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Xbox network

130 bytes added, 11 June
Xbox 360
:The '''[https://github.com/AdrianCassar/Xenia-WebServices Xenia WebServices]''' project, currently under development, simulates Xbox Live functionality for P2P online multiplayer games. You need to use "[https://github.com/AdrianCassar/xenia-canary/releases xenia-canary-netplay]" fork to connect. This fork also could be used to communicate with [[Preservation_projects#Private_Game_Servers|private servers for games that require a dedicated server]] for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, [[Preservation_projects#Private_Game_Servers|private server]] is created. This is outside the scope of this fork or Xenia WebServices and will have to be developed by the community. See ongoing development for "xenia-canary-netplay" fork and Xenia-WebServices on [https://discord.com/channels/308194948048486401/1173434194525950062 xenia-netplay discord channel].
:To connect to Xenia WebServices servers, you can use the following addresses: "https://xenia-netplay-2a0298c0e3f4.herokuapp.com" or "https://xbox.rushhosting.net". Simply change the "api_adress=" value in the "xenia-canary-netplay.config.toml" file to one of these addresses. You can also visit their webpages to view active online users and lobbies/sessions. See [https://github.com/AdrianCassar/xenia-canary/wiki/Config-Setup xenia-canary-netplay config setup] page for more information.
*See [https://github.com/AdrianCassar/xenia-canary/wiki/Netplay-Compatibility this page] for the "xenia-canary-netplay" fork compatibility list.
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