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Overclocking

280 bytes added, 20:18, 19 December 2015
Updating the PS1 and PS2 info
| style="text-align: center;"|33.8 MHz
| style="text-align: center;"|Yes<ref name="kraut">https://www.youtube.com/watch?v=HapnSOseDfw</ref>
| style="text-align: center;"|NoYes
| style="text-align: center;"|66Mhz<ref name="kraut"/>
|-
Dolphin used to have a VBeam Speed Hack that doubled GPU clock rate. This has since been removed, as the developers found that it didn't really help in any cases.
 
==PlayStation==
On real hardware overclocking is possible using [http://djky2k3.tripod.com/psx_oc.html this modification].
 
On emulator only [https://github.com/SonofUgly/PCSX-Reloaded/releases this modified build] of PCSX-R allows for overclocking, most games will break past 1.5x clock-speed.
==PS2==
On original model PS2s you can overclock by a small amount without too much problem, the biggest issue will be sped up audio. Slim model PS2s use the GPU's clockrate as a base for the CPU (multiplying the GPU's clock by 2), so overclocking the CPU will also overclock the GPU resulting in many visual problems.<ref name="PS2OC">http://nfggames.com/forum2/index.php?topic=2220.0</ref>
PCSX2 uses All recent builds have a speed hack that allows you to increase the EE cycle-rate without having any effect on the CPU clock as audio, although it does still break a base few games most of them run fine and divides for GPU clockrate, so overclocking will result in visual problems too, as well as sped up audio. [http://www.mediafire.com/download/u204iktybl9z2t4/Pcsx2_OC.rar PCSX2 OC Builds]with less slowdown. The emulator also has a speed hack called VU Cycle Stealing, which allows for increased GPU performance at the cost of CPU cycles. It gives an incorrect FPS readout, though.
==PSP==
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