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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near futureFSR 2 is already supported on Xbox Series X|S.</small>
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| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]