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Super Nintendo emulators

No change in size, 15:55, 12 April 2015
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Comparisons: minor spelling corrections
* Dynamic rate control kills off most any and all audio distortion, such as crackling.
* Does not require Game Folders or anything like higan standalone.
* Has a fork of SNES9x Snes9x known as SNES9x-Snes9x Next that is based on a WIP of SNES9x Snes9x between 1.52 and 1.53 with some extra speedhacks so it runs full speed on a Wii, as well as a SuperFX overclock option.
* Has a fork of bsnes known as bsnes-mercury, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled.
5. [[Mednafen]]
* The SNES core is based on bSNES 059 bsnes v059 which is rather old from 2010. It pre-dates the performance/balanced/accuracy builds. This version is much faster than the current version.* Missing many of the LLE audio improvements that newer versions of Snes9x and Higan higan use currently.* The version of bsnes that Mednafen is using is missing out on many accuracy updates that particularly impacts a few edge case games such as Air Strike PatrolePatrol. The signifigance of this game is it was one of two games known to manipulate the PPU mid-scanline and is notoriously difficult to emulate. Some of the problems Mednafen has versus newer cores is poorly rendered text, flickering lines near the bottom of the screen, and missing shadow during flight.* While acceptable for many games its recommended to use Snes9x, Higanhigan, or RetroArch instead.
6. [[ZSNES]]
* Though fans have modded this, it is basically a dead emulator with no future.
* Many bugs and lacked functions for many games, see [[ZSNES#Review|ZSNES review]]
* Polarizing Graphical graphical user interface (loved by some, hated by others)
==Satellaview Emulation==
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