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Preservation projects

299 bytes added, 21 June
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|[[Early_Online_Services#Network_Adaptor_.28PS2.29|Cristian]]
|{{Icon|PS2}}<ref name=Frostbite1>Members of the [https://discord.com/channels/581583269615894578/581592025934069770 Battlefield modding-Frostbite 1] discord channel are working on keeping of Battlefield 2: Modern Combat (Xbox 360 version), Battlefield 1943 and Battlefield Bad Company titles [https://old.reddit.com/r/Battlefield1943/comments/14ba41x/bf1943_servers_are_shutting_down_is_there_any/jswxq7e/ alive past the shutdown]. There is a separate project for emulating EA Plasma backend services/Battlefield games built on the Frostbite 1.x engine, called [https://github.com/valters-tomsons/arcadia arcadia project] but it is in work-in-progress stage, also see this [https://old.reddit.com/r/Battlefield/comments/17d4nnl/battlefield_1943_multiplayer_on_pc_via_rpcs3/ reddit thread] if you want to test [https://github.com/valters-tomsons/arcadia arcadia for more information about the project] using RPCS3 emulator. On the other hand, [https://insignia.live/#games Insignia] project do not support Battlefield 2: Modern Combat for OG Xbox currently. There is a another separate project, [https://github.com/BattleDash/FrostbiteServer FrostbiteServer] project for being built specifically for STAR WARS Battlefront II, but can be somewhat easily adapted to other games running on the engine in the future.</ref>
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|[[Wikipedia:Battlefield_1943|Battlefield 1943]]
|align=left|{{Icon|PS3|360}}
|{{✓}}<br/><small>Both the PS3 and Xbox 360 versions of the game utilize a [[Wikipedia:Peer-to-peer|Peer-to-Peer]] online infrastructure, which allows continued online play[https://forum.psnprofiles.com/topic/94760-online-still-work/]. However, similar to Call of Duty 3 situation on seventh-gen home consoles, it appears to require a custom server for authentication[https://wiki.rpcs3.net/index.php?title=UFC_2009_Undisputed#Netplay_testing][https://discord.com/channels/308194948048486401/1173434194525950062/1212793084916535336], rendering it currently incompatible with emulators.</small>
|{{✗}}WIP?|N/A[[Xbox_network#Xbox_360|Xenia WebServices]]
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|[[Wikipedia:UFC_Undisputed_2010|UFC Undisputed 2010]]
|align=left|{{Icon|PS3|360}}
|{{?}}<br/><small>There is a Servers down.[https://wikiwww.rpcs3xboxachievements.netcom/forum/topic/381699-servers-are-shut-down/index.php?title=UFC_Undisputed_2010#Special_Notes OpenSpy Online canary patch for RPCS3] but it's untested at the moment.</small>
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|[https://wiki.rpcs3.net/index.php?title=UFC_Undisputed_2010#Special_Notes OpenSpy (UntestedRPCS3)]<ref>There is a [https://wiki.rpcs3.net/index.php?title=UFC_Undisputed_2010#Special_Notes OpenSpy Online canary patch for UFC Undisputed 2010 using with RPCS3] but it's untested at the moment.</ref>|{{Icon|PS3}}(Untested)N/A
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|[[Wikipedia:Vindictus|Vindictus]]
|[[Wikipedia:WWE_SmackDown_vs._Raw_2007|WWE SmackDown vs. Raw 2007]]
|align=left|{{Icon|PS2}}{{Icon|PSP}}{{Icon|360}}
|{{~}}<br/><small>Game online infastructure is [[Wikipedia:Peer-to-peer|P2P-based]] on Xbox 360 so it's playable[https://youtu.be/RF1bLBTRJ_4], but it probably needs custom server for authentication process so it's incompatible with [[Xbox_network#Xbox_360|Xenia WebServices]] at the moment?.</br>PSP and PS2 status is unknown, placeholder text.<ref>[[PlayStation_Portable_emulators#Connectivity|Local multiplayer using AdHoc and tunneling on PSP]] is possible though.</ref>|N/AWIP?|N/A[[Xbox_network#Xbox_360|Xenia WebServices]]
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