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Preservation projects

2,099 bytes added, Thursday at 17:54
Private Game Servers: The Sims Bustin' Out added which is a game that online features exclusive to PlayStation 2.
===Revivial Projects===
As the internet has become more readily available over time, a lot of people companies have experimented with adding online services to their products (see [[Early Online Services]]). However, because of how dependent these features can be on a single company or server they are at high risk of disappearing once the service gets shut down. [[#Private Game Servers]], especially for MMOs are especially at risk as the entirety of the game is based on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the future as more and more games are becoming more dependent on online services. Other than MMOs, private game server revive projects particularly important for preserving online experiences in AAA games where publishers like EA and Ubisoft are notorious for using intrusive [[Copy_protection|copy protection]], acquiring IPs and developers and then turning them to zombie, instead of using or turning their games to P2P-based online infastructure they are shutting down their own custom multiplayer servers for older titles. Revival projects ensure these kind of online experiences, aren't lost to history. Depending on interest and importance, there has been a surprising amount of fans who have come together to keep a service and game alive, or even "revive" it, by creating their own functioning service.
====Private Platform Servers====
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|[[Wikipedia:Midnight_Club:_Los_Angeles#Multiplayer|Midnight Club: Los Angeles<br/>Midnight Club: L.A. Remix]]
|align=left|{{Icon|360|PS3}}{{Icon|PSP}}
|{{~}}<br/><small>Rate My Ride servers have been shut down since 2014[https://www.reddit.com/r/midnightclub/comments/183bvfj/comment/kansihd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button] but online infastructure is [[Wikipedia:Peer-to-peer|P2P-based]] on Xbox 360[https://gamefaqs.gamespot.com/boards/939534-midnight-club-los-angeles/48970754] (and PSP?) so it's still playable.<br/>PS3 version uses GameSpy so it's completely offline.</small>
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|<small>[[Xbox_network#Xbox_360|Xenia WebServices]](Xenia)<br/>[https://wiki.rpcs3.net/index.php?title=Midnight_Club:_Los_Angeles#Netplay_testing OpenSpy](PS3)(WIP)<br/>[[PlayStation_Portable_emulators#Connectivity|AdHoc]](PPSSPP)</small>
|{{Icon|360}}{{Icon|PSP}}
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|[[Wikipedia:Motor_City_Online|Motor City Online]]
|[http://freeso.org/ FreeSO]
|{{Icon|Windows}}
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|[[Wikipedia:The_Sims_Bustin'_Out#Online_features|Sims Bustin' Out, The]]
|align=left|{{Icon|PS2}}
|{{✗}}<br/><small>The PlayStation version of Bustin' Out featured a free online play mode titled "Online Weekend". This mode allowed players to participate in both freeplay and storymode with each other and chat using the [[PlayStation_2_emulators#Hardware_features_and_accessories|USB keyboard on the PlayStation 2]]. The server for the game shut down on August 1, 2008, the same day The Sims Online was shut down.</small>
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|[[Early_Online_Services#Network_Adaptor_.28PS2.29|Cristian]]
|{{Icon|PS2}}
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|[[Wikipedia:Team_Fortress_2|Team Fortress 2]]<br/>[[Wikipedia:The_Orange_Box|The Orange Box]]
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