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Texture packs

31 bytes added, 14:28, 7 September 2015
Added bunch of links to emulator articles in this wiki, and added Category:FAQs
Dedicated forum: [http://www.emutalk.net/forums/134-Completed-Projects Link].
* [[Project64]]: You will need a plugin such as Glide64 or Rice to replace textures. They don't seem to be working with widescreen hacks though (considering only Jabo's plug-in supports those).* [[Mupen64Plus ]] (standalone PC version): Both Glide64 and Rice plugins support texture replacements, though not enabled by default. To enable the custom textures, change "LoadHiResTextures" to true and "ghq_hirs" to 1 in your mupen64plus.cfg. Note that the custom texture related features are removed from RetroArch port of Mupen64Plus.
** Custom Texture folder location:
*** Windows XP and older: C:\Documents and Settings\<username>\Application Data\Mupen64Plus\hires_texture
: [[File:WW_HD_HUD_Kilt.png|thumb|352px|Example of WW HD UI]]
* [[Dolphin]]: Has a game-specific directory somewhere under "user\textures\load" with your game's ID (check the ISO properties to what it is) where you can put your custom sprites. Under "Graphics", go to the "Advanced" tab and enable "Load Custom Texture", then set "Texture Cache Accuracy" to "Safe". While running, it will replace that texture when the game loads it with the image files under that directory. Texture packs for Dolphin come as tons of image files to put in that directory.
Notable texture packs:
==External Links==
* [http://6bit.net/shonumi/2013/07/18/emulating-game-boy-games-with-customcolorized-sprites/ An article] by the GB Enhanced+ dev about the technical aspects of replacing 2D graphics.
 
[[Category:FAQs]]
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