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RetroArch

2 bytes added, 14:56, 25 August 2015
Features
*[[Shaders and Filters|Shaders]]: .shader, .cg, .cgp . filter
*Custom overlay support.
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, dondoesn't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver as well as using frame delay.
Anonymous user

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