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===SNES===
Many timing issues here too. It's probably not even as accurate as SNES9x. It really needs to be reworked.
===Nintendo 64===
This whole system has tons of timing issues. Tread lightly, and remember to use -nodrc on this one, as their dynamic recompilers for this system are currently broken, and result in Spiky Polygon Syndrome.
==Sega==
===Saturn===
It's about as good as Yabause, more or less; just with much nicer code.