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High/Low level emulation

185 bytes added, 18 March
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Contrary to popular belief, the idea behind HLE has been around for longer than N64 emulator [[UltraHLE]] first premiered. Some systems of the past can only be simulated on computers today as they were not designed with conventional hardware (i.e. a CPU, memory bank, video chip, etc.), but instead [[Discrete Circuitry-Based Arcade Games|discrete circuits]]. UltraHLE did begin the discussion of whether or not HLE is a good approach for preserving hardware and how it responds. Today, the debate continues.
The '''hybridHybrid''' emulation approach has gained significant traction in recent software emulators for newer systems. This popularity stems from its ability to combine two techniques: Low-Level Emulation (LLE) for critical operating system services and High-Level Emulation (HLE) for complex/demanding components. [https://fosdem.org/2024/events/attachments/fosdem-2024-1726-panda3ds-climbing-the-tree-of-3ds-emulation/slides/22561/Panda3DS_FOSDEM_o9U1196.pdf FOSDEM 2024: Panda3DS presentation Page 34~36] This "synergy" offers several benefits;
:*Reduced development effort: By focusing LLE on essential aspects, developers can streamline the process.
:*Maintained accuracy: LLE ensures accurate emulation of core functionalities.
:Examples of hybrid emulation approach softwares: Xenia, and RPCS3, Panda3DS.
== Comparison to traditional models ==
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