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PlayStation emulators

14 bytes removed, 24 April
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| Pre-rendering AA<br/><small>(MSAA, SSAA)<br/>[https://youtu.be/KuKdeez8I5I?t=979 Alternative to Down-Sampling].</small>
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| [https://www.sciencedirect.com/science/article/abs/pii/S0923596503001322 Down-Sampling]<br/><small>(Box and Adaptive)<br/>In some scenarios, you can consider this option as an[https://youtu.be/KuKdeez8I5I?t=979 Alternative alternative to Pre-rendering AA]. <br/>In mixed 2D/3D games, where some elements might be inherently pixelated (2D) and others might have smoother textures (3D), Downsampling can create a more visually consistent look by softening the pixelated elements.<br/>But 3D games already utilize techniques to create smooth textures and avoid a pixelated look. Downsampling in this case would simply blur the image unnecessarily and potentially reduce image quality.</small>
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