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Preservation projects

777 bytes added, Sunday at 22:53
LAN Tunneling Programs
===Revivial Projects===
As the internet has become more readily available over time, a lot of companies have experimented with adding online services to their products (see [[Early Online Services]]). However, because of how dependent these features can be on a single company or server they are at high risk of disappearing once the service gets shut down. [[#Private Game Servers]], especially for MMOs are at risk as the entirety of the game is based on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the future as more and more games are becoming more dependent on online services. Other than MMOs, private game server revive projects particularly important for preserving online experiences in AAA games where publishers like [https://support.2k.com/hc/en-us/articles/360012369553-Which-2K-Games-Have-Servers-Online 2K], EA and Ubisoft are notorious for using intrusive [[Copy_protection|copy protection]], acquiring IPs and developers and then turning them to zombiezombies, instead of using or turning their games to P2P-based online infastructure they are shutting down their own custom/private servers for older titles. Revival projects ensure these kind of online experiences, aren't lost to history. Depending on interest and importance, there has been a surprising amount of fans who have come together to keep a service and /or game experience alive, or even "revive" it, by creating their own functioning service.
====Private Platform Servers====
====Private Game Servers====
These shouldn't be confused with [[#LAN_Tunneling_Programs|LAN tunneling (LAN multiplayer over internet)]] and offline multiplayer gaming over LAN support such as: System Link for XBOX home console systems/local connection. [[Wikipedia:Peer-to-peer|P2P infrastructure]] based games are included for informational purposes regarding their availability, even if the primary focus might be on the private servers. While some games listed below use [[Wikipedia:Peer-to-peer|peer-to-peer]] (P2P) infrastructure, they might have private servers for authentication phase and just because a game has a dedicated private server for online feature support doesn't mean it has matchmaking capable. There are various online features for games such as: Leaderboards, User Generated Content, Clans etc. Some games might only support some of the [[#Private_Platform_Servers|platform service]] functionalities such as [https://x.com/Insignia_Live/status/1551570707754078208 Live Aware] from Xbox Live. (e.g. Red Dead Revolver)
;Remember, for games lacking official or private revival servers, LAN multiplayer can still be an option if the game supports it. You can use [[#LAN_Tunneling_Programs|LAN tunneling]] software to play with your friends over the internet. If none of these available consider local co-op option if the game supports it with [[Netplay#Streaming_programs|streaming software]] for playing with your friends over the internet.
 
:[[Talk:Preservation_projects#Adding_new_titles_to_private_game_servers_section|Take a look at this]] before adding a game to this list.
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|[[Wikipedia:Colin_McRae_Rally_2005|Colin McRae Rally 2005]]
|align=left|{{Icon|Windows|PS2|PSP|Xbox}}
|{{✗}}<br/><small>Windows and PS2 version uses GameSpy.</small>
|{{✓}}
|align=left|{{Icon|NDS|PS2|Wii|Windows|PS3|360}}
|{{✗}}<br/><small>EA have announced the impending closure of their online servers for a long list of their old sports games. The servers will be shut down on February 8th, 2011.[https://www.trueachievements.com/forum/viewthread.aspx?tid=356645]<br/>NDS and Wii versions online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.</small>
|{{✗}}WIP?|N[https:/A/wiimmfi.de/stat?m=25 Wimmfi] (NDS)
|N/A
|-
|align=left|{{Icon|NDS|PS2|Wii|Windows|PS3|360}}
|{{✗}}<br/><small>On February 8, 2011, online trophies (including the Ultimate Team DLC) will become unavailable since EA will be shutting those servers down.[https://www.playstationtrophies.org/news/news-2573-ea-server-shutdown-notifcation-fifa-09.html]<br/>NDS and Wii versions online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.</small>
|{{✗}}WIP?|N[https:/A/wiimmfi.de/stat?m=25 Wimmfi] (NDS)
|N/A
|-
|-
|[[Wikipedia:Pro_Evolution_Soccer_5|Pro Evolution Soccer 5]]
|align=left|{{Icon|PS2|PSP|Xbox|Windows}}
|{{✗}}<br/><small></small>
|{{Y}}
|<small>[https://insignia.live/games/4b4e0030 Insignia](Xemu)<br/>[https://github.com/juce/fiveserver fiveserver](Windows)<br/>[[Early_Online_Services#Network_Adaptor_.28PS2.29|Cristian]](PCSX2)</small>
|{{Icon|Windows|360|PS2}}
|-
|[[Wikipedia:Pro_Evolution_Soccer_6|Pro Evolution Soccer 6<br/>Winning Eleven: Pro Evolution Soccer 2007]]
|align=left|{{Icon|PS2|PSP|Windows|360}}
|{{?}}<br/><small></small>
|{{Y}}|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)<br/>[https://github.com/juce/fiveserver fiveserver](Windows)<br/>[[Early_Online_Services#Network_Adaptor_.28PS2.29|Cristian]](PCSX2)<br/>[[PlayStation_Portable_emulators#Connectivity|AdHoc]](PPSSPP)</small>|{{Icon|Windows|360|PS2|PSP}}
|-
|[[Wikipedia:Pro_Evolution_Soccer_2008|Pro Evolution Soccer 2008]]
|align=left|{{Icon|PS2|Wii|NDS|PS3|PSP|Windows|360}}
|{{~}}<br/><small>NDS and Wii versions online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.<br/>Xbox 360 version is peer-to-peer based so probably it's still playable, other versions are unknown...</small>
|{{Y}}
|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)</small>
|{{Icon|360}}
 
 
|-
|[[Wikipedia:Pro_Evolution_Soccer_2011|Pro Evolution Soccer 2011]]
|align=left|{{Icon|PS2|Wii|PS3|Windows|360}}
|{{✗}}<br/><small></small>
|{{✓}}
|[https://wfc.wiilink24.com/online/winelev11wii WiiLink WFC]
|{{Icon|Wii}}
|-
|[[Wikipedia:Pro_Evolution_Soccer_2012|Pro Evolution Soccer 2012]]
|align=left|{{Icon|PS2|Wii|3DS|PS3|Windows|360}}
|{{✗}}<br/><small>[https://www.truetrophies.com/n317/pes-2012-servers-to-close]</small>
|{{✓}}
|[https://wfc.wiilink24.com/online/winelev12wii WiiLink WFC]
|{{Icon|Wii}}
|-
|[[Wikipedia:Pro_Evolution_Soccer_2014|Pro Evolution Soccer 2014]]
|align=left|{{Icon|PSP|PS3|Windows|360}}
|{{?}}<br/><small></small>
|{{✓}}
|<small>[[PlayStation_Portable_emulators#Connectivity|socom.cc]](PPSSPP)</small>
|{{Icon|PSP}}
|-
|[[Wikipedia:Red_Dead_Redemption|Red Dead Redemption]]
|-
|[[Wikipedia:Test_Drive_Unlimited|Test Drive Unlimited]]
|align=left|{{Icon|Windows|360|PS2|PSP}}|{{✗}}<br/><small>TDU1 server has been [https://www.facebook.com/343556031504/posts/the-tdu1-server-has-been-shut-down-we-thank-you-for-playing-and-encourage-you-to/10151187078811505/?locale=en_US&_fb_noscript=1 shut down in September 2012]. PS2 and PSP version shut down in 2009.</small>
|{{✓}}
|[https://turboduck.net/forums/topic/30648-test-drive-unlimited-project-paradise-v003a-public-beta-available/#comments Project Paradise]<br/>[https://turboduck.net/forums/topic/35843-released-test-drive-unlimited-platinum-v121/ TDU: Platinum]<br/>[https://discord.com/invite/jUjr8EDde3 project ps2 paradise] ([https://old.reddit.com/r/PS2IsAwesome/comments/16i3qvr/the_servers_for_test_drive_unlimited_are/ WIP])
===LAN Tunneling Programs===
These kind of programs usually creates/uses a network configuration that creates a virtual LAN connection and then allow systems to network with each other '''over the internet''' simulates connecting over LAN. This allows you to play games that support LAN multiplayer mode with others '''over the internet''', as if you were all on the same local network, replicating the fun of a [[Wikipedia:LAN_party|LAN party]] or [[Wikipedia:LAN_gaming_center|LAN gaming center]] but without needing to be in the same physical location. Some programs even offer additional features like lobbies and chat, further enhancing the online experience. LAN tunneling software isn't just for PC games, some of them such as for example, XLink Kai usually supports lots of system if the system and game supports LAN/local connection. Consoles with LAN/local connection support capabilities;
*[https://emulation.gametechwiki.com/index.php/Category:Microsoft_consoles System Link feature on Xbox consoles]
*[https://emulation.gametechwiki.com/index.php/Category:Sony_consoles LAN tunneling feature on PlayStation consoles]
*[[GameCube_emulators|GameCube]] thanks to [[GameCube_emulators#Hardware_features_and_peripherals|Broadband Adapter]]
This means you can use some of these LAN tunneling programs on for your consoles as well. LAN Tunneling shouldn't be confused with [[Netplay]], [[Netplay#Online_Multiplayer_Emulation|Online Multiplayer Emulation]] and [[:Category:Online_Services|Online Services]]. See [https://www.pcgamingwiki.com/wiki/List_of_games_with_LAN_multiplayer PCGamingWiki: List of games with LAN multiplayer on PC], or see [[:Category:Consoles|Consoles]] category for individual dedicated system pages to see LAN tunneling support and compatibility.
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