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DeSmuME

No change in size, 15:31, 27 February 2015
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Made all instances of the name 'DeSmuME'
==Review==
DeSmuMe DeSmuME is currently the best Nintendo DS emulator out there. It is far better than [[No$|No$GBA]] when it comes to accuracy.
==Troubleshooting==
*Another thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.
*Finally, there are a variety of post-processing shaders that can be selected under '''Magnification Filter'''. Whether that is simple Nearest 2x or some pixel art scaling filter like HQx or xBRZ is up to you. No post-processing smoothing is perfect, but if you want to use one the xBRZ options are generally the most high-end among smoothing filters present.
*OSX version of Desmume DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
[[File:internal resolution comparion - Assassin's Creed II Discovery.png|400px|thumb|Top: native internal resolution (256x192). Bottom: 4x internal resolution (1024x768)]]
===Internal Resolution and DeSmuME X432R===
Mainline DeSmuMe DeSmuME does not offer any options for higher internal resolution than native. However, DeSmuME X432R is DeSmuME fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run Dolphin and PCSX2 at a perfect pace but can't run this at full speed using increased internal resolution, however newest versions are much faster.
While generally more accurate, the SoftRasterizer is massively CPU-intensive in this mode, whereas the OpenGL renderer shares the load with your GPU. This can be considered a speedup option, but it also boasts an MSAA option unavailable to SoftRasterizer.
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