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GCA3A

3,376 bytes removed, 11 May
TL;DR: no, too terrible
#Access dead links, taking CCA3A as an example. [https://web.archive.org WayBack Machine] https://emulation.gametechwiki.com/index.php/GCA3A. Download dead emulators. [https://archive.org Internet Archive] zinc emulator
#I do not know
 
=TL;DR=
Technical details coming soon for how, what, where, when, who, why
 
The content of this page is not related to other EmuGen pages. I didn't copy and paste anything from other pages, I typed this all out using my keyboard. It removes a lot of untrustworthy content. For example, 藤本 克二郎 (Fujimoto Katsu2ro) gave Taito the name F2 and then he died, so I don't believe there is F1.
 
First of all, I want to criticize TeknoParrot. Many of its arcade platforms are wrong. It would be better not to fill them in.
 
TeknoParrot isn't the only one making mistakes. Guru, MAME, System 16, Wikipedia, Segaretro, EmuGen Wiki, Miraheze, and more. They make typos, provide non-existent or fake game titles, wrong release year, wrong arcade manufacturer (MAME official version), randomly named arcade hardware, add a non-existent 1 to 2 or make up a hardware name. There are others, such as a Wikipedia page that only provides one set of hardware specifications for PC Arcade. This is also the reason why I don’t want to add years. Originally I wanted to add games, but I gave up because of these reasons.
 
By the way, I would like to criticize the Libretro developers. They replace the Japanese version with the title picture of the US version of the game, but the file is named Japan, at least after I browsed the pictures of one Wii game and another PS game. They didn't even allow Foxcoon to be a manufacturer, but they filled in a bunch of them for MSX. It's better to change Manufacturer to Developer or Designer. Designer: Koto for WonderSwan and Pocket Challenge V2, Epyx for Lynx, Smith for Vectrex, Hudson for PC Engine and PC FX. As far as I know, most console designers only have one to avoid making mistakes
 
Why no Europa-R? It was not part of Sega Japan's plans, and few games were developed for it
 
What is ELEFUN? How could I possibly know, I found it in Sega's code
 
The translucent polygon processing capacity is more than four times that of NAOMI, and by overlapping them, it is possible to express unique water and flames like "firefighter". The large number of light sources is also the origin of the name Hikaru (光 or 輝). Therefore I don't think it is Dreamcast based
 
Chihiro fullname: 千と千尋の神隠し or 荻野 千尋. Sega could no longer develop games for the Dreamcast, so it had to merge with Sammy to develop arcade games for Microsoft and Nintendo. Namco hasn't developed many games for Triforce, so I don't think Triforce was designed by Namco. The name Triforce comes from Nintendo's ゼルダの伝説
 
The full name of RVA-001 is Revolution Arcade, and Capcom calls it the Arcade System. Mario Party 8, Mario Party 9 and Tatsunoko vs Capcom. Not sure if there is RVA-101 and RVA-201
 
Konami started developing games for PC Arcade in 2003, and SCPH-50000 was also released that year, so Python 2 became a real PS2. Taito develops arcade games for Type X, so it also chose a real PS4. Although the publisher of the game is Square Enix, the name posted on PS4 looks like the codename is Taito. Even if they are real game consoles, it does not mean that PS2 and PS4 related software will allow you to play games directly. They are generally protected, and even if they run on your computer, that doesn't mean your controller will be able to use them directly. And most importantly, BIOS, OS, FW, Key or other additional files
=SW=
Anonymous user

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