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==Doom/id Tech 1 engine==
''id Tech 1 powered the original Doom, Doom 2 and Final Doom games, as well as Raven Software's Heretic and Hexen''
;[https://zdoom.org/ GZDOOM]
:The most popular Doom source port. Adds significant modding features and hardware rendering. Used by several commercial indie games.
==Build engine==
''Ken Silverman's Build Engine powered many FPS games in the mid and late 90s''
;[https://eduke32.com/ EDuke32 and VoidSW]
:Duke Nukem 3D port with heavily extended CON scripting language. Used for the commercial game [[https://store.steampowered.com/app/562860/Ion_Fury/ Ion Fury]]. The port VoidSW is for the game Shadow Warrior and is co-hosted with the EDuke32 repository. Has both the original software renderer as well as two hardware renderers (Polymost and Polymer)
;[https://m210.duke4.net/ BuildGDX]
:Port of multiple Build engine games, uses the GDX library for Java. Runs several games (Witchaven, TekWar, Legend of the Seven Paladins) not covered by the above ports.
 
==Jedi Engine==
''Built in-house at LucasArts and adopting technologies previously developed for SCUMM games such as iMuse, the Jedi Engine went on only used in two games''
;[https://theforceengine.github.io/ The Force Engine]
:The successor to the XL Engine by the same developer. This is the only mature source port of the Jedi Engine and currently supports Dark Forces. Outlaws support is planned for future versions however.
;[[DREAMM]]
:Not a source port but worth mentioning. Emulates both Dark Forces and Outlaws along with many other games.
==Quake series==
''The engines for Quake 1 and 2 are collectively considered as id Tech 2, and the engine for Quake 3 is known as id Tech 3. Both were licensed to other developers, and powered games such as Hexen 2, SiN, Soldier of Fortune 1&2, Daikatana, Kingpin, Jedi Outcast and Jedi Academy''
;[https://icculus.org/twilight/darkplaces/index.html DarkPlaces]
:Source port focusing on visually enhancing the original Quake. Used by Wrath: Aeon of Ruins.
;[https://github.com/skullernet/q2pro Q2 Pro]
:Multiplayer oriented port. Compatible with assets from 2023 remaster.
 
==GoldSrc engine==
''Based on the Quake 1 engine, Valve's GoldSrc powered their breakthrough game Half-Life''
;[https://github.com/FWGS/xash3d-fwgs Xash3d]
:Open source rewrite targeting compatibility with GoldSrc.
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