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==Jorio's Pangea Software games==
 
https://github.com/jorio
 
Check these out. Pangea Software released the source code for all their old Mac games and this guy ported them to modern platforms. I'd add them to the list but I'd probably make some mistake.
 
 
:Done. [[User:NNNkey|NNNkey]] ([[User talk:NNNkey|talk]]) 11:12, 10 February 2024 (UTC)
 
 
 
==Source Ports Move==
 
==Source Ports Move==
 
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST)
 
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST)
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:What I originally envisioned for Multi game engines is for projects that collects different game engines, like ScummVM. I guess we could define it better. Maybe putting a minimum number of included engines, like "projects that include at least 5 different engines". How about that? --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]])
 
:What I originally envisioned for Multi game engines is for projects that collects different game engines, like ScummVM. I guess we could define it better. Maybe putting a minimum number of included engines, like "projects that include at least 5 different engines". How about that? --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]])
:: Aha. So I misunderstood. Multi-engines and multi-game are quite different in intent. Categorising the former rely on knowledge about what's under the hood, and not just the player-facing look & feel. So based on my lack of such knowledge, I can see how the separation can in fact make more sense as multi vs single engine. I was coming from general experience from wikis, where every distinction tend to blur over time. Here too in a small way, ScummVM is somewhat an exception rather than a norm. But I think just the headings need to be changed. Multi-game engine implies one engine is replaced by one engine. So maybe it needs to be called ''multi-engine recreation'' --[[User:Nngnna|Nngnna]] ([[User talk:Nngnna|talk]]) 07:41, 12 October 2023 (UTC)
 
 
== Marvel’s Spider-Man 2 (2023) PC port ==
 
 
What should we do about this one? https://old.reddit.com/r/PiratedGames/comments/190rqnq/spider_man_2_textures_coming_in_hot_by_sm2pc/?share_id=oBjqDKJio3zJT5g6k4kDd
 
 
[[User:Ahayri|Ahayri]] ([[User talk:Ahayri|talk]]) 12:30, 08 January 2024 (UTC)
 
 
== Subpages for different genres ==
 
 
I created [[Game engine recreations and source ports/FPS | this]] to give a slightly more thorough description of various source ports without cluttering the main page. Similar pages could be made for other genres but this is what I'm most familiar with.[[User:Phredreeke|Phredreeke]] ([[User talk:Phredreeke|talk]]) 19:32, 22 April 2024 (UTC)
 
 
I think that's a good idea, thanks.
 

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