Editing Game engine recreations and source ports

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
 
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet. (see [https://doomwiki.org/wiki/Source_port#Console the Doom Wiki] for a list)
+
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.
  
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era ''Grand Theft Auto'' games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.
+
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of [[re3|re3]] and reVC for the 3D-era ''Grand Theft Auto'' games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters.
  
 
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
 
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
Line 26: Line 26:
 
|-
 
|-
 
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref>
 
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref>
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA}}{{Icon|Xbox}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Switch|GBA}}
 
|[https://github.com/XProger/OpenLara/releases git]
 
|[https://github.com/XProger/OpenLara/releases git]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
|PC: Tomb Raider 1–4<br/>Handhelds: Tomb Raider 1
+
|Tomb Raider 1–4
 
|-
 
|-
 
|[https://opentomb.github.io/ OpenTomb]
 
|[https://opentomb.github.io/ OpenTomb]
Line 49: Line 49:
 
|{{~}}
 
|{{~}}
 
|Tomb Raider 1 & 2 + their expansions
 
|Tomb Raider 1 & 2 + their expansions
|-
 
|Tomb Raider 1 & 2 Classic Collection
 
| align="left" |{{Icon|Vita}}
 
|[https://github.com/Rinnegatamante/raider-vita git]<br />
 
[https://vitadb.rinnegatamante.it/#/info/845 VitaDB]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Tomb Raider 1 & 2 Classic (Android versions)
 
 
|}
 
|}
  
Line 89: Line 80:
 
! scope="col" |Supported game(s)
 
! scope="col" |Supported game(s)
 
|-
 
|-
|[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project]
+
|[https://rec98.nmlgc.net ReC98]
 
|Multi-platform
 
|Multi-platform
 
|[https://github.com/nmlgc/ReC98 git]
 
|[https://github.com/nmlgc/ReC98 git]
Line 97: Line 88:
 
|Touhou 1–5 (PC-98)
 
|Touhou 1–5 (PC-98)
 
|}
 
|}
 
 
=== FPS ===
 
=== FPS ===
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
Line 131: Line 121:
 
|{{✗}} <small>(WIP)</small>
 
|{{✗}} <small>(WIP)</small>
 
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)
 
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns)
|-
 
|Nuclide
 
| align="left" |{{Icon|Linux}}
 
|[http://www.vera-visions.com/nuclide/ Website]<br />[https://github.com/VeraVisions/nuclide git]
 
|{{✗}}
 
|{{✓}}
 
|{{✗}} <small>(WIP)</small>
 
|GoldSrc Games <br />(Half-Life, Counter-Strike 1.5, Team Fortress etc..)
 
 
|-
 
|-
 
|openDarkEngine
 
|openDarkEngine
Line 171: Line 153:
 
|{{✗}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref>
 
|{{✗}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref>
 
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior
 
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior
 +
|-
 +
|[https://zdoom.org/index ZDoom]
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[https://zdoom.org/downloads 2.81]
 +
|{{✗}}
 +
|{{✗}}<ref group="N">ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref>
 +
|{{✓}}
 +
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill
 
|}
 
|}
  
Line 182: Line 172:
 
! scope="col" |[[Recommended Emulators|Recommended]]
 
! scope="col" |[[Recommended Emulators|Recommended]]
 
! scope="col" |Supported game(s)
 
! scope="col" |Supported game(s)
|-
 
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5]
 
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii|WiiU}}
 
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.<br />(Retro Engine v5)
 
 
|-
 
|-
 
|[http://clonekeenplus.sourceforge.net Commander Genius]
 
|[http://clonekeenplus.sourceforge.net Commander Genius]
Line 215: Line 197:
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
 
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
 
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
 
|}
 
|}
 +
 +
  
 
=== RPG ===
 
=== RPG ===
Line 358: Line 342:
 
! scope="col" |Supported game(s)
 
! scope="col" |Supported game(s)
 
|-
 
|-
|[[DREAMM]]<abbr title="Technically an emulator, not a recreation or source port">*</abbr>
+
|[[DREAMM]]
 
| align="left" |{{Icon|Windows|macOS|Linux}}
 
| align="left" |{{Icon|Windows|macOS|Linux}}
 
|{{DREAMMVer}}
 
|{{DREAMMVer}}
Line 364: Line 348:
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}  
 
|{{✓}}  
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta)
+
|LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories,  Mortimer and the Riddles of the Medallion, Outlaws
|-
 
|[https://github.com/jorio Jorio's ports of Pangea Software games]
 
|align="left"|{{Icon|Windows|Linux|macOS}}
 
|depending on game
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic]
 
 
|-
 
|-
 
|[https://opengmk.com OpenGMK]
 
|[https://opengmk.com OpenGMK]
Line 402: Line 378:
 
! scope="col" |Supported game(s)
 
! scope="col" |Supported game(s)
 
|-
 
|-
|Zelda 64: Recompiled
+
|Open Ocarina
| align="left" |{{Icon|Windows|Linux}}
+
| align="left" |{{Icon|Windows}}
|[https://github.com/Zelda64Recomp/Zelda64Recomp git]
+
|[https://github.com/blawar/ooot git]
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|The Legend of Zelda: Majora's Mask (N64)
 
|-
 
|2 Ship 2 Harkinian
 
| align="left" |{{Icon|Windows|Linux}}
 
|[https://github.com/HarbourMasters/2ship2harkinian git]
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|The Legend of Zelda: Majora's Mask (N64)
 
|-
 
|Link's Awakening DX HD
 
| align="left" |{{Icon|Windows}}
 
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]
 
|{{✗}}
 
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]
 
|{{✓}}
 
|The Legend of Zelda: Link's Awakening
 
|-
 
|Open Ocarina
 
| align="left" |{{Icon|Windows}}
 
|[https://github.com/blawar/ooot git]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
 
|The Legend of Zelda: Ocarina of Time (N64)
 
|The Legend of Zelda: Ocarina of Time (N64)
 
|-
 
|-
Line 460: Line 412:
 
|Zelda3
 
|Zelda3
 
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}
 
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}}
|[https://github.com/snesrev/zelda3 git]<br>[https://github.com/Waterdish/zelda3-android Android]<br>[https://github.com/tunip3/zelda3/releases Xbox One]<br>[https://vitadb.rinnegatamante.it/#/info/993 Vita]
+
|[https://github.com/snesrev/zelda3 git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|The Legend of Zelda: A Link to the Past
 
|The Legend of Zelda: A Link to the Past
|}
+
|-
 
+
|Zelda3-android
=== FPS ===
+
| align="left" |{{Icon|Android}}
 +
|[https://github.com/Waterdish/zelda3-android git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|The Legend of Zelda: A Link to the Past
 +
|-
 +
|Zelda3
 +
| align="left" |{{Icon|XB1}}
 +
|[https://github.com/tunip3/zelda3/releases 1.0.1.0_Test]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|The Legend of Zelda: A Link to the Past
 +
|-
 +
|Zelda3-vita
 +
| align="left" |{{Icon|Vita}}
 +
|[https://vitadb.rinnegatamante.it/#/info/993 1.1]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|The Legend of Zelda: A Link to the Past
 +
|-
 +
|links awakening dx hd
 +
| align="left" |{{Icon|Windows}}
 +
|[https://github.com/ihm-tswow/Links-Awakening-DX-HD git]
 +
|{{✗}}
 +
|{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *]
 +
|{{✓}}
 +
|The Legend of Zelda: Link's Awakening
 +
|}
 +
 
 +
 
 +
=== FPS ===
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
 
! scope="col" |Name
 
! scope="col" |Name
Line 501: Line 486:
 
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
 
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
 
|-
 
|-
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]
+
|Crispy Doom<br />Crispy Heretic
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux}}
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]
+
|[https://github.com/fabiangreffrath/crispy-doom/releases git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|''Crispy Doom:'' Doom I–II, Final Doom<br />''Crispy Heretic:'' Heretic
 +
|-
 +
|[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth]
 +
| align="left" |{{Icon|Windows|Linux|macOS}}
 +
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
Line 510: Line 503:
 
|-
 
|-
 
|[https://dhewm3.org dhewm3]
 
|[https://dhewm3.org dhewm3]
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}}
+
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Amiga|Switch}}
|[https://github.com/dhewm/dhewm3/releases git]<br/>[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4]
+
|[https://github.com/dhewm/dhewm3/releases git]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
Line 630: Line 623:
 
|-
 
|-
 
|[https://ioquake3.org ioquake3]
 
|[https://ioquake3.org ioquake3]
| align="left" |{{Icon|Windows|Linux|macOS|AmigaOS}}
+
| align="left" |{{Icon|Windows|Linux|macOS|Amiga}}
 
|[https://ioquake3.org/get-it 1.36]
 
|[https://ioquake3.org/get-it 1.36]
 
|{{✗}}
 
|{{✗}}
Line 644: Line 637:
 
|{{✓}}
 
|{{✓}}
 
|Return to Castle Wolfenstein
 
|Return to Castle Wolfenstein
|-
 
|realrtcw
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page]
 
|{{✗}}
 
|{{~}}
 
|{{✓}}
 
|Return to Castle Wolfenstein (based on iortcw)
 
 
|-
 
|-
 
|Linux Hexen<ref group="N" name="hexen" />
 
|Linux Hexen<ref group="N" name="hexen" />
Line 679: Line 664:
 
|OpenMoHAA
 
|OpenMoHAA
 
| align="left" |{{Icon|Windows|Linux}}
 
| align="left" |{{Icon|Windows|Linux}}
|[https://sourceforge.net/projects/openmohaa/ SourceForge]
+
|[https://sourceforge.net/projects/openmohaa/]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 686: Line 671:
 
|-
 
|-
 
|OpenXRay
 
|OpenXRay
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Windows|Linux}}
 
|[https://github.com/OpenXRay/xray-16/releases git]
 
|[https://github.com/OpenXRay/xray-16/releases git]
 
|{{✗}}
 
|{{✗}}
Line 695: Line 680:
 
|[http://pcex.retrohost.net PCExhumed]
 
|[http://pcex.retrohost.net PCExhumed]
 
| align="left" |{{Icon|Windows|Linux}}
 
| align="left" |{{Icon|Windows|Linux}}
|[https://lerppu.net/wannabethesis/pcexhumed/ 20230620-13623]
+
|[https://lerppu.net/wannabethesis/pcexhumed/]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
Line 723: Line 708:
 
|{{~}}<ref group="N">PrBoom-plus is still active</ref>
 
|{{~}}<ref group="N">PrBoom-plus is still active</ref>
 
|{{✓}}
 
|{{✓}}
|Doom I–II, Final Doom
+
|Doom 1–2, Final Doom
|-
 
|PsyDoom
 
| align="left" |{{Icon|Windows|Linux|Mac|rpi}}
 
|[https://github.com/BodbDearg/PsyDoom git]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|Doom, Final Doom
 
 
|-
 
|-
 
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref>
 
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref>
Line 741: Line 718:
 
|Quake 1
 
|Quake 1
 
|-
 
|-
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref>
+
|[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref>
 
| align="left" |{{Icon|Wii}}
 
| align="left" |{{Icon|Wii}}
 
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]
 
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4]
Line 865: Line 842:
 
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]
 
|[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{Y}}
 
|Work in Progress
 
|Work in Progress
 
|Deus Ex
 
|Deus Ex
Line 873: Line 850:
 
|[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0]
 
|[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{Y}}
 
|{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr>
 
|{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr>
 
|Portal
 
|Portal
Line 888: Line 865:
 
! scope="col" |Supported game(s)
 
! scope="col" |Supported game(s)
 
|-
 
|-
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
+
|FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
 
| align="left" |{{Icon|3DS}}
 
| align="left" |{{Icon|3DS}}
 
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]
 
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]
Line 958: Line 935:
 
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}
 
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}}
 
|[https://github.com/gameblabla/CSE2 git]<br />[https://archive.org/details/CaveStoryE2 archive]<br />[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]
 
|[https://github.com/gameblabla/CSE2 git]<br />[https://archive.org/details/CaveStoryE2 archive]<br />[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS]
|{{✗}}<ref group="N">Cave Story Engine 2's[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]</ref>
+
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup>
 
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref>
 
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref>
 
|{{✓}}
 
|{{✓}}
Line 983: Line 960:
 
|[https://github.com/wurlyfox/c1 git]
 
|[https://github.com/wurlyfox/c1 git]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}<ref group="N">no active development on GitHub but issues section has had active discussion, development unlikely to revive though. </ref>
 
|{{~}}
 
|{{~}}
 
|Crash Bandicoot
 
|Crash Bandicoot
Line 1,031: Line 1,008:
 
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]
 
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git]
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{}}
 
|{{✓}}
 
|{{✓}}
 
|Cave Story
 
|Cave Story
 
|-
 
|-
|[https://opengoal.dev OpenGOAL]
+
|[https://open-goal.github.io OpenGOAL]
| align="left" |{{Icon|Windows|Linux|macOS}}
+
| align="left" |{{Icon|Linux}} {{Icon|Windows}}
 
|[https://github.com/open-goal/jak-project/releases git]
 
|[https://github.com/open-goal/jak-project/releases git]
 
|{{✗}}
 
|{{✗}}
Line 1,090: Line 1,067:
 
|{{✓}}
 
|{{✓}}
 
|Duke Nukem II
 
|Duke Nukem II
 +
|-
 +
|[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDK]
 +
| align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii}}
 +
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|Sonic the Hedgehog 1–2, Sonic CD, Sonic Mania
 
|-
 
|-
 
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]
 
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]
Line 1,114: Line 1,099:
 
|{{✓}}
 
|{{✓}}
 
|Sonic the Hedgehog 2
 
|Sonic the Hedgehog 2
|-
 
|[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE]
 
| align="left" |[[Calculator_emulators#TI-83_.2F_TI-84_series|TI-84+ CE]]
 
|[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.00]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Sonic the Hedgehog 2[https://medium.com/@grubbycoder/porting-8-bit-sonic-2-to-the-ti-84-ce-7ec99f9981c9]
 
 
|-
 
|-
 
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]
 
|[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)]
Line 1,164: Line 1,141:
 
|-
 
|-
 
|[http://www.bigorno.net/xrick xrick]
 
|[http://www.bigorno.net/xrick xrick]
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}}
+
| align="left" |{{Icon|Windows|Linux|GameCube|BeOS|Amiga|GP32}}
 
|[http://www.bigorno.net/xrick/download.html #021212]
 
|[http://www.bigorno.net/xrick/download.html #021212]
 
|{{✓}}
 
|{{✓}}
Line 1,237: Line 1,214:
 
|{{✓}}
 
|{{✓}}
 
|Midnight Club II
 
|Midnight Club II
|-
 
|[https://0x1f9f1.github.io/Open1560/ Open1560]
 
| align="left" |{{Icon|Windows}}
 
|[https://github.com/0x1F9F1/Open1560/releases git]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Midtown Madness 1
 
 
|-
 
|-
 
|[https://openswe1r.github.io OpenSWE1R]
 
|[https://openswe1r.github.io OpenSWE1R]
Line 1,300: Line 1,269:
 
|Dune Dynasty
 
|Dune Dynasty
 
| align="left" |{{Icon|Windows|Linux}}
 
| align="left" |{{Icon|Windows|Linux}}
|[http://dunedynasty.sourceforge.net 1.5]
+
|[http://dunedynasty.sourceforge.net]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Dune II: The Building of a Dynasty
 
|Dune II: The Building of a Dynasty
| rowspan="7" |Real-time strategy
+
| rowspan="6" |Real-time strategy
 
|-
 
|-
 
|Dune II: The Maker
 
|Dune II: The Maker
 
| align="left" |{{Icon|Windows}}
 
| align="left" |{{Icon|Windows}}
|[https://dune2themaker.fundynamic.com 0.7.0]
+
|[https://dune2themaker.fundynamic.com]
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
Line 1,317: Line 1,286:
 
|Dune Legacy
 
|Dune Legacy
 
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
 
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://dunelegacy.sourceforge.net/website/index.html 27.12.2022]
+
|[http://dunelegacy.sourceforge.net/website/index.html]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 1,324: Line 1,293:
 
|-
 
|-
 
|[https://keeperfx.net KeeperFX]
 
|[https://keeperfx.net KeeperFX]
| align="left" |{{Icon|Windows}}
+
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://keeperfx.net/downloads 1.0.0]
 
|[https://keeperfx.net/downloads 1.0.0]
 
|{{✗}}
 
|{{✗}}
Line 1,335: Line 1,304:
 
|[https://github.com/OpenDUNE/OpenDUNE/releases git]
 
|[https://github.com/OpenDUNE/OpenDUNE/releases git]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
 
|{{✓}}
 
|{{✓}}
 
|Dune II: The Building of a Dynasty
 
|Dune II: The Building of a Dynasty
Line 1,346: Line 1,315:
 
|{{✗}}
 
|{{✗}}
 
|Total Annihilation
 
|Total Annihilation
|-
 
|[https://github.com/schombert/Project-Alice Project Alice]
 
| align="left" |{{Icon|Windows|Linux}}
 
|[https://github.com/schombert/Project-Alice/releases/download/v1.0.9/1.0.9.7z 1.0.9]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Victoria 2
 
 
|-
 
|-
 
|[http://freesynd.sourceforge.net FreeSynd]
 
|[http://freesynd.sourceforge.net FreeSynd]
Line 1,390: Line 1,351:
 
|{{✓}}
 
|{{✓}}
 
|Arx Fatalis
 
|Arx Fatalis
|-
 
|[https://pyrdacor.itch.io/ambermoon Ambermoon.net]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/Pyrdacor/Ambermoon.net/releases git]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Ambermoon
 
 
|-
 
|-
 
|[https://papermar.io/ Paper Mario]
 
|[https://papermar.io/ Paper Mario]
Line 1,478: Line 1,431:
 
|{{✗}} <small>(WIP)</small>
 
|{{✗}} <small>(WIP)</small>
 
|The Elder Scrolls I: Arena
 
|The Elder Scrolls I: Arena
|-
 
|[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok]
 
| align="left" |{{Icon|Windows}}
 
|[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|Ragnarok / Valhalla
 
 
|-
 
|-
 
|REGoth
 
|REGoth
Line 1,513: Line 1,458:
 
|Undertale Mobile Mod for iOS and Android
 
|Undertale Mobile Mod for iOS and Android
 
| align="left" |{{Icon|Android|iOS}}
 
| align="left" |{{Icon|Android|iOS}}
|[https://www.moddb.com/mods/undertale-mobile-mod ModDB page]
+
|[https://www.moddb.com/mods/undertale-mobile-mod]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 1,534: Line 1,479:
 
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0]
 
|[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0]
 
|{{✗}}
 
|{{✗}}
|{{✓}}
+
|{{✓}}
|{{✓}}
+
|{{✓}}
|Minecraft
+
|Minecraft
 +
|-
 +
|[https://openrw.org OpenRW]
 +
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://github.com/rwengine/openrw git]
 +
|{{✗}}
 +
|{{~}}
 +
|{{~}}
 +
|Grand Theft Auto III
 
|-
 
|-
 
|IsleDecomp
 
|IsleDecomp
Line 1,548: Line 1,501:
 
|PSP Minecraft
 
|PSP Minecraft
 
| align="left" |{{Icon|PSP}}
 
| align="left" |{{Icon|PSP}}
|[[https://archive.org/details/psp-minecraft.-7z|3.0.0]]
+
|[[iarchive:psp-minecraft.-7z|3.0.0]]
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|Minecraft
 
|Minecraft
|-
 
|[https://openrw.org OpenRW]
 
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/rwengine/openrw git]
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 
|Grand Theft Auto III
 
 
|-
 
|-
 
|[[re3]]<br> [[re3|reVC]]<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref>
 
|[[re3]]<br> [[re3|reVC]]<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref>
Line 1,630: Line 1,575:
 
|{{✓}}
 
|{{✓}}
 
|Theme Hospital
 
|Theme Hospital
| rowspan="6" |Construction/Management
+
| rowspan="5" |Construction/Management
 
|-
 
|-
 
|[https://www.reddit.com/r/locomotion OpenLoco]
 
|[https://www.reddit.com/r/locomotion OpenLoco]
Line 1,648: Line 1,593:
 
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)
 
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2)
 
|-
 
|-
|[https://www.openttd.org OpenTTD]
+
|[https://www.openttd.org/en OpenTTD]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenTTD/OpenTTD/releases git]
 
|[https://github.com/OpenTTD/OpenTTD/releases git]
Line 1,663: Line 1,608:
 
|{{?}}
 
|{{?}}
 
|Transport Tycoon Deluxe
 
|Transport Tycoon Deluxe
|-
 
|[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita]
 
| align="left" |{{Icon|Vita}}
 
|[https://github.com/OpenRCT2/OpenRCT2/releases git]
 
|{{✗}}
 
|{{?}}
 
|{{~}}
 
|RollerCoaster Tycoon Classic (Android)
 
 
|-
 
|-
 
|terminal-recall
 
|terminal-recall
Line 1,717: Line 1,654:
 
|Call to Power II
 
|Call to Power II
 
|-
 
|-
|[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne]
+
|[http://www.civone.org CivOne]
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/SWY1985/CivOne git]
 
|[https://github.com/SWY1985/CivOne git]
Line 1,740: Line 1,677:
 
|{{✓}}
 
|{{✓}}
 
|Heroes of Might and Magic II
 
|Heroes of Might and Magic II
|-
 
|OpenEnroth
 
| align="left" |{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/OpenEnroth/OpenEnroth git]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|Might and Magic VII
 
 
|-
 
|-
 
|[https://openxcom.org OpenXcom]
 
|[https://openxcom.org OpenXcom]
Line 1,765: Line 1,694:
 
|Heroes of Might and Magic III
 
|Heroes of Might and Magic III
 
|}
 
|}
 
 
=== Visual Novel ===
 
=== Visual Novel ===
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
Line 1,797: Line 1,725:
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{~}} <small>(WIP)</small> <ref group="N">No longer needed as the game has been released on PC.</ref>  
+
|{{~}} <small>(WIP)</small>
 
|ChäoS;HEAd NoAH
 
|ChäoS;HEAd NoAH
 
|}
 
|}
 
 
=== Miscellaneous ===
 
=== Miscellaneous ===
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
Line 1,871: Line 1,798:
 
|{{✓}}
 
|{{✓}}
 
|Lemmings
 
|Lemmings
|-
 
|LSD: Revamped
 
| align="left" |{{Icon|Windows|macOS|Linux}}
 
|[https://lsdrevamped.net/ 0.2.0]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|LSD: Dream Emulator
 
| rowspan="1" |Exploration
 
 
|-
 
|-
 
|OpenTyrian
 
|OpenTyrian
Line 1,913: Line 1,831:
 
==See also==
 
==See also==
 
Game engine recreations and source ports specifically for:
 
Game engine recreations and source ports specifically for:
Current computers/phones:
+
* [[Source Ports on macOS|macOS]]
* [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]]
+
* [[Emulators on Android#Source ports/re-implementations|Android]]
Consoles:
+
* [[Emulators on 3DS#Game engines|Nintendo 3DS]]
:Nintendo
+
* [[Emulators on Switch#Source ports|Nintendo Switch]]
* [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]]
+
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]]
:Sony
+
* [[Emulators on PSP#Game Engines|PlayStation Portable]]
* [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]]
+
* [[Emulators on Wii#Miscellaneous|Wii]]
Legacy computers:
+
* [[Emulators on Wii U#Source ports|Wii U]]
* [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_Legacy_systems#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_Legacy_systems#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_Legacy_systems#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]]
 
  
 
==External links==
 
==External links==
Line 1,943: Line 1,860:
 
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)
 
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)
  
'''Videos:'''
 
* [https://youtu.be/ywWwUuWRgsM Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive]
 
* [https://youtu.be/O1wlTOvn2y0 Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC]
 
* [https://youtu.be/r4KGm7ixcqI James Lambert: How I optimized Portal to run on the Nintendo 64] (Portal64 Project)
 
 
[[Category:Game engine recreations]]
 
[[Category:Game engine recreations]]
 
[[Category:Not really emulators]]
 
[[Category:Not really emulators]]

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)