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'''PlayStation Network''' (PSN) is the online service used by PlayStation consoles starting from [[PS3]]. During the development stage for the PlayStation 3, Sony expressed their intent to build upon the [[PlayStation_2_emulators#Network_Adapter|functionality of its predecessor]] by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.<ref>[[Wikipedia:PlayStation_Network#History|PlayStation Network History]]</ref> | '''PlayStation Network''' (PSN) is the online service used by PlayStation consoles starting from [[PS3]]. During the development stage for the PlayStation 3, Sony expressed their intent to build upon the [[PlayStation_2_emulators#Network_Adapter|functionality of its predecessor]] by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" network. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform". A list of supporting features was announced at the Tokyo Game Show later the same year.<ref>[[Wikipedia:PlayStation_Network#History|PlayStation Network History]]</ref> | ||
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==PlayStation 3== | ==PlayStation 3== | ||
*Netplay in RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN] (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private servers] for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private server] is created. This is outside the scope of the emulator and will have to be developed by the community. RPCS3's 2024 updates introduced a '''friend and invite system''' in its QT interface[https://twitter.com/rpcs3/status/1753390620750532909]. This allows you to invite or join friends for online sessions in supported titles. It's important to note that this feature replicates the original functionality and is separate from the XMB interface's friend system and the PlayStation Network (PSN) service. | *Netplay in RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN] (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private servers] for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private server] is created. This is outside the scope of the emulator and will have to be developed by the community. RPCS3's 2024 updates introduced a '''friend and invite system''' in its QT interface[https://twitter.com/rpcs3/status/1753390620750532909]. This allows you to invite or join friends for online sessions in supported titles. It's important to note that this feature replicates the original functionality and is separate from the XMB interface's friend system and the PlayStation Network (PSN) service. | ||
*There are separate dedicated projects called "[https://github.com/PSOnlineReturnalGaming PSORG Revival]" and "[https://github.com/hashsploit/clank clank]" to restoring PlayStation first, and Sony Medius servers-based titles/third party original online functionality for gaming history preservation and education purposes. | *There are separate dedicated projects called "[https://github.com/PSOnlineReturnalGaming PSORG Revival]" and "[https://github.com/hashsploit/clank clank]" to restoring PlayStation first, and Sony Medius servers-based titles/third party original online functionality for gaming history preservation and education purposes. | ||
− | :*[https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List RPCN compatibility list] | + | :*[https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List RPCN compatibility list], [https://docs.google.com/spreadsheets/d/1Xp-662d12W13CZSzSiaBfB4BHwU2PyOFMdp_W4sA5Bo/edit#gid=0 RPCN compatibility list #2] |
:*[https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 Private/Custom servers for PlayStation 3 and RPCS3 RPCN] (Also you can use some of the RPCS3 patches like [https://wiki.rpcs3.net/index.php?title=Category:Patches_available Brothers in Arms: Hells Highway OpenSpy Online] to connect private servers) | :*[https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 Private/Custom servers for PlayStation 3 and RPCS3 RPCN] (Also you can use some of the RPCS3 patches like [https://wiki.rpcs3.net/index.php?title=Category:Patches_available Brothers in Arms: Hells Highway OpenSpy Online] to connect private servers) | ||
*For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. | *For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. | ||
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*There is a project called '''[https://github.com/DestinationHome/Destination-Home-Online Destination Home]'''; a preservation team dedicated to restoring [[Wikipedia:PlayStation_Home|PlayStation Home]]'s original online functionality and network services, but progress is heavily reliant on the development of '''[https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN]'''; as key networking functionality is yet to be implemented. | *There is a project called '''[https://github.com/DestinationHome/Destination-Home-Online Destination Home]'''; a preservation team dedicated to restoring [[Wikipedia:PlayStation_Home|PlayStation Home]]'s original online functionality and network services, but progress is heavily reliant on the development of '''[https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN]'''; as key networking functionality is yet to be implemented. | ||
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==PlayStation 4== | ==PlayStation 4== | ||
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*[[Online PS2 games]] | *[[Online PS2 games]] | ||
*[[How To Play PCSX2 Online]] | *[[How To Play PCSX2 Online]] | ||
− | *[[PlayStation 2 emulators#LAN | + | *[[PlayStation 2 emulators#LAN tunelling]] (LAN tunneling compatible PlayStation 2 emulators) |
*[[Early Online Services]] | *[[Early Online Services]] | ||