Changes

Jump to navigation Jump to search

DeSmuME

1 byte added, 10:00, 14 May 2015
m
spelling fixes
|third = Multi-platform
|fourth = YopYop156, [http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME team]
|fifth = [http://desmume.org/ DeSmuMeDeSmuME.org]
|sixth = [http://desmume.svn.sourceforge.net/viewvc/desmume/trunk/desmume/ SourceForge]}}'''DeSmuME''' is a [[Nintendo DS emulator]]. It is the most accurate NDS emulator and is actively developed. It can be run from the command line directly or as a graphical program.
*Another thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.
*Finally, there are a variety of post-processing shaders that can be selected under '''Magnification Filter'''. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you. No post-processing smoothing is perfect, but if you want to use one the xBRZ options are generally the most high-end among smoothing filters present.
*OSX OS X version of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
51
edits

Navigation menu