Editing Talk:Game engine recreations and source ports
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | == | + | == Move? (OVER) == |
− | + | These are source ports. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:20, 8 January 2019 (EST) | |
− | |||
− | + | ===Vote=== | |
+ | ====Move==== | ||
+ | # [[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 11:25, 8 January 2019 (EST) | ||
− | == | + | ====Stay==== |
+ | # [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST) | ||
+ | # [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 18:09, 9 January 2019 (EST) | ||
+ | |||
+ | ===Discussion=== | ||
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST) | Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST) | ||
Line 18: | Line 23: | ||
::::I don't like the addition of the /source ports naming into the web address. It's incredibly clumsy. I agree with jpx that it's for a different purpose. Like how Raven Software released source code for their Jedi Knight games when or after they went bankrupt & closed down. | ::::I don't like the addition of the /source ports naming into the web address. It's incredibly clumsy. I agree with jpx that it's for a different purpose. Like how Raven Software released source code for their Jedi Knight games when or after they went bankrupt & closed down. | ||
::::In saying that, the page will not ever be driven by popularity of any game engine recreations which is selectively subjective to some people. It's just that there are WAY too many recreations found in that OSGameClones web list. So it takes time adding them. That's why I thought to segment them into multiple pages categorised by old times and then each new decade afterwards. Eg. Early times to 1990, then a new page for 1991-2000 (for games first released in THOSE years), 2001-2010, 2011-2020 and so on and so forth. | ::::In saying that, the page will not ever be driven by popularity of any game engine recreations which is selectively subjective to some people. It's just that there are WAY too many recreations found in that OSGameClones web list. So it takes time adding them. That's why I thought to segment them into multiple pages categorised by old times and then each new decade afterwards. Eg. Early times to 1990, then a new page for 1991-2000 (for games first released in THOSE years), 2001-2010, 2011-2020 and so on and so forth. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |