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Emulation accuracy

2 bytes removed, 16:34, 5 April 2015
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grammar
===Chip accuracy===
Chip accurate emulation works by simulating each logic chip on the board individually. Not only does this take a tremendous amount of processing power to run (as in, even emulating something from the 1970's 1970s on a chip accurate level would need Dolphin-level system requirements to run at a good speed.), but they also require a incredible amount of effort to make. This accuracy method is almost useless. Although it is the only way to achieve true 100% hardware simulation, cycle accurate emulation can already achieve accuracy which is virtually indistinguishable from the real hardware. In addition, cycle-accurate emulators have much lower system requirements and programming difficulty. There are currently no publicly-released chip accurate video game emulators in existence, and there will most likely never be one.
===DICE===
This emulator needs its own section on accuracy, because its accuracy method is unique. [http://sourceforge.net/projects/dice/ DICE] emulates arcade machines from the early 1970's1970s. The architecture of these systems is different from a modern architecture, mostly because they don't have a CPU. DICE emulates the discrete logic components of the machines at a circuit level. Although the results are accurate the you need a fast 64-bit PC to run these arcade games at full speed.
==Controversy==
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