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Dithering

331 bytes added, 23:13, 21 July 2013
Use in games
Frequently used for transparancy effects in systems that cannot properly do them. [[Sega Saturn]] for one. The Saturn port of Castlevania: Symphony of the Night]] uses dithering for dialogue boxxes, whereas the original Playstation version has proper transparant boxes.
 
Many older computer games used dithering, though unlike with console games, it was not expected for the dithering to be blended into solid colors or proper transparency due to the sharper output of PC monitors. Of particular note are games for Japanese computers such as the PC-88/98, which often featured heavy use of dithering.
==Emulation==
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