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|logo =  
 
|logo =  
 
|logowidth =
 
|logowidth =
|last-version = {{Version|TouchHLE}}
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|last-version = 0.1.2
 
|active = Yes
 
|active = Yes
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]]
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|platform = [[Emulators on macOS|macOS]]<br/>[[Emulators on Windows|Windows]]
|architecture = x86-64, AArch64
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|architecture = x86
 
|target = [[iOS emulators|iOS]]
 
|target = [[iOS emulators|iOS]]
|developer = [https://hikari.noyu.me hikari no yume] (光の夢〜hikari's dream〜dream of light)
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|developer = hikari-no-yume
 
|website = [https://touchhle.org/ Official website]
 
|website = [https://touchhle.org/ Official website]
|support = [https://liberapay.com/hikari_no_yume Liberapay]
 
 
|source = [https://github.com/hikari-no-yume/touchHLE Github]
 
|source = [https://github.com/hikari-no-yume/touchHLE Github]
 
}}
 
}}
  
'''touchHLE''' is a free and open-source iOS emulator which emulates 32-bit versions of iOS. iPhoneOS 2.x is currently supported, with 3.x and later (including iPad apps) to also be supported in the future.
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'''touchHLE''' is an iOS emulator focusing on early 32-bit versions of iOS, particularly versions iPhoneOS 1.0 to 2.x.
  
 
==Downloads==
 
==Downloads==
{|cellpadding="4"
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{| cellpadding="4"
 
|-
 
|-
|align=center|{{Icon|Windows|macOS|Android}}
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|align=center|{{Icon|Windows|macOS}}
|[https://github.com/hikari-no-yume/touchHLE/releases/ {{TouchHLEVer}}] <br> [https://github.com/hikari-no-yume/touchHLE/actions Actions]  
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|[https://github.com/hikari-no-yume/touchHLE/releases 0.1.2] <br> [https://github.com/hikari-no-yume/touchHLE/actions Actions]  
 
|}
 
|}
  
 
==Overview==
 
==Overview==
Unlike most previous attempts at emulating iOS, touchHLE does not require the use of a firmware dump, instead providing its own implementation of the system frameworks (e.g. Foundation, UIKit, OpenGL ES, OpenAL, etc.). The author developed the emulator to run early iOS games due to newer devices being unable to run older games in many cases and the difficulty of installing delisted games. The author has stated the emulator will never support 64-bit apps, largely due to the more cynical business strategies adopted by game developers in the mid-2010s such as developing games around a live-service model e.g. with microtransactions and loot boxes among others, not to mention that many of these games have received ports to Android devices anyway, making iOS emulation solutions for those apps moot point.
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Unlike most other efforts at emulating iDevices, the author behind touchHLE went out of their way to reimplement most if not all the iOS standard libraries, thereby negating the need for any copyrighted Apple firmware and thus potentially insulating the project from any legal consequence (case in point [[Dolphin]] whose presence of cryptographic keys needed to run Wii games became a point of controversy<ref>[https://www.youtube.com/watch?v=hsQtv5IvrD8 Nintendo is threatening legal emulation...and it doesn't look good]</ref>) in much the same way as the earlier [[UltraHLE]] project for the [[Nintendo 64 emulators|Nintendo 64]].
 
Accelerometer support is included. However, this only applies to devices with a built-in accelerometer; a controller is required to simulate an accelerometer.
 
  
==Supported apps==
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The only code touchHLE emulates is the app binary and some libraries, while touchHLE itself takes place of iOS and provides its own implementation of system frameworks such as Foundation, UIKit, OpenGL ES, OpenAL, etc. In addition, the developer intended touchHLE as a way to run and preserve early iOS games especially considering Apple's spotty track record with software preservation, with newer devices being unable to run older apps and games and the difficulty of installing delisted games.
https://appdb.touchhle.org/
 
  
 
==References==
 
==References==

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