Toy aisle consoles and educational computers

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The precursor to the Toy aisle console, educational computers became a new market In the 80s, simplified systems designed to be educational and ease of use. these computers started to died out in the 1990s, when the toy aisle console started to appeal to parents looking for something similar to the NES, SNES or Genesis but with a bigger focus on safe educational content. by the early 2000s, these kind of consoles had almost completely taken over the market these computers once controlled. these systems are usually not designed to compete with bigger names of the industry but to serve a niche audience.


The name "Toy aisle consoles" comes from the fact that a majority of these consoles are sold in the toy aisles of stores but this is not always the case.


(NOTE #1 - Be careful when adding systems, Video games were seen as just toys until the end of the 1993 US Senate video games hearings)
(NOTE #2 - Not all educational computers belong here, a large majority of them are clones or reskins not noteworthy enough to be added)

Educational computers[edit]

Name MAME support ROMs Description
Accelerator Cyber Station None No
Children's Discovery System None No Released in 1981 by Mattel. The Children's Discovery System (CDS) is one of earliest examples of the modern educational computer we currently see in the toy aisles today. There's no mouse support like most computers of the era, and only had three modes built in at launch. the CDS software could be expanded though cartridges. only 16 of the 21 advertised cartridges were released.
CNC-9606 Notebook None No Manufactured and distributed in 1997 by Comet during the 90s coupon craze that Turkey had. the CNC9606 was given out by Turkish newspapers after exchanging a coupon for it. and was designed to be both a simple PDA and a tool to teach basic english and computer skills. there was different versions depending on the newspaper you sent the coupon to, some had floppy drives and expansion ports while other had those features removed. it's unknown how many were given out.
Data Concepts Comquest Preliminary No
Discovery Kids Teach & Talk None No
Epoch
Sensu-Puter
(Math Master)
None No
Fisher Price Starter Computers None No
Fun 2 Learn Laptop None No
Gakken
FX-Computer
FX-マイコン
Good No
Grandstand My First Computer None No
K28 Talking Learning Computer Preliminary No
LeapFrog Clickstart Preliminary No
Mega Duck Super Junior Computer Decent No Released around 1995, the Super Junior was Welback Holdings attempt to save their Mega Duck platform by turning it into educational computer, similar to what VTech was producing at the time. it didn't work and was quickly discontinued. Since its just a Mega Duck in a laptop shaped case, the 12 cartridges released for it should run just fine in MAME.
My First Sony Animation Computer None No
My Own Leaptop None No
Radio Shack Learning Computer None No
Radio Shack Learning Computer II None No
SUPER Speak and Spell None No
Sears Talking Computron None No Released in 1986 by Sears. The Talking Computron has a Red 8x1 LCD Screen, 19 activities/games built in, and had a speech synthesis capabilities that were impresive for the time. Sears also sold four cartridges for extra content at their stores as well.
Team Concepts Carmen Sandiego Acme None No
Team Concepts IQ Super PC None No
TI Computer Fun None No
TI Mouse Computer None No
VTech
Genius Junior
Preliminary No
VTech
Genius Leader
Preliminary No
VTech
Laser 50 / One
None No
VTech
Knights of Knowledge
None No
VTech PC Pal None No
VTech
Pitagorin Junior
Preliminary No
VTech PreComputer Preliminary No The PreComputer was a educational computer product line launched by VTech in 1988. the first two models were similar to a Palmtop or a Pocket PC of the era, while the later Junior modal was the more common laptop design. although it doesn't use a mouse like later systems.
VTech PreComputer Prestige Elite Preliminary No
VTech Precomputer Unlimited (PCU) None No Released in 1998 by VTech, The Unlimited is a Console-Computer hybrid akin to something like the Coleco Adam or the Odyssey 2. the Precomputer brand dates back to 1988 with the model 1000, and was your typical educational computer of the era. The Unlimited's main OS was heavily influenced by Windows 3.1 and the system it self included 45 programs built-in. Basic features and oddities that came standard on most late 90s and early 2000s VTech educational computers can be found on the PCU as well. this includes a cartridge slot for more programs and games, a parallel port for printing and an odd mouse that plugged into an RJ11 port. It is unknown how many units were sold, how many game were made for it or when it was discontinued.
VTech
Talking Whiz Kid
None No Launching sometime in 1986, The Talking Whiz Kid was one of VTech's longest product lines. Many revisions of the Talking Whiz Kid were released throughout the 90s, and while some did have cross compatibility with other Whiz Kid's systems, a lot of the mid to late 90s Whiz Kid's did not as VTech started to use more custom parts in the computers.
VTech Tote & Go Laptop None No

Toy aisle consoles[edit]

Name MAME support ROMs Description
Arcadia Skeet Shoot None No Released in October of 1998 by Toymax (The makers of the Creepy Crawlers and My Pet Monster toys), this Projector-based console, that only played Light-gun games, sold 435,000 units in the first 18 months before being recalled after reports of projectors overheating, melting, smoking and in a few rare cases, causing burn injuries (Faulty cartridges were to blame). After about three revisions, the system was discontinued sometime between 2000 and 2001 with only 5 out of the 9 games advertised known to have been released. It's unknown how many units were sold once the console was relaunched after the recall.
Barcode Battler None No Released in Japan by Epoch in 1991 and internationally later the same year. The console was basically a digital trading card game, whereas the player used Barcodes to get new characters, enemies and power-ups, Barcode cards were available in packs and the player was even encouraged to use Barcodes found on everyday products around the house. The Barcode Battler was hugely popular in Japan but a major flop everywhere else. It's unknown how many units were sold or how many cards were officially released.
BattleVision None No BattleVision is VHS console released by Tiger Electronics in 1994.
Bible Challenge None No Release sometime in the early 2000s by Excalibur Electronics, Bible Challenge is a educational game handheld console made to teach kids the Bible. It was re-released as "Bible Quest" at some point but its unknown when this variant was released. Around five games were released for the system and it's unknown how many units were sold or when it was discontinued.
Bright Things Bubble None No
Buzztime Home Trivia System Preliminary No Released around 2004, the system is the result of a partnership between Cadaco Toys and NTN Network (Now known as NTN Buzztime after 2005); and, as the name implies, the console was designed around playing trivia with family and friends. The console runs on Elan Hardware. It's unknown how many games were made for it, how many units sold or when it was discontinued.
Cube World None No
Tomy Data Battle Virtual Simulation None No
DVD-Kids None No Released by the 3-Plus circa 2005. DVD-Kids is a rare Icelandic console that plugged into your DVD Player. It's unknown how many units were sold, how many game were made for it or when it was discontinued.
Fisher-Price iXL None redump Released in 2010 and discontinued in 2012, The iXL is a Touchscreen-based console designed for kids 3 to 7 years of age, it's unknown how many units were sold or how many games were released for it.
Giga Pets TV Game System None No
Giochi Preziosi My Life None No Released in Italy in 2007, My Life was marketed towards young girls five to thirteen years of age, A Simple life simulator serves as the built-in game and as the main UI. How many units sold, number of games were released and when it was discontinued is unknown.
GoGo TV Video Vision Preliminary No Released in sometime between 2005 and 2006 by Manley, the GoGo is Another PS2 Eye-Toy turned into edutainment console and like the Ion, it flopped and has since fallen into obscurity, it's unknown how many games were made for it, how many units sold or when it was discontinued.
Elonex iGAME None No
Hasbro Ion None No Released in time for the 2005 Holiday season, the Ion is basically a PS2 Eye-Toy turned into edutainment console for preschoolers and at the time, the Ion was turning heads at toy fairs, hype was building and the console looking to be real hit for Hasbro but for whatever reason, the console flopped and disappeared into obscurity faster then the refunds could be made, it's unknown how many games were made for it, how many units sold or when it was discontinued.
Mattel Hyperscan Preliminary Redump Something you would expect to see under a bargain bin at Wal-mart, the Mattel Hyperscan was a card/disc based system released in 2006 to appeal to some poor child's aunt at Christmas. It ran on a 32-bit Sunplus system-on-a-chip CPU, a successor to the 16-bit CPUs used to run consoles such as the V.Smile, many Jakks Pacific TV games and Vii. CGR Review.
Interac TV None No Released by Fisher-Price in 2006. The Interac TV was designed to turn any DVD Player into an educational console. just sync the custom wireless controller to your DVD Player and put a game disk in. Unfortunately incompatibly issues resulted in most people been unable to sync the controller to their player and some even said that their DVD player couldn't even read the disks. it's unknown how many games were made for it, how many units sold or when it was discontinued.
K-Magic None No Released in 2010 by K's Kids for the 0-6 years market, The K-Magic is an educational handheld console that used cartridges called "Magic Cards" and was overall designed to be as simple as possible. It was discontinued in 2018 with the release of the K-Magic 2. It's unknown how many games were made for it or how many units were sold.
K-Magic 2 None No Released in 2018 by K's Kids for the 0-6 years market, The K-Magic 2 simplifies the original console by having everything already built-in and ready for parents and children to use, Because it's still being sold, when it well be discontinued and info on how many units have been sold so far not been released to the public.
Kasey the Kinderbot None No
LeapFrog
RockIt Twist
None No
LeapFrog Zippity Preliminary Yes
Leapster Preliminary Yes (No-intro) The Leapster Learning Game System (Released in late 2003) is an educational handheld game console aimed at 4 to 10-year-olds (preschool to fourth grade) and made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic mathematics (addition, subtraction, multiplication, division), art, and animal facts to players. It featured a touchscreen and games from various licenses from Thomas & Friends to Sonic X. Its software seems to be based on Macromedia Flash. Oddly enough it's successors, i.e. the Didj, Leapster Explorer, and LeapPad series of tablets which run on the Pollux and NXP3200 platforms along with a customized Linux distribution has a homebrew scene that even features some emulators.
Leapster Didj Preliminary No
Leapster Explorer Preliminary No
LeapsterGS None No
LeapTV None No
POP Station None No This infamous Game & Watch clone was originally released sometime between late 2004 and 2006 by an Unknown Chinese Manufacturer, the first few modals had a selection of four games and each system only had one built-in game, meaning you would need to buy four of them to get all the games available, later models used interchangeable cartridges. it's unknown if these later models are were made by the same manufacturer that made original systems or if theirs other companies making clones. It's unknown how many units have been sold so far.
Pixter None No Released in 2000 as Fisher-Price's first Video Game Console, the Pixter was one of many consoles from the 2000s sold in the toy aisle and marketed towards children; around 25 to 50 games were released for it before being discontinued in 2007.
Pixel Chix None No
Sega Pico Good TOSEC/No-intro Child's edutainment console released in 1993. Was actually fairly successful. Has good support in MAME.
Sifteo Cubes None No
Smart Cycle None No Released in 2007 by Fisher-Price and not to be confused with their later phone\tablet controller of the same name. the Smart Cycle is a hybrid between an exercise bike and a edutainment console. it's unknown how many games were made for it, how many units sold or when it was discontinued.
Smart TV Consoles Preliminary No Launched sometime in the early 2010s by Italian toy company, Clementoni seemingly as a partnership with Hong Kongese toy company, WinFun, Smart TV is series of educational consoles mainly sold in Italy (Example). The controllers of these consoles ranged from traditional to the gimmicky with some having motion and PS2 EyeToy-like controls. There is around 10 to 25 games that were released for these European systems. It's unknown how many units have sold been or when this line of systems was discontinued.

Smart TV console was also release in north american circa 2015 by Wal-Mart, under their Kid Connection brand, called the "Funtastic TV Adventures". It was a failure and only two games were released for the system, and both came bundled in with the console (Examples 1, 2). It's unknown how many units have sold been or when the NA console was discontinued.

Story Reader Video + None No Release in 2006 by Publications International. The Video + turns the Story Reader electronic book into one of many educational consoles of the 2000s. It's unknown how many units were sold or when it was discontinued. Around 7 games were released for the system,
Telestory Interactive Storybook System Preliminary No Release in 2006 by Jakks Pacific for kids aged 3 and up, The Telestory is yet another edutainment console from 2000s and all the games are exactly what the console name would suggest, it's unknown how many games were made for it, how many units sold or when it was discontinued.
V.Flash None Redump Released in 2006, The V.Flash was a spin-off console to the V.Smile Series created by VTech. Like the V.Smile, it was an educational console for children around ages 6-9, but, unlike the V.Smile that used ROM cartridges, the V.Flash used CD-ROMs. It also had 3D based graphics rather than 2D on the V.Smile. It didn't have many games, around 10 to be exact. Mostly being licensed children IPs such as Disney. It was discontinued a year after its release.
V.Smile Decent Yes An educational game machine by VTech. It derived from Sunplus' 16-bit SPG-series CPU architecture, which had similar peers including most Jakks Pacific TV games and Vii. The XaviXPORT was similar but had its own custom XaviX CPUs. Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers, microphones or motion sensitive controllers. 69 unique V.Smile games were known to have been released. Since July 2020, every dumped V-Tech V. Smile Motion game now runs in MAME. So, too, do all V. Smile games that use a standard controller, apart from one bad dump (Italian version of Toy Story 3) (Same month Nintendo's Game & Watch titles were fully compatible for v 0.223).
Video Buddy None No Released in November of 1999 by the Interactive Learning Group, this VHS-based console was designed for children aged 3 to 7 years old and had about 20 games released for it. A revision of the Video Buddy that used DVD's instead of VHS's was released in 2003 and while both versions were initially successful, a crowded "Children" console market led to its downfall. The other company that made the DVD-based console shut down in 2006. It's unknown how many units were sold.
VideoNow XP None No Released in 2003 and underwent 5 total revisions. An often forgotten attempt by Hasbro and their subsidiary Tiger Electronics (of Game.com fame) to use the popularity of their VideoNow portable video players to enter the Video Game market.
Vtech
Learning Lodge
None No