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Nintendo 64 emulators

115 bytes added, 19 June
Enhancements
| rowspan=6 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}| {{Y}}| {{Y}}| {{Y}}
| {{?}}
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| [[Widescreen_hacks#Nintendo_64|Widescreen hack]]
| {{Y}}[https://forums.launchbox-app.com/files/file/3649-nintendo-64-n64-widescreen-project-list-of-working-widescreen-games-and-config-files-for-mupen64plus-next-retroarch-core/ *]
| {{?}}
| {{?}}
| [[Texture packs#Nintendo_64|Texture Packs]]
| {{✓}}<ref group=N3 name=Glide>Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.</ref>
| {{N}}| {{N}}
| {{✓}}<ref group=N3 name=Glide>Only with [https://emulation.gametechwiki.com/index.php/Recommended_N64_plugins#GLideN64 GLideN64] video plugin.</ref>
| {{?}}
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| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{N}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{Y}}
| {{?}}
| {{?}}
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| {{Y}}
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| rowspan=6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}[https://docs.libretro.com/shader/antialiasing/ *]
| {{?}}
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
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| {{Y}}
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| [[Shaders_and_filters|Filters]]
| {{Y}}| {{N}}| {{Y}}| {{N}}| {{Y}}| {{Y}}
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|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
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| [[Shader_Presets|Shader Chain]]
| {{Y}}| {{N}}| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]| {{N}}| {{Y}}| {{N}}
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{Y}}[https://www.libretro.com/index.php/category/hdr/ *]
| {{?}}
| {{?}}
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{N}}[https://github.com/libretro/RetroArch/issues/8209 *]
| {{?}}
| {{?}}
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| {{Y}}[https://docs.mamedev.org/plugins/inputmacro.html *]| {{Y}}
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| Rewind
| {{Y}}
| {{?}}
| {{?}}
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| {{Y}}
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| Fast-Forward/Turbo Speed
| {{Y}}
| {{?}}
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| {{?}}
| {{Y}}
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| Savestates
| {{Y}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{Y}}
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| [https://tasvideos.org/Movies Movie recording/playback]
| {{Y}}
| {{?}}
| {{?}}
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| {{Y}}
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| rowspan=8 | Quality of life
| Per-Game Profiles
| {{Y}}
| {{?}}
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| Command Line Options
| {{Y}}
| {{?}}
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| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| {{Y}}
| colspan=5 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>
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| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}
| {{?}}
| {{N}}[https://old.reddit.com/r/emulation/comments/1ay6fm1/ares_v136_released/krslaki/ *]
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| {{Y}}
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| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{Y}}
| {{?}}
| {{?}}[https://old.reddit.com/r/emulation/comments/1ciiav8/ares_v138_has_now_been_released/l2jio4b/ *]
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| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]
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| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{Y}}
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| {{Y}}
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| rowspan=2 | Controls
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| {{?}}
| {{?}}
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| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]| {{N}}| {{N}}| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]| {{N}}| {{N}}
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| rowspan=6 | Misc
| [https://retroachievements.org/gameList.php?c=2 RetroAchievements]
| {{Y}}| {{N}}| {{N}}[https://old.reddit.com/r/emulation/comments/1ciiav81djp8ro/ares_v138_has_now_been_releasedares_v139_release/l29yoy6l9ckjp2/ *roadmap]| {{N}}| {{N}}| {{Y}}
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| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
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| [[Netplay#Nintendo_64|Netplay]]
| {{N}}| {{Y}}| {{N}}
|{{~}}<ref group=N3 name=input>Project64, RMG and Mupen64Plus MXE builds requires replacing the input plugin with one [https://www.play64.com/netplay-plugin/ with netplay support]. Another alternative for netplay is using [[Project64 Netplay]] fork.</ref>
| {{?}}
| {{N}}[https://github.com/TASEmulators/BizHawk/issues/2450#issuecomment-707492502 *]
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| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
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| [[Wikipedia:Category:Debugging|Debug Features]]
| {{N}}[https://forums.libretro.com/t/debugging-features/137 *]
| {{?}}
| {{~}}
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