Editing Talk:Game engine recreations and source ports
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==Source Ports Move== | ==Source Ports Move== | ||
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST) | Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST) | ||
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:What I originally envisioned for Multi game engines is for projects that collects different game engines, like ScummVM. I guess we could define it better. Maybe putting a minimum number of included engines, like "projects that include at least 5 different engines". How about that? --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) | :What I originally envisioned for Multi game engines is for projects that collects different game engines, like ScummVM. I guess we could define it better. Maybe putting a minimum number of included engines, like "projects that include at least 5 different engines". How about that? --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) | ||
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