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Citra (PabloMK7 fork)

3,366 bytes added, 11 April
Created page with "{{Infobox emulator |logo = Citra.png |logowidth = 153 |active = Yes |platform = Windows<br/>Linux<br/>Emulators on macOS|macO..."
{{Infobox emulator
|logo = Citra.png
|logowidth = 153
|active = Yes
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]]
|target = [[Nintendo 3DS emulators|Nintendo 3DS]]
|developer = [https://github.com/PabloMK7 PabloMK7] and other contributors
|prog-lang = C++
|source = [https://github.com/PabloMK7/citra GitHub]
|license = GNU GPLv2
|bios = [[Emulator_Files#Nintendo_3DS|Required for some games and decryption]]
}}

The PabloMK7 fork of '''[[wikipedia:Citra (emulator)|Citra]]''' is a free and open-source [[Nintendo 3DS emulators|Nintendo 3DS]] emulator/debugger written in C++.

==Overview==
The fork was originally created to add support for online play, but since the discontinuation of upstream Citra (see [[Yuzu#Lawsuit]]), the fork continues to receive new updates and features. The project is maintained by several ex-upstream Citra developers such as PabloMK7 himself and GPUCode.

Being a fork of Citra, the emulator emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications; it is also able to run many commercial games. Some of these do not run in a playable state.

==Download==
{| cellpadding="4"
|-
|align=center|{{Icon|Win|Lin|macOS|Android}}
|'''[https://github.com/PabloMK7/citra/releases/latest Latest Development/Preview Builds]'''
|}

==Shared data==
Some 3DS games make use of shared files from the console's system software. These games will not boot if said files are not present in the user folder.

These files are not provided by the developers for legal reasons, so they can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page.

==Importing saves==
Some games require this to bypass bugs in title screens.
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is <code>00040000000EC400</code>.
# Take the last 8 digits of the Title ID. (in our example, <code>000EC400</code>) In case this method fails later, take <code>00000000</code> instead, or make sure the save file and the ROM image are from the same region.
# Make an empty folder named as that partial Title ID (<code>000EC400</code>). Put inside it another folder named "data", then inside that one put another folder named <code>00000001</code>, then inside that one put the actual save data files.
# Move the folder with the title ID and put it here:
#: <code>\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000</code>

==Issues==
===Emulation issues===
Emulation for various features is non-existent or not actively worked on enough to be in a usable state. This includes:
* Connectivity features relying on Wi-Fi (Wii U/3DS, Switch/3DS, 3DS Local Multiplayer...), not in small part due to the setbacks hindering Wi-Fi DS emulation. However, Download Play is emulated.

===Game image format===
The emulator accepts games in '''.3ds, .cia or .cxi format'''.

[[Category:Emulators]]
[[Category:Console emulators]]
[[Category:Handheld console emulators]]
[[Category:Nintendo 3DS emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:macOS emulation software]]
[[Category:Android emulation software]]
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