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|discontinued = January 2017
 
|discontinued = January 2017
 
|predecessor = [[Wii emulators|Wii]]
 
|predecessor = [[Wii emulators|Wii]]
|successor = [[Nintendo Switch emulators|Switch]]
+
|successor = [[Nintendo Switch emulators|Nintendo Switch]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
  
{{for|emulators that run on the Wii U|Emulators on Wii U}}  
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{{for|other emulators that run on Wii U hardware|Emulators on Wii U}}  
  
The '''Wii U''' is an eighth-generation console released by Nintendo on November 18, 2012, at {{Inflation|USD|349.99|2012}}. It has a 3-core IBM [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC]] CPU at 1.24 GHz with 2 GBs of RAM and an AMD Radeon GPU. It is the first console by Nintendo to output high-definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [[wikipedia:Wii_U_GamePad|Wii U GamePad]], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games as well as support the Wii Remote controllers for native Wii U games.
+
The '''Wii U''' is an eighth-generation console released by Nintendo on November 18, 2012, at {{Inflation|USD|349.99|2012}}. It has a 3-core IBM PowerPC CPU at 1.24 GHz with 2 GBs of RAM and an AMD Radeon GPU. It is the first console by Nintendo to output high-definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [[wikipedia:Wii_U_GamePad|Wii U GamePad]], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games as well as support the Wii Remote controllers for native Wii U games.
  
 
==Emulators==
 
==Emulators==
<div style="overflow-x:auto;width:100%">
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<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
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| align=left|{{Icon|Windows|Linux|macOS}}
 
| align=left|{{Icon|Windows|Linux|macOS}}
 
| [https://nightly.link/cemu-project/Cemu/workflows/build_check/main <abbr title="Latest development build">Artifacts</abbr>]<br/>[http://cemu.info/index.html#download {{CemuVer}}]<br/>[https://flathub.org/apps/details/info.cemu.Cemu Flathub]
 
| [https://nightly.link/cemu-project/Cemu/workflows/build_check/main <abbr title="Latest development build">Artifacts</abbr>]<br/>[http://cemu.info/index.html#download {{CemuVer}}]<br/>[https://flathub.org/apps/details/info.cemu.Cemu Flathub]
|{{~}} ||{{~}} ||[https://compat.cemu.info 54%] ||{{✓}} ||{{✓}} ||{{✓}}
+
|{{~}} ||{{~}} ||[https://compat.cemu.info 52%] ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|-
 
| [[Decaf]]
 
| [[Decaf]]
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|Cemu
 
|Cemu
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/SSimco/Cemu 1.0] (source only)
+
|[https://github.com/SSimco/Cemu 1.0]
 
|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
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|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|[https://wiki.cemu.info/wiki/Roadmap#LLVM_as_a_CPU_JIT_backend roadmap]
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|{{✗}}
 
|}
 
|}
 
</div>
 
</div>
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===Comparisons===
 
===Comparisons===
;[[Cemu]]:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can run a sizeable amount of games. As of 2022, Cemu is no longer in the experimental stage, it's now fully open-source, and a macOS port has been released.
+
;[[Cemu]] <small class="plainlinks" style="font-weight:normal;">([https://compat.cemu.info compatibility])</small>:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can run a sizeable amount of games. As of 2022, Cemu is no longer in the experimental stage, it's now fully open-source, and a macOS port has been released.
 
;[[Decaf]]:Can boot some commercial games. It's developed sporadically.
 
;[[Decaf]]:Can boot some commercial games. It's developed sporadically.
 
;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, IOSU, and Cafe OS up to the Wii U menu. Written by the leading Decaf developers, exjam and kinnay.
 
;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, IOSU, and Cafe OS up to the Wii U menu. Written by the leading Decaf developers, exjam and kinnay.
  
 
==Hardware features and peripherals==
 
==Hardware features and peripherals==
There are two types of Microphones for the Wii U, the most common being the Gamepad and the other being a standalone Microphone. Not sure what's the difference between them, should they be distinguished? Famicom also has two Microphones, one is the old Famicom's P2 controller, and the other is a handheld Microphone, but they should be completely different, because no one uses the P2 Microphone to play Karaoke games
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
<div style="overflow-x:auto;width:100%">
 
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
! colspan=2 | Name
+
! Name
 
! cemu
 
! cemu
 
|-
 
|-
|colspan=2|[[#DS mode|DS mode]]
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|[[#Nintendo_Network|Nintendo Network]]
|{{~}}
+
|{{✓}}
 +
|-
 +
|[[Amiibo]]
 +
|{{~}}[[Amiibo#Emulation|*]]
 
|-
 
|-
| colspan=2 |[[Wikipedia:Wii_U_system_software#Wii_U_Menu|Wii U Menu]]
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|[[Wikipedia:Wii_U_system_software#Wii_U_Menu|Wii U Menu]]
 
|{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]
 
|{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]
 
|-
 
|-
| colspan=2 |[[Virtual Console]]
+
|GamePad Screen
 +
|{{✓}}[https://cemu.info/faq.html <abbr title="See 'How can I see the GamePad screen?' for more information.">*</abbr>]
 +
|-
 +
|[[Virtual Console]]
 
|{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *]
 
|{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *]
 
|-
 
|-
| colspan=2 |[[#Wii_Mode|Wii Mode / vWii]]
+
|[[#Wii_Mode|Wii Mode]]
|{{✗}}
 
|-
 
| colspan=2 |[[#Wii U Optical Disc|Wii U Optical Disc]]
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
| rowspan=3 | Connectivity
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|[[#Skylanders_Portal_of_Power|Skylanders Portal of Power]]
| [[Nintendo Network]]
 
| {{✓}}
 
|- 
 
| [[Preservation_projects#Private_Platform_Servers|SpotPass/StreetPass]]
 
| {{?}}
 
|-
 
| [[#LAN Tunneling|LAN Tunneling]]
 
| {{?}}
 
|-
 
| rowspan=8 | Inputs
 
| [[List_of_games_that_support_tracked_motion_controllers#Wii_U_Emulation|Motion Controls (Gyro)]]
 
 
| {{~}}
 
| {{~}}
 
|-
 
|-
| [[List_of_games_that_support_touchscreen#Nintendo_Wii_U_Emulation|GamePad Screen]]
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|[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
|{{✓}}[https://cemu.info/faq.html <abbr title="See 'How can I see the GamePad screen?' for more information.">*</abbr>]
 
|-
 
| GamePad Speaker
 
| {{✓}}
 
|-
 
|GamePad Microphone
 
| {{✓}}
 
|-
 
| Camera
 
| {{✗}}
 
|-
 
| IR sensor
 
| {{✗}}
 
|-
 
| NFC
 
| {{~}}<ref group=N2>Cemu allows to load NFC tag from file, but it's not possible to scan NFC tag in real-time via NFC reader.</ref>
 
|-
 
| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_Wii_U_Emulation|Keyboard]]
 
| {{?}}
 
|-
 
| colspan=2 |[[Amiibo]]
 
|{{~}}[[Amiibo#Emulation|*]]
 
|-
 
| colspan=2 |[[#Skylanders_Portal_of_Power|Skylanders Portal of Power]]
 
| {{~}}
 
|-
 
| colspan=2 |[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
 
 
| {{~}}
 
| {{~}}
 
|}
 
|}
</div>
 
<references group=N2/>
 
 
====DS mode====
 
Currently, SSimco's Cemu Android port does not do any optimization for DS mode, and certainly does not support sensors. Cemu's Dual Screen is just two separate windows with no more advanced settings.
 
  
What's DS mode? TV is top screen, Gamepad is bottom screen. So they're dual screen. (example: https://www.nintendoworldreport.com/media/30499/1/28.png)
+
====[[Wikipedia:Nintendo_Network|Nintendo Network]]====
 +
The Nintendo Network is Nintendo's online service which provides online functionality for the [[Nintendo_3DS_emulators#Hardware_features|Nintendo 3DS]] and [[#Hardware Features|Wii U]] systems and their compatible games.
  
*Swap Screen
+
Emulation of Nintendo Network is possible with [https://pretendo.network/#about Pretendo]: Open-source project that aims to recreate Nintendo Network for the 3DS and Wii U using clean-room reverse engineering. Pretendo supports any client that can interact with Nintendo Network.
*Screen Layout: Left Right or Up Down (Default)
 
*Rotate Screen: Screen 1: 0 (Default), 90°, 180°, -90° or Screen 2: -360°, -270°, -180°, -90°, 0, 90°, 180°, 270°, 360°, Custom, Sensor (Default)
 
NOTE: Sensor degrees from -360° to 0 to 360°, your device must support gyroscope, accelerometer, touch screen, second screen (optional) and Stylus for drawing games (optional). Mesen's developer once said that screen rotation is for homebrew games. But in fact, there are a few game developers like Treasure who have thought of this. Ikaruga is a NAOMI arcade game. In order to give players an experience close to the arcade version, its Dreamcast port actually allows players to rotate the screen, and its Switch port also allows players to rotate the screen.
 
*Hide Screen: Screen 1 or Screen 2 or Off (Default)
 
*Disable Screen: Screen 1 or Screen 2 or Off (Default)
 
*Screen Spacing: 0 (Default), Auto, Custom
 
NOTE: Auto is maximum value from Top to Bottom calculated based on aspect ratio and resolution, including rotating monitors
 
  
Cemu's Android port and DS / 3DS emulators require these;
+
Currently the only emulator with this kind of functionality is Cemu. Cemu 2.0 officially supports Pretendo under your network account options in the emulator. For information on how to get started with Cemu, check out the [https://pretendo.network/docs/install/cemu documentation].
*Orientation (Android): Portrait (Default) or Landscap or Auto
 
*Screen Position (Android): Left, Right, Center, Top (Default), Bottom
 
*Status Bar or Notch and Navigation Bar (Android): Top Bar: On (Default for Notch), Off or Bottom Bar: On, Off (Default)
 
*Hide Gamepad Virtual Controller (Android): Left Side, Right Side, Bottom Side, Both Sides, All Sides, Off (Default)
 
NOTE: Checkbox required. If you think of the Microphone as a button, it's at the bottom
 
*Rotate Gamepad Virtual Controller (Android): -360°, -270°, -180°, -90°, 0, 90°, 180°, 270°, 360°, Custom, Sensor (Default)
 
  
Unlike the DS and 3DS, the Wii U's two screens are not one piece, so two rotations are necessary.
+
:See [[Preservation_projects|Preservation projects]] page for more information about other revive projects.
  
====Wii Mode====
+
====[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes Wii Mode]====
:[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes Wii Mode]
 
:[https://wiibrew.org/wiki/VWii WiiBrew: vWii]
 
 
The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U.
 
The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U.
  
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The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.<ref>[[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibility]]</ref>
 
The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.<ref>[[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibility]]</ref>
 
====LAN Tunneling====
 
:[https://www.teamxlink.co.uk/wiki/Nintendo_Wii_U_Tutorial Xlink Kai - Nintendo Wii U Tutorial]
 
Offline multiplayer gaming on the Wii U home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. To see if the game you want to play is supported see [https://www.teamxlink.co.uk/wiki/Wii_U this page].
 
 
*cemu placeholder text
 
*See [[Preservation projects#LAN Tunneling Programs]] for more information about other LAN tunneling solutions.
 
 
====Wii U Optical Disc====
 
The Wii U Optical Disc (WUP-006) is the retail physical game medium for the Wii U, with a capacity of 25 GB. There is no 50 GB dual layer version. The Wii U system software is backwards compatible with Wii Optical Discs, but not with GameCube game discs. The Wii U Optical Discs differ in appearance from most other optical discs in that they have soft, rounded edges.
 
 
Nintendo president Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies". Like with the GameCube and Wii optical discs, it was chosen by Nintendo to prevent copyright infringement of games, to reduce cost by avoiding licensing fees to the Blu-ray Disc Association (BDA), and to reduce loading times. This also prevents the console from being modified into a DVD or Blu-ray movie player.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_U_Optical_Disc]
 
 
*cemu has no support for Wii U discs, PC optical drives can't read Wii U discs anyway.
 
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
*See [[Ripping_games]].
 
  
 
====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]====
 
====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]====
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==Enhancements==
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
 
! cemu
 
! cemu
 
|-
 
|-
| rowspan=7 | Graphics
+
| colspan=2 | [https://retroachievements.org/gameList.php?c=20 RetroAchievements]
| [[Resolution|Resizable Internal Resolution]]
+
| {{N}}
| {{}}
 
 
|-
 
|-
| [[Widescreen_hacks#Nintendo_Wii_U|Ultrawide hack]]<br/><small>Widescreen already supported on Wii U system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
+
| colspan=2 | [[Resolution|Resizable Internal Resolution]]
| {{}}
+
| {{Y}}
 
|-
 
|-
| [[Texture packs]]
+
| colspan=2 | [[Overclocking|Overclock]]
| {{✗}}
+
|
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| colspan=2 | [[Widescreen_hacks#Nintendo_Wii_U|Widescreen hack]]
| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>
+
| {{Y}}
 
|-
 
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
+
| colspan=2 | [[30/60_FPS_cheat_codes#Wii_U|Internal Framerate Hack]]
| {{}}
+
| {{Y}}
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| colspan=2 | [[Texture packs]]
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small>
+
| {{N}}
 
|-
 
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
+
| colspan=2 | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| colspan=3 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, cemu already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>
+
| {{N}}
 
|-
 
|-
| rowspan=5 | Performance
+
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| [[Overclocking|Overclock]]
+
| {{~}}<ref group=N2>Have to be done on a per game basis as the cemu didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://github.com/etra0/botw-freecam botw-freecam]. Also there is a [https://bugs.cemu.info/issues/111 feature request: free cam for cemu].</ref>
| {{}}
 
 
|-
 
|-
| [[30/60_FPS_cheat_codes#Wii_U|Internal Framerate Hack]]
+
| colspan=2 | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| {{✓}}
+
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/0PQjAJNhNxU AFMF]''' or '''[https://youtu.be/t5DdQ5Q6s3E LSFG]''' can be used with cemu, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| {{✗}}
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| colspan=3 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
| rowspan=6 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref>
 
|-
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 
| {{✓}}
 
 
|-
 
|-
 +
| rowspan=2 | Post-Processing
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{✗}}[https://github.com/cemu-project/Cemu/issues/1032]
+
| {{N}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
| {{✗}}
+
| {{N}}
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{?}}
 
 
|-
 
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
+
| rowspan=4 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{✗}}[https://bugs.cemu.info/issues/369 *]
+
|
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{✗}}[https://old.reddit.com/r/cemu/comments/10729u0/hotkeys_for_game_speed/ *]
+
|
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{✗}}[https://github.com/cemu-project/Cemu/pull/953][https://github.com/cemu-project/Cemu/issues/898]
+
|
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| {{✗}}[https://tasvideos.org/Forum/Topics/15210?CurrentPage=2&Highlight=440709#440709 *]
 
|-
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| {{✗}}
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| {{✗}}
 
|-
 
| rowspan=8 | Quality of life
 
| [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]]
 
| {{✓}}
 
|-
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{✗}}
 
 
|-
 
|-
| Built-in [[Cheats_and_patches|Cheat Manager]]
+
| colspan=2 | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{~}}<ref group=N2>Use the [https://old.reddit.com/r/cemu/comments/111vt8e/cheating_on_cemu_how_do_you_do_it/ graphics pack options to enable cheats] in cemu. Right click on your game>select graphic packs, you'll get many other options there.</ref>
+
| {{N}}
 
|-
 
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
+
| colspan=2 | [[Input_lag|Input lag-mitigating technique]]
| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
+
| {{N}}
 
|-
 
|-
| Per-Game Profiles
+
| colspan=2 | [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]]
| {{}}[https://wiki.cemu.info/wiki/Tutorial:Game_Profiles *]
+
| {{Y}}
 
|-
 
|-
| Command Line Options
+
| colspan=2 | [[Wikipedia:Debugger|Debug Features]]
| {{✓}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *]
+
|
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
| {{✓}}[https://www.reddit.com/r/cemu/comments/143aa3z/how_to_run_cemu_with_hdr_vrr/ *]
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| {{✗}}
 
|-
 
| rowspan=5 | Misc
 
| [https://retroachievements.org/gameList.php?c=20 RetroAchievements]
 
| {{✗}}
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support.
 
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| {{~}}<ref group=N2>Have to be done on a per game basis as the cemu didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://github.com/etra0/botw-freecam botw-freecam]. Also there is a [https://bugs.cemu.info/issues/111 feature request: free cam for cemu].</ref>
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| {{~}}[https://bugs.cemu.info/issues/98 *]
 
 
|}
 
|}
</div>
 
 
<references group=N2/>
 
<references group=N2/>
 
==Cemu: PC to Mobile and Mobile to PC==
 
Just like the real Wii U, you need two screens. The Android version of Cemu should also be able to transfer saves, DLC and other files to and from the PC version. Root/data/data/info.cemu.Cemu is inaccessible. Google has added restrictions to Android/data/info.cemu.Cemu, so files from Cemu PC version to Cemu Android or files from Cemu Android to Cemu Android can only be built into Cemu Android.
 
 
Nitrome once developed an application for smartphones called Touchy, which allows four players to control four characters in a Flash game. It also allows players to play Flash games using sensors. Obviously, one keyboard is not enough for four players, and many people are not satisfied with the sensor emulation. They usually need to use third-party software, other devices, or change the mouse input method.
 
 
The Wii U Gamepad is basically available on some Android phones, except for the physical keyboard. Touch screen (Multitouch), stylus (Samsung and Motorola), Microphone, Camera (Front and Back), IR, NFC, gyroscope and accelerometer
 
 
Therefore, in addition to transferring files between the Android version and the PC version of Cemu, it should also be used as a Gamepad. The game runs on the PC or mobile phone, and the game screens on the mobile phone and PC can be exchanged during the game. You may need to turn on Screen Cast. It would be better to have a rotating monitor. PC TV, Android Gamepad or Android TV, PC Gamepad
 
 
The current Cemu Android version of Microphone is just a button, and its developer has not added Android Microphone support. Unlike the Famicom, the Wii U Gamepad has many buttons, and Android Microphone permission is necessary. Camera (front and back) also require Camera permission just like the Android version of GBCC.
 
 
The current Cemu Android version has these device requirements. Version: 11 to 14, CPU: 64 bit ARM also known as arm64-v8a, preferably Qualcomm's Snapdragon. Sensor: Refer to Wii U Gamepad, which is currently not supported by the emulator. Touchscreen: Like the DS and 3DS, Multitouch is optional for Stylus, Multitouch is necessary for on-screen controller. Wi-Fi, USB Type-C and Bluetooth: transfer files, screen cast, third-party controllers may use these. Vulkan and GPU driver: not supported yet.
 
  
 
==[[Dolphin]] support for Wii U==
 
==[[Dolphin]] support for Wii U==
Line 348: Line 199:
 
[[Category:Nintendo consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Wii U emulators|*]]
 
[[Category:Wii U emulators|*]]
[[Category:PowerPC-based]]
 

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