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GameCube emulators

896 bytes added, 22:00, 13 September 2015
Comparisons
===Comparisons===
* [[Dolphin]] is the only real emulator you should use; Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. In addition, for Triforce emulation, MAME is not optimised for 3D systems yet, nor is the emulation of the system in question very good either. Dolphin is updated on a near daily basis and has very good emulation of almost everything. System requirements are high, moreso for Wii games than GameCube.
* [http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a custom unofficial branch of Dolphin optimized for low-end hardware, yet potentially missing features compared to the main branch. Its most important features are:
** Full DirectX9/11 support
** '''Async shaders''' (Under Graphics/Hacks): removes slowdown and stuttering when new effects appear on the screen, but may cause FIFO resets (which can cause slowdown and crashes) in some cases like F-Zero GX and Metroid Prime. Options from fastest to most-compatible are:
*** Full Async Shader Compilation
*** Full Async Shader Compilation + Predictive FIFO
*** Predictive Fifo
*** Predictive Fifo + Wait For Shader Compilation
** '''DSP time stretch''' (Under Sound): it avoids audio stuttering by stretching the audio instead when the game doesn't run at full speed on low-end hardware.
 
* [[Dolphin (Nintendo)]] is an official emulator by Nintendo of the same name as the recommended Dolphin emulator. The two are unrelated; the official Nintendo emulator does not run commercial games.
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