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PlayStation emulators

108 bytes removed, 22:56, 17 February 2015
Consoles: Updated POPS description for accuracy. Consider using PSone as naming convention for PlayStation games, maybe strictly in terms of official Sony releases. PCSX-ReARMed is NOT an emulator for consoles.
===Consoles===
* POPS (short for PlayStation On PSP System) is the PS1 emulator name of the program for the PSP made by Sonyfor their PSN releases of PS1 games. It utilizes [[PSP Eboots|EBOOTs]], a form of binary file for PSP, instead of bin/cue/etc, which can be made using a converter if requireddesired. Compatibility is very high due to it being made by Sony for their PSN releases of and the PSP containing a CPU that is very similar to the one found in the PlayStation. This makes it so it isn't purely an emulator, although it does emulate the PS1 games, including 's GPU. It includes support for multi-disc games (within the one EBOOT). Only native PS1 resolution is supported, with games being stretched as the user wishes to fit the screen. POPS is also available on the PlayStation 2, although compatibility is not as high. The main method of installation is on a hard drive, although this can be changed with a hex editor. Saves occur on the hard drive.
* PS2PSXe is another PS1 emulator for the PS2, however, this one is unofficial. Compatibility is very low. It is generally recommended to disc swap for the PS2, which in turn will utilize the built-in PS1 hardware available in every PS2. Double swapping (using the same method as a real PS1) is required for PS2s with model numbers SCPH-100xx - SCPH-390xx.
* WiiSX is a port of PCSX to the Wii. Compatibility is fairly low due to the weak power of the Wii, plus the lack of updates to this emulator mean that it generally isn't worth using. Still the best PS1 emulator on Wii, though, which isn't saying much.
 
* PCSX-ReARMed is essentially the ARM version of PCSX-R, sharing a similar core, but optimized for portable handheld devices. Its biggest draw is its NEON software renderer, which is both fast and accurate, and has the ability to render at a higher resolution without resorting to HLE plugins.
[[File:Cheryl_compared.png|thumb|350px|Left showing native resolution and unblended dithering. Right showing HD and no dithering.]]
[[File:Ps1_jitter.gif|thumb|left|Example of jittering in PS1 games, which is more noticeable when emulating at higher internal resolutions. (Click to play)]]
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