, remixed music, dungeons are rendered in 3D, interface similar to its sequel. Has an English patch. Sega CD: Redrawn graphics, remixed music, cutscenes with voice-overs. GBA: Redrawn graphics. Has an English patch based on the official localization used in the iOS port. iOS: Based on the GBA version. Interface has been adapted for touch screens. Delisted in 2014 due to not being compatible with newer versions of iOS. |
| Shin Megami Tensei II | PlayStation
Game Boy Advance |
SNES: Has an English patch by Aeon Genesis.
PS1: Same deal as its predecessor. Not translated into English. GBA: Same deal as its predecessor. Not translated into English. |
| Super Mario World | Game Boy Advance
Switch U Windows U MacOS U Linux U |
SNES: The version in "Super Mario All-Stars + Super Mario World" compilation has unique sprites for Luigi.
GBA: Titled "Super Mario World: Super Mario Advance 2". Slight additions, worse audio, Mario voice clips. Different Luigi sprites from either SNES version. PC/Switch: Unofficial native port made by fans by decompilation: [15], [16]. |
| Super Mario World 2: Yoshi's Island | Game Boy Advance | Titled "Yoshi's Island: Super Mario Advance 3". New levels, different audio. |
| Super Metroid | Switch U
Windows U MacOS U Linux U |
PC/Switch: Unofficial native port made by fans by decompilation: [17], [18]. |
| Star Ocean | PlayStation Portable Rmk | Titled "Star Ocean: First Departure". Only official English release. |
| Super Ghouls 'n Ghosts | PlayStation
Game Boy Advance |
PS1: Slowdown removed.
GBA: New levels, worse audio. |
| Tactics Ogre: Let Us Cling Together | PlayStation
PlayStation Portable |
PS1: First English release. Slightly enhanced music.
PSP: Very enhanced, more features. |
| Tales of Phantasia | PlayStation
Game Boy Advance PlayStation Portable Rmkr Andoid iOS |
PS1: Cleaner graphics, different sprites, new effects, partial voice acting, food system, skits.
GBA: Based on PS1 version but scaled down, additional content, worse audio, decreased framerate. PSP (Full Voice Edition): port of PS1 edition including GBA additional content plus full voice acting, new sprites. PSP ("Tales of Phantasia X Narikiri Dungeon"): PSP version with even more additional content (Grade shop) and a remade spin-off. iOS/Android: F2P port of ToP X. Sub-par translation. At least GBA one had better controls and interface than this. No longer available. |
| "Trials of Mana" /
"Seiken Densetsu 3" |
Windows Rmk
Nintendo Switch & Rmk |
Switch/PC (remake): Titled "Trials of Mana". Full 3D remake with animated cutscenes and remixed soundtrack. PC version initially came with the reviled DENUVO anti-tamper, but it was removed on August 2020 and DRM-free as a result.
Switch (SNES port): An official translated port of the original game is included in "Collection of Mana" as "Trials of Mana" internationally. |
| Umihara Kawase | Nintendo DS
PlayStation Vita |
DS: As part of the JP-only "Umihara Kawase SE Kanzenban" compilation. Both games in the compilation were ported from scratch with minor enhancements and slightly differently-sounding MIDI music, with the physics properly implemented unlike all other ports.
Vita: As part of the third game, but only included in its Vita port. Seems like emulation. |
| Wild Guns | Windows
PlayStation 4 Nintendo Switch |
Titled "Wild Guns Reloaded". Enhanced port with 16:9 aspect-ratio, two new characters, new stages and bosses, new soundtrack, 4 player local co-op and online leaderboards. |
Virtual Boy
edit- For official emulation of Virtual Boy games, see Virtual Boy - Nintendo Classics.
| Game | Platforms | Notes |
|---|---|---|
| Virtual Jockey
(unreleased) |
PlayStation | Known as Jockey Zero. Japan-only. |
Nintendo 64
editThe Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.
While system requirements are substantially higher, emulating the N64 Virtual Console releases on the Wii results in more accurate emulation, even making some unplayable games playable.
| Game | Platforms | Notes |
|---|---|---|
| Banjo-Kazooie | Xbox 360
Xbox One |
Xbox 360/One: Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for "Banjo-Tooie" or "Banjo-Kazooie: Nuts and Bolts". Removed Nintendo references, some of which were endearing. XBLA version is also included in "Rare Replay". |
| Banjo-Tooie | Xbox 360
Xbox One |
Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in "Rare Replay". |
| Blast Corps | Xbox One E | Improved graphics, better framerate. One music track that was remixed from Donkey Kong Land is missing due to copyright reasons. |
| Conker's Bad Fur Day | Xbox Rmk
Xbox One E |
Xbox: Titled "Conker: Live and Reloaded". It's censored but has much better graphics and updated multiplayer.
Xbox One: "Rare Replay" includes an emulated version of the original. Some Nintendo references were removed, but the game's content otherwise remains untouched. Has more stable framerates and slightly better graphics than the original. |
| Doom 64 | Windows
Xbox One PlayStation 4 Nintendo Switch |
PC: Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame rate, keyboard, and mouse support. Some bugs are left unaddressed in the unofficial port, however. Requires extracting data from the game's ROM to play. Can be found here.
Xbox One/PlayStation 4/Switch/PC: Officially ported in 2020 by Doom EX's developer and other Doom modders. The official port is more faithful to the original game compared to EX with has some quality-of-life improvements. It had broken stock shaders with DirectX 11 API and inaccuracies to the source material, but these issues has since been patched for PC at least. See this list for differences between EX and the official 2020 port. |
| GoldenEye 007 | Wii Rmk
Nintendo DS Rmk PS3 Rmk Xbox 360 Rmk Xbox One Rmk |
XB1: Digital-only for people who owns a digital copy of Rare Replay or Xbox Game Pass. Improved graphics. No online multiplayer. All mentions of Nintendo elements were replaced with the Microsoft and Xbox ones. Can be played on Xbox Series X/S through backwards compatibility. Can also be playable on PC, Apple and Android devices with Game Pass Ultimate through Xbox Cloud Gaming, but availability varies by country. |
| Glover | Windows
Nintendo Switch PlayStation 4/5 Xbox Series X/S |
|
| The Legend of Zelda: Ocarina of Time | Nintendo GameCube E
Nintendo 3DS Rmk Nintendo Switch 2 Rmstr Windows U MacOS U Linux U Switch U Wii U U Android U |
Nintendo GameCube: Both, the original game and the Master Quest are emulated at 480p.
3DS: port is a remake with a better framerate, the blood and some of the violence was censored and it is missing some rumble features. NS2: Full remake of the game known under its original name. PC/Switch/Wii U: An unofficial port of the N64 version made by fans.[19] Android: Android version |
| The Legend of Zelda: Majora's Mask | Nintendo GameCube E
Nintendo 3DS Rmk Windows U MacOS U Linux U |
Nintendo GameCube: has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes.
3DS: features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS, missing some rumble features. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer. A mod to restore those changes exists. PC: An unofficial port of the N64 version made by fans.[20] |
| Jet Force Gemini | Xbox One E | Improved graphics, better framerate. |
| Killer Instinct Gold | Xbox One E | Improved graphics, better framerate. |
| Perfect Dark | Xbox 360
Xbox One PC U |
Xbox: Improved graphics, better framerate, online multiplayer. XBLA version is also included in "Rare Replay".
PC: A unofficial port is WIP. |
| Rayman 2 | Windows
Dreamcast PlayStation 2 Rmk |
Windows: port of the N64 version and is known to have issues running on modern Windows and it's capped at 30 FPS.
Dreamcast: various changes from the Nintendo 64 and Microsoft Windows versions, including several 2D sprites being replaced by 3D models, improved texture quality, 60fps, and minor level design changes. The Dreamcast version also has exclusive mini-games, six hidden Glob Crystal collectibles, and replaces The Hall of Doors with The Isle of Doors for the world map. Michel Ancel (the Director) himself has previously stated that he believes that this version is the best version of the game. PS2: Titled "Rayman Revolution". Remake that completely changes the game for better and for worse. This version includes new minigames and bonus challenges, upgrades to Rayman's abilities, level revisions, new music tracks, the option to switch between the gibberish from other versions, newly recorded real language voices, and three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs, called The Minisaurus Plain, Globox's House, and The Rainbow Creek, in which to walk to each level freely, play Ly's bonus challenges unlocked by freeing Revolution-exclusive prisoners called Familiar Spirits, and purchase ability upgrades or the new minigames from the Teensies with the Yellow Lums the player has collected. To date, Revolution is the only edition of Rayman 2 that lets players save when a level has been only partially completed, but like all versions of the game, it still uses manual saves. This is also the only version in which the 1,000th Yellow Lum can be obtained normally. However, despite the numerous improvements and enhancements to the gameplay, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version, and certain graphical effects from that version, such as the blue ring trails that accompany a fully charged gold fist orb, are also gone. But it can reach 60fps through a hack on PCSX2. |
| Sin & Punishment | Wii E
Nintendo Switch E |
Wii: Emulated version with official English subtitles.
Switch: Part of the Nintendo Switch Online service. |
| Super Mario 64 | Nintendo DS Rmk
WebAssembly U Android U Windows U MacOS U Linux U |
Nintendo DS: Remake has three more playable characters and some extra features, but has poorer controls, mixed graphical changes (they look more "accurate" but have fewer polygons and worse textures), and altered progression. Some may prefer it, others not so much. Loosely based on the Shindou edition.
PC/WebAssembly: Unoffical native port made by fans using the SM64 decompilation project.[21] PC: A reverse-engineered native port of the N64 version made by fans.[22] Requires a legally obtained ROM to extract game assets. |
| Super Smash Bros. | PC U | Simple port of the game published by TheWizWiki / JRickey. It was decompiled in about one month with AI-generated code.[23] |
| Star Fox 64 | Nintendo 3DS Rmstr
Nintendo Switch 2 Rmk Windows U MacOS U Linux U |
3DS: Known as Star Fox 64 3D. Features updated graphics, slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble features. It also has redone voices, for better or worse.
SW2: Known as Star Fox. A full remake of the game that features more realistic graphics and whole new voice actings and cutscenes. Supports the Joy-Con 2 mouse controls, as well the official N64 controller sold for use on Nintendo Classics. PC: An unofficial port of the N64 version made by fans.[24] |
| Turok: Dinosaur Hunter | Windows | Remastered for PC. |
| Turok 2: Seeds of Evil | Windows | Remastered for PC. |
| Turok 3: Shadow of Oblivion | Windows | Remastered for PC. |
Nintendo GameCube
edit| Game | Platforms | Notes |
|---|---|---|
| Beyond Good & Evil | PlayStation 2
Xbox Windows PlayStation 3 Xbox 360 |
PS2: Inferior-looking port, wrong aspect-ratio.
Xbox: Was developed by another team so there are some minor changes to the environment. PC: Same as Xbox, needs fan mods in order to fix some graphical bugs on modern hardware, doesn't support controller. PS3/360: A HD remaster of the PC version, Beyond Good & Evil uses a 4:3 image ratio, but displays in 16:9 letterboxed format. On a native 16:9 screen, this results in black bars around the entire screen, needlessly constraining the image. Those were fixed in the HD version. The PS3 version has broken shadows. The game director said that the Nintendo GameCube version is superior. |
| Billy Hatcher and the Giant Egg | Windows | Inferior to the original Nintendo GameCube version in several ways - including poor optimization, improper sound mixing, severe screen tearing and poor controller support. |
| Donkey Kong Jungle Beat | Wii | Titled "Donkey Kong Jungle Beat New Play Control!", controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap. To accommodate the more traditional control scheme, the level designs were altered to include more obstacles, and players do not have to collect crests to progress. It also replaces the banana-based health meter with a more traditional life system and adds a boss rush mode and support for widescreen television displays. |
| The Legend of Zelda: The Wind Waker | Wii U | HD Remaster. Additional control methods have been added. The Inventory has been made accessible through the GamePad's touchscreen, with no need to pause the game. some items, such as the Wind Waker, are permanently mapped to certain buttons as opposed to being equipped to the three-item slots. First-person aiming of items is achieved through either the right analog stick or the gamepad's gyroscope, though there is an option to disable the gyroscope. Some cutscenes where Link makes a facial expression silently have voices added to match the expressions. The ending cutscene and staff credits, which were prerendered in the original game, are now fully real-time cutscenes in the remaster. However, the smooth transition effects from the original cutscenes have been replaced by fade-to-white effects, presumably due to the difficulty of implementing the original cutscenes' transitions in real-time rendering. The intro cutscene, which plays upon the start of a new file, is skippable, but no other cutscenes are. |
| The Legend of Zelda: Twilight Princess | Wii
Wii U |
Wii: The two biggest changes are the addition of motion controls, and the entire game world being mirrored to make said motion controls work better for right-handed players, since Link would otherwise wield his sword left-handed. This port was actually released to retail before the original Nintendo GameCube version (except in Japan, where they released both versions simultaneously).
Wii U: HD Remaster with too many changes to list here. |
| Killer 7 | Windows
PlayStation 2 |
Full list of changes |
| Mario Power Tennis | Wii | 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches. |
| Metroid Prime 1
Metroid Prime 2 |
Wii
Wii U Nintendo Switch Rmk (Metroid Prime Only) |
Too many changes to list here |
| Paper Mario: The Thousand-Year Door | Nintendo Switch Rmk | The Switch remake updates its art style to match the series' later appearance (post-Sticker Star) with slightly white outlines, but still faithful to the original art style. It uses the USA version's censored graphics in all regions, with additional ones exclusive to the remake. It runs at 30FPS, despite in the original being consistent at 60FPS on less powerful hardware. It features a rearranged soundtrack, which can be disabled with a badge. Features a ton of minor gameplay changes and quality-of-life improvements (like fixing the backtracking issue). The slot machine game at the Pianta Parlor was removed in all regions. The remake features an updated script that changes some of the dialogues, most notably being showcasing Vivian's identity to be trans in all regions (since in the Japanese version, Vivian's character description was 「オンナのコのようで ホントは オトコのコ」 ('"She looks like a girl, but she's really a boy"'), while in other regions, those are removed in Nintendo GameCube version). Go to the Mario Wiki if you want to see every single difference. |
| Tales of Symphonia | Windows
PlayStation 2 PlayStation 3 PlayStation 4 Xbox One Nintendo Switch |
PS2: Japanese only. Battles at 30fps, Loading times were increased. The game's theme song was changed from "Starry Heavens" to "Soshite Boku ni Dekiru Koto", New animated sequences play inside of the Triet Ruins, Each playable character, as well as some enemies, has a mystic arte. The end credits now feature a montage of portraits on the left side. Each character received an extra costume, depending on whom Lloyd chooses in Flanoir. The "Synopsis" option in the menu displays newer entries at the top. The skit portraits shake and move around more to better display the characters' emotions. When a character is about to enter Over Limit, their portrait will start to glow. In the Nintendo GameCube version, the characters flash red. When the Unison Attack gauge fills up, it glows. Most of the angels' wings became a deeper color. The Nintendo GameCube object in the Sylvarant Base was removed and replaced by the Sony logo. The Sword Dancer appears on the field as a regular white skull. When Sheena summons a spirit, a cut-in of her face appears on the screen. There are more post-battle animations. The dark rooms in the Temple of Lightning went from slightly visible to pitch-black. There are several books about Mithos the Hero, which can be read for deeper insight into the character and the Kharlan War itself. There are two new events that will allow the player to gain more insight into the ancient hero Mithos. The first can be watched by talking to Mithos while he is living in Altessa's House, and the second can be watched by speaking with Yuan Ka-Fai after the events in Welgaia. After completely restoring Luin, a chat with Pietro can trigger a scene where both he and the village residents thank the group by allowing one of them to become honorary mayor. Whoever takes this role is the player's choice, and whoever out of the group is chosen will gain a point in affection. The sealed spirits of young Kratos, Yuan, and Mithos can be challenged in the Underworld instead of the Living Armor of the Nintendo GameCube edition. Additionally, three of the five Desian Grand Cardinals—Magnius, Forcystus, and Pronyma—can be challenged in the Underworld as well.
PS3/PC: Based on the PS2 version. |
| Viewtiful Joe 1
Viewtiful Joe 2 |
PlayStation 2 | Inferior looking, but the first game has Dante from the Devil May Cry series cameo. |
| Rayman 3 | PlayStation 2
Xbox Windows PlayStation 3 Xbox 360 |
Nintendo GameCube: best shadows and water effects. Has an exclusive mini-game by connecting GBA to Nintendo GameCube and another minigame called "2D Nightmare" that can be accessed by using cheats. Has an HD Texture Pack.
PS2: Inferior graphics. Xbox: Widescreen option is just 4:3 stretched. PC: The ability to skip FMV cutscenes was removed, some textures are missing, both issues can be fixed with a mod called "Better Rayman 3". The PC version is also available in Czech, Hebrew, Polish, Russian, and Slovak languages. PS3/360: HD Remaster. The Hoodlum Havoc subtitle has been removed, and the font of the logo has been changed to match that of Rayman Origins. The original version opened with a gameplay trailer cut to Groove Armada's "Madder". This has been removed and replaced with a new trailer featuring new music. The intro sequence originally began with the classic UbiSoft logo, used for the first three Rayman games, overlaid against a night sky. This has been cut. Rayman 3 HD features audio problems. Many music tracks start later than they should, and often contain glitches. In the Fairy Council, a Ludiv originally spoke the line 'Oh my God, what is going on here?' In Rayman 3 HD, this line is censored to 'What is going on here?'. Parts of the sky above the Clearleaf Forest have become black, and the color of the water has undergone strange changes. The bonus section of the game contains an "extra" which is a gallery of the artworks seen in the Rayman Origins art booklet which came with the collector's edition. The shadows of objects and characters have been known to glitch up, often passing directly through surfaces and appearing/disappearing at random. The shadows also sometimes are not cast according to the location of the light source, and instead, appear directly beneath the caster. The jewels and Red Lums now cast light onto the geometry around them, as opposed to the original version, where only a glowing texture was placed around them. The Grand Minimus's crown is now transparent. Level scores are now shown at the end of the boss battle sections. The game now features subtitles for the cutscenes and some other in-game dialogue. |
| Resident Evil 4 | Windows
PlayStation 2 PlayStation 3 PlayStation 4 Xbox 360 Xbox One Wii Nintendo Switch |
Too many different ports with their own features/changes to list here. The 2014 "Ultimate HD Edition" has a fan-made HD Project mod that faithfully overhauls the graphics and includes a plugin that can be used independently from HD Project that also fixes various smaller issues with the port. |
| Super Mario Sunshine | Nintendo Switch E | Emulated version with widescreen support. |
| Sonic Heroes | PlayStation 2
Xbox Windows |
Nintendo GameCube: L & R Camera rotation on Nintendo GameCube utilizes the triggers, however, it is significantly slower than the other versions. Sound mixing is very poor, as the sound effects are loud enough to drown out the voices. The Chao in the special stages is way less audible.
PlayStation 2: 30 FPS, no progressive scan support, slower loading times, has texture layering issues in certain places, Certain texture animations are missing resulting in a decidedly unclean image. offers the audio language selection in its Language Settings menu, Team Dark’s Chaos Control lasts 5 seconds on PS2, while it lasts 10 seconds in the other versions. the energy indirect textures are brighter. The NTSC PS2 has no music in the File Select screen however, the NTSC PS2 versions do play music after you load up a save and head back to switch files. Xbox: has frequent performance issues that are heavier than the PS2 version, Certain texture animations are missing. FMVs at a higher resolution and bitrate. faster loading times, lacking a Language Settings menu, instead sets the language based on the system's own setting, has rougher analog controls during the main stages but handles well in the special stages, and the energy indirect textures are brighter. Contains a brightness setting. The audio files in the Xbox version have a sample rate of 48000 Hz. In all the other versions as well as the Windows version for the same reason, the audio is downsampled to 32000 Hz. PC: Based on the Nintendo GameCube Version's, faster loading times, A Free Camera mode was added to the Windows version however, it doesn't enable full dual-analog. contains HUD textures with fewer compression artifacts than those in other versions. The shading in-game is also somewhat improved. Silenced many in-game audio clips, and some visual effects are missing, both these issues can be patched back in. In Team Battles, Speed characters (Sonic, Shadow, Amy, and Espio) do not enter a hurt animation when hit, making them harder to defeat. In the Japanese PC version, Tails switches to a higher poly model on the Team Select screen upon being selected. Can be fixed with mods. |
| Sphinx and the Cursed Mummy | PlayStation 2
Xbox Windows Nintendo Switch |
PlayStation 2: Inferior-looking port.
Xbox: Lacks projected shadows. PC/Switch: HD Remastered. Lacks projected shadows. |
Nintendo Wii
edit| Game | Platforms | Notes |
|---|---|---|
| Another Code: R - A Journey into Lost Memories | Nintendo Switch Rmk | Part of Another Code: Recollection, it is a remade version in full 3D that is playable after completing the Two Memories part of the story. |
| Crash: Mind Over Mutant | Nintendo DS
PlayStation Portable PlayStation 2 Xbox 360 |
DS: A full-fledged demake - 2D platformer with 3D graphics.
PlayStation Portable: most downgraded graphics, lack of cooperative multiplayer. PlayStation 2: downgraded graphics, Carbon Crash as playable character for second player instead of Coco Bandicoot. Xbox 360: enhanced graphics. |
| Donkey Kong Country Returns | Nintendo 3DS
Nintendo Switch Rmk |
3DS: Known as Donkey Kong Country Returns 3D. Adds stereoscopic 3D visuals plus extra content. The gameplay has been reduced to 30FPS.
NSW: Known as Donkey Kong Country Returns HD. Adds several new functions and localizations, alongside all content from the 3DS version being available. Further updates also allows players to play with Dixie Kong, alongside a new localization (Portuguese), a Turbo Attack mode and several improvements when playing on Nintendo Switch 2. |
| Kotoba no Puzzle Mojipittan Wii | Nintendo Switch Rmk
PlayStation 4 Rmk PC Rmk iOS Rmk Android Rmk |
Fourth part of the long-running puzzle game series by Namco.
Initially released as a WiiWare version with lots of DLCs, followed by a "Deluxe" physical version for Wii that bundles all the previous content and then some additional puzzles. A re-release, titled Encore, was out 10 years later for Switch/PS4/PC, with content referencing the Mii removed from all versions, but adding the content of Mojipittan 1 (ARC/PS2/GBA) and online play. However, it remains a remake with minimal new gameplay twists, and the original series creator left Namco in 2010. iOS/Android: Got a version of Encore with the online multiplayer removed. Also got a couple of Spinoff games called simply Mojipittan, and "パズルで楽しく英語が学べる! もじぴったん for ENGLISH" (iOS-exclusive). |
| Muramasa: The Demon Blade | Vita | Titled "Muramasa: Rebirth". The Vita version has exclusive story DLC expansions and a revised English translation, so it is the more complete version of the game. |
| No More Heroes | PlayStation 3
Xbox 360 Nintendo Switch Windows |
PS3/X360: A lot of changes: different art style with enhanced graphic, but 30 fps instead 60 in original. Doesn't require motion control. "Heavenly Star" song and Ubisoft trailer was removed. Added new missions and boss fights, voice acting, unlockable "Very Sweet" mode, a retry option, ability to warp straight to any Side-Job or Assassin Mission once the player has beaten any of them at least once. More traffic and pedestrians in Santa Destroy. Northern section of Santa Destroy was blocked off, with any collectibles and missions located in that area moved to the rest of the map.
Switch: Based on the Wii version. "Heavenly Star" song and Ubisoft trailer were removed. Doesn't require motion control. A retry option was added. Windows: Based on the Switch version. |
| No More Heroes 2: Desperate Struggle | Nintendo Switch
Windows |
Wii: NA and PAL versions have different music. The PAL version is also censored.
Switch: Uncensored and has the PAL music. Windows: Based on the Switch version. |
| Pandora's Tower | Wii: NA version has a lot of bugs, which are not present in the PAL version. | |
| Resident Evil: The Darkside Chronicles
Resident Evil: The Umbrella Chronicles |
PlayStation 3 | HD Remaster and compilation of two games, titled "Resident Evil: Chronicles HD Collection". Doesn't require motion control. |
| Rodea: The Sky Soldier | Nintendo 3DS
Nintendo Wii U |
3DS/Wii U: The 3DS is a downgrade of the Wii version, and Wii U version is just a port of the 3DS release. The game creator encourages people to only play the Wii version. |
| Speed Racer: The Videogame | PlayStation 2
DS |
PlayStation 2: Some of the graphics were altered, has a conventional control scheme, additional racers and courses, but fewer number of racers active during a race compared the Wii version (12 racers instead of 20). Widescreen in the PlayStation 2 version only currents the GUI, the gameplay graphics is stretched when played in 16:9 without using hacks. The European version of both Wii and PlayStation 2 versions also have minor improvements compared to their North American/Japanese versions, but does support NTSC 60 Hz displays.
DS: Gameplay is somewhat different compared to the Wii/PS2 version; the game plays more akin to the Burnout series than it does as a F-Zero clone, has an increased emphasis on performing tricks to build a boost meter, and battling other racers is turned into a quick-time event. |
| Sonic Colors | Windows
PlayStation 4 Xbox One Nintendo Switch |
PC/PS4/Xbox One: Titled "Sonic Colors: Ultimate". Adds 60 FPS, more gameplay modes, better graphics and new soundtrack, which is considered worse (PC has a mod to restore the original one).
Switch: Same as above, but 30 FPS. |
| The Legend of Zelda: Skyward Sword | Nintendo Switch | HD Remaster. Improved motion controls. Doesn't require motion control anymore. |
| Xenoblade Chronicles | Nintendo 3DS
Nintendo Switch Rmk Nintendo Switch 2 |
3DS: Runs only on New 3DS/2DS systems. Inferior looking port. Uses the dual-screen. New Collection Mode and Amiibo compatibility.
NSW: HD Remake. Redefines graphics in high-definition quality and redesigns key characters. Most music tracks are remastered with new recordings, and the user interface and the menu screen are also improved and adjusted to be easy to play. New language options such as Korean, Simplified Chinese, and Traditional Chinese. A new epilogue story called Xenoblade Chronicles: Future Connected. Time Attack is a new feature. NS2: Known as Xenoblade Chronicles: Definitive Edition – Nintendo Switch 2 Edition. Based on the previous Switch version, features support to 4K graphics (docked mode only), 60FPS, jet vehicle mechanics and new voice-acted conversations. |
Wii U
editDue to the system's low sales next to Virtual Boy, many games were ported to the Nintendo 3DS and/or Nintendo Switch with multiple differences.
| Game | Platforms | Notes |
|---|---|---|
| Bayonetta 2 | Nintendo Switch | |
| Captain Toad: Treasure Tracker | Nintendo 3DS
Nintendo Switch |
Content from Super Mario 3D World were replaced with content from Super Mario Odyssey. |
| Devil's World | PC | F2P game with online-only features. Japan-only. Discontinued in 2017. |
| Donkey Kong Country: Tropical Freeze | Nintendo Switch | Funky Kong is playable through Funky Mode, to help out new players. |
| Dr. Luigi | Nintendo 3DS | All gameplay elements were available in Dr. Mario: Miracle Cure. |
| Fatal Frame: Maiden of Black Water | Nintendo Switch
PlayStation 4 Xbox One PC |
All potential lewd and Nintendo-related content related were removed in other systems, including the Switch version. |
| Hyrule Warriors | Nintendo 3DS
Nintendo Switch |
|
| The Legend of Zelda: Breath of the Wild | Nintendo Switch | |
| Lego City Undercover | PlayStation 4
Nintendo Switch Xbox One PC |
All Super Mario-related content was removed on non-Nintendo platforms. |
| Mario Kart 8 | Nintendo Switch | Known as Mario Kart 8 Deluxe. Adds more characters and courses through free and paid updates. |
| New Super Mario Bros. U
New Super Luigi U |
Nintendo Switch | Known as New Super Mario Bros. U Deluxe. Features Toadette as a playable character. |
| Ninja Gaiden 3: Razor's Edge | PlayStation 3
Xbox 360 Nintendo Switch PlayStation 4 Xbox One PC |
|
| Pikmin 3 | Nintendo Switch | Known as Pikmin 3 Deluxe. |
| Pokkén Tournament | Nintendo Switch | Known as Pokkén Tournament DX. |
| Runbow | PC
Nintendo 3DS Xbox One Nintendo Switch PlayStation 4 |
3DS: Runs only on New systems. |
| Sonic Lost World | PC | All Nintendo-themed content is unavailable. |
| Super Mario 3D World | Nintendo Switch | Includes a new mode called Bowser's Fury. |
| Super Mario Maker | Nintendo 3DS | Known as Super Mario Maker for Nintendo 3DS. Many features such as Costume Mushroom were removed. |
| Tokyo Mirage Sessions ♯FE | Nintendo Switch | Known as Tokyo Mirage Sessions ♯FE Encore. Censorship from the North American version on the system was carried to the Switch version globally. |
| The Wonderful 101 | PlayStation 4
Nintendo Switch PC |
Known as The Wonderful 101: Remastered. |
| Xenoblade Chronicles X | Nintendo Switch Rmk
Nintendo Switch 2 |
NSW: Known as Xenoblade Chronicles X: Definitve Edition. Includes all DLC for free, alongside new content. Censorship from the North American version on the system was carried to the Switch version globally.
NS2: Known as Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition. Based on the previous Switch version, it has graphic and frame rate enhancements; doubled down when playing while docked (TV mode). |
| Yoshi's Woolly World | Nintendo 3DS | Known as Poochy & Yoshi's Woolly World. |
| ZombiU | PlayStation 4
Xbox One PC |
Nintendo Switch
editMany games did receive free or paid updates / patches to run better on Nintendo Switch 2, generally going into the Nintendo Switch 2 Edition subtitle.
| Game | Platforms | Notes |
|---|---|---|
| Animal Crossing: New Horizons | Nintendo Switch 2 | Known as Animal Crossing: New Horizons – Nintendo Switch 2 Edition. Has Joy-Con 2 mouse mode support, bigger online play (up to 12 villagers) and new furniture items. |
| Disney Illusion Island | PlayStation 5
Xbox Series X/S PC |
Known as Disney Illusion Island Starring Mickey and Friends. |
| Kirby and the Forgotten Land | Nintendo Switch 2 | Known as Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World. Features a new chapter called Star World, among other things. |
| The Legend of Zelda: Tears of the Kingdom | Nintendo Switch 2 | Known as The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition. Features the same additions and enhancements as The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition. |
| Metroid Prime 4: Beyond | Nintendo Switch 2 | Known as Metroid Prime 4: Beyond – Nintendo Switch 2 Edition. Features Joy-Con 2 Mouse mode, better graphics, frame rate, resolution, quicker load times and HDR support. |
| Pokémon Legends: Z-A | Nintendo Switch 2 | Known as Pokémon Legends: Z-A – Nintendo Switch 2 Edition. Has a better gameplay frame rate and bigger resolution. |
| Super Bomberman R | PlayStation 4
Xbox One PC |
Each version received playable characters that are exclusive for respective platforms. The PlayStation 4 version features content from Ratchet & Clank, Ape Escape and Doko Demo Issyo; the Xbox One version received content from Halo and the PC (Steam) version received content from Portal 2. The Switch version has Max from Bomberman Max: Red Version as an exclusive playable character. |
| Super Mario Bros. Wonder | Nintendo Switch 2 | Known as Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park. Features a new area called "Bellabel Park", as well Joy-Con 2 mouse mode and GameShare, among graphical enhancements. |
| Super Mario Party Jamboree | Nintendo Switch 2 | Known as Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV. Includes a new mode called Jamboree TV, where players can make use of the system's USB camera and GameShare, alongside 1080p support in Portable mode and 1440p support when docked. |
| Xenoblade Chronicles 2 | Nintendo Switch 2 | Known as Xenoblade Chronicles 2 – Nintendo Switch 2 Edition. Support for 4K graphics when docked, 60FPS, characters, new missions, conversations and clothing for Pyra and Mythra. Physical editions of the game comes with all previous downloadable content from Torna – The Golden Country by default. |
| Xenoblade Chronicles 3 | Nintendo Switch 2 | Known as Xenoblade Chronicles 3 – Nintendo Switch 2 Edition. Features pretty much the same enhancements as the "Nintendo Switch 2 Edition" of Xenoblade Chronicles 2. |
SG-1000
edit| Name | Platforms | Notes |
|---|---|---|
| Gulkave | MSX | Features a slightly arranged soundtrack due to soundchip differences. The input triggers in the title screen were also arranged to match buttons associated with MSX keyboards and joysticks. |
Sega Master System
edit| Name | Platforms | Notes |
|---|---|---|
| Alex Kidd in Miracle World | PlayStation 3
Xbox 360 Nintendo Switch (E/R) PlayStation 4 Rmk Xbox One Rmk PC Rmk |
X360: Released as a bundle titled Sega Vintage Collection: Alex Kidd & Co. which includes Super Hang-on and The Revenge of Shinobi. PS3 version has been delisted, but it was a standalone release. Both versions are emulation ports with additional modes, achievements, save states, online leaderboards and replays.
PC/PS4/XB1/NSW: Full remake of the game known as Alex Kidd in Miracle World DX. Can swap to original graphics/sound during gameplay, but it retains gameplay changes. A separate Nintendo Switch release titled SEGA AGES Alex Kidd in Miracle World is an emulation port with additional modes, an FM synthesized soundtrack, achievements, save states, online leaderboards and replays. |
| Asterix and the Secret Mission | Game Gear | All stages were arranged within a lesser playfield. The time mechanic still is present, but its respective hourglass cannot be seen without manipulation of the video memory through a emulator. The routes for Asterix and Obelix are also swapped.
Years later, the original version was reworked for Brazilian audiences as As Aventuras da TV Colosso, where the title screen music, most graphics and the plot were altered in order to fit in the aesthetics of TV Colosso kids' show. |
| Fantasy Zone II: The Tears of Opa-Opa | Arcade
NES MSX2 Arcade Rmk 3DS Rmk |
Arcade: Runs on Sega System E hardware. Has a time limit. No FM Sound unlike the original.
NES: Developed by Sanritsu. Japan-only. MSX2: All music and sounds are in PSG only. Arcade: Reimagined version that runs on Sega System 16 hardware. Also ported to PS2. 3DS: Emulation of the Arcade remake with additional modes. |
| Great Baseball | Game Gear | The Japanese version, The Pro Yakyuu: Pennant Race was ported to the handheld as The Pro Yakyuu '91. Japan-only. |
| High School! Kimengumi | MSX2 | Japan-only. |
| Power Strike
Aleste |
MSX2 | Features a proper story. New stages and more easier than usual. Japan-only. |
| Hokuto no Ken
Black Belt |
PlayStation 2 Rmk | 2,5D re-imagination of the game released as SEGA AGES 2500 Series Vol.11: Hokuto no Ken. Japan-only. |
| Masters of Combat | Game Gear | Released as Buster Fight. Lesser playfield. Japan-only. |
| Phantasy Star | Sega Saturn
PlayStation 2 Rmk Game Boy Advance Mobile RmkSwitch Rmk |
SS: Partial emulation used in Phantasy Star Collection. Features music only in FM Sound Unit as streamed data files. Japan-only.
PS2: Budget remake known as Phantasy Star: Generation:1. Features updated graphics and sounds. Japan-only. Fan translation is available. GBA: Emulated version included as part of Phantasy Star Collection. Features several arrangements on UI. Does not feature FM Sound Unit music. Not released inside Japan. Mobile: Full remake of the game released for mobile phones. Available only in Chinese. Fan translations of the game do exist. NSW: Port of the game known as Sega Ages Phantasy Star developed by M2. Main screen adds a the hero stats and auto-dungeon mapping feature, in-game spell/weapon/armor list, options to make the game easier and faster. |
| Sonic the Hedgehog | Game Gear
MSX2+ B |
GG: Better colors and stereo music, but with lesser playfield. Some sprites are different. Warning signs for spike pits in certain stages were added. A custom Sega logo was added.
MSX2+: Bootleg version of the game known as Sonyc. The layout for all stages are different. The Special Stages are also different. It also supports the Moonsound cartridge if available. |
| Sonic the Hedgehog 2 | Game Gear | Released later, but developed at the same time. Better colors and stereo music, but with lesser playfield. Some music are different and plays in different places. A custom Sega logo was added. |
| Tom & Jerry: The Movie | Game Gear | Lesser playfield. Several music were arranged. Considered to be more complete due to its later release date over the original version. |
| TransBot
Astro Flash |
Arcade | Known as Transformer. Runs on the Sega System E board. |
| Wonder Boy III: The Dragon's Trap | TurboGrafx-16
Game Gear Mobile Nintendo Switch Rmk PlayStation 4 Rmk Xbox One Rmk Microsoft Windows Rmk iOS Rmk Android Rmk Amazon Luna Rmk |
TurboGrafx-16: Known as Dragon's Curse in US and Adventure Island in Japan. Features updated graphics, music, and sound.
Game Gear: Slightly different maps and prices around shops. Japan and Europe-only. Mobile: Released for FOMA mobile phones as part of the Puyo Puyo! SEGA label. Changes are unknown. Japan-only. PS4/NSW/XB1/WIN/iOS/AND/Luna: Full remake of the game known as Wonder Boy: The Dragon's Trap. |
| Woody Pop | Game Gear | All analog controls were been converted to digital input. |
Sega Genesis
edit| Name | Platforms | Notes |
|---|---|---|
| Advanced Daisenryaku | PlayStation 2 Rmk | Budget 3D remake known as Sega Ages 2500 Series Vol. 22: Advanced Daisenryaku: Deutsch Dengeki Sakusen. Japan-only. |
| Aero the Acro-Bat | SNES
GBA Nintendo Switch E |
NSW: Emulation of the SNES version. Includes a fresh Japanese localization. |
| Aero the Acro-Bat 2 | SNES
Nintendo Switch E |
NSW: Emulation of the SNES version. Includes a fresh Japanese localization. |
| Ariel the Little Mermaid | Game Gear
Master System |
SMS: Based on the GG version. Bigger playfield, lesser colors. Brazil-only. |
| Asterix and the Great Rescue | Master System
Game Gear |
Both versions features stages based on exploration mechanics, so, there's no more forced, speedier gameplay due to time restrictions. As usual per 8-bit versions, the playfield in GG version is smaller but with better colors, while the SMS version has bigger playfield with less colors. |
| Castle of Illusion
Starring Mickey Mouse |
Sega Saturn
Windows Rmk PlayStation 3 Rmk Xbox 360 Rmk Android Rmk iOS Rmk |
HD remake with updated graphics and retreated gameplay. |
| Columns III | Arcade | Released as part of the Mega Play system. Continues must be bought with credits and there's no revenge match after winning once. |
| Deadly Moves | SNES | Censored version. Released as Power Moves. |
| Desert Strike | SNES
Atari Lynx Master System Amiga MS-DOS Game Gear Game Boy GBA |
GB: Based on the GG version. Monochrome as opposed to full colors.
GBA: Released as Desert Strike Advance. Based on the SNES version. |
| Dick Tracy | Master System | |
| Dino Land | Sharp X68000 | |
| Disney's Aladdin | Amiga
Game Boy DOS NES Game Boy Color |
NES: Features simplistic graphics, music and gameplay. Known to be one of the worst NES games ever released. |
| Dr. Robotnik's Mean Bean Machine | Game Gear | Portable version. 2-player support is only allowed with two linked systems and a Puzzle Mode, which is based on Nazo Puyo for the handheld, would be added. This version would be ported to the Master System in Europe and Brazil. |
| Dyna Brothers 2 | Genesis | Expanded version known as Dyna Brothers 2: Sega Channel Special. All re-releases of the game is based on this version. |
| Earthworm Jim | Xbox 360 Rmk
PlayStation 3 Rmk |
HD remake with updated graphics and retreated gameplay. Missing the extra levels from the Sega CD version. |
| Ecco the Dolphin | Sega CD
Game Gear Master System PC |
SCD: Definitive version. Features CD-Audio soundtrack. Was released years later in Japan within a bundle with the Sega CD version of Ecco: The Tides of Time.
GG: Lesser playfield. SMS: Bigger playfield, lesser colors. Europe and Brazil-only. PC: Based on the SCD version. Requires Windows 95 to be played. Has many bugs, but can be fixed with mods. The 2010 re-release on Steam is an emulation of the original Genesis version. |
| Eternal Champions | Sega CD | Released as Eternal Champions: Challenge From the Dark Side. Features CD Audio soundtrack and heavily expands the violence and gore from previous game. |
| Fatal Labyrinth | Sega CD | Released as part of Game no Kanzume Vol. 2. Features CD Audio soundtrack. Japan-only. |
| FIFA International Soccer | 3DO
Amiga DOS Game Boy Game Gear Master System Sega CD SNES |
MS: Based on the Game Gear version. Brazil-only.
SNES: Allows 5-player support by using Super Multitap. |
| Greendog | Game Gear | Several gameplay elements were been omitted. US and Brazil-only. |
| Gunstar Heroes | Game Gear | Features many slowdowns and the gameplay area was been diminished. Japan-only.
All other re-releases besides the one on Game Gear Micro are emulations of the original. |
| Herzog Zwei | Nintendo Switch Rmk | Features a tutorial mode full of easter eggs from other Sega games. |
| Home Alone | Game Gear | |
| Honoo no Toukyuuji Dodge Danpei | Game Gear | |
| John Madden Football '92 | MS-DOS | Known as John Madden Football II. More QoL content such as playbooks and way more tips from John Madden himself. Supports YM3812-compatible soundcards. |
| Jungle Strike | Amiga
Amiga CD32 DOS Game Boy Game Gear SNES |
|
| Kishi Densetsu | PC-9801 | |
| Mazin Saga | Arcade | Released as part of the Mega Play system. |
| McDonald's Treasure Land Adventure | Game Gear | Known as Donald no Magical World, which is mainly a different game, but recycles many aspects from Treasure Land Adventure. Japan-only, although when played on a International Game Gear, it is fully playable in English and is known as Ronald in the Magical World, meaning that Sega had plans to release such version outside the country. |
| NHL '94 | Sega CD
SNES |
SNES: Unlike the other two, it was released in Japan and it received a Japanese localization. |
| Outlander | SNES | |
| Pac-Attack | PlayStation Rmk
GBA PlayStation 2 Rmk Nintendo GameCube Rmk Xbox Rmk PC Rmk PlayStation 3 Xbox 360 |
PlayStation: Partial emulation of the game plus a new whole remake included as part of Namco Anthology Vol. 2.
GBA: Included as part of Pac-Man Collection. PS2/GC/Xbox/PC: Remake from Namco Anthology Vol. 2 included in Pac-Man World 2 as unlockable extra. PS3/X360/PC: Emulated version of the game included as part of Pac-Man Museum. PC version was been delisted from Steam in July 9, 2020 in favor of Pac-Man Museum+, which includes emulation of the SNES version instead. |
| Party Quiz MEGA Q | Mega Drive Mini 2 | Two official ROM hacks of the game was made as part of the Japanese Mega Drive Mini 2 (Sega Genesis Mini 2): Party Quiz MEGA Q 2022, which features updated questions related to contemporary times and Party Quiz SEGA Q, featuring questions and easter eggs about Sega in general. Japan-only.
All other re-releases of the game are emulations of the original. |
| Pat Riley Basketball
Super Real Basketball |
Master System | Unreleased prototype. Was supposed to be sold only in US. |
| Phantasy Star II | Sega Saturn
PlayStation 2 Rmk GBA |
Saturn: Available as part of Sega Ages Phantasy Star Collection. Japan-only.
PlayStation 2: Titled "Phantasy Star: Generation:2". Remake with updated graphics. Japan-only. Fan translation is available. GBA: Port of the game available as part of Phantasy Star Collection. US and Europe-only. |
| Phantasy Star III | Sega Saturn
GBA |
Saturn: Available as part of Sega Ages Phantasy Star Collection. Japan-only.
GBA: Port of the game available as part of Phantasy Star Collection. US and Europe-only. |
| Phantasy Star IV | Sega Saturn | Available as part of Sega Ages Phantasy Star Collection. Japan-only.
All re-releases after the Saturn version are emulations, although in some cases, the "Level regression" bug was fixed. |
| Powerball | PlayStation Rmk | Partial emulation of the game plus a new whole remake included as part of Namco Anthology Vol. 1. |
| Putter Golf | Game Gear
Master System Sega CD |
GG/SMS: Released as Putt & Putter. Features new maps and music. SMS version was released only in Europe and Brazil. Both versions were released in Brazil as Minigolf.
SCD: Released as part of Game no Kanzume Vol. 2. Features CD Audio soundtrack. Japan-only. |
| QuackShot Starring
Donald Duck |
Sega Saturn | |
| The Revenge of Shinobi | Sega CD | Released as part of Sega Classics Arcade Collection. Features new voice clips for Joe Musashi. Loading times between stages.
Over the years, the game was been re-released multiple times with different revisions due to the earlier release in Japan referencing too many aspects of pop culture, some without authorizations of their IP holders. The one on Sega CD is based on version 1.03, which features the skinless Godzilla boss. |
| Road Rash | Amiga
Atari ST Game Boy Game Gear Master System PSP E |
GB: Features less FOV. All colors are monochromatic.
SMS: Based in the GG version. Bigger FOV. Few elements in the road. GG: Features less FOV. HUD was been minimized. Fewer elements than the SMS version. PSP: Emulated version included in EA Replay. Notable for not playing the in-game music due to unknown issues. |
| Shining Force | Game Boy Advance Rmk | Remake titled "Shining Force: Resurrection of the Dark Dragon". The changes included an expanded plot, three new playable characters, three new battles, ramping difficulty system, and some tweaks in the gameplay and ramping difficulty system, however it has worse graphic and audio quality compared to the original. |
| Shadow of the Beast | PlayStation 4 Rmk | Different game with different gameplay. |
| Side Pocket | SNES
Game Gear |
SNES: Developed by Iguana Entertainment. Features arranged music.
GG: Developed by Opera House and ISCO. US-only. |
| Sonic the Hedgehog
Sonic the Hedgehog 2 |
Windows E
PlayStation 2 E PlayStation 3 E PlayStation 4 E PlayStation 5 Xbox 360 E Xbox One Xbox Series X/S Nintendo Switch Android iOS |
To many to list here, but most consoles and the PC versions are emulated, with some newer ports having exclusive features. Newer versions of the game feature widescreen support, run at 60 FPS without slowdowns (even in the Special Stages), and feature new content.
PC/PS4/PS5/XOne/XSX/NS: Part of Sonic Origins. Based on the mobile versions, but is missing the Save Select feature, has inferior sound quality, and unlocking Super Sonic in this version requires using a cheat code when it was a reward for 100% completion in the mobile versions. The Plus DLC adds Amy as a playable character in both games. An unofficial decompilation of the iOS/Android version (featuring remastered audio) is available for PC, but enabling Sonic Origins Plus features requires obtaining its data files and rebuilding from source. |
| Sonic 3 & Knuckles | Windows
Steam E PlayStation 2 E PlayStation 3 E PlayStation 4 PlayStation 5 Xbox 360 Xbox One Xbox Series X/S Nintendo Switch |
PC: The 1997 PC port also comes standalone versions of Sonic the Hedgehog 3, Sonic & Knuckles, and Blue Spheres, but replaces a number of music with different tracks. Music playback is replaced by synthesized MIDI, which is in poor quality thanks to the stock Windows wavetable synth. Can be fixed with a fan-made wrapper and mod loader. The 2011 Steam re-release is ran through an emulator, however, an unofficial port for the Steam version that's on par with the iOS/Android versions of Sonic 1/2/CD is available.
PC/PS4/PS5/XOne/XSX/NS: Part of Sonic Origins. Features an all-new Retro Engine port in this collection with some new quality-of-life improvements and extra animations, along with Amy as a new playable character in the Origins Plus DLC. The new conversion has some bugs and inaccuracies that were not present in prior releases, and the infamous Michael Jackson tracks are replaced with inferior remixes from the beta version of the game. |
| Sonic 3D Blast | Windows | PC: The 1997 PC port is based on the Saturn version, but is missing its unique visual effects, the Special Stages are worse compared to the Saturn version, and runs poorly on modern versions of Windows. Can be fixed with a fan-made wrapper. The 2010 re-release is the Genesis version ran through an emulator, however, the director of the game has released a "Director's Cut" ROM hack that adds a password save system, Time Attack mode, an overworld map with completion progress, bug fixes and other tweaks. |
| Space Harrier II | Sega Genesis Rmk | New re-imagination of the game included as part of Mega Drive / Genesis Mini 2. Uses an extended VRAM mode that is (canonically) only used by TeraDrive-only software. |
| Spider-Man vs. The Kingpin | Master System
Game Gear Sega CD |
SMS: Developed by Technopop alongside the original version. Features intermissions not seen in the 16-bit version. Overseas only.
GG: Converted by B.I.T.S. Includes most changes from the SMS version. US and Europe-only. SCD: Enhanced version of the game. The gameplay is a bit less linear. Includes animated cutscenes and CD Audio soundtrack. US and Europe-only. |
| Steel Empire | GBA
3DS Rmk PC Rmk Nintendo Switch Rmk |
3DS: Overhauled remake with better graphics and a remixed soundtrack that resembles the original.
PC/NSW: HD version of the 3DS remake. The PC version was initially sold only in DVD discs in Japan, before released on Steam. The Switch version also comes bundled with emulated releases of the original and GBA versions, alongside an emulated version of the NES shmup, Over Horizon. |
| Streets of Rage | Game Gear
Master System Sega CD Mobile |
GG: Less playfield. Adam is not playable in this version. Cooperative gameplay is supported through its respective cable.
SMS: Slightly different from the GG version. Adam is playable but 2-player support is gone. Europe and Brazil-only. SCD: Available as part of Sega Classics Arcade Collection. Features new voice clips for all characters. Mobile: Remake of the game. Features graphics that matches the art style of Streets of Rage 2. Available in Chinese only. |
| Streets of Rage 2 | Game Gear
Master System Arcade |
GG: Less playfield. Max is not playable in this version. Cooperative gameplay is supported through its respective cable.
SMS: Slightly different from the GG version. Max is not available either and 2-player support is gone. Europe and Brazil-only. |
| Super Battletank | SNES
Game Gear GBA |
GG: Originally to be released in 1994, but released only in 2001, making the last official Game Gear game ever released. US-only.
GBA: Known as Operation: Armored Liberty. |
| TaleSpin | Game Gear | |
| Target Earth | PlayStation 4 Rmk
PC Rmk |
Budget remake of Assault Suit Leynos. |
| Thunder Force III | Arcade
SNES Sega Saturn |
Arcade: Released as Thunder Force AC. Features more linear gameplay. The music is slightly arranged. High-quality voice clips.
SNES: Released as Thunder Spirits. Based on the Arcade version. Saturn: Available as part of Thunder Force: Gold Pack 1. The Arcade version is available in Thunder Force: Gold Pack 2. |
| Thunder Force IV
Lightening Force: Quest for the Darkstar |
Sega Saturn | Available as part of Thunder Force: Gold Pack 2. No slowdowns. Low quality sound effects. |
| Warsong | Super CD-ROM²
PS1 Rmk Sega Saturn Rmk PC Rmk Nintendo Switch Rmk PS4 Rmk |
SCD²: Features CD Audio soundtrack. Japan-only.
PS1: Remake known as Langrisser I & II. Also includes a remake of Langrisser II. Japan-only. Saturn: Remake known as Langrisser: Dramatic Edition. Also includes a remake of Der Langrisser, the SNES version of Langrisser II. Japan-only. PC: Earlier remake of the game based on the Langrisser: Dramatic Edition version for Saturn. Released in 1998. Japan-only. NSW/PS4/PC: Remake known as Langrisser I & II. Features a new English localization made by NIS America, alongside support for Korean and Traditional Chinese. All versions are sold worldwide. |
| Wonder Boy in
Monster World |
Sega Master System
TurboDuo Rmk Xbox 360 Playstation 3 |
Sega Master System: Demake of the original. Includes a password system over a battery backup save feature.
TurboDuo: Released as The Dynastic Hero. Features different sprites and music due to ownership of certain elements by Sega. The US version also has tons of grammatical errors. Xbox 360: Released as a bundle titled Monster World Collection which includes Wonder Boy in Monster Land (arcade) and Monster World IV. PS3 version has been delisted, but it was a standalone release. Both versions are emulation ports with additional modes, achievements, save states, online leaderboards and replays. |
| Zero the Kamikaze Squirrel | SNES
Nintendo Switch E |
NSW: Emulation of the SNES version. Includes a fresh Japanese localization. |
Sega CD
edit| Name | Platforms | Notes |
|---|---|---|
| Earnest Evans | Sega Genesis | No CD-Audio soundtrack. No cutscenes and no voice acting. Most musics are also different. US-only. |
| Lunar: The Silver Star | PlayStation Rmk
PlayStation Portable Rmk iOS Rmk Sega Saturn Rmk Windows Rmk |
PlayStation: Remake with increased difficulty.
PlayStation Portable: Based on ps1 but with longer load times. iOS: Based on PS1 has widescreen support but touch control. Sega Saturn/Windows: Based on PS1. Is not available in English. |
| Sewer Shark | 3DO | Cleaner footage. Uses music from the original Control-Vision prototype. |
| Sonic CD | Windows
PlayStation 2 Nintendo GameCube Xbox 360 PlayStation 3 PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S Nintendo Switch Android iOS |
PC: The 1995 PC port features better FMVs than the Sega CD version, but runs at half the speed, increasing loading times. A newer 1996 version runs better, but introduced some new bugs and only includes the US soundtrack for all regions. Can be fixed with a fan-made wrapper.
PlayStation 2: Based on the PC version with even better FMVs and the Special Stages run at 30 FPS instead of 20, but some effects are broken, and was only released in Japan and Europe. Nintendo GameCube: Is available in North America, but is blurrier compared to the PS2 version. PC/X360/PS3: Remade on a new fan-made engine which would later be used in the iOS/Android versions of Sonic 1 and 2. Features widescreen support, 60 FPS presentation, Tails as a playable character, new content, the ability to use the Sonic 2 Spin Dash, the best quality FMVs, and comes with the US and Japanese soundtracks, but the Japanese songs are replaced with instrumental versions due to licensing issues. There's an unofficial port that implements newer updates from iOS/Android versions that never made it onto PC, among other improvements. PC/PS4/PS5/XOne/XSX/NS: Part of Sonic Origins. Based on the updated mobile versions of the 2011 remake, but all voice clips for Sonic and Amy have been removed. Amy and Knuckles have been added as playable characters, accessible if the player owns Sonic Origins Plus. |
32x
edit| Name | Platforms | Notes |
|---|---|---|
| Golf Magazine: 36 Great Holes Starring Fred Couples | Game Gear | Released as Fred Couples Golf, without the likeness of Golf Magazine and PGA Tour. Developed by SIMS. Massive downgrade from the original, the game is a simple overhead golf game as opposed to the 3D fields featured in the 32x version. Unreleased in Europe and Brazil. |
| Toughman Contest | Sega Genesis | Released a month after the 32x version. Features less graphics overall. |
Sega Saturn
edit| Game | Platforms | Notes |
|---|---|---|
| Baroque | PlayStation 1
PlayStation 2 Rmk Nintendo Wii Nintendo Switch |
Saturn: Japan only, has widescreen option.
PS1: Japan only, has extra content, but no widescreen support. Has an English fan translation patch. PS2: Remake with a different art style and music, available in English, features a new save system, difficulty options, includes the extra content of the PS1 version and more. Has removed blur, 60fps, and (albeit broken) Japanese dub hacks. Wii: Based on the PS2 version, has widescreen and progressive scan support, the Japanese dub hack is available. Switch: Japan only, based on the Saturn original, includes the contents of Baroque Report, screen resolution options, and added openings from the PlayStation port and the remake. |
| Black / Matrix | Dreamcast Rmk
PlayStation |
Saturn: Original. Has a bug that heals enemies after the player is using a special attack which was fixed in the other versions.
DC: a remake titled "Black/Matrix AD" with many gameplay changes in order to make the game easier, added many anime cutscenes and new anime art style for the characters, the ending was expanded with 2 extra chapters. PS1: a demake of the Dreamcast version titled "Black/Matrix +", anime cutscenes were removed, the original art style was restored. |
| Culdcept | PlayStation 1
Nintendo DS PlayStation 2 |
PS1: Some cards are deleted and it becomes other cards, abolish a negotiation rule. Addition of some maps.
DS: Based on PS1, fan translation is available. PS2: Despite being called "Culdcept" this is actually the sequel "Culdcept 2". |
| Cyber Troopers Virtual-On | PlayStation 2 | PS2: Sega Ages 2500 release. Changed graphics with a different art style, 60 FPS, Japanese release. |
| Daytona USA | Microsoft Windows
PlayStation 3 Xbox 360 |
Saturn: inferior looking port of the arcade running at 20 FPS, an enhanced version titled "Daytona USA: Championship Circuit Edition" was also released on the Saturn, featuring a drastic reduction in popup, 30 FPS, a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analog control pad and Arcade Racer steering wheel, and a ghost mode.
PC: both Saturn versions were ported to pc as "Daytona USA" and "Daytona USA: Deluxe" featuring graphical improvements but retaining the frame cap, might have issues with modern hardware. PS3/360: Based on the arcade version. 60 FPS and widescreen support. |
| Die Hard Arcade | PlayStation 2 | PS2: Sega Ages 2500 release. Changed graphics with a different art style. Japanese only. |
| Devil Summoner | PlayStation Portable | PSP: Widescreen and extra content, Japanese release. |
| Devil Summoner - Soul Hackers | PlayStation
Nintendo 3DS |
PS1: Extra content, Japanese release.
3DS: Based on PS1, widescreen support, available in English. |
| Dragon Force | PlayStation 2 | PS2: Sega Ages 2500 release. Changed graphics with a different art style. Japanese only. |
| Grandia | PlayStation
Microsoft Windows |
Saturn: Original. Japan-exclusive, but has fan translation. Best graphical effects out of all versions. Save compatibility with Grandia Digital Museum, a Saturn-exclusive bonus disc. Overall best version.
PS1: Massively downgraded port, missing textures, animation frames and has horribly stretched battle backgrounds. Initial localization. Has more romhacking support (undubs, hard mode balance mods). PC: "GRANDIA HD Remaster". Port based on the PS1 version, with an xBR, a prettier font, different non-English translations, and a buggy Japanese audio option lifted from the PS1 undub romhack. |
| Guardian Heroes | Xbox 360 | Xbox 360: Enhanced port with 16:9 aspect-ratio, optional HD graphics, new gameplay options, and expanded multiplayer modes. |
| Manx TT Super Bike | Microsoft Windows | Saturn:inferior looking port of the arcade running at 30 FPS, 8-player multiplayer was removed.
PC: The PC conversion, based on the Saturn game, offered enhancements to the visuals and gameplay modes. Full bike shadows instead of the mesh effect shadow in the Saturn version. Perspective correction to remove polygon warping. Increased draw distance. Higher resolution than the arcade version. 3dfx compatibility for filtered textures. 8-player multiplayer, like the arcade game. Newer voices. Might have issues with modern OS. |
| Panzer Dragoon | Microsoft Windows Rmk
Xbox Xbox One Rmk PlayStation 2 PlayStation 4 Rmk Nintendo Switch Rmk |
Xbox/PS2: Both versions differ from the Saturn original (PlayStation 2 version being a slight update). Also a modified PC build on Xbox as an unlockable in Panzer Dragoon Orta.
Switch: HD Remake. Hit or miss for some people. Was later ported to PC, PlayStation 4, and Xbox one. |
| PowerSlave/Exhumed | Microsoft Widows
PlayStation PlayStation 4 Xbox One Nintendo Switch |
PC: A completely different game while the PC is a straightforward FPS get from point A to point B, while Sega Saturn and PS1 versions are closer to being a 3D metroidvania. The console versions served as a basis for the 2022 remaster for Xbox One, PlayStation 4, Switch, and PC.
Saturn (US Version): comes with an exclusive mini-game called "Death Tank" that isn't in any other version. PSX: auto-aim doesn’t work as well, which makes hitting the smaller enemies more irritating. Moving around is less squirrely, so tight platforming is much easier to do. You even pick up ammo drops more frequently, ensuring you’re always stocked. Levels have been redesigned to various degrees to make for more enclosed areas. The frame rate was increased to 60 FPS, but it can also go down to 20 FPS, and usually wavers in between for the majority of the game. |
| Princess Crown | PlayStation 4
PlayStation Portable |
Saturn: Japan only, has an increased resolution hack to 22:15 aspect-ratio. An English fan translation patch is also available.
PSP/PS4: Japan only, runs in a letterbox retaining the original aspect-ratio. |
| NiGHTS into Dreams... | Microsoft Windows
Xbox 360 PlayStation 2 PlayStation 3 |
PS2/360/PS3/PC: Features both the original game and an enhanced graphics mode. The port to Xbox 360, PlayStation 3 and PC are missing a few effects and imprecise controls thanks to the extra deadzones introduced. All re-releases include "Christmas Nights into Dreams", but lack versus mode and "Sonic the Hedgehog into Dreams". Some of these issues can be fixed with mods on PC and enable 60 FPS gameplay, arguably making it the definitive version. |
| Radiant Silvergun | Xbox 360
Switch Microsoft Windows |
Xbox 360: HD Port with optional high-res effects and graphics, and English support. Has minor texture alignment issues.
Switch: Based on the Xbox 360 version. Introduced bugs and sound balance issues, but most of the issues have been fixed. PC: Same deal as the Switch version. Barebones PC port but features the Sega Saturn/S-TV aspect-ratio, supports DualShock 4, DualSense, and Switch Pro Controller via Steam Input, and later updates added expanded Training Mode options and quick restarts. |
| Silhouette Mirage | PlayStation | Saturn: Original, Japan only.
PS1 (Japanese version): Missing background graphics, missing 2D parallax effects but has 2 extra bosses. PS1 (USA version): Based on the PlayStation Japanese version. Has censored the religious names and iconography with an increased difficulty compared to the Japanese release. |
| Sonic R | Microsoft Windows
Playstation 2 Nintendo GameCube |
PC: Enhanced port with better graphics and extra content. Some reprints of the game are missing the music. Has problems with modern hardware, but can be fixed with mods.
PS2/GCN: Bundled in Sonic Gems Collection. Direct PC port. |
Dreamcast
editSince the system died early, many of its games were ported to other consoles.
| Game | Platforms | Notes |
|---|---|---|
| Crazy Taxi 2 | PlayStation Portable | "Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support. |
| Ecco the Dolphin: Defender of the Future | PlayStation 2 | Lower quality texture and resolution, but better visual effects and some models. |
| Headhunter | PlayStation 2 | Lower quality port. |
| Hundred Swords | Microsoft Windows | Dreamcast: Japanese only.
PC: Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing. |
| Jet Set Radio /
Jet Grind Radio |
PlayStation 3
Xbox 360 Microsoft Windows Mobile PlayStation Vita iOS Android |
PlayStation 3/Xbox 360/Windows: Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version). |
| Maken X | PlayStation 2 | Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub. |
| MDK2 | Microsoft Windows
PlayStation 2 Nintendo Wii |
PC: in first port from 2000 year was added difficulty levels and the ability to save everywhere. Was later re-released as MDK2 HD, featuring high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame-rate issues and glitches.
PlayStation 2: Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls. Wii: Based on the PlayStation 2 version, but the audio has been compressed and shadows have been removed. |
| Shenmue | Microsoft Windows
PlayStation 4 Xbox One |
PC/PS4/Xbox One: As part of compilation, titled Shenmue I & II. HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, a lot of bugs. |
| Shenmue 2 | Xbox
Microsoft Windows PlayStation 4 Xbox One |
Xbox: Omissions of visual references to the Virgin Mary.
PC/PS4/Xbox One: As part of compilation, titled Shenmue I & II. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, a lot of bugs. |
| Space Channel 5
Part 2 |
PlayStation 2
PlayStation 3 Xbox 360 Microsoft Windows |
Dreamcast:: Japanese only, fan translation is available. runs at 25 FPS.
PS2: Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution. PC: HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played. PS3/360: HD remasters with widescreen support. RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played. |
| Skies of Arcadia | Nintendo GameCube | Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and their inability to fit everything planned into the game in time (though some of this initially-missing content could be later added via the free DLC option done via now-defunct official website connection performed from game's main menu).
Nintendo GameCube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Nintendo GameCube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later lolcowlization ports broke some flags during development which produces a nasty bug that inevitably leads to the said sub-quest being completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast itself and later Nintendo GameCube ports of it). Some of the visual effects (lighting and translucency in some spots, such as water/ice/etc, or some of the spells/skills) were also reworked/improved, having slightly wider color gamut depth. Sound samples (music for the entire game and all other sounds in it alike) have been heavily compressed so that the game could be fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (this is actually one of the main core and direct reasons why Dreamcast's version had to be stretched into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). IMPORTANT UPDATE: In the recent years ALL of Skies of Arcadia's/Eternal Arcadia's (as well as several of the other Dreamcast titles') original Dreamcast DLCs were able to be recovered and preserved by the fan community, as separate individual files that can be stored on your storage drives, all of which can be openly found on the internet and easily downloaded, and they can be loaded directly into the game if you're emulating it, so you can actually play the "vanilla" Dreamcast releases with all of it's official DLC content enabled and working (on emulators such as Flycast, for example), thus, emulating Dreamcast's original release is still a genuinely feasible "alternative" to GC remaster, despite the fact that GC port has more content/better graphics/higher FPS/bug fixes in it. Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Nintendo GameCube's port completely lacks the said character (however, to somewhat balance this out Nintendo GameCube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Besides this, since there is no VMU in this GC port, "moon fish searching" mini-game's "sonar sound" feature was redone with "sonar's sound" now being included directly into the game (in the Dreamcast's original this mini-game was essentially unplayable without a physical VMU attached to your joypad, because only VMU produced the "sonar" sound and also had a visual cue in form of Cupil changing facial expressions on the VMU's screen the closer you were getting to the said "moon fish". What should also be noted, is that the very last "moon fish" was technically unobtainable in the vanilla Dreamcast's original version, IF you didn't download a specific DLC for it beforehand. It was literally a "DLC-locked" content, which becomes worse due to the fact that there is a sub-quest in the game that's directly "tied" to you "collecting moon fish", so you literally couldn't complete/finish it if you didn't have physical VMU in your joypad and/or didn't have a specific DLC downloaded and installed for the "last moon fish" to become available in the original vanilla version of the game. In the GC remaster all "moon fish" can be obtained without any additional stipulations/requirements, however. Also, some of the Dreamcast's modern emulators, such as Flycast for one, have emulated VMU functionality implemented, thus you can play through the original vanilla Dreamcast release just fine nowadays). These days (and thus far. This can change for better/worse in the future) you can download all of the necessary Dreamcast's OG Skies of/Eternal Arcadia's DLCs here or here. |
| Grandia II | PlayStation 2
PlayStation 3 Microsoft Windows Nintendo Switch |
PS2: version is technically inferior.
PC: original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs. |
| Phantasy Star Online | Nintendo GameCube
Xbox Microsoft Windows |
All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
Xbox: A decent port. Nintendo GameCube: A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode. PC: Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese. |
| Resident Evil
Code: Veronica |
PlayStation 2
Nintendo GameCube Xbox 360 PlayStation 3 PlayStation 4 |
Titled Resident Evil Code: Veronica X. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
PS2: Doesn't support progressive scan. PS3/360: Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect-ratio. |
| Rent-A-Hero No. 1 | Xbox | Dreamcast: Japanese only.
Xbox: The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online. |
| Rez | Dreamcast
PlayStation 2 Xbox 360 PlayStation 4 Microsoft Windows Android PlayStation 5 |
PS2: Lower quality port.
360: HD Port with widescreen support. PC/PS4: Titled Rez Infinite, based on X360 port with new levels. Made on UE4. |
| Sonic Adventure | Nintendo GameCube
Microsoft Windows Xbox 360 PlayStation 3 |
Titled Sonic Adventure DX: Director's Cut. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s). |
| Sonic Adventure 2 | Nintendo GameCube
Microsoft Windows Xbox 360 PlayStation 3 |
Titled Sonic Adventure 2: Battle. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The Nintendo GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect-ratio but separate the multiplayer content as paid DLC. |
PlayStation
editThe PS1 has problems with 3D which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
| Name | Platforms | Notes |
|---|---|---|
| Breath of Fire III | PSP | PSP: Adds widescreen support, quality-of-life changes, and an extra minigame. |
| Breath of Fire IV | PC | PC: Has shorter load times and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan). |
| Crash Bandicoot
Crash Bandicoot 2: Cortex Strikes Back Crash Bandicoot: Warped / Crash Bandicoot 3: Warped |
PS4/Xbox One/PC/Switch | PS4/Xbox One/PC/Switch: HD Remakes merged into one N. Sane Trilogy. |
| Crash Team Racing | PS4/Xbox One/Switch | PS4/Xbox One/Switch: HD Remake titled as Crash Team Racing Nitro-Fueled. |
| Chrono Cross | PS4/PC/Switch | PS4/PC/Switch: Emulated version with worse performance than the original. |
| Castlevania: Symphony of the Night | Sega Saturn
Xbox 360 PSP PS4/iOS/Android |
PS1: Original. Some items were rearranged and some dubbing was discarded in the English version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versions.
Saturn: Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and they're admittedly low quality compared to the rest. Xbox 360: Direct port of the PlayStation version. Removes loading times, and also FMVs for the North American version (Japanese version strangely retained the FMVs). PSP: Included in Castlevania: The Dracula X Chronicles. It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the English version was rewritten and a Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Didn't include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her Rondo of Blood moveset. PS4/iOS/Android: Based on the PSP version as a standalone game. Maria's gameplay was tweaked further. While made without IGA's involvement, some consider it even better than the PSP version. |
| Dino Crisis | PC
DC |
PS1: Original.
PC: Many Problems on modern systems, using Dino Crisis Classic REbirth makes it the definitive version. DC: Enhanced port with better graphics. |
| Dino Crisis 2 | PC | PC: Similar deal as the first game, if not worse due to stability issues on modern Windows systems and poorly compressed audio. Classic REbirth makes it the definitive version. |
| Final Fantasy VII | PC
Steam PlayStation 4 Rmk PlayStation 5 Rmk |
PC: Earlier CD-ROM version. Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod.
Steam: The PC (2013) release on Steam fixes all issues, making it the definitive version. Ports of the recent PC release have been released for the PlayStation 4, iOS and Android smartphones, later followed by Nintendo Switch and Xbox One ports. This PC re-release would be delisted by 2026 in favor of the FINAL FANTASY VII WINDOWS EDITION sold originally on Microsoft Store, while also being on GOG.com without DRM. PS4: Known as Final Fantasy VII Remake. Remake of the first disc of the game. For ports of this game to other systems, please see the correspondent entry in the PlayStation 4 section. PS5: Known as Final Fantasy VII Rebirth. Remake of the second disc of the game. For ports of this game to other systems, please see the correspondent entry in the PlayStation 5 section. |
| Final Fantasy VIII | PC | Same stance as 2013 release of Final Fantasy VII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation). |
| Final Fantasy IX | PC | Same stance as FFVII and FFVIII's Steam releases. |
| Final Fantasy Tactics | PSP
iOS/Android |
PSP: Titled Final Fantasy Tactics: The War of the Lions. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect-ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
iOS/Android: Based on the PSP version, with redone sprite work. Many consider this the definitive version. |
| Legend of Mana | Switch/PS4/PC | Switch/PS4/PC: HD Remaster with widescreen support, redone music, and the option to turn off random encounters. |
| MediEvil | PSP | PSP: Titled "MediEvil: Resurrection" has extra content not avilable in any other version.
PS4: Titled "MediEvil Remake" and has the best graphics. |
| Mega Man 8 | Sega Saturn
GC/PS2 PS4/Xbox One/Switch/PC |
Saturn: Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man). Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
GC/PS2: Released as part of an anthology compilation, Mega Man Anniversary Collection. Port based on the PS1 version. PS4/Xbox One/Switch/PC: Featured as part of Mega Man Legacy Collection 2 with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. A spin-off, Rockman & Forte, was released on the SNES/GBA for "kids who wanted to play Mega Man 8 but didn't have a PlayStation". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |
| Mega Man Legends | PC
N64 PSP |
PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
N64: Simultaneously better and worse in the graphics department. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America. PSP: Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneously. |
| Mega Man Legends 2 | PC
PSP |
PC: Exclusive to Japan and Taiwan. Does not work on modern video cards.
PSP: Standard port with widescreen support and minor additional content. Released only in Japan. |
| Mega Man X4 | Sega Saturn
PC PS2/GC |
PS1: Original. Has an undub ROM hack that replaces the hilariously bad English dub with the Japanese voices and has an optional retranslation version.
Saturn: Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and heat effects exclusive to it but worse transparency (can be fixed with emulator) PC: Same as Mega Man X3's PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive. PS2/GC: re-released as part of the Mega Man X Collection for the PlayStation 2 and Nintendo GameCube. Based on the PlayStation version. PS4/XOne/Switch/PC: Featured as part of Mega Man X Legacy Collection with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. |
| Mega Man X5 | PC
PS2/GC PS4/Xbox One/Switch/PC |
PS1: Original. Has some excellent ROM hacking support to reimplement missing content and add quality-of-life changes.
PC: Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. PS2/GC: same as the other games in Mega Man X Collection. PS4/Xbox One/Switch/PC: Featured as part of Mega Man X Legacy Collection with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. |
| Mega Man X6 | PC
PS2/GC PS4/Xbox One/Switch/PC |
PS1: Original. Has some excellent ROM hacking support to reimplement missing content, add quality-of life-changes (sorely needed for this game), and a retranslation.
PC: Released only in Korea and some other parts of Asia. PS2/GCN: same as the other games in Mega Man X Collection. Some of the voice-acting is missing in this version. PS4/XOne/Switch/PC: Featured as part of Mega Man X Legacy Collection with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times. |
| Metal Gear Solid | PC
GC Rmk |
PS1: Original. A later Japanese version re-release called Integral included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
PC: Port of the Integral version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com release and additional fixes with this mod. 'PC Master Collection E': Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this mod if you want to play this version. GC Rmk: Remake titled Metal Gear Solid: The Twin Snakes. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The most divisive change is in the game's tone, which is a complete face-heel turn and has much less realism than the original game. |
| Moon Remix RPG Adventure | Switch/PC | Switch/PC: Official translation. |
| PaRappa the Rapper | PSP | PSP:Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release. |
| Persona 2: Eternal Punishment | PSP | Part two of Persona 2. Also known as Persona 2: Batsu.
PS1: Available in Japanese and English. Retains save compatibility with Innocent Sin to unlock content, in all versions. PSP: Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. |
| Persona 2: Innocent Sin | PSP | Part one of Persona 2. Also known as Persona 2: Tsumi.
PS1: Available only in Japanese. A fan translation is available. PSP: Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original. |
| Rayman | Jaguar
PC Sega Saturn N64 |
Too many changes to list here. The first Rayman game actually isn't very balanced (Michel Ancel has gone on record saying they never playtested it). The definitive version is actually a fan remake called Rayman Redemption. |
| Resident Evil | Saturn
PC DS GC |
PS1: Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named Director's Cut is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The Dual Shock Ver. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
Saturn: Worse performance. Includes an extra game mode. PC: Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil Classic REbirth on the Japanese Mediakite release makes it the definitive version. DS: Enhanced port with a Classic mode that is faithful to the original PlayStation experience and a Rebirth mode that uses the touch screen in interesting ways. GC: As Resident Evil HD. Full remake. Same on the Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have. |
| Resident Evil 2 | N64
Dreamcast PC |
PS1: Later re-released on the system with DualShock support and a new game mode.
N64: Compressed assets, varies between 240p and 480i. New features. Dreamcast: 480p. Even more features. PC: 1999 PC version has poor compatibility with modern OSes. Has a Japan-only release in 2006 that is somewhat more playable on modern OSes, has the highest quality FMVs, and combines Leon and Claire's games into one similarly to the N64 version. Using Resident Evil 2 Classic REbirth makes it the definitive version while translating the game into English. A HD remake was released for PC, PS4 and Xbox. Includes some content inspired from the prototype version Resident Evil 1.5 but then cuts some more. Positive reception. |
| Resident Evil 3 | Dreamcast/GC
PC |
Dreamcast/GC: 480p, more features.
PC: 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 Classic REbirth on the Japanese Sourcenext release makes it the definitive version. A HD remake was released for PC, PS4 and Xbox. |
| Revelations: Persona | PC
PSP |
PS1: Original English script includes Americanized names and a removed Snow Queen quest, but isn't that far from the original.
PC: Released only in Japan. Very far from a technical achievement. PSP: Titled Shin Megami Tensei: Persona. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest. |
| Soviet Strike | Sega Saturn | Supports analog control when using a 3D Control Pad or Mission Stick. Jinking is also analog, only when using a 3D Control Pad. |
| Spyro the Dragon Trilogy | PS4/Xbox One/PC/Switch | PS4/Xbox One/PC/Switch: HD Remakes. |
| Suikoden | Sega Saturn
PC PSP |
PS1: Original. Save compatibility with Suikoden 2.
Saturn: Japan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed. PC: Japan-only. Compatibility issues with modern PCs. PSP: As Gensou Suikoden I & II. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan. |
| Suikoden II | PC
PSP |
PS1: Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1.
PC: Taiwan-only. Compatibility issues with modern PCs. PSP: As Gensou Suikoden I & II. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan. |
| Vandal Hearts | Saturn
PC |
Saturn: Japan-only. It is an enhanced port including extra content. Fan translation is available.
PC: Korean-only. |
| Wipeout 2097 | PC/Saturn | These ports feature a different OST from the original release. Released in North America as Wipeout XL. |
PlayStation 2
edit| Game | Platforms | Notes |
|---|---|---|
| Brave: The Search for Spirit Dancer | Wii
Xbox 360 |
Wii/Xbox 360: Titled Brave: A Warrior's Tale and ported by a different studio, adds support for widescreen televisions and 720p (latter only on Xbox 360). |
| Bully | Windows
Wii PlayStation Vita Xbox 360 Android iOS |
Wii: Cropped widescreen.
360/PC: Cropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts. Vita: Unofficial port. |
| Chaos Legion | Windows | PC: A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption (can be fixed) and crashes during loading screens (use ImageCFG on the fixed executable to make it use a single CPU core). |
| Crash Bandicoot: The Wrath of Cortex | GCN
Xbox |
Xbox: This version of the game features reduced loading times and improved graphics (extra effects). |
| Devil May Cry
Devil May Cry 2 Devil May Cry 3: Dante's Awakening |
PS3/4
Xbox 360/One Windows Switch |
PS3/360/PS4/Xbox One: Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixed.
DMC3SE PC: Poor port from a third-party developer. the port in the HD collection is superior. DMC HD Collection PC: Direct port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher. Switch: Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode. |
| Disgaea: Hour of Darkness | PC
Switch PSP Vita |
PC: Has content from the PSP version, but suffers from poor porting issues (e.g. locked internal resolution, bugs not present in other versions). A mod exist to fix many of these issues and beyond.
Switch: Improved version with HD sprites and QoL changes. |
| Disgaea 2: Cursed Memories | PC
PSP |
PC: Features content from the PlayStation 2 and PSP versions, higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from the overseas versions. |
| Dragon Ball Z: Budokai
Dragon Ball Z: Budokai 3 |
Nintendo GameCube
PS3 Xbox 360 |
GC: Port of Dragon Ball Z: Budokai with cel Shaded Graphics.
PS3/360: HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support. |
| Dragon Ball Z: Budokai Tenkaichi 2
Dragon Ball Z: Budokai Tenkaichi 3 |
Wii | |
| Dragon Quest VIII: Journey of the Cursed King | 3DS
Android iOS |
3DS: Has extra content, quality-of-life improvements, and battles can be sped up, but the orchestrated music has been replaced with synthesized MIDI renditions and some female character costumes were censored. A Undub mod exists that also restores the uncut costumes and optionally restore the orchestrated music.
Android/iOS: Based off the 3DS port but is missing the voice-acting. |
| Fatal Frame | Xbox | Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock. |
| Fatal Frame 2 | Xbox
Wii |
Xbox: Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.
Wii: Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission Mode. |
| Final Fantasy X
Final Fantasy X-2 |
Windows
Vita PS3/4 Switch Xbox One |
Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss. |
| God of War
God of War II |
Vita
PS3 |
Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD. |
| Grand Theft Auto III | PC
Xbox Xbox One Switch PS4 Android iOS |
PC: Besides the original port which is slightly different compared to PS2 version, New "Definitive Edition" has been released which is made with Unreal Engine 4, with "enhanced" graphics but introduced more bugs and issues.
Xbox One/Switch: Definitive Edition. PS4: Original one as "PS2 Classic", emulated. Definitive Edition is also available. iOS/Android: Added checkpoint mechanism. |
| Grand Theft Auto: San Andreas | PC
Xbox 360 Xbox One PS3/4 Vita Switch Android iOS |
PC: Many missing effects, worse textures and different map geometry, compared to the PS2 version (see #Console versions of games superior to PC counterparts section for more information). Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with "enhanced" graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version.
X360: Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. PS3: PS3 native one is the same as X360. PS2 backward compatible version is also available. PS Vita: Unofficial port. Same as mobile version. PS4: As "PS2 Classic", emulated. Definitive Edition is also available. XOne: Definitive Edition. X360 version is also available via backward compatibility. Switch: Definitive Edition. iOS/Android/Windows Phone: Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removed. |
| Grand Theft Auto: Vice City | PC
Xbox One PS3/4 Switch Android iOS |
PC: Besides the original port which is slightly different compared to PS2 version (see the comparison part 1, part 2), New "Definitive Edition" has been released which is made with Unreal 4 engine, with "enhanced" graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling.
PS4: As "PS2 Classic", emulated. Definitive Edition is also available. XOne/Switch: Definitive Edition. iOS/Android: Added checkpoint mechanism. |
| ICO | PS3 | Runs in full 1080p and is based on the PAL version, so the extra content from that version is included. Supports Stereoscopic 3D. |
| Jak and Daxter | PS3
Vita PS4/5 |
PS3: Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level of it is depleting.
The Day Sun and the Night Green Sun are no longer in the sky. Vita: same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated. |
| Jak II | PS3
Vita PS4/5 |
PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Sig and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. Some of the music is missing some notes. For example, the Haven City music while on a zoomer will miss some notes. In the cutscene "The Secret to Making a Bomb", when Kor reveals his true identity, his face is texture-less and defaults to a solid black. This only happens the first time that the system plays the cutscene. Vita: same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated. |
| Jak 3 | PS3
Vita PS4/5 |
PS3: Sub-HD, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of time.
Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texture. In the cutscene "Power of Protection", when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game, only in the cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still present. Vita: same as above, suffers from a massive slowdown, making it unplayable. PS4/PS5: Emulated |
| Kingdom Hearts
Kingdom Hearts Re:Chain of Memories Kingdom Hearts II |
PC
PS3/4 Xbox One |
Remakes based on the Final Mix version, which makes them the only official way to play Final Mix outside of Japan. 16:9 aspect-ratio support. Upgraded character models and music. PS3 suffers from increased load times. PC and next-gen console versions run at 60FPS with broken physics. Kingdom hearts 2 has some minor audio issues.
Re:Chain of Memories is a remake of the GBA game. |
| Klonoa 2: Lunatea's Veil | PC
PS4 Xbox One Switch |
PC/PS4/Xbox One/Switch: A remake wrapped with the Unity Engine while using the same engine with better lightning. Part of the "Encore" remake series (Mr. Driller Drill Land, Mojipittan, Klonoa 1+2). |
| Kotoba no Puzzle: Mojipittan | Arcade
Game Boy Advance Nintendo DS Switch |
Long-running puzzle series by Namco, similar to Scrabble but with certain twists and Namco crossovers. Japan-only. An English localization was planned but scrapped due to language differences, albeit an English adaptation was released on iOS as "パズルで楽しく英語が学べる! もじぴったん for ENGLISH", marketed for Japanese speakers learning English.
Four mainline games exist: the arcade game, Daijiten (PSP), DS, and Wii. This section will be about the first game. Arcade: Original version. PS2: Home console conversion with additional difficulty options. Also re-released as a Xenosaga-themed version as part of Xenosaga Freaks. GBA: A stripped-down port that keeps the core gameplay but cuts the multiplayer mode. The content of the first game would also be included as part of the bonus content for latter games in the series: DS: (Mojipittan 3) The GBA version's stages are unlocked when using the Slot-2 feature. PS4/Switch/PC/iOS/Android: (Mojipittan 4/Encore) A remake of the Wii version (the fourth main game in the series) that also bundles remade versions of all of the first game's content (puzzles, OST) and includes online multiplayer. Part of the "Encore" remake series (Mr. Driller Drill Land, Mojipittan, Klonoa 1+2). |
| Manhunt | PC
Xbox GCN |
Xbox: Stretched by default, missing visuals effects
PC: Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patched |
| Mega Man X7 | PC
Switch PS4 Xbox One |
PC: A direct port from the PlayStation 2 version. Lacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2. |
| Mega Man X8 | PC
Switch PS4 Xbox One |
PC: Features mouse-supported interface, higher resolution modes (up to 1280x1024) but no anti-aliasing options, and supports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version. |
| Metal Gear Solid 2 | PC
Xbox Vita PS3/4 Xbox 306/One Switch |
Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game.
PC Master Collection: Based on the HD Collection, use this mod to improve. |
| Metal Gear Solid 3 | PC
Xbox Vita PS3/4 Xbox 306/One Switch 3DS |
PS2: Original. 60 fps and widescreen support are via hacks.
PS3/360/Vita: HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rain. PC Master Collection: Based on the HD Collection, use this mod to improve. 3DS: Full list of Changes |
| Odin Sphere | Vita
PS3 |
The original game: re-released digitally through PlayStation Network for PlayStation 3.
Odin Sphere Leifthrasir: an HD remaster (the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vita. |
| Okami | PC
Wii PS3/4 Switch Xbox One |
Original PS2 version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 version. |
| Onimusha: Warlords | PC
Xbox PS4 |
Xbox: Entitled Genma Onimusha. This version contains many updates to the game, including improved graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and armour, changes to enemy placement, and a three-stage charge attack for each weapon. In addition, the introduction of Green Souls adds a new dimension to the game.
Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox version. |
| Phantom Brave | PC
Wii PSP |
Wii: Enhanced port with updated graphics and new content (extra story chapter, new characters, and new items). Loading times are nearly non-existent.
PSP: Based on the Wii version with extra recruitable characters. PC: Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI. |
| Persona 3 | PS3
PSP PC Rmk Switch |
PS3: As "PS2 Classic", emulated.
PSP: Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similarly to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVs. PC/Switch: Remake titled Persona 3 Reload. Rewritten script. |
| Persona 4 | PC
PS3 PSP |
PS3: As "PS2 Classic", emulated.
Vita/PC: Enhanced port with extra content. Some voices have changed in the English dub. |
| Ratchet & Clank | PS3
Vita |
PS3/Vita: cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably in his tongue and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks on foot for the infinite bolt glitch is fixed, per the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) is normally missing. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her plays. |
| Ratchet & Clank: Going Commando | PS3
Vita |
PS3/Vita: cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. In cutscenes, the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.
Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakes, Dobbo acid, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point. |
| Ratchet & Clank: Up Your Arsenal | PS3
Vita |
PS3/Vita: Cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophies.
The Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons is different. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and loading screen effects on Aquatos. The sound effects for when the ship is flying from planet to planet plays in a different order. Exiting the Quick Select option in the Pause menu will exit the whole pause menu. When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game. In the Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues. In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita version A secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed. |
| Ratchet: Deadlocked | PS3 | Though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles. There are also some framerate and technical glitches reported in the gameplay. The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six. |
| Red Faction | PC | PC version lacks some visual effects that are only on PS2. But PS2 version lacks Capture the Flag and Team Deathmatch multiplayer modes and online multiplayer capability - all of which is only on PC. |
| Shadow of the Colossus | PS3
PS4 Rmk |
PS3: Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with it enabled.
PS4: Remake. |
| Shin Megami Tensei: Nocturne | Switch
PS4 |
PS2: Original. "Hardtype" Hack for an increased challenge.
Switch/PS4: Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in order to fill the screen. Audio is also still compressed. |
| Silent Hill 2 | PC
Xbox PS3 Xbox 360 PS5 Rmk PC Rmk |
Windows: Port based on the Xbox version. Buggy, but the Enhanced Edition mod fixes all of the issues and adds a 16:9 aspect-ratio, 60 FPS, higher quality FMVs, and more, making it the definitive version.
Xbox: Has the same lighting as the PC version but with the PS2-style soft shadows left intact, fog issues (albeit less noticeable due to the lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p. Windows, Xbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material. PS3/360: HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. PS5/PC: Full remake of the game. There's graphic stuttering on the PC version, which can be fixed with multiple mods. Might feature censored content due to the developers (not the publisher) using a narrative consultant studio in order to adapt it to "modern audiences". Still a better option than the PS3 and X360 versions. |
| Silent Hill 3 | PC
PS3 Xbox 360 |
PS3/360: HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far away.
Windows: The PC version adds improved flashlight lighting, the ability to save at any time during the game, and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, fan patches available on this page. |
| Silent Hill 4: The Room | PC
Xbox |
Windows: Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.
Some of the "hauntings" from the console version are missing. GOG version is a port of the inferior European PC-version but has compatibility fixes applied. Xbox: Just as good as the PS2 version, but with 480p support. |
| Siren | PS3 Rmk | PS3: Titled "Siren: Blood Curse", it is a remake of the original ps2 version.
The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness. The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu. |
| Sly Cooper | PS3
Vita |
PS3/ Vita: The player can now invert the game's camera controls. Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed. The music for "Muggshot's Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |
| Sly 2 | PS3
Vita |
PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn't mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom." This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water tower. The Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for others. |
| Sly 3 | PS3
Vita |
PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "Hungry Croc" mission was fixed. In the original, the music never played. Though some of the PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel," the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing mid-speech and looping until the game catches up. A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internet, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different rendering, which causes the lightning to be much more clear. Characters count much faster when opening a double button security door. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital download. |
| Tales of The Abyss | 3DS | 3DS: Loading times are shortened. Slightly more lag sometimes. Removal of Multiplayer. Some stats were changed for difficulties some of NA exclusive mystic arts were added to the Japanese version (Japan only). Only four save slots per game card. Some sidequest cut-offs have been altered. No world map glitch (can't keep Asch in party). |
| Tekken 5 | PS3
PSP |
PSP/PS3: Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.
many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable. In the PSP version, there is a new mode called "Tekken Dojo". |
| Yakuza
Yakuza 2 |
PS3
Wii U Others Rmk |
PS3: HD version known as Ryu Ga Gotoku 1+2 HD Edition. Japan-only.
WiiU: HD version known as Ryu Ga Gotoku 1+2 HD Edition for Wii U. Japan-only. PS3/PS4/PS5/Xbox One/Series/PC/Switch(K1)/Switch 2: HD remakes titled Yakuza Kiwami and Yakuza Kiwami 2. Both games would be updated to include many quality-of-life improvements, including additional localizations in other languages. |
| Zone of the Enders | Xbox 360
PS3 |
Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best version. |
| Zone of the Enders: The Second Runner | PC
PS3/4 Xbox 360 |
PS2 (Japan, PAL): Has exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses
(Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.) PS3/360: Based on the PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue. Xbox 360 is also backwards compatible on Xbox One/Series. PC/PS4: A remaster with updated textures, 4K support, a new but optional control style, various graphics settings on PC, some quality-of-life tweaks, and the ability to play in VR from the view of the cockpit. However, positive and negative responses seem to only work correctly in the middle of a dialogue, and it does not feature dual-audio language support due to licensing restrictions but a mod exists for the PC version. |
PlayStation 3
edit| Game | Platforms | Notes |
|---|---|---|
| Dark Souls | Windows
PlayStation 4 Xbox One Switch |
Titled Dark Souls Remastered. Based on "Prepare to Die Edition". Can be played at 60 FPS, looks inferior, has new bugs and glitches. |
| Demon's Souls | PlayStation 5 | Remake with arguably better graphics with a different art style and quality-of-life improvements. Rearranged soundtrack is hit-or-miss. |
| God of War III | PlayStation 4 | Titled God of War III Remastered. 1080p support targeted at 60 frames per second and features a photo mode. All the DLC that was released are included by default. |
| Medal of Honor: Frontline | PlayStation 2
Nintendo GameCube Xbox |
PlayStation 3 (remastered) version is graphically superior to prior generation version. |
| NieR | Windows Rmk
PlayStation 4 Rmk Xbox 360 Xbox One Rmk |
PlayStation 3 (Japan): The protagonist is a kid.
Xbox 360/PlayStation 3 (North America): The protagonist is an adult. Windows/PlayStation 4/Xbox One: Remake with enhanced gameplay, the protagonist is a kid. |
| Persona 5 | PlayStation 4
PlayStation 5 Rmk Xbox One Rmk Xbox Series X/S Rmk PC Rmk Nintendo Switch Rmk |
PS4: Released on the same day as the PlayStation 3 version.
PS4/PS5/XB1/XSXS/PC/NSW: Enhanced version known as Persona 5 Royal. |
| The Last of Us | PlayStation 4
PlayStation 5 Rmk PC Rmk |
60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake is missing Factions multiplayer. |
| Uncharted: Drake's Fortune
Uncharted 2: Among Thieves Uncharted 3: Drake's Deception |
PlayStation 4 | 60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged; even from the first game, unfortunately. |
| Vanquish | Windows
PlayStation 4 Xbox 360 Xbox One |
Xbox 360: Decent port.
Windows/PlayStation 4/Xbox One: Improved resolution and FPS. |
| Yakuza 0 | PC
PlayStation 4 Xbox One Nintendo Switch 2 Rmk PlayStation 5 Rmk Xbox Series X/S Rmk |
NSW2/PS5/XSXS/PC: Upgraded version known as Yakuza 0 Director's Cut. Features new localizations among other quality-of-life improvements. This version would be released on PC but delisted over the original in Steam, also affecting the PlayStation 4, Xbox One and Microsoft Store users (the game still can be played on PC through GOG.com and on consoles through physical media). |
| Yakuza Kiwami | PC
PlayStation 4 Xbox One Nintendo Switch PlayStation 5 Xbox Series X/S Nintendo Switch 2 |
NSW: New localizations in Chinese and Korean were added.
PS5/XSXS/SW2: New localizations (Chinese, Korean, Portuguese, etc.) and other major quality-of-life updates were added. The PC (Steam) version was updated free of charge for people who previously bought the game. |
| Yakuza 3 | PC Rmk
PlayStation 4 Rmk Xbox One PlayStation 5 Rmk Nintendo Switch 2 Rmk Xbox Series X/S Rmk |
PC/PS4/XB1: Earlier remastered version known as Yakuza 3 Remastered. It was delisted from digital sales (except in GOG.com) in favor of the version below.
PC/PS4/PS5/SW2/XSXS: Full remake of the game known as Yakuza Kiwami 3 & Dark Ties. Includes a side-story of the game known as Dark Ties. Many subquests from the original were removed, while emulated Arcade and Game Gear games were added. |
| Yakuza 4
Yakuza 5 |
PC
PlayStation 4 Xbox One |
Remastered versions. Allows games to run at higher resolutions and up to 60fps. Re-localised and restores content that was removed in the original western versions. |
PlayStation 4
edit| Game | Platforms | Notes |
|---|---|---|
| Final Fantasy VII Remake | PlayStation 5
Windows Nintendo Switch 2 Xbox Series X/S |
Known as Final Fantasy VII Remake Intergrade. Includes a new chapter involving Yuffie. |
| God of War (2018) | PlayStation 5
Windows |
|
| Horizon: Zero Dawn | Windows | |
| Marvel's Spider-Man | PlayStation 5
Windows |
Titled "Marvel's Spider-Man Remastered". |
| Yakuza 6: The Song of Life | PC
Xbox One |
|
| Yakuza Kiwami 2 | PC
Xbox One |
Remake of Yakuza 2. |
| Judgment | PC
PS5 Xbox Series X/S |
PS5: Graphical enhancements.
PC: Based on the PS5 version. |
| Lost Judgment | PC |
wip list
- Uncharted: The Nathan Drake Collection (Remastered PS3 Trilogy)
- The Last of Us Remastered (arguably graphically inferior than the remake released on PC, but has prettier character models than its remake's "realistic" counterparts)
- Shadow of the Colossus (2018 remake)
- Batman: Return to Arkham (Asylum and City remasters on Unreal Engine 4)
- MediEvil (2019 remake)
- Tomb Raider: Definitive Edition (enhanced/remastered port, not released on PC)
- DmC Devil May Cry: Definitive Edition (enhanced/remastered port, not released on PC)
- Assassin's Creed: The Ezio Collection (enhanced/remastered port of the Ezio trilogy, not released on PC)
- Crash Team Racing: Nitro Fueled (released before Crash 4 and still has no PC port while the latter does)
- Odin Sphere: Leifthrasir
- Dragon's Crown Pro
- 13 Sentinels: Aegis Rim
- Unicorn Overlord
- Dead or Alive 5: Last Round (PC version uses previous-gen engine, with inferior physics and materials, also less content)
- Dead or Alive Xtreme 3: Fortune (PC version is a gacha game that pushes you into tedious grinding or paying real money to unlock characters and outfits, also unreleased outside of Asia, requiring VPN to bypass Steam's region block. Scarlet re-release is censored on PS4 and thus not reccomended, as all new content is available as DLC for the original uncensored version)
PlayStation 5
edit| Game | Platforms | Notes |
|---|---|---|
| Final Fantasy VII Rebirth | Windows
Nintendo Switch 2 Xbox Series X/S |
|
| Gran Turismo 7 | PlayStation 4 (Pro) | PlayStation 5 version has slightly better graphics compared to PlayStation 4. PlayStation 5 Pro revision will have better Ray Tracing reflections compared to PlayStation 5. |
| Dreams | PlayStation 4 (Pro) | PlayStation 5 version has better performance compared to PlayStation 4. |
Xbox
editMost Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.
| Game | Platforms | Notes |
|---|---|---|
| Advent Rising | Windows | Missing some cutscenes, can be fixed by using mods. |
| BloodRayne | Nintendo GameCube
PlayStation 2 Windows PlayStation 4 PlayStation 5 Nintendo Switch Xbox One Xbox Series X/S |
GC/PS2: Inferior-looking ports.
In 2020, an enhanced version titled BloodRayne: Terminal Cut/ReVamped was released which adds improvements such as upscaled graphics and is rendered in full 16:9. |
| BloodRayne 2 | PlayStation 2
Windows PlayStation 4 PlayStation 5 Nintendo Switch Xbox One Xbox Series X/S |
In 2020, an enhanced version titled BloodRayne 2: Terminal Cut/ReVamped was released which adds improvements such as upscaled graphics and is rendered in full 16:9. |
| Cel Damage | Nintendo GameCube
PlayStation 2 Nintendo Switch PlayStation Vita PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
GC: Inferior-looking port.
PS2: Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, and new features such as Stunt Mode, A boost meter is added. Health-bar. Switch/Vita/PS3/PS4/360/Xbox One: Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voices. |
| Dead to Rights | PlayStation 2
Nintendo GameCube |
PS2 and Nintendo GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox title. |
| Dennou Taisen: DroneZ | Windows | Started as a 2001 tech demo but became a full retail game on Xbox in the Japan region later ported to PC.
There are 2 PC versions: 1. An extended version of the 2001 tech demo has a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ". 2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL". |
| Halo 1
Halo 2 |
Windows
Xbox One |
PC/Xbox One: Part of the "Master Chief Collection". Halo 1 is a remake with optional updated graphics. Supports widescreen. |
| Metal Wolf Chaos | Windows
PlayStation 4 Xbox One |
PC/PS4/Xbox One: XD remaster. 1080p/4K graphics and widescreen, adds an optional auto-save system, and includes downloadable Xbox LIVE features. Initially shipped with missing/broken lighting and shaders with audio problems; the latest patch addresses the some of the visual and audio issues, but also introduced some broken visual effects such as static radio waves and errors with the Moonlight Sword's blade beam. |
| Neighbours from Hell | Windows
Nintendo GameCube Nintendo DS macOS Android iOS |
There were slight differences between the console and PC versions. See here and here. A remastered compilation of the first two games titled Neighbours Back from Hell was released with slight differences (censored etc.) on Windows, Nintendo Switch, PlayStation 4 and Xbox One by THQ Nordic in October 2020. |
| Ninja Gaiden (2004) /
Ninja Gaiden Black |
PlayStation 3
PlayStation Vita PlayStation 4 Xbox One Nintendo Switch Windows |
PS3/Vita/PS4/Xbox One/Switch/PC: Titled "Ninja Gaiden Sigma+" for the Vita while the rest of the other platforms are titled "Ninja Gaiden Sigma". Features numerous changes compared to the original Xbox version; depending on the version, many puzzles, boss weaknesses, human decapitations, some backtracking, unlockable costumes, cutscenes were removed, but features revamped graphics, a different soundtrack, enemies gush more blood, some new save points and Muramasa Shops were added, reworked bow and arrow mechanics (Ryu without needing to go into first-person mode and can shoot arrows while jumping), new weapons, new areas, and three extra playable chapters with Rachel. The underwater segment also was significantly shortened. The PC version has a mod pack that can restore some features from the Xbox version of Ninja Gaiden Black. |
| Prince of Persia: The Sands of Time
Prince of Persia: Warrior Within Prince of Persia: The Two Thrones |
PlayStation 2
Nintendo GameCube Windows PlayStation 3 |
PS2/GC: inferior-looking Ports.
PC: Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the PC version. Mods should be used for modern systems. PS3: cropped widescreen, 60 FPS, sound mix quality is worse. The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version. |
| Spider-Man 2 | PlayStation 2
Nintendo GameCube Windows |
PS2/GC: Slightly inferior-looking port.
PC: Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay. |
| Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell: Pandora Tomorrow Tom Clancy's Splinter Cell: Chaos Theory |
Windows
Nintendo GameCube PlayStation 2 PlayStation 3 |
PC Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.
GC/PS2: Inferior-looking ports. Altered level design. PS3: Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps. |
| Tom Clancy's Splinter Cell: Double Agent | Nintendo GameCube
PlayStation 2 Windows PlayStation 3 Xbox 360 |
GC/PS2: inferior-looking ports. Altered level design.
PS3/360/PC: completely different game. |
| Wreckless: The Yakuza Missions | Nintendo GameCube
PlayStation 2 |
GC/PS2: Inferior-looking ports. See Digital Foundry: OG Xbox Pushed To Its Limits: Wreckless: The Yakuza Missions + Double STEAL The Second Clash!. |
Xbox 360
editMany early seventh-generation titles especially Xbox 360 ones exhibited excessive bloom compared to their ports on other platforms.
| Game | Platforms | Notes |
|---|---|---|
| Bayonetta | PlayStation 3
PlayStation 4 Windows Xbox One Wii U Switch |
PS3: Horrendously bad framerate, struggling to maintain a consistent 30 FPS, compared to the 360 version, which runs at a solid 60 FPS. Worse textures and effects compared to 360.
PS4/Xbox One/PC: Decent ports. Switch/Wii U: Has exclusive costumes. |
| Bullet Witch | Windows | PC: Is based on the Japanese Xbox 360 version with all of its free DLCs bundled (the extra missions are unlocked by beating the game) as opposed to its localized version which made the guns weaker to encourage using magic and put extra mission DLCs that were originally available for free behind a paywall. Improved resolutions and FPS, minor texture improvements to the player's character, and reinstates a previously debug-only dashing mechanic, but the colors appear to be washed out compared to the Xbox 360 version. |
| Dead Rising | Wii | Titled "Dead Rising: Chop Till You Drop". Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smaller. |
| Deadly Premonition | PlayStation 3
Windows Nintendo Switch |
Xbox 360: Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everything.
PS3: Extra non-canon scenes, vastly superior camera and controls, better colors, no muddy filter, many improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation). PC: Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on Windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. Switch: Has the improvements of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version). Runs at 40–20 FPS (Locked 60 FPS when using emulation). |
| Eternal Sonata | Playstation 3 | PS3: Additional cutscenes, with some of the existing ones getting expanded or partially rewritten, new ending sequence, two NPCs from the Xbox 360 version promoted to playable status, alternate costumes for Polka, Allegretto and Beat, two new dungeons (one optional), revamped difficulty (less EXP distribution, enemies are tougher and deal more damage). No trophies available despite the Xbox 360 versions having achievements. |
| Halo 3
Halo 4 |
Windows
Xbox One |
Xbox One/PC: HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes. |
| NCAA March Madness 07 | PlayStation 2 | Xbox 360 version is graphically superior to PlayStation 2 version. |
| Ninja Gaiden II | Windows
Xbox One PlayStation 4 PlayStation 3 Nintendo Switch |
PS3/Xbox One/PC/Switch/PS4: Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows.
Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. Added 3 levels when you play as the girls' side characters. Better Texture Quality. A mod for PC called "NGS2 Black" for difficulty increase. |
| Ninja Gaiden III | Windows
Xbox One PlayStation 4 PlayStation 3 Nintendo Switch |
PS3/Xbox One/PC/Switch/PS4: Titled "Ninja Gaiden 3 Razor's Edge". More blood and gore. More enemy variations. More weapons. Improved enemy AI and attacks. New gameplay mechanics and improvements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials. |
| Sonic Unleashed | Windows U
Linux U |
PC: An unofficial PC port made using similar methods as the N64: Recompiled to rebuild the game files to run natively. It allows for higher frame rates, ultrawide support, upscaling, modding support, and lower required specs compared to emulation. |
| WWE SmackDown vs. Raw 2007 | PlayStation Portable
PlayStation 2 |
PS2: runs significantly lower graphical fidelity compared to newer generation Xbox 360 version.
PSP: placeholder text, previous game has exclusive features for PSP. See #Multi-generation console exclusives for other WWE SmackDown vs Raw! games. |
Xbox One
editDuring its early years, the Xbox One had few games that were launched first on its system. Following polices made by Microsoft between 2015 and 2016, all Xbox One (and by consequence, Xbox Series X/S) titles must be released on the same day with another platform, whenever it is the PlayStation 4, PC, Wii U, Nintendo Switch or smartphones; which turns all other Xbox games being multiplatform releases.
| Game | Platforms | Notes |
|---|---|---|
| D4: Dark Dreams Don't Die | PC | |
| Dead Rising | PC | Published by Capcom themselves. |
| Kalimba | PC
iOS |
|
| LocoCycle | PC
Xbox 360 |
|
| Max: The Curse of Brotherhood | PC
Xbox 360 PlayStation 4 Nintendo Switch iOS |
PS4/NSW/iOS: Developed by Flashbulb Games. |
| Ryse: Son of Rome | PC | Published by Crytek themselves. |
| Sunset Overdrive | Windows | Ported by Blind Squirrel Games. Unlike the original, the PC version is single-player only. |
Xbox Series X/S
editAll Xbox Series X/S games does launch in the same day as other platforms, be it on PlayStation 5, Nintendo Switch, Nintendo Switch 2, PC or smartphones. However, certain legacy games from Xbox up to Xbox One were updated or patched to run better on Xbox Series consoles.
| Game | Platforms | Notes |
|---|---|---|
| CrossFireX | Xbox One | Better framerate and graphical fidelity. |
| Red Dead Redemption | PlayStation 3
Xbox One E Xbox 360 PlayStation 4 PlayStation 5 Nintendo Switch Windows |
PS3: Runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are worse (and sometimes missing), and textures are less detailed and lower resolution.
Xbox One: Just the 360 version running through Fission, multiplayer is still playable. PS4/Switch: Released on August 17, 2023, run at higher resolutions but without the multiplayer option. PS5: Just the PS4 version running through backwards compatibility. No special enhancements for PS5. Windows: Supports high resolutions, ultrawide displays, frame rates up to 144 FPS, DLSS and FSR, as well as DLSS frame gen. Includes Undead Nightmare but lacks multiplayer, just like the PS4/Switch port. This is the best way to play the game if you don't care about its multiplayer mode[8]. A fan project aims to improve the game and is available for 360 and Switch. |
| Grand Theft Auto IV | PlayStation 3
Xbox One E Xbox 360 Windows |
PS3: runs at a significantly lower resolution than the Xbox 360 version. Also it had yellow filter due to different video color settings compared to other versions.
Windows: runs with micro stutters even with recent hardware, latest patches removed content from the game. For these reasons, it is highly recommended to use these for Windows version: Fusion Fix (which already includes DXVK), Console Visuals, Various Fixes and Radio Restoration. How to fix modded game on Steam Deck See revived game servers for multiplayer. Xbox One: actually just the 360 version running through Fission, multiplayer is still playable. |
| Tekken 6 | PlayStation 3
Xbox 360 |
VCDECIDE: Tekken 6 (Xbox Series S vs PlayStation 5) Gameplay Comparison
Xbox One and Xbox Series X/S: runs the Xbox 360 version via emulation. PS4 and PS5: runs the PSP version via emulation. |
PC Engine / TurboGrafx-16
editIncludes titles originally released on CD-ROM² systems.
| Game | Platforms | Notes |
|---|---|---|
| Akumajou Dracula X: Chi no Rondo | SNES
PSP Rmk PS4 Rmk |
SNES: Titled Castlevania: Dracula X. No CD Audio soundtrack plus additional censorship in certain animations.
PSP: Included as part of Castlevania: The Dracula X Chronicles. Includes a new English localization plus arranged soundtrack PS4: Included as part of Castlevania Requiem. Features the same changes as the PSP version. |
| Barunba | MSX2 | Most of the graphics relies in the MSX1-side of the VDP. No parallax scrolling. No MSX-Music support. |
| Bomberman | Sharp X68000
PC Amiga Atari ST |
X68000: Ported by SystemSoft. |
| Bomberman '94 | Sega Genesis | Released as Mega Bomberman. Some of the music tracks are arranged. No 5-player Battle Mode, as it goes only up to 4 players. |
| Bomberman: Panic Bomber | Neo Geo
SNES FM Towns PC-9801 Sharp X68000 Virtual Boy Mobile PSP Rmk |
Arcade / Neo Geo: Ported by Eighting. No CD Audio soundtrack. Features an English translation.
SNES: Released as Super Bomberman: Panic Bomber W. Features different characters and additional boss battles, but the gameplay remains the same. Japan-only. Virtual Boy: Features different story and characters, but the gameplay remains the same. PSP: Japan-only. |
| Bonk's Adventure | Amiga
NES PS2 Rmk Nintendo GameCube Rmk |
PS2/GC: Budget 2,5D remake. Japan-only. |
| China Warrior | Mobile | Japan-only. |
| Devil's Crush | Sega Genesis | Released as Dragon's Fury in US and Devil Crash MD in Japan. Developed by Technosoft. Features additional easter eggs from other Technosoft games. The Genesis version was also used as a basis for Dragon's Revenge. |
| Gekisha Boy | PS1 | Released as Simple 1500 Series Vol. 94 - The Cameraman - Gekisha Boy Omake Tsuki. Some elements were censored and most of the music was badly arranged. The game now feature a female playable character and can save at the start of any stage after being cleared for the first time. |
| Jaiseken Necromancer | Mobile | Japan-only. |
| Lords of Thunder | Sega CD | Features additional graphics. Overseas-only. |
| Military Madness | PC-9801
Sharp X68000 PC PS1 Rmk GB PS3 Rmk Wii Rmk Xbox 360 Rmk |
PC-9801: Ported by SystemSoft. A mouse can be used. Worse soundtrack due to the limitations of YM2203 soundchip.
X68000: Ported by SystemSoft. A mouse can be used. PC: Two different versions were released: A Japan-only version by Hudson Soft for Windows 95 and a European version released in Germany. The Japanese version features several soundtrack options; the European version adds naval units alongside water tiles. PS1: Features 3D graphics. GB: Can download maps from the Internet through the GB Kiss accessory. Japan-only. PS3/Wii/X360: Enhanced remake. Released only as a digital download and was been delisted from all stores following Hudson's absorption onto Konami themselves. |
| Neo Nectaris | iOS Rmk
Android Rmk |
Android: Japan-only. |
| Parasol Stars | Amiga
Atari ST NES GB |
NES: Europe-only. Might not work correctly on real hardware when playing in NTSC systems.
GB: Europe-only. The music plays a bit faster than usual. |
| Super Momotarou Dentetsu II | SNES
GB |
|
| Tengai Makyou II: Manji Maru | Nintendo GameCube Rmk
PS2 Rmk Nintendo DS Rmk |
|
| Tokimeki Memorial | SNES
Sega Saturn PC GBC Nintendo Switch Rmk |
PS1/Saturn: Features way more voice acting plus additional content.
PC: Features MIDI soundtrack. Can also be played in both variants of Chinese. Nintendo Switch: Full remake based on the PS1 version. Can also switch back with the original graphics as well. |
| Valis II | PC-8801
PC-9801 MSX2 Sharp X68000 Sega Genesis |
Genesis: Known as Valis SD / Syd of Valis. Violence was toned down and all characters are on super deformed-style. Features a new soundtrack. The official English localization is incomplete, as the staff roll and the Game Over screen remains in Japanese. The soundtrack is also different from all other versions. |
| Valis III | Sega Genesis | No loading times. No voice acting. Worse soundtrack. |
| Valis IV | SNES | Known as Super Valis / Super Valis IV. No loading times. No voice acting. Some stages are different. |
| World Court Tennis | Arcade
Sharp X68000 |
ARC: Known as Pro Tennis World Court. The Quest mode of the TG-16 version was removed. Runs on the Namco System I hardware. Japan-only.
X68: Arcade-perfect port. Japan-only. All re-releases made after the X68000 version are emulations of the Arcade version. |
Neo Geo CD
editUnlike the AES, the CD iteration of Neo Geo had some exclusive titles.
| Name | Platforms | Notes |
|---|---|---|
| Crossed Swords II | Neo Geo U | Converted to cartridge format (both MVS/AES) by Neobitz. |
| Ironclad
Chotetsu Brikin'ger |
Wii E
PC E |
Wii: Released as part of Virtual Console. Notably, the ROM used is a prototype meant for the Neo Geo MVS systems, which instead, runs on AES mode as with other Neo Geo titles re-released on the service.
PC: Emulated re-release of the Neo Geo MVS prototype. |
Handhelds
editGame & Watch
editDue to the Game & Watch line being popular among people in Japan, Nintendo did remake these LCD minigames in many forms, mainly as Game Boy games.
This list does not include remakes made as microgames in WarioWare franchise, as they do not offer the same experience from the original (speed-up, out-of-context obstacles, etc.)
| Name | Platforms | Notes |
|---|---|---|
| Ball | Game Boy Rmk
Nintendo DS Rmk |
GB: Remake available in Game Boy Gallery (Europe-only), Game Boy Camera and Game & Watch Gallery 2 (unlockable)
NDS: Remake available in Kanji Sonomama Rakubiki Jiten DS (Japan-only). Ball was later sold as DSiWare (DSi-only). In addition, a Super Mario-themed version of Ball is available in Game & Watch: Super Mario Bros. Edition, where Mr. Game & Watch is replaced with Mario. |
| Bomb Sweeper | Game Boy Advance Rmk | Remake available in Game & Watch Gallery 4. |
| Boxing | Game Boy Advance Rmk | Full remake available in Game & Watch Gallery 4, replacing generic boxers with Mario characters. A classic version is also available to play. |
| Chef | Game Boy Color Rmk
Game Boy Advance Rmk Nintendo DS Rmk |
GBC: Full remake available in Game & Watch Gallery 2, featuring Mario-themed characters over Mr. Game & Watch. A classic version is also available to play.
GBA: Full and classic remakes available in Game & Watch Gallery 4, also featuring Mario-themed characters over Mr. Game & Watch. NDS: Remake available in Personal Trainer: Cooking. Chef was later sold as DSiWare (DSi-only). |
| Climber | Game Boy Advance Rmk | Remake available in Game & Watch Gallery 4. |
| Donkey Kong | Game Boy Color Rmk
Game Boy Advance Rmk Nintendo DS Rmk |
GBC: Full remake available in Game & Watch Gallery 2, which replaces Lady (Pauline) with Peach. A classic version is also available to play.
GBA: Full and classic remakes available in Game & Watch Gallery 4, which also does feature Peach over Lady. NDS: Remake available as part of Game & Watch Collection. |
| Donkey Kong II | Game Boy Color Rmk | Remake available in Game & Watch Gallery 3. |
| Donkey Kong Jr. | Game Boy Color Rmk
Game Boy Advance Rmk Nintendo DS Rmk |
GBC: Full remakes available in Game & Watch Gallery 3. A classic version is also available to play.
GBA: Full and classic remakes available in Game & Watch Gallery 4. NDS: Sold as DSiWare (DSi-only). |
| Donkey Kong 3 | Game Boy Advance Rmk | Full remake available in Game & Watch Gallery 4. A classic version is also available to play. |
| Egg | Game Boy Color Rmk
Nintendo DS Rmk |
GBC: Full remake available in Game & Watch Gallery 3, featuring Yoshi's Cookie motif over Mr. Game & Watch. A classic version is also available to play.
NDS: Remake available in Sekai no Gohan: Shaberu! DS Oryouri Navi (Japan-only) and America's Test Kitchen: Let's Get Cooking (US-only). The content of those two games vary by the region, but the gameplay system is the same. Egg itself is a license-less version of Mickey Mouse that lacks the Disney character of same name. |
| Fire | Game Boy Rmk
Game Boy Color Rmk Game Boy Advance Rmk Nintendo DS Rmk |
GB: Remake available in Game & Watch Gallery.
GBC: Remake available in Game & Watch Gallery 3. GBA: Remake available in Game & Watch Gallery 4. NDS: Remake available in Kanji Sonomama Rakubiki Jiten DS (Japan-only) and 1seg Jushin Adapter: DS Terebi (Japan-only). Flagman was later sold as DSiWare (DSi-only). |
| Fire Attack | Game Boy Advance Rmk | Full remake available in Game & Watch Gallery 4, replacing Mr. Game & Watch with Wario. A classic version is also available to play. |
| Flagman | Game Boy Rmk
Game Boy Color Rmk Nintendo DS Rmk |
GB: Remakes available in Game Boy Gallery (Europe-only) and Wario Land II (unlockable).
GBC: Remakes available in Wario Land II (unlockable) and Game & Watch Gallery 3. NDS: Remakes available in Kanji Sonomama Rakubiki Jiten DS (Japan-only) and 1seg Jushin Adapter: DS Terebi (Japan-only). Flagman was later sold as DSiWare (DSi-only). |
| Greenhouse | Game Boy Color Rmk
Nintendo DS Rmk |
GBC: Full remake available in Game & Watch Gallery 3. A classic version is also available to play.
NDS: Remake available as part of Game & Watch Collection. |
| Helmet | Game Boy Color Rmk
Nintendo DS Rmk |
GBC: Full remake available in Game & Watch Gallery 2, featuring Mario-themed characters over Mr. Game & Watch. A classic version is also available to play.
NDS: Sold as DSiWare (DSi-only). |
| Judge | Game Boy Color Rmk
Nintendo DS Rmk |
GBC: Remake available in Game & Watch Gallery 3.
NDS: Remake available as part of Kanji Sonomama Rakubiki Jiten DS (Japan-only) and 1seg Jushin Adapter: DS Terebi (Japan-only). Sold as DSiWare worldwide (DSi-only). |
| Lifeboat | Game Boy Advance Rmk | Remake available in Game & Watch Gallery 4. |
| Lion | Game Boy Color Rmk
Nintendo DS Rmk |
GBC: Remake available in Game & Watch Gallery 3.
NDS: Remake available as part of 1seg Jushin Adapter: DS Terebi (Japan-only). Sold as DSiWare worldwide (DSi-only). |
| Manhole | Game Boy Rmk
Game Boy Advance Rmk Nintendo DS Rmk Nintendo 3DS Rmk |
GB: Remakes available in Game Boy Gallery (Europe-only) and Game & Watch Gallery. The later is a full Mario-themed remake featuring Yoshi in place of Mr. Game & Watch, although it is also possible to play the classic version.
GBA: Remake available in Game & Watch Gallery 4 (unlockable). It was also released as an e-Reader card, which requires the e-Reader cartridge to scan and play. NDS: Sold as DSiWare (DSi-only). 3DS: Remake available in WarioWare Gold (unlockable). It should not be confused with the microgame version that is available during normal gameplay. |
| Mario Bros. | Game Boy Color Rmk
Game Boy Advance Rmk |
GBC: Full remakes available in Game & Watch Gallery 3. A classic version is also available to play.
GBA: Full and classic remakes available in Game & Watch Gallery 4. |
| Mario's Bombs Away | Game Boy Advance Rmk | Remake available in Game & Watch Gallery 4. |
| Mario's Cement Factory | Game Boy Rmk
Game Boy Advance Rmk Nintendo DS Rmk |
GB: Remake available in Game Boy Gallery. Europe-only.
GBA: Remake available in Game & Watch Gallery 4. NDS: Sold as a DSiWare. (DSi-only). |
| Octopus | Game Boy Rmk
Game Boy Advance Rmk Nintendo DS Rmk |
GB: Full remake available in Game & Watch Gallery, which features Mario and Peach in place of Mr. Game & Watch clones. A classic version is also available to play.
GBA: Full and classic remakes available in Game & Watch Gallery 4, which also does feature Mario & Peach over Mr. Game & Watch clones. NDS: Remakes available as part of Game & Watch Collection 2 and 1seg Jushin Adapter: DS Terebi (Japan-only). |
| Oil Panic | Game Boy Rmk
Nintendo DS Rmk |
GB: Full remake available in Game & Watch Gallery, which features Mario-themed characters over Mr. Game & Watch clones. A classic version is also available to play.
NDS: Remake available as part of Game & Watch Collection. |
| Parachute | Game Boy Color Rmk
Game Boy Advance Rmk Nintendo DS Rmk |
GBC: Full remake available in Game & Watch Gallery 2, featuring Mario-themed characters over Mr. Game & Watch. A classic version is also available to play.
GBA: Remake available in Game & Watch Gallery 4. NDS: Remake available as part of 1seg Jushin Adapter: DS Terebi (Japan-only) and as part of Game & Watch Collection 2. |
| Rain Shower | Game Boy Advance Rmk
Nintendo DS Rmk |
Full remake available in Game & Watch Gallery 4, replacing Mr. Game & Watch with Mario characters. A classic version is also available to play. |
| Safebuster | Game Boy Advance Rmk | Remake available in Game & Watch Gallery 4. |
| Spiteball Sparky | Game Boy Color Rmk | Remake available in Game & Watch Gallery 3. |
| Tropical Fish | Game Boy Advance Rmk | Remake available in Game & Watch Gallery 4. |
| Turtle Bridge | Game Boy Color Rmk | Full remake available in Game & Watch Gallery 3, featuring Mario-themed characters over Mr. Game & Watch and generic turtles. A classic version is also available to play. |
| Vermin | Game Boy Rmk
Game Boy Color Rmk Nintendo DS Rmk |
GB: Remake available in Game Boy Gallery. Europe-only.
GBC: Full remake available in Game & Watch Gallery 2, which features Yoshi's Island characters over Mr. Game & Watch clones. A classic version is also available to play. NDS: Sold as DSiWare (DSi-only). In addition, a Zelda-themed version of Vermin is available in Game & Watch: Zelda Edition, where Mr. Game & Watch is replaced with Link. |
| Zelda | Game Boy Advance Rmk | Remake available in Game & Watch Gallery 4. |
Game Boy
edit| Game | Platforms | Notes |
|---|---|---|
| Balloon Kid | NES
Game Boy Color |
Original: Titled Balloon Kid. NA/Europe exclusive. A Japanese release was planned (as Balloon Kids) but cancelled.
NES: Titled Hello Kitty World. Colorized version with the Hello Kitty license. Japan-only. Game Boy Color: Titled Balloon Fight GB, colorized enhanced port, Japan-exclusive. |
| Castlevania: The Adventure | Wii Rmk | Re-arranged graphics and music. Was available only in digital format. |
| Dr. Franken | SNES
NES Game Gear |
NES/GG: Both versions are incomplete and were never released. |
| Dragon Quest Monsters
Dragon Quest Monsters 2 |
PlayStation Rmk
Nintendo 3DS Rmk |
Remade twice, for the PlayStation (as DQM1+2) and the 3DS as separate games. Furthermore, the remakes were ported to cell-phones (PS1 DQM1+2) and Android phones (DQM1 3DS). |
| Final Fantasy Adventure | Game Boy Advance Rmk
Cell phones Rmk Android Rmk PlayStation Vita Rmk |
First game in the Mana series.
GBA: Titled Sword of Mana. Good game, controversial remake. Another Brownie Brown remake for Secret of Mana was planned but cancelled. Best version is the Japanese one (less text) followed by the American one (no cut content over memory limitations). Cell phones: Authentic remake. Japan-only. Android, iOS, Vita: Titled Adventures of Mana. Yet another remake. It's the cell-phone one but with cheap 3D models instead of pixel art. Still worthwhile. |
| SaGa / Final Fantasy Legends | WonderSwan Color
Nintendo Switch E |
WSC: Colorized enhanced port with restored content. Japan-only.
Nintendo Switch: Bare-bones emulation. Censored. |
| SaGa 2 / Final Fantasy Legends 2 | Nintendo DS Rmk
Nintendo Switch E |
Nintendo DS: 3D remake. Japan-only.
Nintendo Switch: Bare-bones emulation. Censored. |
| SaGa 3 / Final Fantasy Legends 3 | Nintendo DS Rmk
Nintendo Switch E |
Nintendo DS: 3D remake. Japan-only.
Nintendo Switch: Bare-bones emulation. Censored. |
| Shiren The Wanderer GB | Microsoft Windows Rmk
Mobile Phones |
Windows: Remake using 16-bit graphics from the SNES game. Subtitled "Tsukikage-mura no Kaibutsu". |
| Shiren The Wanderer GB2 | Nintendo DS Rmk | Nintendo DS: Remake. Subtitled "DS2 Sabaku no Majō". Japan-only.
(The West got a DS remake of the first SNES game instead.) |
| Kirby's Dream Land | SNES Rmk
NDS Rmk |
SNES/NDS: Abridged version known as Spring Breeze in Kirby Super Star and Kirby Super Star Ultra. The hard mode is represented in the NDS version as Revenge of the King. |
| Kirby's Star Stacker | SNES Rmk | SNES: Remake. Japan-only. |
| Kirby's Tilt 'n' Tumble | Nintendo Switch E | Re-released as part of Nintendo Switch Online. Notable to include tilt support in handheld mode through its gyroscope sensor. |
| Kwirk | Disk System
PC Engine |
Both versions are Japan-only. |
| Last Bible | Game Gear | Game Gear version has monsters and content not found in the later Game Boy Color port. |
| The Legend of Zelda: Link's Awakening | GBC
Switch Rmk Windows U |
HD Remake with dungeon creating mode.
Also there is a fan port for Windows as well. |
| Medarot 2 / Medabots | Game Boy Advance Rmk
3DS, Switch E |
GBA: Remake. Called Medarot 2 Core in Japan and simply Medabots in NA.
3DS, Switch: Both the original series in full (Medarot 1-5) and the remake (Medarot 2 Core) were rereleased. Japan-only, unlikely to change because of a trademark issue. |
| Metroid II: Return of Samus | 3DS Rmk | Remaster known as Metroid: Samus Returns. |
| Pokémon Red & Blue | Game Boy Advance Rmk
Nintendo 3DS E Nintendo Switch Rmk |
|
| Pokémon Gold & Silver | Nintendo DS Rmk | |
| Power Pro-kun Pocket
Power Pro-kun Pocket 2 |
Game Boy Advance Rmk
Nintendo Switch Rmk |
GBA: Released as Power Pro-kun Pocket 1, 2. Includes updated roster from NPB teams at the time.
NSW: Released as Power Pro-kun Pocket R. NPB license was removed. |
| Devil Children: Black Book & Red Book | PlayStation Rmk | |
| The Sword of Hope | Mobile | |
| Tales of Phantasia: Narikiri Dungeon | PlayStation Portable Rmk | Vastly improved remake. |
| Tetris | NES
SNES Rmk |
NES: Slightly larger playfield, many musics are different. Lacks a 2-player mode. Known to be used in competitive tournaments. Overseas-only.
SNES: Restores all music from the GB version. Has a 2-player and VS. COM modes. Available in a compilation with Dr. Mario. Overseas-only. |
| TwinBee Da!! | PSP Rmk | Remastered version available in TwinBee Collection. |
Game Boy Advance
edit| Game | Platforms | Notes |
|---|---|---|
| Ace Attorney 1
Ace Attorney 2 Ace Attorney 3 |
Windows
PlayStation 4 Xbox One DS 3DS Wii Switch Android iOS |
DS: First versions of the original trilogy to be released for the west. The port of the first game adds a bonus episode designed partly to be a technical showpiece of the DS hardware; this bonus episode is now canon and has re-appeared in both subsequent ports of the trilogy. Playable in Japanese, English, French, German, Spanish and Italian.
Trilogy HD (Wii/3DS/iOS/Android): Not to be confused with the later and much-improved Trilogy remake, which also released on 3DS and mobile. While Trilogy HD does have nicer graphics than the DS ports, it performs noticeably worse, and the animation is horribly over-simplified. Playable in Japanese and English only, except for the Android version which is only in Japanese. Trilogy (3DS/PC/Switch/PS4/XBO/iOS/Android): Easily the definitive version of the trilogy, with the best graphics, the best audio and the best controls. The initial 3DS version, released in 2014 as an eShop exclusive, was later reworked to optimize the experience for single-screen gameplay only, and this version released on PC and home consoles in 2019 and on mobile in 2022. The scripts may be different from previous ports. Playable in Japanese, English, French, German, Korean and Mandarin; a 2025 update also added Spanish and Portuguese. |
| Mario and Luigi: Superstar Saga | 3DS | A lot of changes were made in order to make the game easier. |
| Mario vs. Donkey Kong | Nintendo Switch Rmk | Enhanced graphics and features a Casual mode which removes time limit, adds checkpoints and a health system, and two new worlds (Merry Mini-Land and Slippery Summit). |
| Mega Man Zero 1
Mega Man Zero 2 Mega Man Zero 3 Mega Man Zero 4 |
Windows
PlayStation 4 Xbox One Nintendo DS Nintendo Switch |
GBA: Uncensored hacks are available for western releases.
DS: Part of the Mega Man Zero Collection. Better audio. The multiplayer mini-games from Mega Man Zero 2 were removed. Some dialogue containing words like "death", "kill" and "die" were changed to make the games more kids-friendly, but spelling errors in the GBA release were fixed. A new Easy Scenario Mode. Picture gallery with 80 unlockable images. Button mapping to the X and Y face buttons. Switch/PC/PS4/Xbox One: Part of the Mega Man Zero/ZX Legacy Collection. Based on the DS Mega Man Zero Collection. Comes with multiple screen layouts and scaling for the Zero and ZX games, Japanese and international versions of each game, an optional Save Assist (i.e. checkpoint) system, artwork gallery, and music gallery. CG cutscene graphics sadly always have an ugly smoothing filter that can't be disabled. PC version has bad keyboard controls, but has a modding community thanks to these games being native ports instead of emulation. |
Nintendo DS
edit| Game | Platforms | Notes |
|---|---|---|
| Ace Attorney Investigations: Miles Edgeworth /
Gyakuten Kenji 2 |
iOS
Android PS4 Rmk Nintendo Switch Rmk PC Rmk Xbox One Rmk |
iOS/Android: Both games were arranged to be in single-screen only. Like with the originals, Gyakuten Kenji 2 was not released internationally at the time.
PS4/NSW/PC/XB1: 2024 HD remake of the single-screen mobile port. This release includes the first official English translation for Gyakuten Kenji 2, now under the name Ace Attorney Investigations 2: Prosecutor's Gambit. |
| Another Code: Two Memories/Trace Memory | Nintendo Switch Rmk | Part of Another Code: Recollection, it is a remade version in full 3D which also adds voiceovers for the characters and new cutscenes. |
| Apollo Justice: Ace Attorney | iOS
Android 3DS PS4 Rmk Nintendo Switch Rmk PC Rmk Xbox One Rmk |
iOS/Android: Both games were arranged to be in single-screen only.
3DS: The font used in the game is slightly different from the original DS version. The game dialogue can be speed-up. PS4/NSW/PC/XB1: Released with HD graphics. |
| Castlevania: Dawn of Sorrow
Castlevania: Portrait of Ruin Castlevania: Order of Ecclesia |
PlayStation 4, Xbox One, Nintendo Switch, PC | Part of Castlevania Dominus Collection. New features in this collection includes multiple dual-screen layouts, rewind, quick saves, controller support for touch inputs, an art gallery, music player. |
| Mega Man ZX
Mega Man ZX Advent |
Windows
PlayStation 4 Xbox One Nintendo Switch |
Part of Mega Man Zero/ZX Legacy Collection. In addition to the aforementioned features of the collection, it features multiple screen layouts, upscaled FMVs, and the ability to play the game with either the Original DS voice-over audio or the source-quality Master audio for the DS games. Has undub mods for the the PC version. |
| Shin Megami Tensei: Devil Survivor | 3DS | Titled: Devil Survivor Overclocked. New features in this version includes: voice-acting for nearly all dialogue scenes (an Undub mod exists for the English version), updated graphics, an Easy difficulty level, a new "8th Day" story epilogue, the Demon Compendium from previous Shin Megami Tensei games returns (replacing the auction system), 20 new demons and skills were added, and a "Titles and Rewards" system was implemented that rewards players with points based on their performance in the playthrough that can be used to unlock various post-game contents. |
| Shin Megami Tensei: Devil Survivor 2 | 3DS | Titled: Devil Survivor 2 Record Breaker. This version features similar new enhancements to its predecessor which includes: full voice-acting for dialogue scenes (an Undub mod also exists), updated graphics, a new Causal difficulty level, new characters (including three crossover characters with the light novel series Durarara!!), a new boss battle, more demons, and downloadable contents (some of which are free). |
| Shin Megami Tensei: Strange Journey | 3DS | Titled: Strange Journey Redux. The game includes new artwork for the characters (which some people dislike, a mod called "de-shine" was created for fixing the characters' portraits). The introduction of difficulty modes: Casual, Standard, Expert, and Impossible. Impossible is only available on New Game. Macca is no longer required to heal in the sickbay. There is no limit on the number of sub-apps equipped.
The ability to sprint in dungeons by holding down the B button. a single-save file that allows the player to save anywhere in the dungeon without the use of a terminal, was added. Various new sub-apps related to combat and dungeon crawling were added in order to make the game easier but cannot be developed on Impossible. Commander Skills have been added. |
| Mario & Luigi: Bowser's Inside Story | 3DS Rmk | Titled: Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Full list of changes |
| Radiant Historia | 3DS | Titled: Radiant Historia: Perfect Chronology. Has difficulty options. New characters' portraits. A new timeline was added. A new training ground. characters can also learn Support Skills. Five new tracks. Mini Map was added. New translation. More save slots. Weapon and armor stats have been modified slightly. Some life quality improvements were added. |
| Retro Game Challenge
Game Center CX: Arino no Chousenjou 2 |
Nintendo Switch Rmk | Titled: Game Center CX: Arino no Chousenjou 1+2 REPLAY. All content from the two games are included and been optimized for HD screens. Some games now have true Local Play, and some have online rankings for scores. Includes a new minigame based on Kunio-kun / River City series featuring the staff from the TV show as enemies. Japan-only. |
| SpongeBob SquarePants: The Yellow Avenger | PlayStation Portable | Better graphics. |
| Trauma Center: Under the Knife | Wii Rmk | Titled Trauma Center: Second Opinion. Aside from having the same missions from the original (except for Chapter 6 which is completely different in the Wii remake), it also features redesigned HUD, a difficulty selection (XS rank is exclusive to Hard mode), operations were tweaked to adapt them to motion controls and an extra Chapter Z was added which is a side story. |
Nintendo 3DS
edit| Game | Platforms | Notes |
|---|---|---|
| Azure Striker Gunvolt | Windows
Switch PlayStation 4 Xbox One PlayStation 5 |
Windows: Used to feel like an emulated version put on PC as it sometimes plays using a dual-screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Has new modes the 3DS version lacks. This used to be only way to enjoy the full story cut from the overseas release up until the 3DS version received a patch in some territories and the Striker Pack compilation rectified this. A patch was later released for the PC version on May 2018 that removed dual-screen setup and added 60 FPS support, but is still lacking the HD artworks, controller rumble, and new songs introduced in the later console versions. Keyboard controls are also lack as some keys cannot be remapped and is limited to only 1080p resolution.
NSW/PS4/Xbox One: A new port of the Striker Pack for the Switch and later PS4 which runs at 60 FPS, features HD event graphics and portraits, balance tweaks, and incorporates its sequel's difficulty system. A port was released for Xbox One with all of the same enhancements as the Switch and PS4 versions. NSW/PS5/Windows: Released as part of the Azure Striker Gunvolt Trilogy Enhanced compilation. Based on the console versions but the game has been updated to use the Azure Striker Gunvolt 3 engine and can be played up to 120 FPS (currently exclusive to PlayStation 5; only Azure Striker Gunvolt 3 can play at 120 FPS on PC), restores some cut beta SP Skills, backports a few more quality-of-life features from its sequel, and the other localizations have been updated to use the Japanese script, but is missing the Speedrun Mode from the previous ports. |
| Azure Striker Gunvolt 2 | Windows
Switch PlayStation 4 Xbox One PlayStation 5 |
Windows: Unlike Azure Striker Gunvolt, this port was based on the console versions rather than 3DS version, but it is missing Shovel Knight amiibo-exclusive boss battle (and items earned from it), and the final boss's attack uses an alternate desperation attack if a microphone is not connected. All DLCs from the 3DS version are built-in.
NSW/PS4/Xbox One: As deal as Azure Striker Gunvolt. NSW/PS5/Windows: Released as part of the Azure Striker Gunvolt Trilogy Enhanced compilation. Similar deal as Azure Striker Gunvolt in this collection, but is missing the Shovel Knight amiibo-exclusive content again outside of the Switch version. |
| Castlevania: Lords of Shadow – Mirror of Fate | PS3
Xbox 360 PC |
HD version of the game. |
| Code of Princess | Nintendo Switch Rmk
PC Rmk |
PC: Barebones PC port that feels like an emulated release. English dub was replaced with the original Japanese audio track due to the voices belonging to Atlus.
NSW/PC: As Code of Princess EX. Runs at 60 FPS, higher resolution graphics, 16:9 widescreen presentation, menus and HUD have been redesigned for a single screen, streamlined and rebalanced gameplay, enemy AI adjustments, and features co-op support for the Campaign Mode with extra playable characters. English dub was replaced with the original Japanese audio track due to the voices belonging to Atlus. The PC version suffers from background music not looping. A mod is available to restore the English dub from the 3DS version, and it is also compatible with the original PC port of Code of Princess. |
| Dai Gyakuten Saiban
Dai Gyakuten Saiban 2 |
iOS
Android PS4 Nintendo Switch PC |
iOS / Android: Both games are optimized for single-screen gameplay only. Stereoscopic 3D support is gone. Japan-only.
PS4/NSW/PC: A compilation port, which also released internationally under the name The Great Ace Attorney Chronicles. Both games are optimized for single-screen gameplay and the inconsistent framedrops from 3DS games are gone. Stereoscopic 3D support is gone. Script might be different from the Japanese version. These versions are not sold in China and South Korea. |
| Disney Magical World 2 | Nintendo Switch Rmk | |
| Gunman Clive 2 | PC
Wii U Nintendo Switch PS4 |
|
| Kingdom Hearts 3D: Dream Drop Distance | PS4 Rmk
Xbox One Rmk Nintendo Switch Rmk PC Rmk |
Available as part of Kingdom Hearts HD 2.8 Final Chapter Prologue. Switch version is Cloud-only. |
| Luigi's Mansion: Dark Moon | Nintendo Switch | HD version of the game known as Luigi's Mansion 2 HD. |
| Mighty Switch Force! | Wii U
PC |
|
| Miitopia | Nintendo Switch | The game is optimized for single-screen gameplay. Other features such as a horse were added. |
| Monster Hunter Generations | Nintendo Switch | |
| Monster Hunter Stories | iOS
Android PS4 Rmk Nintendo Switch Rmk PC Rmk |
|
| Phoenix Wright: Ace Attorney: Dual Destinies
Phoenix Wright: Ace Attorney: Spirit of Justice |
iOS
Android PS4 Nintendo Switch PC Xbox One |
iOS / Android: Both games are optimized for single-screen gameplay only. Stereoscopic 3D support is gone.
PS4/NSW/PC/XB1: Both games are optimized for single-screen gameplay, no stereoscopic 3D support and the inconsistent framedrops from 3DS games are gone. Also includes Apollo Justice: Ace Attorney. Script might be different from other versions. |
| Pokémon Shuffle | iOS
Android |
|
| Resident Evil: Revelations | Windows
PlayStation 3 Xbox 360 Wii U |
All ported versions are in HD. |
| Rhythm Thief & the Emperor's Treasure | iOS | |
| Rune Factory 4 | Nintendo Switch Rmk
PS4 Rmk Xbox One Rmk PC Rmk |
Released as Rune Factory 4 Special. |
| Sayonara Umihara Kawase | PS Vita
Windows |
|
| Senran Kagura Burst | PS4 Rmk
Windows Rmk |
|
| Shantae and the Pirate's Curse | Wii U
PC Android Xbox One PS4 Nintendo Switch PS5 |
|
| The Alliance Alive | PS4 Rmk
Nintendo Switch Rmk PC Rmk iOS Rmk Android Rmk |
|
| Theatrhythm Final Fantasy | iOS | |
| The Legend of Dark Witch | Windows | Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual-screen set-up of the 3DS version. |
| The Legend of Dark Witch 2 | Windows | Same as the above. |
| Yo-kai Watch | Nintendo Switch
iOS Android |
Game Gear
edit| Game | Platforms | Notes |
|---|---|---|
| Daffy Duck in Hollywood | Master System
Sega Genesis |
SMS:Worse color palette and bigger playfield.
Genesis: Features new graphics and soundtrack. Europe-only. |
| Deep Duck Trouble Starring Donald Duck | Master System | Bigger playfield. Some music were slightly arranged. Europe and Brazil-only. |
| Disney's Aladdin | Master System | Bigger playfield. Europe and Brazil-only. |
| Dragon Crystal | Master System | Features worse color palette and bigger playfield. Several items were renamed and there are many grammar errors. Europe and Brazil-only. |
| Land of Illusion Starring Mickey Mouse | Master System | Bigger playfield. Europe and Brazil-only. |
| Legend of Illusion Starring Mickey Mouse | Master System | Bigger playfield. Brazil-only. |
| Lucky Dime Caper Starring Donald Duck | Master System | Worse color palette and bigger playfield. A time mechanic was also added. Europe and Brazil-only. |
| Shining Force Gaiden: Ensei Jashin no Kuni he
Shining Force: The Sword of Hajya |
Sega CD Rmk | Released as Shining Force CD. Features 16-bit graphics, a new English translation for the first game and CD Audio soundtrack. |
| Sonic Blast | Master System | Worse color palette and bigger playfield. Has way more slowdown than usual. Persistent flickering in certain backgrounds and during the Special Stages. Button 1 pauses the game rather than the Pause button on the system. Strong initial loading in systems manufactured before SMS II. Brazil-only. |
| Sonic Chaos | Master System | Worse color palette and bigger playfield. Has more slowdown than usual. Some music were slightly arranged. Released on US and Japan through Wii Virtual Console. |
| Vampire: Master of Darkness | Master System | Worse color palette and bigger playfield. Stereo effects in the music are gone. |
| Virtua Fighter Animation | Master System | Worse color palette. The intro does not play in its respective full duration. Does have 2-player support for VS. matches. Strong initial loading in systems manufactured before SMS II. Brazil-only. |
PlayStation Portable
editMost ports for PS2 are infamous for bad controls and glitches.
| Game | Platforms | Notes |
|---|---|---|
| Final Fantasy Type-0 | Steam [Windows]
PlayStation 4 Xbox One |
PlayStation Portable: 60 FPS hack available.
PlayStation 4/Xbox One: better graphics, locked resolution at 1280x720 and locked at 30fps. Steam: Same as above, but can be patched |
| Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Vice City Stories |
PlayStation 2
Android iOS Fire OS |
PlayStation 2: Better textures and geometry in places, better lighting, visual effects, and draw distance.
Mobiles: Reworked textures, lighting and visual effects. |
| Kingdom Hearts: Birth By Sleep | Windows
PlayStation 3 PlayStation 4 Xbox One |
HD remaster of the Final Mix version. |
| Metal Gear Solid: Peace Walker | PlayStation 3
Xbox 360 |
HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded. |
| WWE SmackDown! vs. Raw 2006 | PlayStation 2 | PlayStation Portable has exclusive features, see this page. |
PlayStation Vita
edit| Game | Platforms | Notes |
|---|---|---|
| Persona 4
Golden |
Windows | The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the current state of Vita emulation. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded). |
| Tearaway | PlayStation 4 Rmk | Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita. |
Neo Geo Pocket / Neo Geo Pocket Color
editSome games were re-released through emulated re-issues by SNK themselves.
| Game | Platforms | Notes |
|---|---|---|
| Neo Cherry Master | Neo Geo Pocket Color | Colorized version known as Neo Cherry Master Color. |
| Pocket Tennis | Neo Geo Pocket Color | Colorized version known as Pocket Tennis Color. |
| Puzzle Link | Neo Geo Pocket Color | Colorized version. |
WonderSwan / WonderSwan Color
editDue to most titles being based on licensed IPs (anime and manga), it has many original titles that were not ported to elsewhere.
| Game | Platforms | Notes |
|---|---|---|
| Digimon Frontier: Battle Spirit | Game Boy Advance | Known as Digimon Battle Spirit 2. US and Europe-only. |
| Digimon Frontier: Tamers Spirit | Game Boy Advance | Known as Digimon Battle Spirit. US and Europe-only. |
| Gunpey | PlayStation Rmk
Arcade Rmk WonderSwan Color Mobile |
PS1: Developed by TOSE. Updated graphics and sound. Japan-only.
AC: Published by Banpresto. Japan-only. WSC: Colorized version known as Gunpey EX. The Story Mode is now gone. Japan-only. MOBI: Known as Mobile Gunpey. It was built-in the P502i by NTT and was not distributed anywhere else. Japan-only. |
| Judgement Silversword -Rebirth Edition- | Xbox 360
Windows PlayStation 4 Nintendo Switch |
Originally bundled on Xbox 360 within the region-free, Japan only release ESCHATOS, alongside a game exclusive to the WonderWitch development kit: Cardinal Sins - Recycle Edition. Enhanced port which removes all limitations from the original platform such as audio overlapping, sprite flickering, and slowdown, while also adding achievements and online leaderboards. The Steam version can be acquired standalone as JUDGEMENT SILVERSWORD - Resurrection - which has an extended soundtrack on top of all improvements listed above. PlayStation 4 and Switch versions are re-bundled into ESCHATOS while adding new options to recreate the original screen quirks of the WonderSwan Color and the ability to activate the shield similarly to its spiritual successor. |
| Riviera: Yakusoku no Chi Riviera
Riviera: The Promised Land |
Game Boy Advance
PlayStation Portable Rmk Nintendo Switch Rmk PC Rmk iOS Rmk Android Rmk |
GBA: Localized in English by Atlus. Japan and US-only.
PSP: Remake of the original. Released by Atlus in US and by 505 in Europe. NSWiOS/AND/PC: Remaster known as Riviera: The Promised Land Remaster. The iOS and Android versions are not localized in English, but users can still purchase it without being in Japan. |
| Super Robot Taisen Compact | WonderSwan Color | Colorized version known as Super Robot Taisen Compact for WonderSwan Color. Some of the graphics were been redrawn and the story was slightly altered. Japan-only. |
Mobile
editPre-iOS / Android
editIn Japan, several games were lucky enough to be ported to consoles and PC. Between 2014 and 2015, Hamster Corporation, known for the Arcade Archives initiative, made Appli Archives for PlayStation Vita until Sony shutdown PlayStation Mobile as a whole; G-Mode, the owner of most Data East games, ports mobile games for the Nintendo Switch, PC (Steam) and Android TV devices under the G-Mode Archives series by running them on Unity.
iOS / Android
editMost ports of games originated on smartphones are enhanced versions of freemium games. Some may have additional out-of-scope elements to play, such as the creation / linkage of a proprietary account related to the game rather than using data from an Apple / Google Account. In most cases, using native PC versions over emulated Android versions through Google Play Games (Windows 10/11) is recommended.
| Game | Platforms | Notes |
|---|---|---|
| Umamusume: Pretty Derby | PC | The PC (Windows) version of the client for Japan (DMM Games/Steam) enabled native 60FPS support in February 18, 2026. |
Original vs. Remastered
editIt's important to note that while remasters may involve significant technical work to optimize the game for new platforms and enhance visual fidelity, they often not reach the level of a full remake. In some cases, remasters may even fall short of the quality of the original versions. This section highlights the differences between the original version and its remasters.
| Original title(s) | Remastered title | Original Platform(s) | Remastered Platform(s) | Notes |
|---|---|---|---|---|
| Dead Rising | Dead Rising Deluxe Remaster | Xbox 360
Windows PlayStation 4 (Pro) Xbox One (X/S) |
PlayStation 5 (Pro)
Windows Xbox Series X/S |
Crowbcat: Dead Rising Deluxe Remaster: Demake till you drop. Additionally, a port titled 'Dead Rising: Chop Till You Drop' was released for the Nintendo Wii, refer to the #Xbox_360 section for more details. |
| Devil May Cry
Devil May Cry 2 Devil May Cry 3 Special Edition |
Devil May Cry: HD Collection 2018 | PlayStation 2
Windows (DMC3) |
PlayStation 4 (Pro)
Windows Xbox One (X/S) |
Catbus: Devil May Cry HD - Extensive Comparison. Also see #PlayStation 2 section. |
| Doom³ | Doom 3: BFG Edition | Windows
Xbox |
Windows
PlayStation 3 Xbox 360 PlayStation 4 (Pro) Xbox One (X/S) Nintendo Switch |
Doom 3: BFG Edition - Differences with Doom 3. Initially this remaster featured support for 120Hz refresh rates on PC, but a later update in 2023 introduced support for up to 240Hz. Comes with embedded ports of Doom and Doom II based off the Xbox 360 version. This remaster later served as the basis for the 2019 re-release handled Panic Button, simply titled DOOM 3, for 8th generation consoles and PC, but it is lacking the embedded versions of Doom and Doom II (as they have became standalone with the 2019 Unity ports and later as part of the 2024 KEX Engine compilation), multiplayer was removed, and on PC the developer console is permanently disabled. |
| Fable: The Lost Chapters (extended version of the original Fable) | Fable Anniversary | Xbox
Windows MacOS X |
Xbox 360
Windows |
Fable: The Lost Chapters vs Fable Anniversary Graphics Comparison. Anniversary also removes the blur (and excessive bloom filter?), and alter the colors. TLC doesn't have controller support on PC. |
| Halo: Combat Evolved
Halo 2 Halo 3 Halo 3: ODST Halo: Reach Halo 4 |
Halo: The Master Chief Collection | Various | Xbox One (X/S)
Windows Xbox Series X/S |
Master Chief Collection has no splitscreen mode support. Also has minor differences like original bungie versions UI is completely different in comparison to MCC's, and the credits are cut from the MCC's version. See Digital Foundry: Is Classic Mode Fixed In Master Chief Collection Season 7? |
| Mass Effect trilogy | Mass Effect Legendary Edition | PlayStation 3
Xbox 360 Windows Wii U (only ME3) |
PlayStation 4 (Pro)
Xbox One (X/S) Windows |
Remastered version is censored.[25] |
| Sonic Generations | Sonic X Shadow Generations | PlayStation 3
Xbox 360 Windows 3DS |
PlayStation 4 (Pro)
Xbox One (X/S) Windows Switch PlayStation 4 (Pro) Xbox Series X/S PlayStation 5 (Pro) |
SEGA censors Rouge the Bat's bare back in 'Sonic X Shadow Generations'.[26] |
| Grand Theft Auto trilogy | Grand Theft Auto: The Trilogy – The Definitive Edition | PlayStation 2
Xbox PlayStation 3 Xbox 360 Windows MacOS X Android iOS |
PlayStation 4 (Pro)
Xbox One (X/S) Windows Switch PlayStation 4 (Pro) Xbox Series X/S PlayStation 5 (Pro) Android iOS |
See "Vadim M: Why Definitive Edition is Garbage?" Part 1, Part 2. Later updates addressed many issues, but it still has some drawbacks compared to the classic version, alongside it's advantages. |
| The Last of Us | The Last of Us Remastered (PS4)
The Last of Us Part I (PC and PS5) |
PlayStation 3 | PlayStation 5 (Pro)
Windows PlayStation 4 (Pro) |
Original version and PS4 remastered version have multiplayer. If you're playing The Last of Us: Part I on PS5 or PC, then there is no multiplayer mode. |
| Lollipop Chainsaw | Lollipop Chainsaw RePOP | PlayStation 3
Xbox 360 |
Nintendo Switch
PlayStation 5 (Pro) Windows Xbox Series X/S PlayStation 4 (Pro) Xbox One (X/S) |
Original mode is still "remastered", RePOP mode is more akin to a remake and made to tone down the violence and such. Original mode is almost an exact remaster, we say almost because there are subtle changes to gameplay and such that carry through to the other mode. But original mode is still remastered, it's just not the "sparkle and glitter" remake. Original is the original version brought up to the modern day with newer engines, higher resolution, gameplay updates, etc. Anime cosplay costumes and most of the licensed music were removed. [27] |
| Neighbours from Hell
Neighbours from Hell 2: On Vacation |
Neighbours back From Hell | Nintendo GameCube
Xbox Windows Nintendo DS macOS Android iOS |
Windows
Nintendo Switch PlayStation 4 (Pro) Xbox One (X/S) |
Censored[28], also see #Xbox section for original version differences across consoles and PC. |
| Shadow Complex | Shadow Complex Remastered | Xbox 360 | Windows
PlayStation 4 (Pro) Xbox One (X/S) |
Runs up to 1080p on consoles and 4K on PC at 60 FPS, up-rezzed characters, enemies, environments, and interface, updated lighting, post-processing effects, and visual effects, added new contextual take-down maneuvers, features an updated tutorial, adds new Proving Grounds challenges, and after a later update, ten extra save slots but character level will always carry over between saves. |
| Ico
Shadow of the Colossus |
The Ico & Shadow of the Colossus Collection | PlayStation 2 | PlayStation 3 | EuroGamer: Tech Analysis: Ico and Shadow of the Colossus Collection HD, also see #PlayStation 2 section. |
Console multi-platform exclusives
edit- For titles that have inferior PC ports, see #Console versions of games superior to PC counterparts.
- For titles with multi-platform releases but exclusive content on consoles, see #Multi-platform games with exclusive console DLCs.
- For multiplatform console exclusives has differences across generations, see #Multi-generation console exclusives.
- For titles that have inferior console ports, see #PC versions of games superior to Console counterparts.Lots of titles are exclusive to multiple consoles but never released on PC.
| Game | Platform(s) | Notes |
|---|---|---|
| EA Sports MMA | PlayStation 3
Xbox 360 |
|
| EA Sports UFC 1~4 | PlayStation 4 (Pro)
Xbox One (X/S) |
It aimed to build on the successes of EA Sports MMA. |
| EA Sports UFC 5 | PlayStation 5 (Pro)
Xbox Series X/S |
|
| UFC 2009 Undisputed | PlayStation 3
Xbox 360 |
|
| UFC Undisputed 2010 | PlayStation 3
Xbox 360 PlayStation Portable |
|
| UFC Undisputed 3 | PlayStation 3
Xbox 360 |
WIP, any volunteer? Resources:
- Reddit thread: PS3 and Xbox 360 console exclusives that are not on PC
- Reddit thread: Xbox 360 console exclusives that are not on PC
- Reddit thread: Masterlist for Xbox One exclusives and eighth gen console exclusives that are not on PC
- shubao33's exclusive games lists
- RPCS3 Wiki: Seventh gen console exclusives
Multi-generation console exclusives
edit- For titles that have inferior PC ports, see #Console versions of games superior to PC counterparts.
- For titles with multi-platform releases exclusive to consoles and not available on PC, see #Console multi-platform exclusives.
- For titles with multi-platform releases but exclusive content on consoles, see #Multi-platform games with exclusive console DLCs.
- For titles that have inferior console ports, see #PC versions of games superior to Console counterparts.Lots of titles are exclusive to multiple consoles and also released on multiple generations but never released on PC. When editing this section, if a "multiplatform console exclusives" has differences across generations, this is the appropriate place to highlight those generational differences. See consoles generations.
| Game | Preferred platform(s) | Notes |
|---|---|---|
| WWE SmackDown vs. Raw 2008
WWE SmackDown vs. Raw 2009 WWE SmackDown vs. Raw 2010 WWE SmackDown vs. Raw 2011 |
PlayStation 3
Xbox 360 |
Seventh-gen versions are graphically superior to prior generation versions. |
| Pro Evolution Soccer /
World Soccer: Winning Eleven 5 |
PlayStation 2 | Sixth-gen version is graphically superior to prior generation version. |
| Pro Evolution Soccer 2 /
World Soccer: Winning Eleven 6 |
PlayStation 2
Nintendo GameCube |
Sixth-gen versions are superior to prior generation version. |
| Madden NFL 15
Madden NFL 16 Madden NFL 17 |
PlayStation 4 (Pro)
Xbox One (X/S) |
Eighth-gen versions are graphically superior to prior generation versions. |
| NCAA Football 07 | Xbox 360 | The Xbox 360 version of the game was thought by many to be incomplete as it lacked features of the console versions such as Campus Legend mode and Spring Drills. However, the game featured several mini-games of its own such as bowling, where the player is put at the 20-yard line of the opponent's end zone and a touchdown is considered a strike and if a touchdown scored on a second-down play is a spare, as in bowling. Graphics in the game were well-done and showed great representation.[29] |
| NHL 16 | PlayStation 4 (Pro)
Xbox One (X/S) |
Eighth-gen versions are graphically superior to prior generation versions (Legacy Edition). |
| Destiny | PlayStation 4 (Pro)
Xbox One (X/S) |
Eighth-gen versions are slightly better looking graphics compared to prior generation versions. |
| Tony Hawk's Project 8 | PlayStation 3
Xbox 360 |
The 6th-generation versions of the game (PlayStation 2, Xbox) as well as the PlayStation Portable version utilize the engine of the previous installment, Tony Hawk's American Wasteland, and the games that proceeded it. The 7th-generation versions (PlayStation 3, Xbox 360) feature a completely new game engine and gameplay to accommodate the more advanced hardware (while also released on the Xbox 360, American Wasteland remained largely the same on that console). For the 7th-generation versions, Project 8 features an open world, which contains various skate parks and hidden sections. The open world is linear and visibly connected, in contrast to the loading tunnels in American Wasteland. In the 6th-generation version, the levels are separate and have to be manually selected. There are 45 skaters in the game, including unlockable characters, who each have a unique mo-cap style, providing a different experience and no recycled animations.[30] |
Impossible ports
editThe technical feats of porting demanding games showcased the ingenuity and dedication of developers working with underpowered hardware. While modern gaming often takes for granted the power of technology, early ports like Quake II on PlayStation 1 or Half-Life 2 on the original Xbox demonstrated the remarkable ability of developers to squeeze impressive experiences out of limited hardware. There are various impossible unofficial ports too such as Tomb Raider 1 on GBA.
Demakes
edit- For Game engine recreations and source ports, see Game engine recreations and source ports.
- For re-imagining of the visuals to replicate the aesthetics of early system limitations with mods, see Mods, hacks and fan-translations#Sprite/model swaps.A demake is a video game created using older or less powerful hardware or software, often mimicking the style and gameplay of a more recent game. It's essentially a reverse port, taking a modern game and adapting it to a retro aesthetic. Demakes are often created as fan projects, allowing enthusiasts to explore the limitations and creative potential of older hardware. They can be a fun way to pay homage to classic games or to experiment with different game development techniques. Unlike ports, demakes are not simple transfers of a game to a different platform. They involve a significant creative process of redesigning and reimagining the game to fit the limitations of older hardware.
| Game | Inspired by | Original Platform(s) | Demake Platform(s) | Notes |
|---|---|---|---|---|
| Bloodborne PSX | Bloodborne | PlayStation 4 (Pro) | Windows | PSX graphics style action role-playing game. Also there is a separated project called "Nightmare Kart" which is a kart-racing game, created during the development of Bloodborne PSX. |
| Halo 2600 | Halo series | Xbox
Xbox 360 Xbox One (X/S) Xbox Series X/S Windows macOS |
Atari 2600 | |
| Portal64: Still Alive | Portal | PlayStation 3
Xbox 360 Xbox One (X/S) Xbox Series X/S Windows macOS Linux Nintendo Switch |
Nintendo 64 | Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code. |
Clones
editA video game clone refers to a video game or console that exhibits significant similarity to or draws heavy inspiration from a previously successful title or hardware. While modern discussions often highlight contemporary examples, the phenomenon of cloning has a long history, extending back to the early arcade era with numerous takes on Pong, and the subsequent home console market. Hardware cloning was also prevalent, with various manufacturers producing consoles similar to or directly compatible with popular systems.
Legal consensus holds that fundamental game ideas, core mechanics, and common tropes are not subject to copyright protection; only the unique expression of these elements can be copyrighted. This distinction allows for the creation of games that borrow concepts but present them with distinct art styles, narratives, and audio. However, the substantial expense associated with litigation, coupled with the fact-specific nature of each potential dispute, creates uncertainty for developers seeking to protect the overall 'look and feel' of their games from being cloned. Beyond copyright, other legal mechanisms such as patents (though less common in games), trademarks (particularly for game titles and characters), and the evolving practices of industry platforms also influence the landscape of video game clones.
This section highlights games so heavily inspired by others that they are effectively clones.
| Game | Inspired by | Original Platform(s) | Clone Platform(s) | Notes |
|---|---|---|---|---|
| Heroes of Valor | Battlefield Heroes | Windows | Windows | The game is an arcade style 3rd person grand scale battle shooter set in world war 2. It is inspired by games like Battlefield 1942, Battlefield Heroes and Brothers in Arms.
The game features infantry and vehicle combat combined with stylized "magical" skills. Use many different types of vehicles such as tanks, planes, AA guns and bikes and pick one of 4 classes: commando, soldier, gunner and engineer (engineer is coming soon) each with a diverse arsenal of weapons and skills.[32] |
Video game compilations
edit- Main article: Video_game_compilations
See also
editReferences
edit- ↑ static foliage / no foliage animation bug Steam Discussions
- ↑ I don't see the snake bandana... Steam Discussions
- ↑ Garbage Performance Steam Discussions
- ↑ https://yuzu-mirror.github.io/game/croixleur-sigma/
- ↑ Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α Destructoid, 2014-06-09
- ↑ Stranglehold 360 Collector's Edition Details WIRED, 06.20.2007
- ↑ X-Men Origins: Wolverine downlodadable content now available IGN, 4 June 2009
- ↑ https://www.eurogamer.net/digitalfoundry-2024-red-dead-redemption-pc-tech-review
External links
edit- vsrecommendedgames.gametechwiki.com
- RPCS3 Wiki: PS3 exclusives, Home console exclusives during seventh generation
- dragons-lair-project: LaserDisc ports
- tcrf.net
- Retro-Sanctuary's Top 100 Lists
- Racketboy's Defining Games
- Racketboy's Hidden Gems
- CSEDI: No Bad Games Collection (Gen 5/6/7)
- EuroGamer - Face-offs
- IGN - Head-to-Head
- Retro Core: Battle of the Ports
- Digital Foundry: Retro playlist
- N-tertainment X-tended: Same name different game (The complete series)
- Unofficial Atomiswave to Dreamcast ports: list and corresonding forum page