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Copy protection

284 bytes added, 4 June
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;1. Access Control and Ownership:
:'''Digital Storage''': "While digital storage offers convenience, ownership of digital media can be murky. Unlike owning a physical copy of a game or movie, digital ownership often grants a license to access the content, not true ownership. For example: digital store platforms like Steam may have policies that restrict access to your digital library after death.[https://arstechnica.com/gaming/2024/05/after-you-die-your-steam-games-will-be-stuck-in-legal-limbo/]"
:'''Physical Storage''': "Physical media provides a sense of tangible ownership, even though some [[#Common Copy Protection Measures|copy protection methods ]] may limit resale or and sharing optionsor even usability. Most But most of the time you still have greater control over your discs or cartridges compared to digital ownership."
;2. Long-Term Preservation:
* Some discs require downloaded patches and incompatible with offline play (especially for [[:Category:Eighth-generation_video_game_consoles|eighth-generation]] and later consoles). In these cases, the disc itself has limited functionality, retaining value primarily for [[Preservation_projects|historical preservation]] purposes. See [https://www.doesitplay.org/ DoesItPlay.org] for more information about this.
 
* As mentioned in [[#Common Copy Protection Measures]], some older software programs and games are unusable today because of the original copy protection methods relied on activation servers that are no longer operational.
=Emulation=
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